Tiny Basket World by stromchin 2012-04-23T11:33:00
Simple but highly enjoyable!
Foon → Ludum Dare Explorer → Users → Tkatchenko
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Satet | compo | |||||||||||
| 2013 | 26 | Minimalism | ABSTRAIT | compo | 563 | 3.16 | 2.67 | 3.73 | 4.21 | 3.46 | 1.67 | 1.56 | 2.81 | 72 | |
| 2012 | 24 | Evolution | Vivere | compo | 587 | 2.57 | 2.00 | 2.69 | 3.85 | 2.48 | 1.47 | 2.00 | 54 | ||
| 2012 | 23 | Tiny World | Volo | compo | 642 | 2.65 | 2.58 | 2.19 | 2.15 | 2.62 | 2.60 | 1.58 | 2.86 | 35 |
Simple but highly enjoyable!
Thanks for reporting this, it's hosted on Amazon S3 servers so hopefully the problem will clear itself up. If anyone else has this issue please comment!
@thristhart
Thanks for feedback! Highly appreciated.
@Lidfrid
Maybe not a literal 'tiny world' (mini earth?) but the environment and sprites (8x8 pixels) are quite small. The world that makes up the game (sprites, palette, viewport, maps, gameplay (hah!), etc) are all quite limited and tiny. It's my own 'tiny world' (or at least it was for 48 hours).
Thanks for playing!
@Evgis
Thank you.
@Dmitri Z, @Johnnicholas
Thanks, I have done cave generation before - although I have to warn you that the code is pretty messy! Frantically programming solo brings out the horrible shortcuts/patterns in me. Next time round I'm definitely going to spend more time on application design in the beginning and writing cleaner code.
@Cosmologicon
I think you hit the nail on the head. I was going to implement A* to find an appropriate place for the door based on the generated cave size but burnt out pretty quickly after the first 24 hours. I really did learn a lot though - especially about game play mechanics (and how difficult they are to get right).
Sweet foot stomping action!
Wow!
Brutal fire ending! The graphics and sound are cute.
Thanks for the comment adventureloop, can I ask which browser and operating system you were using? The creatures do die (and vanish at an alarming rate) but they should be bound by the edges of their habitat.
@DaveDobson
The creatures mature and die at predetermined random times and mate when they come into contact with another mature creature (they also have a mating cool down period).
You're right in that there currently is no fitness function, so their DNA does not have any influence on their life span or mating chances. I was playing around with a few ideas like having DNA that produces colours closer to white have longer lifespans so over time they'll get brighter. But in the end didn't settle on anything.
@Everyone
Thanks for the comments and ideas!
Great game! The password bit was difficult because thought the only valid commands were the ones on the help screen. Also, first time I got through the door it crashed with this error:
Monkey Runtime Error : TypeError: Error #1009
Again, awesome game.
Very fun, a little difficult on a laptop but definitely a solid mechanic. Art and the time warping are great.
Very solid game, good narrative and interesting mechanic. Sound is great too.