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MaiMai

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorWind Collectorjam5253.332.833.283.704.102.202.003.57
202455Summoning👥Night 333jam6143.533.712.982.384.102.703.83
202353DeliveryAncient Order of Michaelsjam10503.052.923.263.053.582.67
202352HarvestTurtle Atolljam3033.633.403.552.953.802.534.08
202251Every 10 seconds18 Soulsextra
202250Delay the inevitable👥Age of Chipsjam8403.433.172.832.454.172.143.34
202149UnstableUnstable Corejam3.503.253.253.254.253.25
202148Deeper and deeper👥Duality: Deep Corruptionjam2.502.253.252.253.751.502.75
202046Keep it alive👥Toilet Paper Gardenerjam4193.853.923.482.754.313.753.69
201945Start with nothing👥Start With No Catjam5773.442.912.913.023.963.113.30
201944Your life is currency👥DUALITY: Final Orderjam1.751.752.001.173.501.001.88
201843Sacrifices must be made👥Oversleptjam3.833.583.583.334.423.104.25
201842Running out of space👥CAVEMANjam4203.553.254.202.484.502.704.00
201841Combine 2 Incompatible Genres👥WARtermelonjam4703.553.273.143.314.393.313.27
201740The more you have, the worse it is👥Pug Pubjam5103.502.983.293.954.413.673.71
201739Running out of Power👥Running From Powerjam6193.053.263.062.793.282.95

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MaiMai

MaiMai leaves an average of 7.9 feedback comments each event.

LD58 — Collector (18)

The Witch House by bacontree 2025-10-15T01:21:13Z ♥ 1

Wow, you got a lot done for a game jam! I did like it but I didn't play too long because the character moves through the space too slowly (actually the movement speed felt good, the space just felt way too big). But that's a me problem. So anyway, good job, great entry!

Blossom Fox by Patatje 2025-10-14T03:25:40Z ♥ 2

I was collecting bees at first, turns out that's not how you get girls! But there was no feedback for hitting anything else other than bees and flowers so that's what seemed right. Something else I would have really liked was a little more jump height control. I think not having air control is a good design decision but being strategic about how high I could jump feels like an extra layer I would like

Capital Dungeon by fabY 2025-10-14T03:18:05Z ♥ 1

A very complex design for a jam game so, well done, but also probably a bit too much. Same with the UI: it has a lot of features, which is great, but it's super rough.

All in all, probably over-scoped, but it's there, it's playable, and that's what makes a game jam so great - you can make a game and it doesn't have to be super polished. So, honestly great job! (PS, love the fight animations)

Coin Collector by jk5000 2025-10-14T03:06:59Z ♥ 1

Haha, yeah the sfx were great. I'm not sure if it was fun but it was definitely engaging.

God is a nerd collecting video games and such, but by wo_ri_gou_le 2025-10-13T02:25:20Z ♥ 1

God should find a better partner - someone who would join them in wanton destruction of an innocent town

Drunkink by voidsrc 2025-10-13T02:11:28Z ♥ 2

First read it as Drun-kink and had a very different expectation of where the game was going.

Anyway, I've learnt a valuable life lesson that the longer I smoke the more time I have to do art

IUTBADIAFWBIGTTT9SNICTATMIT by Furisubi 2025-10-13T01:42:20Z ♥ 3

The music feels so right and the sound design is delightfully cartoony.

The theme of the game felt more like organizing (or at least distributing) than collecting. Not a fan of organizing personally, haha, but anyway, great entry!

Bonkers by mechanicallife 2025-10-13T01:14:41Z ♥ 2

I love the tangible feel of the game. The async multiplayer element is really nice too, good work with that!

Trashman Cometh by Khamekaze 2025-10-10T18:37:00Z ♥ 1

THIS GAME IS GARBAGE!

lol jk, phenomenal job! That boss is hard but manageable, which is a great balance to hit in a game jam - especially with everything else in this game. The main issue I had with my playthrough was that the aiming reticle was waaay off and worse the further I was away from the target. Don't know if it's because I was playing in 4K or if it's actually like that.

Either way, super solid entry!

