Shark Lazer Hands by HeuGamer 2015-04-22T05:07:00
duck quackson suck a badass, he make sharks violently blown up just by a laser :))
Foon → Ludum Dare Explorer → Users → Ghen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Demonologist | compo | 505 | 3.14 | 3.14 | 2.71 | 2.30 | 2.89 | 2.62 | 2.37 | 3.23 | ||
| 2016 | 36 | Ancient Technology | The Switch - Worker | compo | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Yggshroom | compo | 313 | 3.45 | 3.67 | 3.07 | 3.98 | 3.31 | 2.74 | 2.88 | 3.01 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Mindblowing Voice | compo | 927 | 2.73 | 2.28 | 2.91 | 3.68 | 2.42 | 2.42 | 62 |
duck quackson suck a badass, he make sharks violently blown up just by a laser :))
cool idea!, i love the halloween type music and graphics, quite good mechanic, and unique use of light as weapon, very well done indeed!
definitly unique idea, i love it !, the assets also great
'MURICA!, hahaha, really great idea and execution!, love it, especially that search ammo even though i didn't get the point xD
nice one !
i think its got a good pace indeed, quite nice game for wasting time if you following the rules and not mashing keyboard
nice idea with the teddy bear, but i got sticky keys a lot because of shift attack key :/
oh wow, this remind me of that NES game with balloon guys or the with that big bird, i forgot the names, the same exact feel and control, but instead of constantly going down, here the kite constantly going up
nice little game, certaintly fun
good idea using hoops as weapon, but unfortunately its not really a weapon :/, i found that in the limited shoot challenged, it seems i can't hit the last back on the righst side target, replay it twice, still the hit not registered
i agree, this is extremely polish for a jam!, really nice graphics, the gameplay quite good and inovative with that lego, stick true with the memes
the music and the graphics definitely awesome, the idea of switching player/perspective quite good, but i do hope you fix the camera placement, most of the time i don't know where i look at or what
agreed. it's quite hard to understand, and the game suprisingly got a deep mechanic in it, applause for that, and the artwork quite nice too
really nice idea, and fun too, remind me of rampage! :D
i love the doodle style graphics
pain in the arse to play :)), but really fun, my highscore only 5 tho :/, this is harder than one of those flappy bird like game with swinging hammer
it probably much better if it using poop instead of egg :p
i love the graphics and the music, the control really nice
very great idea, i especially love the football, nice control and really good gameplay, need too juggle to easier targeting those blue box aliens :))
awesome idea!, easy to play and very entertaining, great stuff!
the control feel slippery yet heavy at the same times, it's weird
still quite nice game, the control/targeting indeed need a little bit practice
nice game, lovely graphics, but sometimes it's so full of particle that it's hard to see what happen
beyblade hula hoop with animal in it :)), fun to play, a little bit confuse wth to do at the starts (probably i'm not read the instruction enough), but really good game to play
this is a cruel game,they not even burn, they just violently blown up :))
nice idea, i actually did this when i'm in elementary school, bring back old memories :))
btw sometimes even though i right above it the bugs didnt change color, but still output the "hissing" voice
nice idea using eggs, and the line and boss really funny, i to be honest a little bit surprise when the fast one come immediately at the first wave, i didn't expect that, thus the tower placement at start quite bad
usually (at least in my experience) for first wave, only the weak and the slowwest one, and then you step up after that
nice game!
this is really odd game, but good nonetheless, it's remind me of a game with "little red riding hood" theme i played long time ago, i can't remember its title tho :/
this really well done, i love the eerie soundtrack, the graphics really match together, awesome job!
great idea, and good use of the theme indeed
to be honest, i love the art, the gameplay quite fun, keep up the good work!
nice game with a story, quite neat, the problem is, for whatever reason every i try to hit the ball always go backward (probably its me who sucks) , and the control really clunky, since you can't walk diagonally with multiple arrow
this reminds me of exploding chicken mod for skyrim, funny idea and quite fun game
quite fun game, i love the title screen, the font and background really nice, but it didn't fit nicely with the player sprite or enemy sprite, quite odd i must say
but nontheless, really nice game
cause i don't have a mac :( , i do want to make it web game so everyone can try it, but unfortunately unity5 webGL quite broken, and chrome already destroyed its support for unity player :(
thanks for all the feedback !, you guys made my day xD, yeah i did oversight it, probably will fix it soon if i have free time :D
thanks for the feedback! :D
@the4thcircle
agreed, i probably too rush when make this and didn't think of that, thank you
and i already fix the bug, and make the volume lower :D
@gogl
yes its the name, thanks for reminding me, wanna play it again :D
good idea, and well done implementation, really fun and nice game, great job!
CAUSE STAR WARS!
hahaha, awesome game dude, love the graphics and sound, very creative, i wish i think of that before :))
i like typing game, thus i like this game :D
but theres some gameplay element you can improve
i notice that the fast one (the timer colored red) give you the same point as the slowest, it'll better if it gives more points for user
the word sometimes hard to read, probably put white outline on the words will help
hahaha, love it!
but its a little bit hard to control, especially when you try to eat those veggies, its almost impossible to precise landing into them, but that probably just me
great game!
love the art style, but somehow i feel like its quite impossible to progress further
the white sheep speed not fast, but the area feel so small theres almost no room for planting flowers
the gun shooting feels so good an accurate, really nice job overall! :)
ahahahaha, popstation game!, great job on capturing the graphics, sound and mood of those game dude :D
really bring me back to good old 90s :D
its indeed got potential, it will fit verywell as an RPG and rhythm game combine
but so far i played it, i only pay atttention on the button, rather than the zombie screen, thus i most often lose cause i didn't pay attention well on the situation
probably need some change on the visual and screen placement so user can pay attention on both of them
but overall really nice!
interesting concept!, but in the end i end up crash everybody and prefer to ask them question, mostly i send them to damnation lol
but to be honest, not a fan of the traffic stuff
really nice game, i agree this can be a really great mobile game, simple control and nice concept!
look at on point hair dude!
