Room of Fear by Alexandr Lisnic 2016-12-15T17:37:00
Very good game, but a bit easy. Just spamming fire and running around.
Foon → Ludum Dare Explorer → Users → JOrbits
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Overemployed Empire | jam | 5 | 4.43 | 4.43 | 4.31 | 4.22 | 4.14 | 4.00 | 4.52 | 4.38 | |
| 2024 | 55 | Summoning | 👥 | Demon Burger | jam | 37 | 4.27 | 4.20 | 4.43 | 4.27 | 4.46 | 4.36 | 4.27 | ||
| 2022 | 50 | Delay the inevitable | Graveyard Path | compo | 197 | 3.63 | 3.51 | 3.79 | 4.00 | 3.60 | 3.18 | 3.22 | |||
| 2020 | 47 | Stuck in a loop | Minotaur's Labyrinth | compo | 69 | 3.90 | 3.88 | 4.14 | 4.59 | 3.56 | 2.46 | 3.49 | |||
| 2020 | 46 | Keep it alive | Hungry Monster | compo | 344 | 3.61 | 4.00 | 3.93 | 3.20 | 3.60 | 3.68 | 3.17 | |||
| 2019 | 44 | Your life is currency | Wild Card Necromancer | jam | 338 | 3.64 | 3.57 | 3.66 | 4.11 | 3.72 | 2.73 | 2.95 | |||
| 2018 | 42 | Running out of space | HexaGlitcher | compo | 92 | 3.84 | 3.91 | 3.50 | 4.36 | 3.86 | 3.57 | 2.10 | 3.38 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | CityDefense | compo | 76 | 3.89 | 3.91 | 2.95 | 2.97 | 4.18 | 3.62 | 3.63 | |||
| 2017 | 40 | The more you have, the worse it is | Slightly annoying traffic | compo | 71 | 3.88 | 3.84 | 3.67 | 4.22 | 3.91 | 3.10 | 3.34 | 3.35 | ||
| 2017 | 39 | Running out of Power | PowrConnectr | compo | 68 | 3.87 | 3.80 | 3.42 | 3.68 | 3.48 | 3.13 | 1.67 | 3.28 | ||
| 2017 | 38 | A Small World | Binary Glitch | compo | 183 | 3.53 | 3.86 | 3.50 | 3.22 | 2.80 | 3.20 | 1.95 | 2.95 | ||
| 2016 | 37 | One room | Claustrophobia | compo | 274 | 3.37 | 3.24 | 3.71 | 4.55 | 4.10 | 3.15 | 2.13 | 2.92 | 66 |
Very good game, but a bit easy. Just spamming fire and running around.
Just as an information for other people playing my game:
The middle of the square, where the next object is showed, will be the place where the object will be placed under the mouse. I hope you understand.
@kebb Thank you for your comment.
Very cool game!
Was very fun too play
I liked the graphics. The lightnings were a bit annoying after playing it for a bit. Maybe add turning while standing still?
Bahhh. I feel like my Screen is still turning and pullsing. Cool sounds and intresting game play. It was fun! Nice one.
Very hard game. Graphics, mechanics are great.
Had fun playing it
Basic concept is very near to mine. Placing items in a room.
Got up to level 4.8
The graphics are very well done and it was fun. One thing I would change, I think the water bar is green, you could make the water bar blue and the food bar green.
I easily got over 400 points, getting those powerups feel a bit op, maybe they should not destroy all enemys but give the player a buff in speed and shooting.
I like the artstyle of the game. Well done. The story is a bit short.
Nice game, played it for a few minutes and it was fun, but it gets a little repetitive. Why is the score sinking when some people die?
Really good game. First I thought I have to destroy everything, but this was a bit too easy. A restart button would have helped ^^.
I wasn't really getting into it. I got until Pat, but lost.
I like this game. It's funny and first I thought the other people would kill me.
The game looks really good and the music sounds well, but I hade problems with the controlls and wasn't getting to the shield at the beginning.
Simple game and fun for a few minutes. As soon as I got to a population of 1000 billion I was no longer able to escape from the "Dark Star". Maybe you could have made a small AI for the other worlds, ex. escape from bigger worlds and follow the smaller ones.
