mukult 2015-12-14 09:11
Simple gameplay with good use of theme! :)
Congrats on completing the game. I liked the music...
But the gameplay could be more complex... it gets kind of boring after a while.
Foon → Ludum Dare Explorer → LD34 → PowerDefense
By ccglp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Audio | 440 | 2.71 | ||
| Humor | 682 | 1.76 | ||
| Fun | 744 | 2.75 | ||
| Theme | 790 | 3.28 | ||
| Mood | 850 | 2.03 | ||
| Overall | 854 | 2.73 | ||
| Innovation | 856 | 2.38 | ||
| Graphics | 898 | 1.79 |
Simple gameplay with good use of theme! :)
Congrats on completing the game. I liked the music...
But the gameplay could be more complex... it gets kind of boring after a while.
Gameplay is pretty fun but it feels impossible in the later levels
nice simple 2D tower defense, i like how you can progress and update the weapon, even tho it will be nice if theres subtle change on scenery each time we prograssing
so far so good :)
Nice game. However, it gets pretty repetitive after a while and I feel like it becomes suddenly impossible to win. The upgrade systems feels kinda forced. All you can upgrade is rate of fire until you have enough gold for damage. My that time I already maxed out my fire rate. Some more variety(especially in the upgrades) would have been great. I really enjoyed the first few levels, though.
Great job!
The music is great. The upgrades don't seem very effective...
Simple game, but after some levels it feels like it's impossible and not about your reaction.
Nice gameplay but a little bit too frustrating. Like the way you used the theme :)
good game well done
Quite fun.
A little low contrast between background and bullets though.
While the concept is interesting, the execution leaves very little room for interest...
There's no risk/reward. The best way to play the game is to tap left and right to the timing of your shooting. The super fast guy will either be taken out by a shot you previously shot or superhuman reflex. But with 200 lives there's not all that much sense of urgency.
Making it harder makes it impossible - there's no skill that you can employ to tackle difficulty, you're not shooting faster or more accurately, you're just shooting.
So... There's no room for skill. The values need to be balanced more, as well as the moment-to-moment gameplay loop - what feels good? Can you miss? If you can miss then there's skill. If you can perform poorly there's skill.
A good exploration! :)
I would prefer it a little bit faster but nice entry in general :)
Pretty neat game. nice use of the theme in a tower defense.
After some tome its only the same, add some more features
Fun yet hard
DIfficulty ramps up pretty quickly, it would be nice to have a few more upgrades, but it's enjoyable for what it is. Well done.
Nice little defense game.
I can't load the game using web !