Nightlight by AgentParsec 2015-12-19T04:39:00
I liked the tension of having to get to a socket. I wished I didn't have to restart the whole game every time I deid.
Foon → Ludum Dare Explorer → Users → adamgryu
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥇 | 2017 | 40 | The more you have, the worse it is | I'll Take You To Tomato Town | jam | Humor | 4.61 | |
| 👥 | 🥈 | 2017 | 40 | The more you have, the worse it is | I'll Take You To Tomato Town | jam | Fun | 4.43 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | I'll Take You To Tomato Town | jam | 6 | 4.35 | 4.43 | 4.04 | 3.55 | 4.15 | 4.06 | 4.61 | 4.13 | ||
| 2017 | 38 | A Small World | Space Caves | compo | 38 | 4.00 | 4.10 | 3.20 | 2.70 | 4.19 | 3.47 | 3.06 | 3.56 | |||
| 2015 | 34 | Two Button Controls / Growing | Just Me and Only Me Against The World | compo | 23 | 4.13 | 4.20 | 3.72 | 3.64 | 4.35 | 3.79 | 3.90 | 69 |
adamgryu leaves an average of 15.5 feedback comments each event.
I liked the tension of having to get to a socket. I wished I didn't have to restart the whole game every time I deid.
This looked really neat! The puzzles and gameplay could be tidied up some, but it's still pretty cool :)
I loved it! I'm a sucker for this type of story / humor though. Amazing :D
Very nice entry! I would have liked it if it got harder more quickly, but the game is simple and very nice feeling.
I really feels solidly creepy. I was almost bracing myself for a jumpscare. I'd like to see where it leads
The mood is really nice. Great art and sound! You might also want to consider using the mouse button instead of space, but I'm not sure what would be better. I'd also maybe recommend having the area of light grow and shrink with the bar, rather than as an effect.
Still, good entry :)
Really pretty! Amazing art and music!
Some sound effects and fighting I think could make it more fun, but the base game feels very solid, and the beard puzzles were clever :)
Not a bad idea! I think it was a little slow to start off, and it was hard to tell what blocks should be avoided and which should be eaten. Still, it's a good start! Perhaps trying using some more colors or particle effects!
Neat gameplay. I feel like using another jump button could make it feel a little more responsive. Maybe consider adding that after Ludum
This looks great! I like the style a lot. It's got some cute personality. The sound effects are also kind of fun :)
Nice music! The game is kind of hard, so it would be nice if the restart time between deaths was shorter.
Cute :)
One of my favourite games of the jam so far! It's got a lot of things going for it. It's very pretty and polished. The gameplay is simple, challenging and fair (though, it took me a but to realize that I could chain licks together if I didn't miss). I could feel myself getting better at judging the distances and timing. Also, as you get bigger during a stage, it's easier to hit, which makes you feel like you're getting on a roll. Finally, the different stages are a very satisfying reward you get for excelling at the game; the question "how big can I get?" helps drive the player. I'd like to see this on my phone!
Actually very fun! I thought it was funny that hitting a pedestrian isn't a lose condition. Nice work with the flat colours. One thing, to create a better sense of progression it would be cool if the bus sped up in Tiers so could really feel it getting faster; but maybe im just a speed demon :D
I like the idea for this one. The graphics are simple but kind of charming. Story or player choice could be brought in, I think this could be a deal more interesting. Good luck!
An interesting take with the gameplay. The other people were a little frustrating at times, and I think it would be better with faster gameplay, and more variety in ground obstacles. Good start to what could be pretty neat!
I liked the music! It's a little confusing at the start (I never really got the blue AND red buttons?), and some earlier indicators of where the buttons will appear would make it feel a little more fair. It's a good start :)
The game reminds me of OSU; you might want to take a look at it to see what it does too.
I like the voice-over in the beginning, makes it feel pretty personal! The game is cute, although a bit confusing to start.
It looked neat, but I couldn't get it to play. The menu had Q and M on it to change stages, and then + to start? I tried pressing + on my keyboard, shift and not shifted, and I wasn't able to get it to start. Maybe a different key would work better? Hopefully it's just an issue on my computer!
I like the look and groovy feel to this game. Although, I feel like the 2-button controls held the platforming of the game back a bit. Still, nice work :)
Very pretty! It would be interesting to see how the bullet-hell aspect of the game could be ramped up. Nice work :)
I liked this a lot! I like it's a super casual strategy/role-playing game. Maybe I didn't get far enough, but it never seems to lead up to anything though? Anyway, nice :)
I think there might be something wrong with the music; it sounded sort of glitchy? Good game, though :)
LD40 — The more you have, the worse it is (4)
Free to Play by Hooraygil 2017-12-05T16:04:45Z ♥ 2
Neat game! It was fun to see those classic XP sprites. There were a few jumps that were generated(?) that I don't think it was possible to make, though I maybe I just missed how to get past them.
Slightly annoying traffic by JOrbits 2017-12-05T15:58:08Z ♥ 1
Cool game! I think the difficult could start racking up sooner, but it was nice :)
Cardhoard by HacksawUnit 2017-12-05T15:54:50Z ♥ 2
It's polished and feels nice! Once I got used to the mechanics, I thought it was maybe a little too easy? It could be nice to ramp up the difficulty while also providing more options for movement.
unipsychle by niksg 2017-12-05T15:50:43Z ♥ 2
I like it! It's a simple mechanic that is both intuitive and challenging. It was maybe annoying to have to redo the easy part after mastering it. I would get impatient and zoom along and then smack into the wall when it starts changing.