i'm dying :))
hahahaha, nice game!, remind me of katamari
dude, this game is weird and extra creepy because of the song D:, somehow remind me of saladfinger :/
but really interesting and unique nontheless
i love the idea, bunch of minigame with only 2 control, awesome music and visual
this game remind me lot of bishi bashi on PS1 :D
really lovely game! ,love the easthetic and gameplay
i do hope you will continue this :)
i like the concept, i agree with the lack of sound, with some slow-moody music, this game can suck me for hours probably, looking at those growing trees
this game made my game looks like a childplay lol
love the gothic atmosfer!
the idea of the game almost the same with mine!, awesome!
but of course this much more polish
i love the visual and the sound design, great work overall! :D
i rarely play point and click/story game like this, but i admit this kinda interesting, i like the "rough" art style and how your skill progress depend on what option you choose
however, i notice some word really hard to read because of its overlap with the background picture which had the same color
i dig the art style
but for some reason the movement feel stuttering
i enjoy it, i love the visual especially, very clean!
i dig the visual and music, i also like the effect when you got "no chill" lol, the screen getting bigger and bigger, i don't know whats the actual purpose of it, but it definitely make the game harder to play
solid game!, love the idea, the control a little bit tedious, but its ok, i like the graphic as well
overall great game :)
this remind me of a game that i played in my childhood, i forgot the name tho
still nice game, nice level design and....ball :))
is the dragon supposedly can't die?, or is it a bug?
nice simple 2D tower defense, i like how you can progress and update the weapon, even tho it will be nice if theres subtle change on scenery each time we prograssing
so far so good :)
there is no obstacle/enemy on the webgl version...
or is it supposedly not?
really great game!, i love the screen transition when her fell of, really polish and well done :)
i like that you can eat too much :))
the grahics quite nice, the game simple yet still fun
overall nice game :)
really great game!, love it
very easy to play, i like the graphics and audio fit very well, the balancing on each upgrade also quite good
somehow it remind me of early year of tekken, dunno why lol
i like the atmosfer, the fog really fit neatly with the artstyle
the gameplay quite interesting, i love "sim" resource management like this :)
eh this remind me of a game in steam, forgot the name, pointing finger or something
quite nice idea with the speed judgment,the audio nice, and the graphics probably need a bit more workout as a jam works
but overall great :)
i like the presentation, very clean, the control is ok for me, the gameplay also ok
the music getting louder when you get into the pool for indicating it absorb the water a little bit weird to me, and it'll be nice if the music volume change had a smooth transition
overall very nice game :)
really fun game, i finish it, and i'm not sure in the end if eva really got apparent death or just dreaming :p
dude....its sooo soothing....
the music, gameplay and visual style fit very very well!
this is an example of maximum effort
i didn't have anything to complain about except, its really hard to gather those pollen D:
url signature expired
remind me of shelter, clean visual and nice gameplay :)
agreed with some comment, i like the idea, but its really hard to tell either we doing good or not, a little feedback sound or visual will be nice
cool concept, at first quite hard to get into, first "card game" i played on LD34
nice job! :D
love visual, very clean and retro feels
it is quite tough later on in the game, since theres lot of enemy and you can only control the gun 1 by 1
i like it, the graphics looks very clean, i dig the pixelated graphics style, and the platformer gameplay
really bring me back to old days :D
yep, simple and fun
the music fit the game really well
came for the poop, stay for the poop lol
really great game, love it!
i played for good 30 minutes, addicting, easy to play, but sometimes i got reckless and got all my crew slayed lol
but my only complain is, sometimes couple of the vikings slowing down and get separate from the group, it just kinda annoying
the control alittle bit hard to use, and i got quite dizzy after a while spinning around
but overall good game :)
hey guys!
thanks so much for playing and the positive feedback, this is my 2nd LD, so it really means a lot to me :D
@morgan
that probably because when those screen come up, you press the arrow key, because like in the mainmenu, arrow key also use to chose either replay or back to menu when the win and lose screen appear
i will fix that soon, thanks for the feedback!
seriously like the concept, but can be serious hassle sometimes to control your size to match the jump lol
still very fun!
great game, got the pokemon feel with catch and battle :p
live the pixelated visual, match really well with the sound design :)
i think theres bug when the panda just stop completely for couple seconds and then running again
but overall i like the graphics, the jump sounds quite annoying since the pitch too high for me
i like the graphics and sounds, the gameplay however a little bit too repetitive in the long run
i could see this will be a fun and simple game, just like feeding frenzy but in 2D
the problem is, i can't really see the differentiation in size on each fish, they all looks the same size, when i tho it was smaller, i approach it, and got eaten
really enjoyed it!, cool concept with the twist on rhythm game
suprisingly fun, easy control, and good flow of progress for the game
i can see this will be an awesome mobile game!
i honestly love the art, love the blackboard style, the gameplay mechanic with goofy option and result fit really well
how you can go from plant to porcupine lol
404 not found :/
this is veeeerryy harrdd, not really my type of game, but i like the concept, the control weird, but overall really great game :D
dman this is awesome!
love the graphic and gameplay
even to this day, doom influence never die
rather than uploading your web game on drive, just use a web game host dude, so people don't need to download it
try gamejolt or itch.io
good luck! :D
the game most fun on extreme difficulty, the control quite difficult first time since you need to switch it manually on each direction, but you can get used to it fast
overall really nice game!
the sounds too loud for me, i kinda dig the gameplay, very challenging
but yeah, the only complain i can think of is the sounds
love the music dude, and the visual pretty great too
the cat jealousy is real lol
hey!, great game for first entry, mine was super simplistic too :D
claw machine, always fun, either its a video game or on real life :D
i hope real life claw machine as good as claw machine on this game :D
this is amazing and mindblowing!
every aspect executed very well, love it!
instantly one of the best game i played on LD34
i like the idea, somehow remind me of an android golf game that i played long time ago, dunno why, probably because of the rotating platorm and the potato as of a golf ball lol
nice job!
the game simple and fun
the animation when winning a level remind me of tempest lol
but still...why cow? :D
ahaha, really funny game, the art a little bit weird and turn me off a bit, but really fun
i try to blow up the guys by always feed him first time play it lol
this remind me of one of monthy python movies...i forgot the title :/
got a potential, quite addicting, but faster progression will be awesome!
