-- by vegard1992 2015-04-20T12:48:00
After i finished the game(i think) i was wondering what the attack button was for i did'nt see anything that could be attacked.
Foon → Ludum Dare Explorer → Users → Juin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | Automate to Triumph | jam | 179 | 3.73 | 3.78 | 3.15 | 3.73 | 2.73 | 2.52 | |||
| 2016 | 35 | Shapeshift | Dungeon Mayhem 3 | compo | 224 | 3.50 | 3.57 | 3.17 | 3.41 | 2.83 | 58 | ||||
| 2015 | 34 | Two Button Controls / Growing | Slash to Victory | compo | 345 | 3.40 | 3.78 | 2.47 | 2.64 | 3.06 | 3.11 | 2.71 | 3.05 | 100 | |
| 2015 | 33 | You are the Monster | Bounce to Win | compo | 104 | 3.75 | 3.85 | 3.47 | 3.11 | 2.74 | 3.12 | 71 | |||
| 2015 | 32 | An Unconventional Weapon | Knowledge is the Key | compo | 450 | 3.28 | 3.00 | 3.46 | 3.58 | 2.58 | 3.00 | 2.39 | 2.76 | 46 |
After i finished the game(i think) i was wondering what the attack button was for i did'nt see anything that could be attacked.
I felt really overwhelmed when the game first started you had like 10 things to build and no idea what any of them really do, some form of tutorial introducing things one by one would've been nice. And also there was no clear goal (maybe there is none) i was just getting more and more money but not really knowing why.
Fun Concept, but when i played it with keyboard, my browser(firefox) would always search for the letters i was typing in that made it hard to play.
I really liked the idea of your weapon being the one of your opponents.
Overall pretty solid. But the lack of a goal made it feel a bit pointless.
Nice simple game really enjoyed it.
I liked the upgrades but the fact that the enemies did'nt get stonger and the levels did'nt change made them less interesting. The fact that enemies spawn out of bounds and you adding a "cheat" because of that really made the game feel pointless. But i really liked that you felt like you had a really overpowered weapon.
I've thought about making it random or impossible until the game tells you which letter is the correct one. But since the weapon was knowledge i found it fitting that you could get an advantage by trying out the letters(gaining knowledge irl).
Interesting idea i feel like, it could've been done better/with more.
Nice little platformer, the fact that you can only walljump if you press against the wall confused me at first and i thought you could'nt walljump.
I didn't understand what i was supposed to do and after i did(i think i did atleast), i thought the game was way too hard you have almost no window of reaction to identify the right food you need. But the graphics were really nice awesome art!
I really liked all the diffrent enemy behaviour all the enemies felt really unique.
I really liked the light mechanic. Some form of indication on where the energy orbs are would've nice i think because it feels a bit disappointing if you just wander around trying to find an energy orb to survive.
The camera scroll speed when you change rooms felt really slow. And the game is really difficult, enemy bullets are really hard to avoid. Some easy melee enemy maybe at the start could have given it a good difficulty scale. But i really like the Graphics it looks really good!
Interesting idea with the clicking. I think a way to increase your damage by clicking on a specific point that changes(weak point) maybe would have been a good addition. Also once you made your choice in the between level screen beating a level is just a matter of clicking sometimes multiple 100 times which is not really fun.
I feel like the jumping could've been a bit less floaty and the text is really hard to read because everything is dark. And sometimes the text is in 2 lines but you can only read half of it because its dark so you have to go back to start the next line..
I feel like loosing in inevitable(maybe im doing it wrong), but for me every game was over in less than 30 seconds and it also starts out really hard, maybe a more shallow difficulty curve would've been good.
It's really weird that you didn't put in WASD controls i feel like that just suggests itself if you have shift for sprint and space to attack. Also some feedback for attacking would've helped alot maybe just flashing the enemy if you hit something.
Interesting Curse/Power System.
The jumping is really difficult because of the high gravity and really fast jump acceleration. Other than that nice game.
Thanks for the feedback, i know it barely fits the theme that's because i found the theme to only be accomplishable with art and art is not my strong suit as you can see in the game.
The main point of the bombs is to blow up walls to give yourself a better position or even find a shortcut that's why i made them so slow i didn't really want them to be used for long range combat.