Tax Collector Millenium Overdrive by elq 2025-10-10T18:14:34Z ♥ 1

The aesthetic is really top notch!

The narrative writing is satirically overt but I guess that's the point, heh. Controls using static cameras is always an issue and it is here as well. It's faithful to the inspiration, I guess. Regardless, excellent entry!

STAVROS by designernap 2025-10-10T17:57:22Z ♥ 1

Wow, I don't know how people get so much done for a compo! 😵

Great experience design! And I was able to understand what to do without any in-game text, which is the dream. On that note, your chapter title hits were also great. Really impressive work, kudos!

Gas Collector by stuckne1 2025-10-10T04:57:49Z ♥ 1

I know it's a small thing but I really appreciated the footstep audio.

Like others mentioned, the space is very large and boring to walk. Enemies would be a large scope increase but adding a bit of platforming or puzzles would allow you to make it much smaller without making the trip to the gas stations trivial.

The Skitter Kit by surfacedfox 2025-10-10T04:34:29Z ♥ 1

So cute! Lovely art style and simple fun. Superb entry, congrats!

DiceKeeper by AQtun 2025-10-10T04:21:25Z ♥ 1

Really clean and straight forward. I feel like the dice should bounce a bit more and slide less.

But as I understand it, this was in your own engine! Really impressive job!

Demon Army Soul Collector by D3kryption 2025-10-08T22:56:09Z ♥ 1

Nice entry! It felt rather awkward to control the characters with the questionable ground collision and camera attached to them. But the setting, voices, and humour were fantastic, good job!

Outward by chuckeles 2025-10-08T22:04:54Z ♥ 1

Oh no! It ended, I want more! Haha, fantastic, it really hits my incremental buttons. The audio and visual aesthetic is just so great...

If I had any criticism it's that I'd like to better understand the priority system for the littlings choosing which waypoint to go to. But that's minor. Really good job, amazing entry!

TCG Star by Cosmic Adventure Squad 2025-10-08T00:22:31Z ♥ 1

I don't like trading cards in real life but I like it when I don't have to pay for them! 💸 Pretty straight forward idea but so well executed for one day. Well done, as always!

BallBoy! by Neandi 2025-10-07T04:09:21Z ♥ 1

Nice, this feels really solid for a game jam. I didn't understand why I got a game over the first time but then I realized what my job was actually supposed to be 😄. I was going to just toss balls to the other side in hopes they would get in the basket and then I understood why the birds were there 😏 Great design!

Good job and clever use of the theme!

LD55 — Summoning (16)

Tristram by Rongo Matane 2024-04-22T02:07:38Z ♥ 4

Yikes, this game is so good! Somehow I played over an hour, what the heck? I always become so addicted to incremental games and here was no different - trying to increase my townspeople's dungeoneering prowess. Fantastic job!

Necrohold by Tricky_Fat_Cat 2024-04-21T02:16:19Z ♥ 2

I had more fun with this than I expected. Aside from the issues with UI and darkness mentioned by others, I also found that my allies hanging out where they were after defeating an enemy instead of moving forward was annoying - especially when they fought an enemy right in front of the base and then they just hung around until dying instead of helping teammates further afield. But, #jamthings, I guess, haha. Overall, really good entry. I played this longer than most other games, I had quite a bit of fun!

Cummon Summon by AleksandarDev 2024-04-20T00:56:56Z ♥ 1

The layout looks a bit weird in 4K but I figured it out based on the intro tutorial of where things *should* be. It was quite a grind to get the last enemy who then killed me in one shot because my defense finished before their attack animation did. I may be salty as I'm writing this right after that but it's a well done game for a jam. Good job!

⌰⟒⏁⍜ (leto) by Sodoj 2024-04-20T00:36:38Z ♥ 1

Extremely well polished for a jam game! Had some trouble as it moved away from the original beat and the bells were a bit much but those are minor complaints. Good job!