Cool simple game.
WhatIsGoingOn.JPG
I try to understand what's going on. Funny game, I liked playing it. I had one problem: Sometimes I got 2 of the same card at once.
Nice game, I tried to steal the atoms of bigger elements while they were fighting against others ^^. The controlls are a bit hard, I kept rolling to far.
The game is fun, but the enemys spawning in the player is not very nice.
I was able to get a score of 36. The graphics are very good. The sounds could be better, maybe a soundtrack. And more playerfeedback when destroying enemys would've been cool.
@lugdumdare-team this is not really a bug. When you don't move, the floor under you gets black. But I changed/fixed this in the post ludum dare version, there the floor starts getting darker, after you have shot or moved.
Thanks for all the feedback!
@clegamecoop I don't have a mac so I was not able to test it, someone said he was able to play it, but had to make a file an executable.
@the-jahn I'm sorry to hear. I don't have linux or mac so I was not able to test if those builds will work.
@shockeye @bumplepie @headmade @james-dunlap In the post ludum dare version you only start making the tiles black, when you either shoot or move.
The game does not have much gameplay am I right? Jumping feels right, walking is a bit slow. The game looks really good. I hope you extend the game with gameplay!
The game works fine, easy to learn the mechanics and the levels are not too difficult. I enjoyed playing the game. (Random levelgenerator would be cool).
I played the game quit a bit, because figuring out how to control was quit intresting. I found out, that the easiest way is to move in the direction you want with "a" or "d" and turn with pressing the other button "a" or "d" shortly. Then you begin to turn. I was able to get a combined score of 23. The ice sound was bothering a bit and maybe you could add more action to the game.
Nice little game. The controlls are easy and the game is easy to understand. I would've loved, if there are more humans spawning.
I liked playing this game. It was fun for quit a while and I got a very efficient farm. farm.PNG
Very cool game. The mechanics are easy to understand. I had a bit problems, because I have a keyboard where the keys 'z' and 'y' are switched.
I was not able to turn the dino. And the passengers kept walking in to me, I tried to slalom, but this was not always possible. But I like the idea.
This game is simple and fun, I enjoyed the mechanics. The mechanics are very easy to understand. The first levels are a bit too easy and I don't know if a decreasing time makes sense, when you are able to just restart.
The idea of playing on a piece of paper looks really good. I had some problems with the controls, why am I not able to shoot when I'm not moving. In level 3, why am I not able walk under this: http://imgur.com/a/fC90C . Maybe you could add more feedback for the player, ex when he dies the paper gets crumpled, or when entering a new level a new slice of paper gets added to the stack.
Nice game. The game looks very good and is very easy to control. I was able to get a score of 86638 . Maybe you could add moving enemys, hunting the rabbit (ex. a fox).
I think making other options to answer would make the game more intresting (Not only "yes" and "no").
Funny and fun game. I was not really sure if I was doing all right, the walls feel a bit useless because the sperms were just going around.
Sorry, I was not able to run the game. It sais installing but then nothing happened.
I like the design of the planets (They look like those from Kurzgesagt / In a nutshell). The options I get are repeating, it keeps telling me the same 3 or 4 options all the time. Are there no more?
I really like the graphics. The details. The player can see that some balls are more dangerous. The game is in a snow globe and the distortion near the edges is another nice detail. When a ball hits the water it creates waves and little bubbles. And the pixelart is well done. Falling in the water felt a bit buggy. Sometimes I got hit in the water or shortly after my respawn.
I really love this game. It maybe was a bit too short ;)
Nice game, I enjoyed playing. But if you don't get the right power ups in the beginning it gets really hard. A nice addon would be screen shaking, when you hit an astroid.
Funny yet crazy game. I liked how to body moved. But why is the human getting violet.
Nice game. I was trying to repair every key, but because I have a QWERTZ keyboard it got a bit hard, so I ended up just rolling over every button all the time. When the keys break, where do they go? Some just go under the keyboad. Maybe you can make them invisible.
I really loved playing this game. I was allways running low on ammo really fast, this made it a bit difficult. I loved the feedback when killing enemys, the nice sound and the blood everywhere.