overall solid entry :)
i like the fast paced gameplay, the voice over hillarious!, a bit grindy but satisfying with blood splatter all over the place!
but somehow the graphic not put together quite well tbh, its like the road, the enemy, the robot and building itself each got different style and not complemented each other, but its probably just me :)
LOVE the art style, remind me of papers please
but yeah, the gameplay kinda dull, i'm not interested enough to play this on a long run.
but overall really good :)
i love it!, at first its really hard to play, i didnt even know you can double jump lol
but when you learn it, its become the game become a little bit easier
it feel fast paced, and because of the nature of the obstacle randomness, its really hard to predict what to do sometimes lol
i can't load the game "uncaught syntax error", i'm using chrome
using the embeded frame
eh i also try the web, same errror
pretty cool game and idea, but honestly the execution a bit rough
graphically its amazing, love the low poly graphics, the particle when moving also nice
but the map implementation, really confusing, i can't see any segnificance different when i'm moving anywhere, and theres no clear indication what to do/see
the control on the other hand quite responsive
and a bit bug probably, i can move past the world border, the water just cut off like that
yeah...can't play the game since can't find any other player, hopefully you can "fix" it by give it a simple AI player or allow us take control of other player like a local coop
top notch quality game right here, with 48 hours this game have amazingly impressive assets
the humor is on point, love the artistic steam punk style and color pallete
the control responsive, but i dunno why its floating without "flying" animation when i press up, a bit weird, but ok
overall very nice jam entry!
the artstyle remind me of "papers, please", simple yet effective use of the theme, very good gameplay, and responsive as well
awesome game, and awesome entry :D
ahahaha, good ol' technology indeed, where keypad still a thing, man...i miss those days
very nice spin off of "space invader" , the control smooth enough, i like the aesthetic overall, but the music, while its catchy, i didnt feel like its match with the theme
and its quite weird that the at level 2, the blocks much faster destroyed by aliens than in level 1
ahaha, silly and fun, the control quite good, responsive enough, the take of the theme with old phone sprite kinda smart
very professional looking game
everything looks nice and match with each other
but i dont like the clicking mechanism, while its nice and more interactive, but its hard to activate trap that we want, especially when it start to getting hectic
like wilsk said, keyboard shortcut would be awesome with this kind of game, and make a timer restriction on each trap to prevent abusing
the game very simple and easy to pickup, even tho i'm not fan of the control, feel very slippery and hard to control, dont know if its intended or not
the hand drawing teture and music is really a nice touch
very nice and responsive game, i like the aesthetic overall with the atari vibe
the control very responsive, the switch weapon color with right click is easy
very solid entry!
good game, i like how you utilize limited sprite into a good looking attack animation for the bats
anyway, theres couple thing you might want to fix
1. the control very weird, you can move and attack at the same time
2. the art not fit together, if you use pixel art sprite, try to set the sprite renderer into "point" rather than "billinear" (i assume you using unity)
3. and also the ball/projectile movement speed is much slower than the player, it should much faster than the player speed
i really enjoy this game, love the goofy nature of the game
a bit complain about the mechanic tho, the prize box that you get after completing an order shouldn't be openable only on crafting bench, it just make the crafting bench too crowded
instead let it break when you throw it, it should be much more fun
but its just a nitpicking really, very solid entry, awesome work!
quite good tower defense game, everything feels great, music and art put well together
my main complain tho, theres lack of feedback on button, especially when buying tower at the menu screen, and its also would be nice if there somesort indicator of how many of that particular weapon that we already buy on the menu so we can control what to buy and how much, keep back to maingame screen to see how many weapon already bought just feels unecessary
nice coop game!, i've playing it with my sister for a while, forget to give a comment here lol
love the minimalistic and neon color aesthetic, the control a bit weird at first, but easily adapt to it, theres not much of mini game right now, at least i see repeatable almost every time, but for 48 hours game, this is really good :)
awesome game!, the aesthetic remind me of DOS game, the control feels good, and the level design remind me of old Atari game in a way
great entry
nice idea and execution, the script somewhat feels complicated/deep yet meaningless at the same time, and change of background would be help to break the repetitiveness after a while replaying it
indeed good idea, but i confuse whats the condition of winning or theres even losing here.
i LOVE the easthtic of this game, very simplistic yet clear, easy on eyes
the control feel responsive, i like the throwing and "particle" effect on te ground
i also love how the squirrel get out of the way when you near them, especially when they are in group, in a way it looks natural lol
"a website made using flash" lol, indeed its already gone now :D
dem snakes move too fast lol, i lucky enough to find 3 pieces very near me at the start
i like the random nature of this game, different start point at every time, probably need a bit more validation that make snake not spawn near player at the first start
so far so good, a very solid entry
very nice take of the theme, good idea and execution, play it couple times, simple yet somewhat addicting
the aesthetic also nice
the control very responsive, but i must say that the dog move extremeley fast thus quite hard to control, the story at the start quite funny and give charm into the game
overall i quite enjoy the game, solide entry :)
i LOVE everything about this game, the spriting, soundtrack, sfx, looks very good and professional
the control very responsive, but i dont like the use of "W" for jumping in platforming, prefer "Space" , using "W" for jumping with WASD scheme control is just very awkward, but i just nitpicking on this, and almost complain the same thing on every platforming game with same control scheme, just my personal preference, but i just feel the need to point it out :D
anyway, the gameplay is fun, very familiar and very hard at the same time, this remind me of "worm" and "gunbound"
the animation very smooth, i also love the color scheme, everythhing so well put together and the scene somehwat relaxing
overall very solid game :D
i like the game, very good graphic and art style, awesome music
i get the futuristic theme/vibe only from the GUI, the card style option is nice, but it'll be nicer if we have more than 2 option, so far its just a bit too slow, and too repetitive since theres no branch of option
very nice aesthetic, i love the blocky-minimalistic character and smooth animation, i might be copy the artsyle for next LD lol xD
anyway, the control very responsive yet feels slippery and floaty, the puzzle quite decent, but because of the slipper control, i somehow often fails the jumping puzzle and fell of...and climb up again
quite good game, the control responsive and good , but the jump a bit floaty
and IMO the trap collision a little too big, since i die even before step on it
i LOVE it, very simple yet unique and fun
