FoonLudum Dare ExplorerUsers → Tkatchenko

Tkatchenko

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologySatetcompo
201326MinimalismABSTRAITcompo5633.162.673.734.213.461.671.562.8172
201224EvolutionViverecompo5872.572.002.693.852.481.472.0054
201223Tiny WorldVolocompo6422.652.582.192.152.622.601.582.8635

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tkatchenko

LD23 — Tiny World

Tiny Basket World by stromchin 2012-04-23T11:33:00

Simple but highly enjoyable!

Volo by Tkatchenko 2012-04-23T10:54:00

Thanks for reporting this, it's hosted on Amazon S3 servers so hopefully the problem will clear itself up. If anyone else has this issue please comment!

Volo by Tkatchenko 2012-04-23T12:17:00

@thristhart
Thanks for feedback! Highly appreciated.

@Lidfrid
Maybe not a literal 'tiny world' (mini earth?) but the environment and sprites (8x8 pixels) are quite small. The world that makes up the game (sprites, palette, viewport, maps, gameplay (hah!), etc) are all quite limited and tiny. It's my own 'tiny world' (or at least it was for 48 hours).

Thanks for playing!

Volo by Tkatchenko 2012-04-24T01:34:00

@Evgis
Thank you.

@Dmitri Z, @Johnnicholas
Thanks, I have done cave generation before - although I have to warn you that the code is pretty messy! Frantically programming solo brings out the horrible shortcuts/patterns in me. Next time round I'm definitely going to spend more time on application design in the beginning and writing cleaner code.

@Cosmologicon
I think you hit the nail on the head. I was going to implement A* to find an appropriate place for the door based on the generated cave size but burnt out pretty quickly after the first 24 hours. I really did learn a lot though - especially about game play mechanics (and how difficult they are to get right).

Tiny Stomp by DoktorAce 2012-04-23T09:04:00

Sweet foot stomping action!

A Super Mario Summary by johanp 2012-04-23T11:53:00

Wow!

Tiny Cavern by mipi 2012-04-23T11:39:00

Brutal fire ending! The graphics and sound are cute.

LD24 — Evolution

Vivere by Tkatchenko 2012-08-27T10:09:00

Thanks for the comment adventureloop, can I ask which browser and operating system you were using? The creatures do die (and vanish at an alarming rate) but they should be bound by the edges of their habitat.

Vivere by Tkatchenko 2012-08-29T05:46:00

@DaveDobson

The creatures mature and die at predetermined random times and mate when they come into contact with another mature creature (they also have a mating cool down period).

You're right in that there currently is no fitness function, so their DNA does not have any influence on their life span or mating chances. I was playing around with a few ideas like having DNA that produces colours closer to white have longer lifespans so over time they'll get brighter. But in the end didn't settle on anything.

@Everyone
Thanks for the comments and ideas!

Psychiatric Evaluation by ConflictiveLabs 2012-08-29T04:39:00

Great game! The password bit was difficult because thought the only valid commands were the ones on the help screen. Also, first time I got through the door it crashed with this error:

Monkey Runtime Error : TypeError: Error #1009

Again, awesome game.

LD36 — Ancient Technology

Joustinator by LancesCaterpie 2016-08-30T02:56:00

Very fun, a little difficult on a laptop but definitely a solid mechanic. Art and the time warping are great.

The Switch - Worker by Ghen 2016-08-29T11:51:00

Very solid game, good narrative and interesting mechanic. Sound is great too.