You Are Gnome-Caller by uvwar 2024-04-20T00:20:28Z ♥ 4

I wouldn't have known there was more than one song without the comments but I did get 5 melodies before going insane. GG

Deep in Sheep by pfs 2024-04-20T00:05:33Z ♥ 2

Took me a couple runs to get the summoning mechanic between waves. No clear difference between clicking a sheep icon, dragging it, clicking the point left arrow, clicking the X when a sheep is dragged onto the circle, and clicking the Summon button. Your flocking algorithm was a bit lacking on the separation principle but fun nonetheless. Anyway, good entry (and bonus points for Unreal)!

Autobahn to Hell by Revetoon 2024-04-19T23:43:16Z ♥ 3

Wow! This is great, really well polished game for a jam entry! I love the art style and it feels really good to play. Only things I would add are that I wasn't sure at first what I was doing until I caught up to the demon, and then I wasn't sure what to do with him until I killed him and we moved onto the next level. In the second one I caught up and just kind of sat in front of him, doing slow damage. I'm not one to speak, though, your game is way more complete than my car game, haha. Really well done, congrats!

Crazy Court Summons by MistaGiggles 2024-04-19T23:30:35Z ♥ 2

Car games for the win! I loved the physics - delightfully wobbly. time.jpg

Infernal Covenant by AXLplosion 2024-04-19T19:37:56Z ♥ 0

Really neat concept. The art style is wicked - those three intities look so good. And kudos on making a complete game. It could fairly easily be expanded indefinitely using procedural generation

Morth Obscurum by XOREAXEAX 2024-04-19T19:19:58Z ♥ 1

An aural/visual delight! The weather audio/visual effects and lighting are fantastic, and the almost imperceptible music creates such an ominous ambience. The warping effect around the creature is super neat. That, along with the (presumably) procedural tentacle animation all add up to create such an unsettling feeling. Even without any real gameplay this is such an immersive experience! So, massive kudos to you, you've created a wonderful piece of art!

Penguinology by Smidgens 2024-04-19T18:40:32Z ♥ 2

Penguin! Game of the Year!

An Other Survivor... by Pierre CILLUFFO 2024-04-18T00:44:10Z ♥ 2

Surprisingly polished game! The notebook sketches aesthetic and sfx are fantastic! I had no idea what I was doing but I reached level 9 and had fun doing it so I guess that's a win! Great job!

Amareica by Marin Davys 2024-04-18T00:36:50Z ♥ 2

Extremely interesting avant garde vibe - I kind of liked that I had no idea what I was getting into as I was going through it. I played a couple times and both times the second race was this black and white moving horse meshes. I wasn't sure if it was a bug or intended, haha. I lost all my money, though, so I quit 😝 I expect this will be the most *interesting* game I will play in this LD, lol, good job!

Witches Fishes by OlavDeng2 2024-04-18T00:18:11Z ♥ 1

It took me half the game time to figure out how to summon something. On that note, I don't really see what value the time limitation actually brings, aside from allowing for a win state in a jam game (something I didn't manage). Overall, the game is clunky but the idea seems interesting. And I mean that as a net positive, game jams are for prototyping ideas, aren't they? Also, extra points for using Unreal, haha!

Armamancer - Never Reload by coffeemakingtoaster 2024-04-17T23:57:17Z ♥ 2

Ridiculous game, I had fun! I needed to turn mouse sensitivity virtually all the way down so I'm glad you added that option. The voice lines were great fun and I'm impressed you fit in the cinematics. The dash felt very abrupt and doesn't feel like it helps much, maybe just with dodging. It felt unnessary that I should have to click the fire button to summon the next thing after using up the previous item.

Fausto by PabloAbraham 2024-04-17T04:47:59Z ♥ 7

Wow, the ambience is spot on! The audio and visual aesthetic is gorgeous, well done!

LD53 — Delivery (8)

Banana Snatchers by HaymakerCoding 2023-05-05T23:45:12Z ♥ 0

HTML build on itch still doesn't seem to work with deploying monkeys with controller. The Windows exe deploys monkeys but when I launch them they just get left behind on the road. A more minor bug is that the music doesn't seem to loop.

