FoonLudum Dare ExplorerUsers → Juin

Juin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201739Running out of Power👥Automate to Triumphjam1793.733.783.153.732.732.52
201635ShapeshiftDungeon Mayhem 3compo2243.503.573.173.412.8358
201534Two Button Controls / GrowingSlash to Victorycompo3453.403.782.472.643.063.112.713.05100
201533You are the MonsterBounce to Wincompo1043.753.853.473.112.743.1271
201532An Unconventional WeaponKnowledge is the Keycompo4503.283.003.463.582.583.002.392.7646

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Juin

LD32 — An Unconventional Weapon

-- by vegard1992 2015-04-20T12:48:00

After i finished the game(i think) i was wondering what the attack button was for i did'nt see anything that could be attacked.

It started with the rain by Rother Games 2015-04-20T14:13:00

I felt really overwhelmed when the game first started you had like 10 things to build and no idea what any of them really do, some form of tutorial introducing things one by one would've been nice. And also there was no clear goal (maybe there is none) i was just getting more and more money but not really knowing why.

RUN -> JUMP ^ DELIVER by shadow64 2015-04-20T12:59:00

Fun Concept, but when i played it with keyboard, my browser(firefox) would always search for the letters i was typing in that made it hard to play.

The other guys' weapon by SyBen 2015-04-20T15:31:00

I really liked the idea of your weapon being the one of your opponents.

Coin Master by Vija02 2015-04-20T15:22:00

Overall pretty solid. But the lack of a goal made it feel a bit pointless.

Use your head by SimonIgefjord 2015-04-20T14:42:00

Nice simple game really enjoyed it.

Gun Gun Evolution by Indiestry 2015-04-20T13:56:00

I liked the upgrades but the fact that the enemies did'nt get stonger and the levels did'nt change made them less interesting. The fact that enemies spawn out of bounds and you adding a "cheat" because of that really made the game feel pointless. But i really liked that you felt like you had a really overpowered weapon.

Knowledge is the Key by Juin 2015-04-20T14:45:00

I've thought about making it random or impossible until the game tells you which letter is the correct one. But since the weapon was knowledge i found it fitting that you could get an advantage by trying out the letters(gaining knowledge irl).

LD33 — You are the Monster

Shadow by someone 2015-08-25T22:55:00

I really like the feel of the game.

Heroes always win! by cptalbertwesker 2015-09-08T20:52:00

Interesting idea i feel like, it could've been done better/with more.

Shroomer's Quest by Gravity Games 2015-08-24T13:31:00

Nice little platformer, the fact that you can only walljump if you press against the wall confused me at first and i thought you could'nt walljump.

Munchy Crunchy Trolly Woahly! by OxyOxspring 2015-08-24T14:48:00

I didn't understand what i was supposed to do and after i did(i think i did atleast), i thought the game was way too hard you have almost no window of reaction to identify the right food you need. But the graphics were really nice awesome art!

Plothole by RedPanda 2015-08-24T16:00:00

I encountered a bug when i entered the first house and wanted to go back to the street, i just immediately entered the house again so it was impossible for me to progress from that point.

Super Monster World by Croze 2015-08-24T15:54:00

I really liked all the diffrent enemy behaviour all the enemies felt really unique.

Maze Monster by texus 2015-08-24T13:11:00

I really liked the light mechanic. Some form of indication on where the energy orbs are would've nice i think because it feels a bit disappointing if you just wander around trying to find an energy orb to survive.

Melda: The misunderstood by lintfordpickle 2015-08-24T13:06:00

The camera scroll speed when you change rooms felt really slow. And the game is really difficult, enemy bullets are really hard to avoid. Some easy melee enemy maybe at the start could have given it a good difficulty scale. But i really like the Graphics it looks really good!

Entropy by sprawl 2015-08-24T19:00:00

Really awesome game, great graphics, good levels, nicely explained, good mechanics. Hard to point out something bad out it.

I am the clicky monster by ezombort 2015-08-24T15:48:00

Interesting idea with the clicking. I think a way to increase your damage by clicking on a specific point that changes(weak point) maybe would have been a good addition. Also once you made your choice in the between level screen beating a level is just a matter of clicking sometimes multiple 100 times which is not really fun.

Little monster's way back to home by BuddaKaeks 2015-08-24T12:49:00

I feel like the jumping could've been a bit less floaty and the text is really hard to read because everything is dark. And sometimes the text is in 2 lines but you can only read half of it because its dark so you have to go back to start the next line..

It Came from the Rift! by ZNCatlaw 2015-09-07T21:51:00

I feel like loosing in inevitable(maybe im doing it wrong), but for me every game was over in less than 30 seconds and it also starts out really hard, maybe a more shallow difficulty curve would've been good.