Funny game. It is simple but challenging. After getting to the end with 2 kills and 30 seconds, I tried to kill as many as possible. After I killed 40 humans, they were all gone.
Cool game, but I had a bit problems with aiming at the beginning. I was always shooting to hard.
Where is the game?
Greate visuals and sounds. The controlls are very easy. Great game!
Well done. The game is really nice, but a bit short. I don't like the ending to be honest.
Great game. I like it and have to download it on my phone. ^^ Cool would be a counter of howmany tiles the planet already lost.
I didn't really get the movement, I just startet spamming where I want to go and it worked. The first time I collected a speed boost it startled me really hard, I didn't expect such a loud noise ^^. I like the simple and clean look of the game.
You were trying to play my game. I don't have a mac so idk, but someone said you have to make a file an executable.
Really funny to see such a different idea on the theme. Easy controls and good graphics, sadly there is no audio.
I really like puzzle games and this was a greate one. The graphics are good and everything seems to work. A better indication of which switch does what would have been good.
The game was not really hard. But sometimes (even though I had 50+ coal) I was not able to take it out of the coal cart, this was a bit disappointing. The graphics are nice and the music is good too.
The controlls are very easy and the graphics are simple. The music fits the game and it was not to difficult at the beginning. Good job.
The box was a good design idea. I felt like the game was a bit hard. Never played a "lights out" puzzle before. I have some problems with those lamps, when there is only one left, then I don't know what to do. And I had to restart the website, because the first time it was not counting how many levels I have solved. I don't know if the game works like that, but it would be cool, if the power would go down slower, when there are less lamps glowing.
I have no idea what a good score in this game is, here is my highscore: overcharged8.JPG
overcharged..JPG
I really like to see a tower defense game. I love this genre. But the game is way too easy after understanding it. Also sadly there is no gameoverscreen, music and sound. But for 8 hours the game is really good.
My best score was 4120. In my first attempt I was a bit unlucky with the overcharged batteries, so I felt the game was really hard. But then in my third or fourth I was really lucky and could just stay at one point and spam with the mouse button. The sound is a bit load when you collect many batteries at once. It would have been cool, if the robots dropping overcharged batteries had been indicated. I like the simple controls and the pixel art with the robots.
The game looks great on the pictures, sadly my pc won't run it. Windows defender is blocking it. It always pops up a bugged window, where I'm not able to click the 'run anyway' button.
I got it running now.
I was not able to escape. I felt it was a bit difficult. The environment looks really good, the colors fit.
The game was really difficult, but the graphics and the audio are great.
I felt the game was too difficult. I just avoided mages all the time. Sometimes knights were hiding behind the walls and were then able to hit me. Sometimes I saw the enemies spawning (poping up). I like the music and the graphics.
@halouverite @fussenkuh - You get 100 points for every car that has reached the other side of the map (and despawned)
@papiertig0r actually only the first spawncycle is set - then it gets all random
@isogash I spawn a particle system, when two cars hit eachother fast. Additionally more cars spawn, after you have died.
@game-coder28 this bug should be fixed now - Maybe this caused alot of lag @isogash @gaminbru
Nice. Textures could be a bit more polished. The mechanics are very well implemented and the sounds and particle effects are nice. The game is fun, but does not really have much replay value. The fact that the humans flee from cities is also really cool, this makes me feel like I'm trying to stop some sort of virus.
Web version of the game was sadly not working.
@noa-calice Yes, I'm using the Unity Post-processing stack. I'm glad you enjoyed it.
@amaury I'm not really sure if it works with a joystick controller. You will probably be able to move around, but aiming and shooting won't work.
@maximebou weird. Are you playing the html version of the game?
@mshopf @maximebou The problem with the "input getting stuck" also occurs on Windows. I'm able to reproduce it, if I click outside the game.
@deadeyejoe02 Thank you for playing my game. If you download the windows version of my game, you would be able to change the inputs and swap WASD with other keys.
@andreb can you please elaborate a bit more what you mean by "the pacing of it could be improved"? Is the game to slow or to fast and if so, have you tried the different difficulties?
Super cool puzzle game. At first the level were a bit tricky, but once I understood the idea behind your level design, most of them were relatively easy to solve. I still had fun playing the game.