great take of the theme by making the telephone line, anyway our game kinda have similar theme, you made the telephone line, i made the telephone switchboard :D
anyway, the control smooth enough, the additional mechanic for roll up and roll out cable quite fun and challenging at certain time
very awesome entry for sure :D
only can get max 12
while the game itself not bad, but its too difficult, the player seems a bit too close to the camera
thus can't see well on the enemy, the movement speed too fast
the enemy also too stick to the player, theres should be clear space between enemy and player, thus player still can shoot if the enemy get too close to the player
but still, a very solid entry
very unique and smooth gameplay, love the art style on the game overall
it'll probably will be more awesome if we can take root of house and trees :p
overall very enjoyable and awesome looking game
nice quiz game, even tho the spinning object dizzying my eye a bit cause of too concentrate on it lol
very nice entry :)
not a bad entry, quite good looking game, i like the artstyle and how it match with everything else
control feels good enough, quite responsive
but theres couple things you need to fix
1. its very slippery, its not your control problem, its probably fraction or force that you forget to control
2. the control for weapon a bit awkward
3. enemy didnt attacking at all...at least i didnt feel like they are attacking
and please, don't spam comment like others said, if you want to comment, leave something constructive, criticism of the game, pointing out the good and the bad thing of the game
thats why this game jam exist, for practice and feedback
top notch quality right here, the sprite, easthetic, and music overall are high quality, put very well together
the game theme nothing exceptional, but the puzzle execution quite good, control is smooth and really fun
probably one of the best 2D game so far
somehow graphically its remind me of "Lone Survivor" :D
ahaha, nice game!, love the music , very well match with graphic
i played it about 5 minutes cause of i'm dumb not realize can't move left/right while on the tree lol
very nice take of the theme, very good idea and execution, indeed playing at the web very helping since scroll button is needed
couple of things tho, it seems that the "nail" cant rotate the other way around it seems, it'll be nice if its also implemented which will be a bit dynamic and in some cases, time saving
very polish game, love the artistic style, and also very hard, i rage quit at level 8
the control feels very smooth and responsive, the knob twisting and monitor shaking to fix the white tint is a very nice touch for the atmosfer overall
lovely entry, i love the art style and color overall, very smooth and mellow, also the music fit very well to the game
the gameplay quite responsive, a bit confuse at first cause if the need of tapping space for going up
a very trippy game, quite fun jumping puzzle, i die/fall many times, but it seems the block never reset, is it intended?
the idea is great, the execution great as well, i certaintly having fun
but not my eyes tho, i meant, the game ingame graphics very blurry at best, also the tutorial part is unreadable since its very blurry, dunno if its intended or not
the control very weird, like "action 52" on nintendo, you can't move while jumping, the other like rotation and stuff that you put on the desc game working fine for me
and also the terrain glitched with the pilar object, the ground at the pillar area flickering everytime i moved
while you doing this only with webGL, mechanicly its impressive for what you made in mere 48 hours
fairly simple and straightforward game, the control feels nice, but autofire could be nice
and also the health bar on the enemy a bit reverse, it should be green when full health, not red, but really i'm just nitpicking
very solid first entry!
a bit clunky to doing the block (probably cause of the stamina thing), also it getting hard to block more than 2 bullet, since the timing is different and the block can't hold up long
very nice game overall, solid entry :D
very solid first LD entry, good thing that you include mouse sensitivity setting on the main menu, its needed on fps game
anyway, the control is not bad, but a bit floaty especially when jumping and moving
i like the minimalistic style, the particle when enemy spawn/die is also pretty cool
1 problem tho, it seems theres no feedback when the enemy shoot you, it make the same noise when enemy regular shot and when the enemy actually shoot you
love the idea, the easthetic and sounds effect match quite well and a bit goofy if i may add
the gameplay simple yet quite addicting, the control need to adapt a bit, but after that its a breeze
but its not "simulator" enough if the postman didnt get chase by a dog ;)
HOLY CRAP THIS IS AMAZING!
the atmosfer, graphic, music, EVERYTHING is excellent, very well put together
i especially love the old CRT TV effect, very good indeed
the gameplay very straightforward, self explanatory really, nothing special, but the theme quite good
i found a bug tho, on my 3rd time playing : http://puu.sh/qTNR2/44d73e93cb.png
haha, goofy game
the character sprite quite good, but not so much at the platform, the "acapella" style ost also really nice touch
the control responsive enough, while the shooting feels very delayed, if its inteded it'll be nice if theres some sort of indication, like "preparing energy" animation or something like that
also when reach the endgame (the red flag thing), it'll be nice if theres like gui popup "you win" or something like that rether than abruptly change level
interesting idea indeed, i wonder if theres lost condition in this
i dig the hand drawn art style and 3d ingame graphics, sadly theres not much option of conversation, and most of the time it will not respond if i type it manually
but for an 48 hours jam, this is very solid :D
quite fun manager game, its intuituve and easy to learn, the graphic quite good even tho the music a bit repetitive
the breeding system is really good additional, and also a good money maker in the game
i find that you can use the same horse on all 4 part, dunno if its intended or not, and also rather than hold "D" to accelerate, i prefer the character auto run, so we only manage the managing side game
very unique!, i love how the game rules change while we playing, and with addition of goofy narative and writing, this game just cheers me up
the control is easy and responsive enough
very cool and unique entry for sure! :D
the game very simple and easy to pick up and play, but theres couple thing that you can change/fix
the control is fine, the speed also feel reasonable, but when you use the diagonal movement, somehow the speed get double, thus very hard to control
and somehow the cube can climb back to the platform, which is not fair
the graphic quite nice, like the simplicity, and the character somewhat adorable
i LOVE the graphics in this game, pixelated style yet smooth, the lighting really help bring the atmosfer of the game
soundtrack and sfx match really well with the game
the control very responsive, but also very weird, WASD control for platforming really hard, it'll nice if you also bind it into arrow keys
jump using W instead of space (especially with WASD control) very...very awkward, i can't find any comfortable postition to do jumping and other things
but overall very solid game, my problem only on the control >.<
@Pickens Inc. standart for other games indeed, but for platforming i usually use arrow keys, more comfortable personally
probably nitpicking really, since you put W as jump, thus why use WASD very awkward in this case, if the jump on "space" i probably have no probelm :D
i like the idea and execution, the very clean and minimalist graphic and also the subtle animation somewhat relaxing
very awesome entry!