Monster or Costume by fodinabor 2015-09-09T19:28:00

It's really weird that you didn't put in WASD controls i feel like that just suggests itself if you have shift for sprint and space to attack. Also some feedback for attacking would've helped alot maybe just flashing the enemy if you hit something.

Cursed Monster Baby by vlamaster 2015-08-24T14:55:00

Interesting Curse/Power System.

Gobblin' Goblin! by KeithKarnage 2015-08-24T13:34:00

The jumping is really difficult because of the high gravity and really fast jump acceleration. Other than that nice game.

Bounce to Win by Juin 2015-08-26T12:38:00

Thanks for the feedback, i know it barely fits the theme that's because i found the theme to only be accomplishable with art and art is not my strong suit as you can see in the game.

The main point of the bombs is to blow up walls to give yourself a better position or even find a shortcut that's why i made them so slow i didn't really want them to be used for long range combat.

And the camera thing is a risk/reward play you can always cancel your ball with space, but if you let it bounce way off screen you risk yourself getting hit.

Cant i just stretch my neck peacefully ? by grynca 2015-08-24T18:17:00

Interesting mechanic, you really gotta plan out your dodging

LD 33 The monster and your city by 2011petia 2015-08-25T22:48:00

Sry, but i don't get what i'm supposed to do? I don't get how to win.

S.O.S by AlexLamarche 2015-08-24T14:32:00

A better indication of when a soul was consumed would've been nice. Other than that nice entry!

7 Days A Monster King by JayWoody 2015-08-24T13:19:00

Score: 9525 The art was really cool everything looked really nice. I also liked the gameplay felt really good. Overall a really good entry!

A Matter of Survival by Cruzer_AU 2015-08-24T15:35:00

I think it would feel better if you could move in all directions not just up/down/left/right.

Werewolf Quest by Yrr 2015-09-02T11:25:00

I really liked the Graphics, but the combat felt a little awkward.

Not Enough Souls by Divitos 2015-08-26T13:45:00

Really unique combat. I liked it.

LD34 — Two Button Controls / Growing

Capling by Xgor 2015-12-14T13:10:00

I think it would've been great if you could actually control where your hooks are going. That would add more depth to it than just pressing left or right at the correct times.

Roguebots by TijmenTio 2015-12-14T15:06:00

Great art, the gameplay felt really unique but abit hard to understand what to do.

A Subtle Dispute by TheSteveIAm 2015-12-14T17:11:00

Really great game and awesome implementation of the rock paper scissors mechanic. Sadly i had noone to play it with.

Bubble Nibble by AriaMK 2015-12-16T01:34:00

Well i was really big and then i lost not sure why...

A growing color changing RC-car by Pikkufighter 2015-12-14T17:28:00

Nice racing game, if the car would actually turn i think it would've felt better, also dying in one hit is really punishing.

Rubber Ducky and the Trial of Clams by pluberski 2015-12-14T15:48:00

Great Game really enjoyed it!

ICECUBE by Stuntddude 2015-12-16T16:46:00

Awesome mechanic i really liked it.

PowerDefense by ccglp 2015-12-14T16:51:00

Simple game, but after some levels it feels like it's impossible and not about your reaction.

Joffe's Freight by Joffe 2015-12-18T16:41:00

Really liked the music, but the controls were not really intuitive.

Wizard and The Sun by HolyBlackCat 2015-12-14T16:43:00

Really great game, really like the spike and teleporting mechanic.

Anglerfish by chrizdekok 2015-12-14T13:17:00

Simple game, well implemented.

Antfood by Johan Blade 2015-12-14T17:46:00

It's really hard to figure out what to do.

Seedball by onilink_ 2015-12-14T14:28:00

The concept was a bit hard to understand, but other than that great work!

From the Deep by scorched 2015-12-14T16:25:00

Cool little Game!

Emergency Cleanup by dcRfj15 2015-12-16T01:48:00

I feel like the problem witht the feel were, that it was very slow to accelerate and no way to accelerate faster manually. It took me a good 2 minutes just to get down to the first area and then i died, really frustating to have to go all the way down there so slowly.

Slash to Victory by Juin 2015-12-14T17:33:00

One of my friends actually played it until he one-shot the boss.

Here's a Screenshot of his final Stats :
http://i.imgur.com/5aiU56t.jpg

Slash to Victory by Juin 2015-12-14T18:34:00

I'm not sure why people say it's a clone or even a rip-off of Rogue Legacy. It even hurts a little if you say it's not my own.
I made all the art, came up with the procedural generation algorithm, came up the enemy AI etc. all by myself.
Sure, i took inspiration from Rogue Legacy, but basically the only thing it has in common with it, is that you kill things with your sword in a Platformer.
That's like saying every Platformer, where you jump on enemies is a Mario Clone.