I was just above 200 points when things started getting really crazy. There were so many 4s I had no chance :smile:. 2 Boxes even glitched off the conveyor belt. The game looks really good and is quite fun. Keep up the good work. image.JPG
Very cool game. I had a few problems with the post compo version: + some stuff looks weird on 21:9 + when I want to type in my name, the game restarts as soon as I press 'r'. + items spawning in the green goo.
Super cool pixel art, they game looks really cool. Sadly I missed a bit of polishing, that would have made the game more fun. Here some examples: + Screen shake + Score + Sounds + Particles(When you move around or enemies eat pizza) + Death animations (Dead enemies laying around for a few seconds or something like that)
Still, considering you didn't use an engine the game was very good. :smile:
I enjoyed this game. The bloom effect really fits the game and the camera movement is very well done.
But there is one problem with the game. What happens, if I never destroy sectors of one specific color. In the end I'll have a field to move around and will never lose.
Very fun game. I'm impressed by how many models you were able to design in 2 days and make a game with them. And the models still look super good.
@roilbauk Glad you had fun playing my game, but weird, there is sound feedback in the game. Maybe turn up you volume :shrug:
@taddl you should try to avoid bigger armies in the beginning. If you see archers, rush them, otherwise let the enemies get a bit closer. At some point you army will be big enough and you can take out bigger armies without loosing to many troops.
@4knights weird. Never had this bug, I think I need to test it out a bit then :smile:
@angiemon Use your right mouse button to select units. I know it's a bit confusing, because normally you select stuff this your left mouse button.
@angiemon While your necromancer is not being attack he should be able to move, the same way you move your units.
Spent some time playing it. Best strategy seems to be: upgrade stun cooldown, range, movement speed and enemy capture speed. Then you can just run around the map and capture all the aliens. Even though I sometimes had over 60 monsters captured, the game was not lagging at all, so that was quite impressive.
And I was able to escape :wink: https://youtu.be/gWu5bKP0Fto
That explosion sound scared the hell out of me the first time it occurred...
Really fun game, although sometimes it felt a bit slow, maybe upgrade would've helped. But I think that would have been hard in that time span (considering it's a compo game), so well done!
Had much fun playing this game. You maybe could have added a shop to level up some skills. (Timer, Speed, etc.)
This is a really great game. The attack animations and the graphics are nice. The idea is well executed with different upgrades, and the game is fun.
I feel like there is something missing. The game does not feel very challenging. The graphics are nice tho and the music fits as well. What game engine are you using?
It feels a bit like 'Getting Over It' and started to make me mad. I really tried to 'Keep, Calm!' Would be cool with audio, but it was fun to play anyways.
@sheetcode you are able to jump of walls, with a bit of trial and error it's possible to get over that ledge you are talking about :wink:
Thanks to everyone so far for their feedback!
It was fun to play, but I felt that the map maybe was a bit too high (the 'mountain' in the middle) and the game a tiny bit too hard, but the indicators on where a meteor will hit were really useful. Since you made it with Unity you should try to make a HTML build, a lot more people will probably play your game then.
The game is simple and easy to understand. A score counter (how much wood collected) would maybe have been cool.
The art is really good, well done. There is a bit of room for improvement everywhere - the inventory could show much you have of the items. I'd liked to have a second animal and then maybe having to use different foods.
It was still fun to play. You should change the 'studio name' from 'a trash studio' to 'not trash studio' maybe :thinking:
The controls felt really weird. It takes an eternity to build up speed. Maybe you should set to velocity to a fixed amount instead of slowly increasing it over time.
I also have the same issue. What's the recomended java version to play it on?
Nice story, and the mood was done perfectly, music, art and story were fitting really good together.
I was able to figure things out without the tutorial. After a bit it get's quite repetitive, it would maybe be interesting to add maybe hound attacks or a day-night cycle to break that up, where you've to sleep in the tent when it get's night. Then you could make the score based on amount of survived days instead of the abstract time. It was fun to play though.
The graphics are simple, but I like the style. Maybe add something that idicates the score of the player and also add something that get's the player to move around (random coins that he has to collect), because the best strategy seems to be to just rotate in a good spot with enough space.