great game!, have fun playing it, and hand getting tired with all the swipe with mouse lol
love the aesthetic and the fan-people couple lol,
anyway, i don't know if i find a bug or not, but for some reason when i flying up theres like 1 screen full of spike, but when touch it does nothing, and about couple seconds from there i also see couple of spike that dissapear suddenly :/
how many level is it?, only 2?, since i stuck at "solved" screen when i finish the 2nd level
very nice puzzle, clean looking at fit the theme quite well, at first i expect the beam will change color depend on what previous color + the next gem you put it in, the puzzle will be much interesting that way
but still, very fun and solid entry for game jam :D
pretty cool game, the graphics is good, with the sand storm in the background which added bit more difficulty to the game
while tbh it probably better if the game have an auto move forward like other ifninite run type of game
and also, i don'k know if its really fit the theme "ancient technology", but thats not really matter, just wanna point it out
anyway, great game, quite fun, and solid entry! :D
very simple and easy control
i like the old-style main menu, looks like legit old secret documentation film lol
but unfotrunately they style not really match with the ingame graphic, while i don't mind it, but i somehwat hope it to match with initial main menu screen style
very interesting game! , the narration and music sounds very good, very well match together
the control responsive, my problem is the using hold E for pickup is a bit awkward for use, even with arrow key movement
the puzzle quite challening bug i found bug on room 3, where i can exit the room when switch the lever , thus cause me lock out outside the room, need to reset the game
holy crap, are those glyph created by users?, awesome idea!
and when you say create it indeed create lol
very good idea and execution :D
we have the same theme :D, but different execution, you clearly much more polish than mine :D
i especially love the report card at the end, and the graphic and music really good, match very well to bring the oldies vibe :)
cool game, quite straighforward take of the theme, but with goofy twist, love it
the control quite smooth and responsive, the art somewhat not match with each other, the player pixelatd, yet trees and the watery-ground not, my suggestion is try to make the art have the same style overall
also the "collision" of the player and the soil tile a bit finicky
i like the game style, like you said, i can get the wolfenstein/doom influence in it
but a bit hard to control, and even tho i already die i can still playing lol :D
so far so good, solid entry :D
like other said, very nice atmosfter and assets, the narrator also help the atmosfter quite well
the problem i have is with the seth command, for some reason i cant assign any destination, and if i failed and wanna back to the home menu, i can't, the "exit" command only close the seth command but not really reset the menu
i love the art, get vibe of original gameboy from it, anyway, the control a bit hard, that drag player and the cursor with only 1 control
very fun and challenging
very sentimental and saddening story telling game
indeed picture the modernization of portable storage
the graphics very nice pixelated style, the mellow chip tune music also complement it very well
control very basic drag and drop
the problem i have is somehow when CD and else appear, it seems the data cut/copy is auto, i've done almost nothign really since the CD appear
i love the option in this game, on the entire game i'm being an asshole lol
very nice artistic voxel art, and the writing is also excelent :)
awesome game, the art style is good, but i love the music and sfx especially, very fit the game theme, intense and overall awesome
the control very responsive, but the character movement a bit too fast for my liking
very solid entry :D
really awesome idea of the use fax machine, quite similar with my idea
anyway, love the graphics, feels the oldies vibe from it
the gameplay easy to jump to, but some mechanic need a bit of understanding, the other like delay fax need reading a bit
but very immersive and realistic experience, props!
it was only a brick, it was only a brick!
yeah, for some reason its slow in chrome, very nice take of the theme, very nice execution as well
anyway, that voice at the beggining really crack me up, and you piano skill is on point bruh :D
the idea and execution is great, i love the voxel style graphic
the control quite smooth, nothing really to complain about
but theres something bugging me, the coin didnt move fast enough, the dragon outrun the coin, thus i need to slow a bit to collect the coin
and i don't know if this intentional or not, but the ground texture blurry, i pretty sure you meant it to be pixel style, try to change the renderer type into "point" rather than "billinear"
the villager attack doesnt hurt much at all, and thus very easy to collect the coin
other note tho, somehow i like the lair/cave scene tho, i like how those coin get "poop"ed out by the dragon with physics lol
the game very simple and straigh forward
control feels really good, and the animation very smooth and complement the control very well
graphics also very nice, kinda remind me off mushroom people in Dark Souls lol
the only thing i dont reallyu like in this game is the music, i never really a disco/techno kind of guy, so this just a nitpicking really,
awesome game!