I just wanted to make a fully randomly generated Platformer with Progression elements, and i'm really proud of the result.

Grow Up! by sergear 2015-12-14T17:00:00

Really like the art!

Flip Flop Adventures by Nibbles Team 2015-12-16T18:51:00

Great Art, simple gameplay.

Bee Cannon by MPCherry 2015-12-15T19:22:00

Nice Gameplay, but the constant bee sound was annoying the music was good though. That the game just shuts itself off if you lose i guess is really weird.

Jeff is having issues controlling his appetite by Ittai Manero 2015-12-16T16:52:00

I really liked the art, an option to skip the dialogue if you already read it would've been nice.

Ghoul by parias001 2015-12-15T19:08:00

You really got he atmosphere right, it really felt spooky. But the combat was really weird and i didn't even really know why i was dead suddenly.

EAT ! by Ornicar 2015-12-14T16:18:00

Interesting Concept!

Korruption by Andarilhoz 2015-12-14T13:36:00

The art was really nice, but the gameplay kind of lacked a sense of purpose.

Geometric Battle by Indie L 2015-12-16T01:42:00

I felt like there was really no way to avoid the enemies since they're faster than you.

U.G.O by aamatniekss 2015-12-14T15:33:00

Simple Game, great art!

Fat Cat: Cosmo's Quest by PickleCrew 2015-12-15T19:17:00

Really liked the music and the art, i think there should have been some sort of score screen at the end or something i felt like i got pretty far, but it still just said Game Over.

More. by Acorn 2015-12-18T00:50:00

It's very unclear on what to do.

Just Me and Only Me Against The World by adamgryu 2015-12-14T18:43:00

Nice Style, i felt like it was a bit too punishing at the start, but once you got your clones the difficulty seemed fine. I think just a few Sound Effects would've already made it much better.

Age Of Swarms by Tiberon 2015-12-17T22:07:00

It's really hard to figure out what the buildings do.

War-O-Matic by Arowx 2015-12-14T17:22:00

Interesting Idea, was abit hard to know what was really going on and what each unit did.

LD35 — Shapeshift

Copy-Paste by nicoplv 2016-04-18T12:06:00

Interesting Mechanic, i could not figure out how to progress after the door maybe that's the end?

Pixel Pets by uheartbeast 2016-04-18T15:34:00

Great Combination of Combat and progressing your Character. You probably ran out of time, but some audio would have come a long way.

Metaforce by cicanci 2016-04-18T14:07:00

I think there's a bit too much walking in this game.

Wisdom by Xakkar 2016-04-18T12:31:00

It was a bit hard to figure out, what i was supposed to do. Some kind of Hint/Tutorial would've been great.

PsychoShift by Ratmena 2016-04-18T11:39:00

The Controls felt a bit weird i sometimes could not move/figure out how to move.

Dark Dungeons by Pineapple 2016-04-18T15:22:00

Interesting Concept, but some kind of feedback while it's dark would have really helped a lot.

LD39 — Running out of Power

Mars Mystery by wolar 2017-08-01T22:16:42Z

The Graphics and Atmosphere are really great, but the game seems very unforgiving even in just the second level i ran out of power really fast just scouting around. The unusual controls if found to be interesting.

Raw'b Out by Atmög 2017-08-01T12:37:49Z

Really nice game i really liked the Tutorial and that you added a Upgrade System. I think the combat would feel much better if your Bullet spawned from the Center of your Body and not the top of the Gun since you can't rotate the Gun 360 Degrees. And i did'nt feel a diffrence between any of the Guns maybe just ran out of time on that. The Art looks really good also.

Orcs in Space by atridas 2017-08-01T22:44:04Z

Cool RTS, but i felt that going with the regular style of mining a resource and then producing in Buildings feels better. With your style a Shift to Queue Option would make the game feel a lot better.

Dark Lab Escape by sgstair 2017-08-01T12:12:51Z

I think the game is bugged for me, once the text is over i can just Click and the Power drains but no beam or anything appears.

Battery-Powered Business by AlmostCthulhu 2017-08-01T12:52:01Z

The pipe matching game felt a bit frustrating to me, i think because some of the pipes don't reach another so you end up in dead ends a lot of the time.

Blackout Z by Paulo Brunassi 2017-08-01T22:51:04Z

The feel of the Game was really Great!

Cat Herder - THE CATPOCALYPSE by Meanderthal 2017-08-01T12:19:33Z

Very good for your first game, but i would have really liked a Game End Screen or something even after the time runs out the game just continues and even if you get 0 Cats you can still keep on going. I really liked the art.

Welcome to the Shitshow by MattJx3T 2017-08-01T12:45:12Z

Really Nice Graphics and Atmosphere, but i would have liked a bit more to do than just mashing S and D and then waiting to see what happens.