Techinical difficulties aside, I do like the pixel art 👍

Wormpocalypse: Battle for Chornobyl by Emty 2023-05-05T23:24:06Z ♥ 1

Congrats on completing a game! I knew it was an Unreal game as soon as I started the game because SteamVR booted up, haha. VR is annoyingly enabled by default in UE, but all you need to do is remove the XR plugin from your UE project, I believe.

Pack It Up by thomaspixelart 2023-05-04T02:22:03Z ♥ 5

What the hell... This is so good!

The pixel art is fantastic, the game feels so good and snappy, the sound design is spot on, the music production is great. I have not critique other than the game gets pretty hard. I got to the third checkpoint without too much difficulty but I couldn't get to the next one before being beaten by the game 😅

FoodEx by stesim 2023-05-04T01:59:02Z ♥ 2

Great job! Took me three tries to realize that it's a physics game and I had to actually carry the food in my truck to each delivery zone. Even so, I enjoyed just driving around. I absolultely love the body roll when turning, and the recovery back on the wheels was really good and consistent! 😮 Actually, the whole game felt really consistent for a physics game, so really well done!

Derilicity Delivery by Jag 2023-05-04T01:36:07Z ♥ 1

I'm probably biased because I love racing games, but I had fun playing. It was great and even more so for a game jam! Playing with a controller felt pretty natural. Once I got more comfortable with the controls and the map layout, I could start taking some turns at full speed with boost and drift - and it felt so good! Great job to the team! 🔥

Dingsi by maxi1324 2023-05-04T01:08:43Z ♥ 1

Great job, especially for a compo! For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.

Bundles of Joy by MetallicPotato 2023-05-04T00:50:43Z ♥ 3

Congrats on completing! My main frustration with playing was that there wasn't enough time to predict how the parents would move. It didn't feel fair that I would fail because they suddenly took a hard left after I dropped the baby and it would splatter across the pavement

Moonrabbit Collection by DaFluffyPotato 2023-05-04T00:40:23Z ♥ 1

Really nice aesthetic! (For some reason I really love the landing sound, it's subtle but solid) Finished all(?) three missions. Really, aside from no ending, the game feels really polished and complete. Fantastic job!

LD52 — Harvest (12)

Chaos Mode by vacuum_packed 2023-01-25T05:50:51Z ♥ 1

What? This is so tight for a jam game! I loved the foot mechanic, alternating feet - and how they rotate depending on the direction from the source. Just brilliant. And I have actually tried to direct my Roomba™️ with this method so extra points for realism 😆 Great job!

Harvester 008 by Lintfordpickle 2023-01-25T00:46:10Z ♥ 1

Great entry! Super cool that it's your own engine. As to the game, it's a solid loop...once you find out where to do the things, haha. Took me three tries to finally get the water to the fields and the fields to the warehouse (I actually died the first two times because I was flying around looking for the warehouse to deliver the wheat). The controls are difficult but after a bit of practice you start to get better and it feels really good to succesfully zip through openings. And what that means is that you take bigger risks to go faster but when you do mess up it _really_ hurts, haha. I actually played the post-jam version (you said the features and gameplay are the same) and I didn't have any issues loading, running or lagging on Windows. Again, well done!

Danger in the Potager by Odey 2023-01-24T22:47:44Z ♥ 1

Haha, love the art, animation, and those mouth sound effects 😆 Quite simple idea but well executed, well done!

Fading Souls by Erkberg 2023-01-24T22:37:53Z ♥ 1

Gameplay was quite intuitive and the sound really sold the mood. I particularly liked the audio cues when focusing on the souls and the impending sound of the Devourer coming closer. Well done!

Harvey Harvest by DrSomma 2023-01-24T22:21:27Z ♥ 1

Nice entry! I found the game more stressful than I expected, having to plant, harvest, and deliver everything in time, but that's more about my preference than a comment on the game, I suppose. Despite the simple premise, it's surprisingly polished and complete for a jam game, so well done!

Calorie Crunch by Sean Esopenko 2023-01-24T22:05:11Z ♥ 2

Really nice entry! Took a bit to figure out how to play (and I had a bit of trouble figuring out what some of the plants were) but experimentation is rewarded and seems to be part of the intended design so it was rewarding once it worked. I also really enjoyed the art style and humour 😃

Barn Busters by UnitedFailures 2023-01-20T01:33:57Z ♥ 2

Haha, so much fun. Physics games are so dangerous to make, but you fully embraced the jank and it worked out wonderfully. A great entry with a decent number of animal variations and traps, well done!