hey thanks for playing!, yeah, thats known bug, buat occur veeeery rarely tho in my time of playing/test
i'll fix it ASAP, but not really today tho >.<
Hey Guys!, thanks for the awesome feedback and comment, very much appreciated
and @ReboundGames , @SetTheBet , i can confirm that its a bug, its not that you can't put it, its just not in the center of it,you need to fiddle the pin a bit at the plug slot area, i'll fix it ASAP
hey guys, thanks for playing and the feedback!, awesome to hear lot of stuff about the game from you guys :D
@KevKevOnFire i'm not , from Asia (spesifically indonesia) here, still learning english, sorry for the grammar error :D
@hirund0 its an old/ancient telephone system, back then on 50s-80's i think, they still use human powered operator to reroute the call
@peterthehe, thanks!, as 90's baby i also didnt know about this stuff :D, just randomly pop up the idea when brainstorming, and the resource of this stuff is very scarce and limited, good thing i found a youtube video that show how its work, you can watch it here : https://www.youtube.com/watch?v=G9t0LRBqC8c
@colapolka i already tried and released the fix version of it...huh, probably its not completely fixed yet, welp, back to the editor then, thanks for the feedback :D
@Ilseroth thanks for the feedback, the bug already fixed now!, please try it again :D
@colapolka that also already fixed now...well at least hopefully, please try it again, and leave feedback if the bug still persist :D
@pogo575 ....that was awesome idea dude, can guarantee but i probably will work this up much further, if its possible i'm planning to make it into an android game, but with how many plug that needed, i pretty much doubt it
@joemag i indeed should make it a bit clear on the tutorial, the heart goes down if you miss the timer, theres 2 timer here
first is the general timer when the call first came and when it asked for the receiver
second is reset timer, when the caller already done makes the call
@killthealias noice, someone haven the same idea as mine hahah, his/her looking much more polished tho xD
@Maxi and The Gang haha, thanks for the comment, i'm the one who ask "anyone doing LD 36 ?", at gamedevid FB group :d
@Terrabalt weird...its working fine on my side, welp, thanks for the comment! :D
@wilsk might be implemented in the future ;), with some other game modes
@monkeybit29 yeah, that something somehow i miss when make it, the way to quit the game lol, sorry i miss your livestream :D
@LittleDoomDevs thanks for the good word :D
@Volcanic Giraffe yep, me neither before researching this theme :D
awesome concept, its similar with the element-combine thingy that i've played, but the sidetrack of combining drugs (and i dunno if those drugs name real or not lol ) , and bit of economy and upgrade system simply awesome
the game itself self explanatory and highly intuitive
haha, i still remember this movie, the modern times, my first charlie chaplin movie :D
anyway really great aesthetic, concept and execution, and also to guys like me, bring back the good ol memories :D
very lovely entry, i dig the art style, the naration system which player telling you everything that you touch is quite cool i think, remind me of old game like pokemon gba and things like that, but of course it'll be nice if its also toggleable, means like you will get the description if you DO interract with it
the control a bit weird, i can press up and left, and it'll keep going left even tho i press up
and also the collision box a bit to big, i touch almost everything when moving...or is it intended ? , thinking of the theme and story of the game
overall very nice game and solid entry
i like the overall graphic and the 3d effect of the game, the lightning also gorgouse, the multidimensional layer/level of the game make it a bit more "immersive" if i may add
but with more ambient sound the game probably will be much better
awesome game!, i love the artistic style, the animation a bit stiff and control a bit finicky but its ok
very well design level, with upgradable ride is nice additional content
overall very well done!
very good game, the arts excellent, also the sfx and background match well with it
the recipe and difficulty ramp up very well, sometimes the timer a bit hard too see, but thats probably my eyes problem, not with the game
very solid entry!
the graphics reamind me of "Spooky's Jump Scare Mansion", i love the vibe, atmospher and sfx all around
the control very responsive, and i like the "old dungeon crawler" style of movement
even with full bar i can only get 15 max, is it intended ?
i played quite a few of sailing games this time, but you are one of the best of all of them
graphics are simplistic enough, but clean and colorful , love it, even tho not my piece of cake, the music also fit very well with the jungly-tropical vibe
i love the wind mechanic, your game is the only one who implement the "reaslistic" wind mechanic for sailing, quite hard to adapt to, but very fun and challenging
LOVE the aesthetic, remind me of good ol' tiger when i was in elementary school lol, everything self explanatory, exactly like what on tiger lol
very awesome entry :D
really good pixelated graphics!, the control very smooth but a bit weird
i'm really happy that you bind your jump control into "space" , at least that my preferable control for platforming and you probably the only one so far that use it
by i meant weird is, its responsive, but the jump control a bit floaty and have this weird float feeling to the character, probably gravity setting problem, but i'm not sure, not a game breaking, just a bit weird, thats all
the music also complement a lot to the game
puzzle quite straightforward and easy to solve
very solid entry :D
while the game itself not bad, i enjoy it tbh, but, the character didnt look at the mouse correctly
it didnt spin correctly with the mouse, and also when i buy anything, it spawn far off to the right (outside of the frame), thus at first i tho its didnt spawn.
and also it'll be nice if the ground have some texture, cause i dont have any point reference if i'm moving or not , thats what i experience when i cant/not see the farm that i spawn
hey, i got runtime error 18652 when try to click it, the main menu works just fine
very hectic and difficulty, but fun nontheless, the music quite catchy and fit the theme + art style overall
i like the game, fun and simple side scroller, and finish it with a dash of indiana jones reference lol
the "hold button to hang" a bit intrusive tbh, since the player tend to hang all over the place even tho i didnt intend to
interesting idea, very unique and authentic art style as well
but i can't figure it out how to differentiate between friend or foe, afaik the green ping on the radar all have the exact behaviour, its just guess of luck
awesome, i love this kind of game, the puzzle difficuly quite nice, and that you can chose the level is a plus
the SFX and art style match quite well
but a bit problem tho, i find that clicking the aquaduct somewhat bit confusing, sometimes its register and not, and sometimes even tho it seems register, when i try to click to move it, its unregister the aquaduct again, but it probably only me
i heard brainfuck programming a while ago, never really look it up, but holy mother of god....its no make sense lol xD
i'm really glad that you made a game out of it, at least now i can say "i already try brainfuck" lol
i feels like Neo now lol, but tbh i don't get the goal
i like the gameplay, simple yet effective, top down action game just like mine, very clean and nice graphic tho, i need to learn to draw something like this for next LD
i like the ice and fire mechanic, especially when the ice sprout ice spike on the ground, but i also under impression that we can burn the mummy, its just weird that we can't, but overall well done !
@fadex thanks for trying out !
@m8rix i dont know that game, but thanks !, i definitely will check it out :smile:
@laytanl thanks !, indeed english not my first lang, and also thats graphic that i'm going for, that 8 bit vibe from atari 2600
@jakub-kazimierski thanks for trying it out !
@listonos thanks
@lazinix no problem man, absolutely understandable lol :smile: , the theme basically "running out of space", and its while spesific also very vague, i interprented it for the game as "running out of space in my body for heat"
@bensbuff thanks for trying it out !
@wavertron thanks for trying it out !
@stillnotsure thanks !, glad you like it, absolutely agree !, theres actually quite a lot of cut content in the game cause of the time restriction while also learning the framework :smile:
@dangogamedev thanks !
@bladesides thanks !, thats one of the reason why i make the lore, i try to make the guide as interesting as possible, since theres lot of "weird" mechanic i made for the game, just a guide seems just like lazy for me
@missalpha thanks!, glad you like it
@tritium thanks !
