FoonLudum Dare ExplorerLD46 → Hatch The Egg

Hatch The Egg

By sonmi

View on ldjam.com

CategoryRankScoreCount
Overall2.9013
Fun2.8113
Innovation3.1813
Theme2.7713
Graphics3.1813
Humor2.2512
Mood2.3512

Comments

louiejams 2020-04-21 22:33

Hey, I tried this a couple times but I couldn't figure out how to survive or what the fail state was? I would drag my crads over to defeat the knights and drag all cards over to the egg that had hatch on them but after 2 turns it would be game over? Nice art and idea though :)

jishin 2020-04-23 18:32

It feels a bit too much as a prototype, so I will rather comment on the concept and some execution.

While the graphic is ok, my recommendation is to keep a unified pixel size, for the background and for the other sprites.

Once you choose a pixel size, it's always a good idea to stick with it in all your graphics :smile:

Mechanics are very simplistic at this stage, so there is not much to talk about. You get too many cards and attacks, without a real challenge.

These kind of games could be easily expanded upon, so keep working on it!

kittyfeeda 2020-04-25 09:30

I like the concept and played it actually a few times in a row, so it is sticky (at least for me). After winning all times in a row, I got a bit bored, though but that is easy to fix.

Few ideas to make it challenging to win - Make it that you not always get more cards to win. - If you add more card types or/and zonks the chances of having always enough of the right cards to keep the egg hatch before the knights arrive is save

I like it, would play it again. Add a few sounds :)

pineapple-po 2020-05-11 10:28

I liked the idea, but the passage is very easy. I would complicate the game to get more interest

euforia-games 2020-05-11 11:01

don't like the game

bradalli 2020-05-11 11:16

This was a nice concept, especially with the cards and everything. However, the execution is not quite there. If you worked at it I think this would make a nice game.