Great job on doing all the models and everything. For some reason your game started Steam VR which was weird and also the field of view change was a bit nauseating.
Really cool and innovative idea - atleast I've not seen something like this before. This game is something that would probably also work really good on mobile!
The controls could also be a bit faster for me. It's sometimes a bit unlucky when two spaceships come from different sides. I like the particle effects and the look of the game though. For me there was a bug that I was not able to restart the game, but instead I had to refresh the page.
The game is playable and works good. It could use a bit more polishing though in my opinion. In my opinion you should try to juice up stuff with particles, sound effects, maybe a vignette effect when the players health is low, some text that says 'WAVE X IS NOW APPROACHING' with a roaring sound maybe :smiley:.
I really enjoyed the speed of the game. But I think the camera should be faster then the player and show what's infront of him instead of behind of him. The animations of the characters are cute and well done. Great job!
I think it's okay that you've not added more towers or upgrades, as you've already stated, balancing a tower defence game is really hard. So I liked that you kept it simple. A few more animations and a bit more polishing would've been nice though. I loved the music.
Nice game! The fighting was a bit weird sometimes, but I liked how it began really peacefully, but slowly turned into a horde of stickmans trying to slaughter all the animals.
The controls were pretty good in my opinion, and the platform challenges were not super hard but still I needed a few tries, all in all it was a fun game with cool mechanics.
@zachary-barbanell I play tested it with my father and my brother. And it seemed like it's too frustrating without progress bar, because you'll feel stuck in a loop too much ^^
I think the game you are thinking of has those little images that you collect and are able to view in the menu, these also indicate some sort of progress.
@zachary-barbanell I bet I'll get some bad ratings, because someone just keeps being stuck in a loop. I did not know how to tell the user about the concept and want them to have their own realisation moment, but what if they don't get it.
@tomeks the code is on GitHub, so you can go check it out if you want. There are two kind of triggers, one makes changes to the world and the other one moves the player to a different position.
@kromeboy yes, I experimented with that. Could have been interesting too. Or just displaying messages or something.
@caladrius @bunkai @namnam @suchista @nazorus I guess I need to learn how to make music, I'm pretty bad at it and was not able to figure out how to make it fit the mood of the game ^^ Thanks for the feedback though.
@paulhudson monotonous in what way? Because there was no music/sound or because of the simple graphics?
@ace17 the stairs from antichamber definitely inspired this game. I tried rotating with turning the camera, but it did not really work out, because then the controls would also be flipped, but surely an interesting suggestion!
@kuro Thanks ^^ I just fear that some people won't get it and then give a bad theme rating.
Was confused at first, until I got that you can only go in a loop. Nice and simple idea!
The controls very pretty simple, maybe a bit too simple. But I liked the mood, art and music were fitting well together.
Really amazing for a jam game! Sometimes the camera angles were a bit odd, but that's critizing on a high level ^^
Feels a bit like the beginnings of Stardew Valley. Movement is definitely too slow in my opinion.
This needs an epilepsy warning ^^ Nice entry.
Pretty cool concept. As others stated, it would be interesting if past lives would keep shooting, if they don't die in the new run.
Really fun, and the music is great too. But I feel a bit dizzy now ^^
Very fun game. Really well done guys! I don't know what to criticize.
Really beautiful game, like someone else said it also gave me Hollow Knight vibes. The movement, especially when going up a wall felt a bit slow though (I started collecting the top most key first because of that), or not as snapping as in Hollow Knight. Still well done!
What the hell xD
I was not able to get all the parts, the game was pretty hard in my opinion. But it's neat idea and the cat sounds were pretty funny ^^
Interesting mechanic, I liked the text in the beginning. I'm not sure if you are allowed to use this music though, since it is a compo entry.
The game could maybe be improved, if the player would need to pick up stuff and walk around or something like that. Also the sound in the beginning was a bit loud ^^
Interesting idea, having to shoot down the corpses of the dead enemies to get upgrades. But the shotgun, like someone else already said, was a bit useless. Also it would be a bit more forgiving if the enemies don't have perfect aimbot. The game was really fun though.
