FoonLudum Dare ExplorerLD34 → A Subtle Dispute

A Subtle Dispute

By thesteveiam

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CategoryRankScoreCount
Coolness357
Fun953.78
Innovation1303.73
Graphics1414.16
Theme1474.11
Overall1683.73
Humor3103.03
Mood3253.45

Comments

jupiter_hadley 2015-12-14 15:18

Lovely graphics, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/aHYNcWsg9Wg

jimbly 2015-12-14 16:23

Great little game! Looking forward to trying this when I have someone to play against. A little AI would have been nice for single players!

zetym 2015-12-14 16:27

Nice game, good player feedback. Didn't understand what the globes in the top corners did though.

koalabot 2015-12-14 16:31

Very cool! It took me a minute to realize I needed a second player, but once I had that, it was fun. I love the graphics and environment layout.

floatingghost 2015-12-14 16:32

Rock/Paper/Scissors, but up a notch.

Graphics are wonderful

timtipgames 2015-12-14 16:36

Excellent graphics and overall well executed! Also great use of a simple Rock-paper-scissors mechanic.

pavel_insight 2015-12-14 16:50

Nice variation of Rock Paper Scissors with beautiful implementation. Like!

juin 2015-12-14 17:11

Really great game and awesome implementation of the rock paper scissors mechanic. Sadly i had noone to play it with.

gene-z 2015-12-15 16:52

Crasy game, very nice

exhidor 2015-12-15 17:01

Nice work, the concept of counters works well.

monetai 2015-12-15 17:02

fun as hell, simple as that

raincoven 2015-12-15 17:10

I like it! Simple and funy! Intrested version of R-P-S gameplay

taffaz 2015-12-15 17:14

Graphics and audio were really well done.

teamdromedare 2015-12-15 17:27

Wow.. this game is just lovely and a really good twist on rock, paper, scissors! I like how you've managed to make a simple concept very entertaining, which is a good merit to have as a game designer.

It's fun to try to change to whatever element beats your oponents.. and it just makes it fluid to have it as a continous stream rather than in rounds! The special beam was also a nice touch.

The graphics were sweet and the music was fitting. I especially enjoyed your choice in music for the intro screen paired up with the name of the game while the actual game is about two wizards having a hectic magic battle. Makes it quite ironic.

Looking forward to see more stuff from you guys. And if you ever make a game that could use electronic or chiptune music, just send me an email to "taqvistmusic@gmail.com" and we can arrange something.

frostvoid 2015-12-15 17:38

Really nice game, simple but well executed!

jakecarewickgmail-com 2015-12-16 05:20

Very creative with the theme :) I like the concept of using the lack of a button being pressed as another input method!

jimbly 2015-12-16 06:50

Played this again, this time with a competitive friend, had a blast, just lovely, will probably actually pull this one out at parties to play again...

jpdev 2015-12-17 20:27

Really nice graphics..
And the concept really reminds me of the duel in the dresden chronicels :) (well ok, no lasers were used there, but an object was pushed between the guys ^^)

onionblitz 2015-12-18 15:02

Fun, simple game! Enjoyed this quite a lot. I like the visuals also. :)

roguenoodle 2015-12-20 11:41

Great work! The animations were excellent, and the tug-of-war elements were a nice fit for a RPS-like ;)

jeasonfire 2015-12-30 17:46

I enjoy this game. It's obviously mostly enjoyable when playing with someone else, but the effects look great, the sounds are pretty good and the gameplay is simple and fun. It's like reaction-speed-based rock paper scissors!

sunflower 2016-01-05 00:33

Nicely done. The audiovisuals are really cool, and I like the general mood of gentlemanly wizard battle, with all that "Subtle Dispute" and such. Too bad I didn't have someone else to play the game with. ^^"

justinmullin 2016-01-05 01:10

Dang, this is really cool! I wasn't sure what to expect from the screens and description, but it's clever and really polished. Nice job! Using one of the elements when nothing is held is a great touch to bring it to two buttons.