@andy-d you read my mind lol, i actually want to put it in so badly, but unfortunately theres not enaough time :cry: , i even work double for just putting and making the UI :laughing:
@speedysloth99 thanks !, i do agreed with the text, i think after playing it around it because of the shadow effect i use
@deformhead thanks !
@dunin "run out of space" is very spesific , yet very vague theme, i twist the theme a bit within the scope in my game, if you read the guide the character also spesifically said “i’m not sure if there’s enough space in my body…for this amount of heat”
@albin thanks !
@memel06 hahaha, yeah, i want to make something fit the theme but not too obvious as in "Physical" space
@eric-kulbiej thanks !
@hakro thanks !
@leave thanks !
@mrnyarlathotep i get what you meant, "Space" not only can be interprented as "Physical Space" , space not only in form of inventory, i try to make the game within the theme scope but not as much of obiviously "space" in term of "storage" or at least not obvioustly storage form
“run out of space” is very spesific , yet very vague theme, i twist the theme a bit within the scope in my game, if you read the guide the character also spesifically said “i’m not sure if there’s enough space in my body…for this amount of heat”
@akaneiro if you read the guide, the demon is dropping water droplet, you can grab it and it'll cool you down quite a lot :D, so yep, thats the running out of space part, and thats also the part i try to do micro management for the player :smile:
@steffanie thanks !, glad you like it !
@quorusa thanks !
@reuno well.........., but thanks !
@odris-den thanks !, can't agree more, the problem is i can't make music lol, planned to learn tho, wish me luck :smile:
@oneiros thanks !, also agree !, i planned to continue developing the game, not sure how far, but will add animation and more level in future update !
@dr-monkfish i see!, yeah thats become double edge sword i guess, my main intention to make the lore to wrap into the guide to make it interesting, but it also become a well of text and defeat my intention lol, i'll try think of better guide next time
@fritz thanks !
@crastinator awesome man !, you probably the first person (at least in the comment) that actually notice that !, and thank you !, yeah the story to help the people to understand why and how the game connected to the theme, even so still not many understand or probably just not read the guide
@jeplmr aaaah, thanks for the report !, will update it asap !
@jamison awesome !, glad you have fun !
@kostbllb you, exactly right, everything is explained on the guide tho, i put a lot of "weird" mechanic in the game, thats why the guide is needed, while also unfortunately it become wall of text
@franvadillo ikr, the feedback so far that i can get feels right is only audio, if you enable the audio you should can hear the feedback, i actually playing around with cam shake etc, but in the end it feels tacky
@jupiter-hadley thanks for playing the game !
@velvetlobster thanks !, planned to learn to make music for next LD, wish me luck !
@furtive-pygmy thanks !
@cppchriscpp thanks a lot !
@eduardo-yukio thanks for the kind words man !, but honestly speaking, after seeing compo games in here, i feel like my game is one of the crappiest on the website lol
definitely a creative idea wrap in familiar gameplay, but unfortunately for me the game become very repetitive, and too easy, difficulty level or probably bomb type enemy like in fruit ninja could work
absolutely gorgeous graphic !, love the hand drawn style
love it !, love the lego inspired artwork, simple yet effective tetris gameplay, but my problem is perspective tho, overtime it'll become crowded and its really hard to easy especially the gap below all those human lego block, but overall well done !
my score : 60k+, interesting take on the theme, the space is too damn crown by the aliens lol, i also loved how you zoomed out the cam on every threshold reached, well done !
ahahaha, nice to see someone also have idea about "Heat" for this theme, nice take of the theme, control feels good, but also weird that theres spesific key for certain activity, i think it better to put universal key for action, but just different trigger object
the shooter fine, i like how it speed up overtime, the platformer also fine but theres not much to do, i feel like Burn-Out is the best of the bunch
i also love the pixelated hand drawn graphic, remind me of PS1 era game
really nice transition and artstyle, love it, the gameplay itself very simple but fun and addicting, i keep replaying it over and over again, i keep dying at 70+/100 tho, extremely hard at the end especially with the attack delay, and i also love the gritty music and sfx that you after , absolutely well done !
ahaha, the ending is priceless , didnt expect that at all, but i found exploit that i can just click furiously to keep jumping, overall well done !
nice little game!, the movement and style remind me a lot of good ol' asteroids, easy to learn hard to master control, very well done !
love the gameboy aesthetic , i also love how the asteroid can move backward and forward mid flight lol, but overall well done !
this really nice !, i'm impressed that you made this for NES rom, honestly the game itself freeze on me when i reach the door, but of course because this made for NES rom everything is authentic, the music, graphics etc feels authentic old NES, send this to AVGN :smile:
interesting game, definitely unique take on the theme, i love how the level changing, but by bit broken up by the weight of the glorious leader lol, i also love the metal soundtrack, its great, but i also feels a bit out of place since its about korea lol, and also just a side note, that "scream" sfx after each round finish also game over, sounds like "japan" rather than "korea" but its probably just me tho, but overall love it, unique and fun to play :smile:
wonderful pixelated graphics , love the gameplay and the dynamic on the swap weapons, difficuly quite hard especially that you need to swap weapon just to have a room lol, well done !
i love the hand-drawn aesthetic that you after, but it'll be more awesome if the background also hand-drawn or at least some kind of colored paper, other than that the gameplay OK but lack of variation, well done !
very well done sfx and ambience, give it a very authentic creepy atmosfer
i got level 7 lol, very simple yet effective gameplay, it works very well together with your take on the theme, lovely
ahaha, i love how the game react to the music, become faster and slower dynamically, i also love the hand drawn graphic, but its imho the inconsistency between background and character a bit jarring, the platformer feels fine, control also feels fine, different music for different world also a nice touch, well done !
man...this impressive and disspointing at the same time, BUT not in a bad way, i love the graphics, the atmosfer, the camera work at the into, the music gave it this chilling-creepy atmosfer, feels like you in the edge of something weird and surreal, absolutely love it, dissapointing just because i can't explore more if it ! :cry:
at first i dont know what to do, just to realize that the gun made platform on the water, and after that its quite nice, the control fine except the jump, well done !
