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Jishin

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it alive👥Until Sunrisejam6393.743.583.083.974.382.484.07

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jishin

Jishin leaves an average of 29.0 feedback comments each event.

LD46 — Keep it alive (29)

A'Light by Phill Micrevise 2020-05-06T15:29:49Z ♥ 0

Welcome to the "campfire" group 😆

A few of us did make the same theme over.

Liked your execution, hope you will be able to make it bigger after LD!

The King's Efforts by cirno 2020-05-01T00:46:50Z ♥ 1

Really liked it! I'm a huge fan of this kind of games and this was such a great entry! Hope to see more of these from you!

The Lost of Nix by Tygrak 2020-04-30T02:48:10Z ♥ 0

Interesting, movement out of combat is a bit of a nuisance, moving directly to a new event could help.

Liked the music and the pixel art.

Fighting could benefit from a more restricted arena, enemies without a ranged attack are doomed by continuously moving backwards.

Keep up the good work outside LD, I'm looking forward to an expanded version!

Blackbird by Rongo Matane 2020-04-28T23:40:31Z ♥ 2

Lovely lovely game!

Graphics and controls are incredible plus, watching your birdlings grow strong and survive, it made me emotional 😛

Superb work.

Keith's Flint & Steel by johnnysix 2020-04-28T23:24:21Z ♥ 1

I played the post jam version first, all while humming "firestarter" and having a lot of fun!

Really liked the pacing and the humor.

Overall it's a really solid entry, ticking all the boxes!

For Ducks' Sake by Rolph 2020-04-27T10:50:39Z ♥ 4

Very nice for a simple for what it does. Love the art.

Will definitely benefit from additional variety if you plan to expand after Ludum 😄

Well done!

Friendly Fire by very dark lord 2020-04-26T22:47:03Z ♥ 3

Pretty sweet and short metroidvania with amazing humor! Really liked the way you realized it, it's such a great take on the theme!

LiveLock by demogorgon 2020-04-26T22:28:18Z ♥ 0

Interesting idea but I'm puzzled as well on how it goes with the theme.

Good job in making it in such a small amount of time with HTML and JS though.

Happy Life by scalliondelight 2020-04-26T11:30:31Z ♥ 2

Besides a few glitches with the phone and some texting which didn't make much sense, it felt like a nice dating simulator while trying to do multiple things at the same time. Really liked the concept and the graphic, wish it would become something more!

Keep It Undead by pcmaster 2020-04-26T10:58:26Z ♥ 2

Controls made this frustrating, otherwise it could potentially be a nice puzzle game. Handmade graphics were really nice.

Tiny Fragments by Daniel Moreno 2020-04-26T10:52:15Z ♥ 1

Really great entry, everything was polished and satisfying. I wish there were more sound effects for whenever the character moves horizontally from a square to another for example. Other than that, pretty perfect!

Remember, Apollo by AdamCYounis 2020-04-26T10:43:01Z ♥ 0

Nothing else to say that others haven't said.

Everything was amazing, I loved the work with shaders and nodes, very impressive compo.

Insanitus by Saulo Rosart 2020-04-26T10:27:38Z ♥ 2

I liked that some jumps required good precision but they were not impossible, thanks to the crispness of controls. I managed to get all artifacts on my first run, it would definitely need a additional polishing and extra variety to work.

Lich Clicker by Fictions 2020-04-26T10:19:44Z ♥ 2

Art and voice acting made this really nice to play. I like that there are several endings and no prestige, I prefer finite games rather than endless ones, so this satisfied me. I refreshed the page to go through 3 endings, just to see some differences, and just one felt a bit unsatisfying, otherwise, very nice story telling. Some upgrades are less useful than others, so I felt some paths led to an easier progress, something you might want to address post ludum dare. Well done!

Woodpunk by elisee 2020-04-26T09:56:05Z ♥ 1

Wow, very impressive, it can easily become a commercial title! The atmosfere is great, being done in 72 hours makes this even more spectacular!