TurnUp by bcmpinc 2023-01-13T07:06:57Z ♥ 0

Wow, what a game for a game jam... Well done! Was kind of bummed to learn that the robot factories don't work, since I had a bunch of fun playing and trying to get to that point. I think my biggest annoyance was not knowing what most of the upgrades *actually* do. The flavour text gives a hint but it's not always clear. But otherwise, yeah, great job!

Fields Of Gold by Thierry 2023-01-12T23:59:46Z ♥ 0

I successfully deforested the entire map, I think I won capitalism! 😄 Great entry, was a bit sad I got stuck on the weed mission, I wanted to keep playing. I enjoyed my time, well done!

Juicy Reaping by Kita 2023-01-12T22:19:19Z ♥ 3

Definitely gets intense if you let them pile up. Fantastic job considering it's a jam game!

Boxed In by BurnsDesigns 2023-01-12T22:06:47Z ♥ 0

Haha, very simple but executed very well. I particularly like the small detail of the DVD image always watching the player and grinning when it gets close - great touch ^_^

Afterlife Assistance Agency by FishMasterino 2023-01-09T22:16:10Z ♥ 2

I love the art! There are some er..interesting combinations, haha. Depositing people in the coffin felt really satisfying. My first couple runs I was just trying to grab as many as I could but I kept failing and I wasn't sure why. Then I realized that some people matched the face on the right and I understood. Great job!

LD50 — Delay the inevitable (10)

Stick Basketball Arcade by koalatte 2022-04-20T02:11:05Z ♥ 0

Nice and simple. Lost a couple games without scoring, then when I figured it out, I kept scoring and had to stop using the blue balls so the game could end 😅

Carrot Grove by Ehon 2022-04-17T20:53:15Z ♥ 2

Wow, so impressive for a jam game! I loved the backgrounds and Oriel's expressions, haha. There's so much content, congrats to the team!

Swords & Feelings by salyon 2022-04-17T20:03:58Z ♥ 0

Really lovely art and animations! Like the others, I would prefer to see the actual values related to the daily gains. I played through several times, and Lifesteal seems to be the only way to win (as far as I can tell). So I abandoned most runs if I didn't get it early enough, since a winning run altimately seemed to come down to RNG. Regardless, a top notch entry (compo even!). Greatjob!

Rapid Reentry by ygrichman 2022-04-17T19:06:56Z ♥ 2

Took me a run to kind of get what was going on with the components and the space station damage. But once I got it, I spent a few runs trying to figure out a strategy. Unfortunately, like some others, I couldn't get past 3 orbits; but it feels like a solid foundation. Really good job, I had fun! I also attempted an RTS style game for this jam, so it's definitely up my alley.

Explon't by DaFluffyPotato 2022-04-17T18:42:03Z ♥ 1

Wow! and what!? All this in a compo? The art assets are phenomenal and I love the style. Controls are intuitive if a bit chonky but froggg is chonky, so that' good? The gameplay is so juicy and smashing the ground and sending enemies flying is so satisfying ☺️ Overall, really good job!!

Earth Watcher by Friend_Pirozhok 2022-04-17T18:07:53Z ♥ 1

Very nice aesthetics! I didn't know how to get cards for a while, then I didn't know how to use them for another while, which didn't leave me much time to save the world, hehe. Given that the aggression seems to increase the same on both sides, the +5/-5 doesn't do much, aside from cancelling out the next one - and the +10/-5 is an obviously worse card. But since cards can't be discarded, I guess it's just a matter of playing what you have, which doesn't feel too strategic, but I guess leans into the theme quite well. Congrats on finishing the compo!