man...this is deep, i should make more game like this lol, i love the game, it simple and very effective, everything about it just feels right, love how melancholic and mellow the game from the start to the end, love the bit story telling on the bottom, and the simplistic nature of the graphic is the icing on top, its simply wholesome experience, well done !
now what we need is mensplaining game lol, hillarious idea !, the music, artwork and gameplay goes well together,well done
unique take of the theme, extremely hard tho, very unpredictable, but well done nontheless, i love the clean minimalistic graphic
quite good !, the control and the gameplay feels fine, theres couple bug i found tho ,sometimes even if the i click and the direction of attack is on point, the attack not register, and also the "hurt" overlay indicator not show full screen ,just part , seems to be too big to fit or something, room layout also kind of confusing, map will help, but overall well done !
lovely game, i love the pixelated simplistic graphic, the movement a tad too fast for me tho, i tend to lost control over it, simple yet effective gameplay, well done !
this is suprisingly hard and complicated, yet also fun, i think its much better if the hotkey located with just number rather than letter, but honestly tho, i'm not really good at it, probably i suck at the micro manage the resources, absolutely well done !
i love the idea and the execution, control feels tight, i love how the slime can slid through the thin gap between object
well thats...unexpected lol, the gameplay throw me off a bit, its definitely fit the idea and the simplistic nature of the (including the graphics) is really nice, the font quite hard to read tho
i always dig the old game/RPG style inventory management style!, love the clean and cartoony artwork, music also helps a lot with the atmosfer, solid entry !
i say a solid first entry, control feels ok, graphic also clean and consistent, gameplay could have more variation, but overall well done !
yep link broken
neat idea, i actually like game like this, running around destroying everything, but the consistent running out of space is a bit too much for me (but still not in the zone of annoying), it'll nice if theres mechanic to allow player micro manage the inventory, it'll be more intense gameplay, but this is impressive itself with the such restricted amount of time, i especially like that you even include item description, stat and collection list, its impressive, very well done !
wait...but doesnt a hoarder is a trash collector that don't want the thing they collected to get destroyed?, if the storage destroying the item cause of the tetris rules and he/she still throwing the trash into the storage, is he/she still considered hoarder ? :thinking:
but let leave the deep question aside, i like the game, wacky take on tetris, absolutely love the pixelated graphics, the music also play quite well together, the physics a bit broken tho, especially when pushing the item around, but it to be expected to physics heavy game like this, overall well done !
i love the idea, the platform going decay somewhat remind me of bastion visually in a way, the control very clunky, always getting stuck inside the rocket while pushing it
its not about is it stealth or not, but the game literally just dark, theres like nothing other than sound, i honestly think its a bug , probably problem on my end ?, since even activated the ninja vision i can't see anything other than green overlay
the mouse control for facing and keyboard for moving, with top down perspective for me never end well, it always disoriented me, but other than that, the movement and attack feels ok and snappy, i love the particle you put after the enemy dead, it just give more feedback, i also like the consistency of the art, well done !
LOVE the game!, neat mechanic, remind me of super hot, love the gameboy green aesthetic, and also the pixel art helps the atmoster a lot !, honestly i dont get the "claustropphobic" aspect of it, while the area indeed getting smaller but in my gameplay its irrelevant, the "super-hot" like puzzle is brilliant tho
simple yet effective game mechanic, love the top down action gameplay, nice take on the theme, piling bunch of orcs statues, i wish theres more visual feedback when we got hit tho, also the control sometimes feels sluggish and sometimes wont even respond at all, but i only experience it when the theres only 1 left on the health bar, dunno if this is a bug or intended mechanic, but overall well done !
your link broken
@eric-kulbiej itch,"We couldn't find your page"
love the hand drawn graphic that you're after, nice self-made sfx, the control a bit pain tho (but i assume thats the whole point) , but despite that its fun,different and interesting, well done !
is the movement supposedly that fast ?, i like the gun sound, feels weighty and appropriate, but also another note that the ninja sometimes just vanish without hitting me or hitting my bullet, but i like the pixelated graphic, overall well done !
pure quality !, love everything, love the pixelated graphics, love the gameplay twist of classic invaders, love the music, love the control, smooth and snappy !, my only problem is the font tho, its sometimes hard to read and blend too much from the background, other than that well done !
nicely done !, nice space shoot 'em up game, the control feels nice while shooting with space for me a bit awkward at first, i love the graphics its consistent all the way
very cool and unique puzzle game, i never seen something like this, definitely innovative imho, the difficulty is not a joke
neat game !, the gameplay itself simple, but also frustating at time, while its fast paced but it feels slow because of the delay between when the new button appear and when the reaction time kick in, or its probably me the one who slow lol, music also very nice, well done !
3786, i like the control, feels tight, nice take of the theme :)
its actually a full fledge mini game, awesome pixelated graphic, much better than mine obviously lol, the sfx and music also on point, give it additional vibe, extremely hard tho, since i can't see the menu/recipe from inside the game, wish can do that, and also the font very unreadable at most part, but overall very well done !
interesting idea, i can see how this can get intense overtime, its like reverse PvZ
very neat idea !, i hope we have more control for the patient to make them faster to recover, especially some illness that need fast medication like the umbrella one, love the graphic, very clean and cartoony, gameplay also very effective
fairly simple yet addicting gameplay, i like the artwork style, simplistic dove, control also very simple and nothing wrong with it, but the gameplay feels repetitive fast and also it'll be awesome if theres more visual feedback when picking up the block, at first i thought i do something wrong and dont realize that i already picked up the box
i like the art, control feels a bit clunky, but overall well done !
interesting take on the theme, i personally not big fan of jumping puzzle, but love the graphic, clean and vibrant, well done !
i agree with everyone here, the jumping is annoying, the control quite slippery, but also not too bad, i like the concept of gathering achievement, remind me of DLC quest, but is it only for the sake of gathering?, i also like the art it help alot
i agree with everyone here, the jumping is annoying, the control quite slippery, but also not too bad, i like the concept of gathering achievement, remind me of DLC quest, but is it only for the sake of gathering?, i also like the art it help alot
i can't play it, can't find unity.dll, you might want to repackage and reupload it
the link broken, please check it again