Also agree with the WASD comments. Movement also could have been a bit faster, and I like it if I can just keep the mouse button pressed to shoot. Visuals looked good though, but as others have stated, you could've juiced it up a bit (Example: give the enemies a bit of knock-back when they get shot and change their color for a short period of time)
@mahjoub You have to let yourself fall :wink:
@plixel @rxbbie Thanks for the feedback on the controls, it was the first time I tried to make a 2D platform, so it's probably something I can improve the next time I make one.
@leviathon the theme served more as an inspiration for the idea of the game, where you have to delay your own death, but also use your age. Although the clocks are a mechanic to delay your death.
@smiley I'm glad you liked the game. Maybe I should've added a mute button :smile:
@kromeboy the kid is able to wall jump, while the adult is able to double jump. I hope this helps.
@emberushi I'm glad you liked the game. That weird click annoys me too and oddly enough it's only in the web build of the game. I tried some compression settings, but I was not able to get rid of it.
@joemid Hey, thanks for the nice comnent! I'm sorry you experienced a crash. Do you have any console logs maybe? I'll try to investigate it tomorrow, but sadly I'm still on Win10.
@vrerabek Congrats for finding one, I think you are the first one to notice ^^ But there are multiple ones hidden.
@sodaro Yeah the sound clicking is kind of annoying and was not intentional.
@clement-sparrow I'm sorry it crashed. I probably should've halved the restart delay.
@waffleworksgames @bottled-up-dark-peace I can see that the traps were maybe frustrating, but I felt like it's fair, because the player has a checkpoint right in front of it and will probably only need 3-4 attempts to get through that part.
Thanks for all the feedback so far!
I tried out the first few stages and I really like how the jumping feels (the particles and it feels snappy). But I'm not sure, are the doors supposed to be checkpoints, because if I die I've to start at the beginning again.
Anyways I'll probably try to finish it later today, after work. It feels fun so far.
Edit: I get it now, I need the gems to activate the doors. Should've read more carfully.
Edit 2: So I finished the game, sadly I could not get the last gem. The music is good and does not get boring. The levels are fun and challenging, but they are quite difficult though (which is not bad). The hidden gems were a nice touch. Sadly I can't go back and try to get the last gem after reaching the endscreen. It is a nice entry, even if the tileset may felt unfinished.
Cute, although also a little sad game ^^ I like the different mechanics you implemented, like the wind, dash and the gun. It keeps the gameplay interesting. Also I kinda like that the game was rather easy, the checkpoints were very forgiving. If you plan on expanding this game in the future you could maybe add a secondary objective, like collecting gems, which are a bit harder to get.
Cool game. I like the animations of the characters and also the intro sequence. It gets difficult really fast, which is nice. I wonder what do I have to do to chain my dashes, sometimes I did work and sometimes it didn't?
I really liked this games strategic aspect. I would like to play more levels, save more islands. The music and soundeffects fit the game well. The fog of war and the houses were cool game mechanics and the little troop movement tutorial in the beginnig is well done. Cool entry!
Nice, I like the music and the art. Also the controls feel snappy, which is good. The only thing I don't really see is the connection to the theme, but it's still a great game!
Neat idea, fit's the theme really well. I don't know why anyone would put a bowling ball in the trash, but that thing made me loose in the challenge mode. I bet this would work well as a mobile game!
Got through all the levels, some of them very quite tricky, but it felt good when I was finally able to solve them. I think the minimalistic artstyle helps the puzzles. Also I think the puzzle mechanic is well done. Something to maybe improve is the way the controls feel, they are a bit too fast in my opinion. Sometimes I would accidentally press a key twice. Luckily you made it so that it was easy to move back a step. I think it's a great entry!
Edit: Or if the controls would only react on button presses and not if I hold a key.
I think I'm stuck after the boss fight. Nothing is happening. ratz.PNG
Anyways. I really like the way the fire looks and playing as a little fire is a cool game idea. The animations for the player and the rats were well done! The boss fight was a bit confusing at first, I would've liked to see some feedback when hitting the boss (ex. boss turning white for a splitsecond or having a little bit of knockback on the boss) and also a health bar for the boss.
The game looks really good and the idea is neat. But sadly the controls are a bit confusing on my Swiss keyboard, where y and z are switched.