Tidal Wave by BjornStahl 2022-04-17T07:31:00Z ♥ 1

Really fun game, I really like this concept! My main issue with it was that when I moved the walls out, some balls warped inside the walls - probably due to their collision not updating fast enough. So the main way I died was because I was trying to increase the wall size. I played about a dozen times to try and get past that initial wall size increase. Once I did, I was able to last for 528 seconds, which felt pretty good - although I died again because I tried to increase the walls a third time. If it weren't for that bug I would probably still be playing instead of typing this up - I don't know why I find it so addicting... 😵

Hummingbird by Madbarron 2022-04-17T06:51:57Z ♥ 1

Nice! I do like physics-based movement games. It was a little difficult for me to hang out consistently near a flower, since it felt like some clicks were much more powerful than others - probably just an illusion based on the movement. While I didn't like dying, I really liked the rolling bird in the corner of the tilted camera XD

Lost on the Planet by Domin77 2022-04-17T06:41:25Z ♥ 1

Well done! Definitely felt like I was delaying my inevitable loss, hah. In addition to the wall rotation speed, I would also like to be able to choose which direction it rotates, since I want to slap them down as fast as possible. Also, wasn't sure what sending a message does, but there was a hint in-game when I was close to the ship so I did it a few times - that's useful UX if sending messages is important.

Aster Defense by emrod 2022-04-06T00:28:25Z ♥ 5

Great job, I enjoyed the game! I immediately died the first time and then was able to survive on the second run. As others have probably mentioned, it starts off hard and then gets pretty easy later on. I definitely expected the frequency and health(?) of the asteroids to increase over time but I know balance is really hard to get to in a game jam. Also wanted to mention the Earth is really pretty 😄 I was able to get to a stable defense with no shields AsterDefense.jpg

LD48 — Deeper and deeper (1)

Deepest Sword by Strega 2021-05-10T23:31:41Z ♥ 0

This is amazing! I'm so glad you added the mouse as the keyboard-only controls just didn't work for me. I just wish I could use a controller, as that would make it even more easy to control.

LD46 — Keep it alive (13)

HealthAI by TermiGht 2020-05-11T04:30:20Z ♥ 0

It took me 3 runs to understand the controls. _Right click_ the patient to see what their injury is. _Left click_ the elevator that you want to send them to. Once I understood that, I was able to start saving some people. Definitely feels unpolished, but it was pretty fun once I understood the controls. Good effort for a compo!

Frozen Tundra by Kaan Alpar 2020-05-11T04:17:22Z ♥ 0

Looks really good and plays well. The game doesn't have much to do, and it feels like there's no way to escape the inevitable freezing to death. On the other hand, I guess that enhanced the game's feeling. And the ambiance was another thing I enjoyed. Good job!

delivery_birb Has Logged On by ferricsbo 2020-05-11T04:04:45Z ♥ 1

Cool that you used the PICO-8, I've been meaning to try it out. Especially good job if it's your first time using it! I had a hard time reading what button I was supposed to press so I'm pretty sure I wasn't playing the game correctly. Took the second play-through before I realized that the colours co-related to the colours in the bottom right. In the end I lost because yellow bars didn't spawn, which kind of sucked. Overall, though, really good job, it was fun and cute. I like those things, haha

Chonk Simulator by Bradalli 2020-05-11T03:53:58Z ♥ 0

Looks cute - especially like the trees and changing time of day. Really had no idea what to do, but it was pretty so I just ran around clicking stuff until the poor Chonkinator died of hunger. Good effort.

Beetle Blast by OursBleu 2020-05-11T03:41:49Z ♥ 1

This was surprisingly fun, haha. Very simple concept but balanced well, with a decent amount of game feel for a jam game! Not a whole lot to offer aside from a desire for more content and polish - which you're obviously not going to get from a jam game. Good job!!

Keep What Alive by Valeth2124 2020-05-10T04:48:56Z ♥ 3

It felt so natural to be avoiding people while outside, haha. Overall really good. I got to day 4 but then died from trespassing in an empty room. Wasn't too sure how that happened, and I felt a bit cheated after making it that far. But you have a lot of content in here and I was impressed with how much there was, so good job.