And the camera thing is a risk/reward play you can always cancel your ball with space, but if you let it bounce way off screen you risk yourself getting hit.
Interesting mechanic, you really gotta plan out your dodging
Sry, but i don't get what i'm supposed to do? I don't get how to win.
A better indication of when a soul was consumed would've been nice. Other than that nice entry!
Score: 9525 The art was really cool everything looked really nice. I also liked the gameplay felt really good. Overall a really good entry!
I think it would feel better if you could move in all directions not just up/down/left/right.
I really liked the Graphics, but the combat felt a little awkward.
Really unique combat. I liked it.
Really great game and awesome implementation of the rock paper scissors mechanic. Sadly i had noone to play it with.
Well i was really big and then i lost not sure why...
Nice racing game, if the car would actually turn i think it would've felt better, also dying in one hit is really punishing.
Great Game really enjoyed it!
Awesome mechanic i really liked it.
Simple game, but after some levels it feels like it's impossible and not about your reaction.
Really liked the music, but the controls were not really intuitive.
Really great game, really like the spike and teleporting mechanic.
Simple game, well implemented.
It's really hard to figure out what to do.
Cool little Game!
I feel like the problem witht the feel were, that it was very slow to accelerate and no way to accelerate faster manually. It took me a good 2 minutes just to get down to the first area and then i died, really frustating to have to go all the way down there so slowly.
One of my friends actually played it until he one-shot the boss.
Here's a Screenshot of his final Stats :
http://i.imgur.com/5aiU56t.jpg
I'm not sure why people say it's a clone or even a rip-off of Rogue Legacy. It even hurts a little if you say it's not my own.
I made all the art, came up with the procedural generation algorithm, came up the enemy AI etc. all by myself.
Sure, i took inspiration from Rogue Legacy, but basically the only thing it has in common with it, is that you kill things with your sword in a Platformer.
That's like saying every Platformer, where you jump on enemies is a Mario Clone.
I just wanted to make a fully randomly generated Platformer with Progression elements, and i'm really proud of the result.
Great Art, simple gameplay.
Nice Gameplay, but the constant bee sound was annoying the music was good though. That the game just shuts itself off if you lose i guess is really weird.
I really liked the art, an option to skip the dialogue if you already read it would've been nice.
The art was really nice, but the gameplay kind of lacked a sense of purpose.
I felt like there was really no way to avoid the enemies since they're faster than you.
Simple Game, great art!
Really liked the music and the art, i think there should have been some sort of score screen at the end or something i felt like i got pretty far, but it still just said Game Over.
Nice Style, i felt like it was a bit too punishing at the start, but once you got your clones the difficulty seemed fine. I think just a few Sound Effects would've already made it much better.
It's really hard to figure out what the buildings do.
Interesting Idea, was abit hard to know what was really going on and what each unit did.
Interesting Mechanic, i could not figure out how to progress after the door maybe that's the end?
Great Combination of Combat and progressing your Character. You probably ran out of time, but some audio would have come a long way.
The Controls felt a bit weird i sometimes could not move/figure out how to move.
Interesting Concept, but some kind of feedback while it's dark would have really helped a lot.
The Graphics and Atmosphere are really great, but the game seems very unforgiving even in just the second level i ran out of power really fast just scouting around. The unusual controls if found to be interesting.
Really nice game i really liked the Tutorial and that you added a Upgrade System. I think the combat would feel much better if your Bullet spawned from the Center of your Body and not the top of the Gun since you can't rotate the Gun 360 Degrees. And i did'nt feel a diffrence between any of the Guns maybe just ran out of time on that. The Art looks really good also.
Cool RTS, but i felt that going with the regular style of mining a resource and then producing in Buildings feels better. With your style a Shift to Queue Option would make the game feel a lot better.
I think the game is bugged for me, once the text is over i can just Click and the Power drains but no beam or anything appears.
The pipe matching game felt a bit frustrating to me, i think because some of the pipes don't reach another so you end up in dead ends a lot of the time.
The feel of the Game was really Great!
Very good for your first game, but i would have really liked a Game End Screen or something even after the time runs out the game just continues and even if you get 0 Cats you can still keep on going. I really liked the art.
Really Nice Graphics and Atmosphere, but i would have liked a bit more to do than just mashing S and D and then waiting to see what happens.