Keep Them Alive by Prototype Jon 2020-04-25T23:44:45Z ♥ 0

After refreshing the page several times and many retries, I managed to get someone in level 1 to finally follow me, although not really needed. In level 2 they don't follow, no matter what I try and if I spend time to push someone over the button it's already too late. Could be a potentially interesting puzzle, about sacrificing followers for the greater good (finishing the level 😛 ), but as of now it's a bit too frustrating and/or glitchy.

Rekindle by Xenoxygene 2020-04-25T19:43:15Z ♥ 4

Really nice realisation over the theme!

Loved the voxel style and how polished everything is. Performances over WebGL are incredible too!

Hated the ram, sometimes it was worse than the wolves. And the wolves dropped 1 or 2 sandwiches per game, not letting me keep the Ram alive because it wasn't doing anything even with wolves stunned nearby 😕

At some point it started running in the same spot like crazy, stunning me repeatedly until it died and game over 😆

Vote Jack! by kfischer-okarin 2020-04-25T19:28:22Z ♥ 2

Managed to save Jack. It's pretty intuitive and the zooming effect is nice. Perhaps it would be beneficial to add some sort of story and some different silhouettes for assassins.

Nice little engine, I'm sure you can improve this a lot after LD!

Bonfire by OrnitierVivi 2020-04-23T22:19:31Z ♥ 0

Yup, please fix the link. We made a similar game by the look of it.

The Empty Cone by Acr515 2020-04-23T22:18:00Z ♥ 2

Really really cute and with a twist! 11/10 would serve ice cream again! It feels balanced and polished for being done over a jam, well done!

Hatch The Egg by sonmi 2020-04-23T18:32:49Z ♥ 1

It feels a bit too much as a prototype, so I will rather comment on the concept and some execution.

While the graphic is ok, my recommendation is to keep a unified pixel size, for the background and for the other sprites.

Once you choose a pixel size, it's always a good idea to stick with it in all your graphics 😄

Mechanics are very simplistic at this stage, so there is not much to talk about. You get too many cards and attacks, without a real challenge.

These kind of games could be easily expanded upon, so keep working on it!

Nearly Dead by RedKoalaStudios 2020-04-23T14:29:08Z ♥ 0

Nothing much for now I guess, I too got stuck in a corridor.

Hopefully you can expand on it in the future?

A Tree by ditam 2020-04-23T14:08:47Z ♥ 1

Really liked the idea, although I guess that at the current development stage, general understanding of your tree condition is not there yet and it needs some quality of life improvement.

Please, keep it up with the concept and improve on this!

Life of ITman by Bozont 2020-04-23T12:39:21Z ♥ 3

Pretty funny little challenge, I only wish there was a bigger variety to the "advices" 😆

It was worthy trying it, cute little jump back in my early days of working 😆

Vampire BloodLust 3D by polegar 2020-04-23T11:06:29Z ♥ 0

"Oh no!" I drank them all and I got stuck in a room with a garlic girl 😆

Pretty funny little experiment, quite impressive use of JS and HTML5. I liked it, would like to see more Popescu.

One Alive At A Time by MorandiGame 2020-04-23T10:03:13Z ♥ 1

The idea and the execution are really nice! Camera and a few freezes made it a bit annoying but overall super cool effort for such a short time! I appreciated that you get different layouts and objects to try and save. Well done!

Lamps by qkjosh 2020-04-23T09:29:55Z ♥ 2

Visually amazing, in only 72 hours you did an incredible job. Possibly, the only thing I would change is the ending, to wink a bit more about the theme, although that could reduce the imagination impact on the player. Other than that, really impressive!

CrossWalk by WilliamCarter 2020-04-23T03:39:35Z ♥ 1

Nice physics and interesting concept! I found out that the little man is better left without me messing with the city 😆 Anyway, for a first work it looks pretty nice, I would be scared doing something 3D in 72 hours! Well done, keep polishing it!

Battle of the Blades by technodragon253 2020-04-22T22:27:57Z ♥ 1

Interesting, although I didn't see a purpose in going through the levels. I believe it would benefit from a clear objective, whether it's an highscore or hints to an end level. For 12 levels I always got a 1 extra bonus upgrade, with seemingly no differentiation, besides some aestetics. Discarding an upgrade doesn't have a purpose that I could think of. Maybe have the player decide whether they will get more damage in spite of less speed?