Scrambl'd by StarErik 2020-05-10T04:19:03Z ♥ 2

Wow. Solid jam entry. It even has the genuine Nintendo butalness of restarting the level as soon as you die, haha. I swear that sometimes when I restart a level and hold down a direction I go a slightly different distance through the air (there's only a small difference between landing totally okay and splat). The main thing that could have improved would definitely be a death animation/sound/graphic/screenshake. But just nitpicking. Great job!

Save the torch! by eduardogacn 2020-05-10T04:06:26Z ♥ 1

A nicely polished game for a jam! (I guess I played the post-jam version, but still) I suppose the main feedback I would have is just that I found the control layout weird. I ended up switching to a controller since that seemed to work, but jump and throw were backwards from what I instinctively pressed. So I didn't get too far. But yeah, honestly, really good game overall!

Chicken Luck by tiptoe 2020-05-09T02:22:20Z ♥ 1

Love the aesthetic - both visual and aural - very cohesive. Not a huge fan of movement and chirping using left mouse button - would have preferred them as separate buttons. But I enjoyed the game and I got to 24 and felt achieved (but also dead)

Save It by sundhar 2020-05-09T02:07:08Z ♥ 2

I like the quick gameplay loop of try-die-try, however I died much more often than I feel like I should have because I was still moving back or jumping and went off the stage. Also, the physic material should be set so the player can slide up and onto platforms instead of sticking to them. Overall, though, I like this type of game, and think it's a solid effort, particularly for a compo entry

Bar Mix by JuanVanLitz 2020-05-09T01:44:31Z ♥ 0

Good effort and nice choice of assets. I had some trouble selecting drinks and making them since I forgot all the controls as soon as I read them, haha. Feedback for taking a drink and for mixing a drink would be really helpful. The animator controller was obviously not always in the correct state - I wonder if you would have been better off without animations. Though that may have been at odds with your art style choice (Your high-quality assets create a higher Fidelity Contract meaning that there's a higher fidelity expected for everything else as well). It was honestly a bit confusing for movement that up/down/left/right were all off by 45 degrees. But, in the end, you delivered a complete game and that's worth a lot in and of itself.

Dungeon Day-Trippers by Stephen Toth 2020-05-09T01:27:28Z ♥ 0

Looks really good for a jam game. And I appreciate that you were able to get a tutorial into the game (something I never get to...). Jumping was the biggest issue I had, which lead to me dying in spikes, which sent me back to the score screen from the last level. I honestly don't care about my score from the last level, I want to get back into the game. So, a quicker turnaround after dying would keep me playing the game longer.

HareFare by Gumboot 2020-05-04T16:35:13Z ♥ 1

Love the art, as usual. The game feels really good for a jam game. The only thing was that I really missed a yaw control. I think that would have made it a lot easier to control

LD45 — Start with nothing (2)

Nothing Ground Down Nothing by Vilja 2019-10-22T06:44:24Z ♥ 0

Good job! I was able to finish the game, though it actually took me until level 4 to fully understand how the words and puzzles were related. The puzzles were quite clever, especially in the later half. Even though there was some nice difficulty scaling, I didn't think it fully taught everything (though that may be intentional for a puzzle game of this sort). As others mentioned, obviously more audio would be nice, and I did find the controls (instructions) confusing on keyboard. Overall, I honestly enjoyed playing it, haha, so kudos!

Singularity by dob 2019-10-21T03:45:54Z ♥ 1

Took me several minutes to figure out the controls. But others were raving about the gameplay so I decided to push through and try to figure it out. Once you "get" the controls it's really rather intuitive, but when you're staring at a black screen that doesn't do anything it's really frustrating. That being said, once I figured it out, I really enjoyed the gameplay. The puzzles were interesting, and the UI is actually quite helpful in helping you understand when you've gotten each step correct. I also appreciate the leniency in how close I had to be to have it considered correct. Pretty solid game. With some better on-boarding, it could be quite something. Even so, I've played it longer than any other jam game so far.

