Hatch The Egg by sonmi 2020-05-11T11:16:04Z ♥ 0
This was a nice concept, especially with the cards and everything. However, the execution is not quite there. If you worked at it I think this would make a nice game.
Foon → Ludum Dare Explorer → Users → Bradalli
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Wieder | jam | 686 | 3.58 | 3.29 | 3.66 | 3.78 | ||||||
| 2020 | 46 | Keep it alive | Chonk Simulator | jam | 2452 | 2.68 | 2.40 | 3.08 | 3.55 | 3.84 | 1.62 | 2.84 | 2.89 | ||
| 2018 | 43 | Sacrifices must be made | 555 | jam | |||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | STEW'M | jam | 1006 | 2.98 | 2.88 | 2.90 | 3.13 | 2.50 | 2.83 | 2.57 |
Bradalli leaves an average of 13.3 feedback comments each event.
This was a nice concept, especially with the cards and everything. However, the execution is not quite there. If you worked at it I think this would make a nice game.
Nice tight controls! The voice acting was a nice touch as well :D
Nice, solid, and fun game! Only complaint I have is the length of the nights combined with the button mashing (my arm is throbbing haha) But the 'spinning plates'-esque gameplay was really enjoyable.
Great entry!
This was quite a fun almost zen-like entry :D The player controller felt really good to control, at no point did I die where I didn't think it was my fault. I like the idea of the two modes of the bubble, each with their own advantages and disadvantages. The only issue I had was that I wasn't aware of the second bubble mode until I pressed RMB by chance (I'd recommend putting the controls on the ldjam entry page).
Great entry! Was a joy to play :D
Very interesting concept, it was quite suspenseful! The controls were a bit jarring at first but I got used to it quite quickly. Appealing graphics and audio. I also liked the design of the creature.
Great entry!
The game seems fully functional and all the mechanics seem functional. However, I felt everything moved too fast. The player moves very fast, the enemies moved fast, they damaged the buildings fast. With only being able to shoot in four directions, made it very difficult to shoot enemies before they destroyed your buildings. With just a bit of balancing, this could be quite an addictive game!
All-in-all, a solid entry. Great job!
Very nice graphics and controls! Only issue I have is with the difficulty curve of the level design, I felt the jumps were getting hard really quite quick after some basic jumps.
Great entry!
This was a really fun entry! The gameplay being as simplistic as it is, really makes it easy to understand as soon as you boot up the game. The level design was enjoyable and had quite a smooth difficulty curve. The only issue I had with the level was it was a bit hard to understand where to go at some sections (perhaps thats intentional? being a warzone and all). I felt the mortar strikes were a bit unpredictable which made them feel a bit annoying to get killed by.
All-in-all, fantastic entry! One of my favourites so far :D
I wish I could've played this game! It looks really cool from the screenshots. However, the game didn't seem to want to unzip correctly which made the exe not launch (error messages below).Capture1.PNGCapture2.PNG
Really enjoyed the setup and concept of the game, I can see this having the potential of being an attractive ip for players. The game assets were appealing, and the implementation of audio and effects really added to the experience in a positive way.
The player controller needs some polish; my input felt too sensitive and the damping felt like it was stopping me from doing certain manoeuvres smoothly.
I don't think anymore enemies spawned after the first? (Unless I couldn't find them, I'm not sure)
Overall, a solid entry :D Great work!
SCREENSHOT.png Unfortunately it seems I'm the only one with this issue. However, I can't seem to see anything except the player character and the light? I couldn't progress but I really wish I could've played!
Besides that I liked the effects I could see, the player sprite, and the audio.
I could imagine Gordon Ramsay yelling at me each time I failed xD Fun game!
Very well polished and an interesting mechanic!
Splendid!
The controls took me a second to get used to at first but when I got used to them it was fairly fun
Cool idea! I had fun!
What an adorable game! Such an interesting idea, I had a lot of fun playing it :) only slight issue I had was accidentally clipping cars when I didn't realise I would but I suppose thats part of the difficulty :p Thanks!
Very intuitive controls
The controls of the weapons felt a bit unruly.
At first I thought the controls were a tad unforgiving but as time went on I found it really fun and engaging. I found myself playing it longer than I thought I had.