You are right, everyone likes cats in games! The game was really fun, well done!
I like the mood of the game (everything is dark), it fits the idea of trying not to fall asleep. Great entry. And the fighting against enemies reminded me of a similar Jam game I once played, where you had to use a typewriter to shoot, sadly I forgot how it was called.
Cute game, the crying bears after loosing a flower was a nice touch. I liked that the music sped up at some point and the mini games got quicker, but I feel like a lot of time is spent waiting between the mini games. Definitely feels a bit like the game "Dumb Ways to Die"
Nice, I like top down shooters and this one is really fun. And the particle effects and border look really good. Also nice varierty of enemy types and the music is a good fit. Maybe the shooting would feel even more satisfying if the bullet impact would add a bit knockback to the enemies. Also don't worry about the menu, it's fine!
Well I don't know how to rate this game ^^ But it gets 5/5 for theme from me
Neat idea and also cute artstyle. The puzzles are well done and the music is nice. My critique would be, that I would've liked to control the switch between the characters, because sometimes I was focusing on a jump and then as I jumped it switched and I jumped of the map, which was a bit frustrating. Or maybe don't restart the entire level when falling of the map, but rather rewind the time, as an idea.
Really well made art and a very unique idea. I enjoyed playing it.
Really cool idea. It's like a reverse tower defense game. And the costumes on the pigs are great!
After playing it on stream yesterday I tried to get a better score today, but sadly did not beat it by a few points. Probably gonna come back and play this game every now and then!
This image shows the final chaos:
Screenshot 2024-04-18 175842.png
I got Ash Drained. Cute little game, it's just a shame that there are no sound effects.
Screenshot 2024-04-19 191111.png
The art is really good and the burgers look really demonic. Interesting that another group made a game about burgers, because we also made a game called "Demon Burger" :hamburger:
Really like the style and idea of the game. The art is great. As others have noted I would've preferred to see a version where the dragging feels less physics based maybe.
Screenshot 2025-10-09 233435.png This was a very interesting game. Sometimes I got lost in the corridors of the map, so it was a nice challenge to try and navigate through the map. Is there any difference between the enemies?
@khamekaze thank you for the kind words. The currency is indeed localized, but apparently does not seem to work for @yibirabbit007 - whoops! Glad you all enjoyed the game so far!
Thank you to every one who played and rated the game! This is the best I've done in any game jam!
Cool boss fight, straight after the tutorial too lol. I really liked how the player movement felt.
The game has a nice and polished feel
So very sweet. And the dutch dialog sounded funny. Well done!
Didn't think I it was my kind of game at first, but was genuinely surprised by how fun it was. The controls felt a bit strange, but otherwise it was great.
Woah the map seemed huge! And the game is very well polished, congrats on the great entry!
Great polish and the soundtrack is also great!
Well made strategy game.
It's fun to collect the little thingies.
Fun and goofy little game. Well done
I like the graphics, but I had a hard time understanding what I had to do.
Very cute art and fun game. It's a shame that I can't control who my minions attack, they kept attacking the other minions.
Very interesting cat puzzle game. Cool looking UI and I really liked the transitions! I think I would've preferred to click on the BlackBoard items instead of dragging them.
Very nice experience. Simple idea, but well executed and fits the theme well.
The graphics are nice, maybe they could have a bit more bloom. But what I really missed were some sound effects. If your planning to do a post ludum dare version, you should really check this website out: "https://www.bfxr.net/". This would also improve Fun and Mood.
EDIT: Screenshake would maybe also be a nice addition.
Simple but cool game. Really nice art. You should turn this into a mobile app! Maybe change the state of the piece by tapping or make it stick out when a finger touches the screen.
The idea is great. But I had problems finding the right typing speed. I was always typing too fast, maybe because of the music.
Great game! But I didn't really understand, what the red blocks are doing.
Very cool idea and the execution is even better.
Great visuals. Sounds are also nice, maybe add a nice 8 bit music. Sadly the game was easily exploitable, by just spamming the "UP"-Key. Still a very good game!
Cool game and I love the genres (I combined the same ones ;), but your execution is a bit different). I like the graphics. But the transition between water and land maybe could have been better.