LD42 — Running out of space (2)

Nuclear Arms 6: Waste Wizard's Tricks by Logicon211 2018-08-19T01:56:08Z ♥ 1

The game is definitely hard, but fair. And I like the sense of humour. The aiming with the dash was a bit hard to pick up on, but it felt really good when it worked

Bun Run by Gumboot 2018-08-19T01:30:14Z ♥ 1

Love the art style and the bouncing and jiggling of the packages on the bike. The stacking system was pretty cool, though I sometimes couldn't pack many on (not sure if the packages are randomly chosen or I'm just not good at it), and I was really wanting to pack some on vertically

LD41 — Combine 2 Incompatible Genres (1)

Blindly Loving by hasuprobe 2018-04-29T23:36:10Z ♥ 0

I wasn't really sure what I was doing but the minimalist visuals and audio created a fantastic mood. Perhaps a bit more instruction on what the "goal" is would be nice, but on the other hand, it also works as an exploratory piece. Really nice!

LD40 — The more you have, the worse it is (7)

Bestfund inc. by carld 2017-12-28T21:37:31Z ♥ 2

This is a great game! I played it for about half an hour, probably about 20 times, trying to figure out how to make money. Once you reach that threshold where you can afford more (maybe around 1000), though, there's no concern about money. I built the tower and stocked it and the money just kept coming in. But after that, there's nothing more that you can do except watch your money go off the screen. Screen Shot 2017-12-28 at 2.30.13 PM.png

Clicker Thingie by ludipe 2017-12-24T02:04:34Z ♥ 0

I played it through a couple times to get both endings. I must say I'm a sucker for idle games - I like becoming passively rich I guess, haha. But it's really solid considering the time you spent on it. I think my only complaint is that there wasn't more content - so good job! 😄

Ketchup Quest - Endless Arcade Fighting to Protect Your Saucy Stash by samboyer276 2017-12-24T01:33:28Z ♥ 1

Super fun, looks good, and even sounds good! Good job! Oh, and multiplayer too! :O My main frustration was things being occluded by my phat stack of ketchup bottles later in the game, but not a huge deal.

Avoider by Linus 2017-12-24T01:01:03Z ♥ 1

Those rotation controls are ridiculous, and the game looks super concept-y, but it's really enjoyable. I'm definitely a fan where you're your own enemy, separated by time.

Lore Finder by Eniko 2017-12-24T00:37:17Z ♥ 1

Love the art style! Gameplay felt legit as well. Not a fan of the key mapping, but everyone's different. My only gripe is the stuff you didn't have time for; specifically sound effects and especially the ending. But I def enjoyed it!

Fat Puss by Gama Croma 2017-12-24T00:19:36Z ♥ 1

Super cute art, and I love how the cat gets fatter after eating mice - didn't realize that at first. It's a bit difficult to tell where the cat/foot collision is, but I still won after a few tries, so it's not too bad. Good job!

Glowing Meadow by Ekilibr 2017-12-23T22:51:19Z ♥ 1

Great submission! Looks, sounds, and feels excellent! The only issue I had, at first, was telling the difference between a dying plant and a weed.

LD39 — Running out of Power (5)

Nectar Frenzy by LizardScript 2017-08-21T03:47:53Z ♥ 0

The game is pretty simple but it's fairly intuitive and it looks so good. Good job!

Find Out Yourself! by asyzruffz 2017-08-21T00:50:46Z ♥ 0

Pretty fun trying to get everything switched on, though it was a bit confusing when everything reset - I wasn't sure if I won or lost. I think I did win, because eventually the power went out and the screen went black. Good old-fashioned mindless fun, haha

Nightfall by Roberto Romao 2017-08-21T00:42:54Z ♥ 0

I got stuck by a bug when respawning in the second level. And I found the controls really unintuitive. But the game looked pretty good, ran well, and was fun to play. I liked it!

My Dear Battery by Diego Manarim 2017-08-21T00:28:54Z ♥ 1

Like others have said, the difficulty ramp is pretty insane - but that's just a matter of play-testing and balancing.

ROBOT POWER by Imphenzia 2017-08-13T18:55:09Z ♥ 1

The game looks and sounds great! I'm also a sucker for low-poly art, haha. I found the controls were a bit numb in the air, but I guess that motivates more precision flying. I was stuck on the first level until I actually read the instructions that I had to go back to the rocket. On the plus side, I went farther left than the background image :P Good job though!