I loved the theme and mood, and the controls felt great! However I didn't feel the need to be first as I wanted to destroy the other karts.
I really liked the gameplay, good effort!
Good effort! I like the idea and personally I think it's the kind of game that would do really well if it released on mobile. If it was a game I could come back to throughout the day I feel I would get addicted!
I never thought I'd find myself being startled by a chair with googly eyes ha ha. Genuinely made me laugh and scared so I'd say you've accomplished what you set out to do. One issue I had was I struggled to find the last fuse which was a shame because I really wanted to complete the game, but still a good effort!
I thought the puzzles were great fun and I found myself humming along to the tune when I was solving them. Great job!
I had fun playing this game! :D I felt the swapping between racing and defending your base makes the gameplay more exciting. I did find not being able to control the camera myself a bit frustrating as I was struggling to turn in order to try and find the beacons/tanks. But overall great execution on a fun game!
P.S - Idk why but I found the platforms quite charming in a dopey sort of way
LD47 — Stuck in a loop (10)
Chaos in the Cabin by Moritz Jaeger 2020-10-12T22:11:14Z ♥ 2
My best was 00:57:20! Fun game! Albeit short but very enjoyable and humorous :D
Another Left Turn by Lebrra 2020-10-12T22:05:18Z ♥ 2
My time was 5:32.56! This was a pretty fun game :D for a shooter made in 72hrs you've done a great job!
Rhythm Step by Thulium Games 2020-10-12T21:56:20Z ♥ 1
Great concept! But I found the time the player had to plot their moves wasn't long enough and felt frustrating being under pressure in that way.
Humdrum by ZachsButt 2020-10-12T21:50:29Z ♥ 1
What a joyful little game :D
NeonLoop by aDaxxas 2020-10-05T23:28:53Z ♥ 1
Ooooooho I really like this game. I love the idea of clipping your wing on the blocks to eventually get enough to use the drill. Its a great mechanic because it makes it more engaging than a simple on the rails racing game.
Only a suggestion but perhaps make the ship slow down after crashing into a block?
AutoMate by nelow 2020-10-05T23:12:04Z ♥ 4
Really polished looking game! This was my very first thought when booting it up! The splash cards, the main menu. And then when I started the game I was even more blown away the amount of effort put into all the level and assets. Really great concept of using your 'auto mate' (great pun btw) to help your solve puzzles, getting more and more intricate as the level went on.
My only gripe(s) would be the fixed camera angle as sometimes it would clip through the walls or I wasn't able to see where I wanted to go as much I would've wanted to. Also you might want to change the ROLLBACK sound effect as it got a tad annoying after a while.
Solid entry! Well done :D
Crima by amfibian 2020-10-05T23:01:08Z ♥ 1
Wow, what a great first jam game guys! :D I like the art, especially the player character. The animtion is so smooth :O
The hard difficulty isn't a bad thing but perhaps add some checkpoints and make the jump a little less heavy so that the game is a bit more forgiving to the player.
A Really Bad Day by Shyrro 2020-10-05T22:52:21Z ♥ 1
The interface was nice to use, there were lots of drawings, and your writing is pretty funny. It made me chuckle to myself once or twice.
Only thing I might add is if you could make it so that the player can skip to the end of the typewriter text as sometimes it takes quite a while for all the letters to appear.
SquareMob by Paul Pgt 2020-10-05T22:41:34Z ♥ 1
I really like the aeshetics! Really nice pixel art. And I liked the concept with the enemies retaining the moves from the previous loop!
I had a few issues whilst playing; the controls (ZQSD) feel weird on a QWERTY keyboard but I realised that you had support for arrow keys as well, so perhaps make a note of this in your controls list.
Demobius Derby by Alasdair Hitchen 2020-10-05T22:30:31Z ♥ 1
Really cool racing game! I loved the gravity-defying design of the track! The vibe of the arena was also pretty cool with the lava floor and the cheering fans.
The main issues I faced with this game, however, was the handling. I would drive along fairly happily until I reached a certain speed where turning would cause me car to instantly crash into the wall. I didn't feel like I could control it.
All in all, you've managed to get a lot into this game! Driving controls, gravity defying cars, AI, powerups, the lot! A great effort for 72hrs :D