FoonLudum Dare ExplorerUsers → Prototype Jon

Prototype Jon

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it aliveπŸ‘₯Keep Them Alivejam21803.002.633.133.633.272.412.85

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Prototype Jon

LD46 — Keep it alive

Protect the little one by Vodzik 2020-04-24T01:53:27Z

This game was amazing. Simple mechanics with beautiful art and animation. Some other comments suggest making changes to the combat system, and I feel confident additional features would have been added with more time. The fact that the core fighting mechanic is complete and everything is well-polished means that you made a super successful game jam game, lol.

The only thing I would suggest is making the "comfort" mechanic more clear. It took me an extremely long time to notice it existed, and a bit of time to learn how to use it. After 5 playthroughs of non-stop bird hordes and an infinitely crying little-one, I suspected I was missing something.

Excellent game.

Beam Slinger by egawag 2020-04-23T21:46:03Z

The game was a lot of fun. It was also unexpectedly challenging to guide the character into the portals. The main character was also super cute and charismatic.

Excellent game!

π˜‹π˜œπ˜•π˜Œπ˜žπ˜™π˜–π˜œπ˜Žπ˜π˜› by corc0 2020-04-22T00:24:37Z

Awesome game! I played it quite a bit. It was challenging and addicting.

I played it a few times not understanding why I kept dying on the platforms. Eventually I came back and read the description to see how it worked.

I might be wrong but it seemed that the last level didn't indicate the completed route? Eventually, I jumped to get to the end.

It was a fun time.

snakebite by mmemim 2020-04-23T20:00:38Z

The art and audio were amazing. I never got tired of the music even after 700+ perfects and a 90% S rating. The VFX for destroying the blocks and the art of the environment was amazing. Wish I could've paid more attention to it, but was too focused on not trying to crash.

Lost twice in that "L" shaped crevice. There's no getting out of that one?

The Big Man of Purgatory by dnich013 2020-04-21T14:48:58Z

Awesome game! I love how simple and clean the mechanics are. The art is aesthetically pleasing and set a great tone to the game. The voice of the demon is hilarious. Great job changing the pace of music with how much time remains. It gives the game a frantic feel.

**Minor critiques (my opinion)** * The indicator of the next hero to sacrifice is not very noticeable. I saw it after a few games. Maybe change the placement or increase the saturation of the indicator slightly * I'm still a bit unsure how the top bar works. It seems connected to the amount of time left. I'm not sure what the blocks in the bar indicate.

Awesome job. It was fun to play.

Lost Souls by Raineii 2020-04-23T15:35:24Z

I really only have positives to say about this game.

I played this game an unhealthy amount of times. It was super addicting. I was really impressed with it's simplicity and the mood it established. The first time I saw the shadow, it startled the crap out of me.

If Lieut. James Longstreet was still with us, I would have loved it if he documented my life.

Excellent game.

Terri-Fried by PolyMars 2020-04-23T04:05:35Z

This game is frustratingly addicting. The graphics are simple and gorgeous. Awesome job making this.

Keep Hope Alive? by Karenin Dmitry 2020-04-23T16:30:25Z

I absolutely loved the atmosphere you created with this game. It had a strong "This War of Mine" and "The Cat Lady" feel to it. The audio, art, dialogue, and animation set the mood and tone amazingly well.

I was very impressed with the simple design choice of making it easier to hand triangle mail to recipients vs forcing the player to drag the mouse farther for gray letters. The arm animation was genius and a great way to involve the player directly in something so difficult.

I would like to make some minor suggestions. I also understand that the comments below may be super difficult to implement in a short game jam like this.

- It seemed that the "Keep It Alive" theme was a little forced with "Keep Hope Alive?" I think the main reason is that I didn't have the feeling that I was keeping hope alive. This isn't a criticism of the game (the game was awesome), just a suggestion if you wanted to adapt the game to fit the theme better: I think you could have sold the theme better if you had a mechanic that measured hope/happiness like a "Gauge/Meter" of hope that the player had to maintain. If you've ever played "This War of Mine," certain actions in the game make the NPCs that live with you depressed or happy. In extreme cases of depression NPCs may even commit suicide. In "Keep Hope Alive?" this may mean maintaining the "hope" level/status of the player by doing some sort of action. If she gets too depressed she may lose her job or ___ insert consequence.

- I would have loved to see some more dialogue or interactions after the player handed over the letter to each house.

I only give this feedback because I really enjoyed the game. If you guys have made or decide to make more games with this kind of theme, I would love to playtest if you're interested.

Keep Them Alive by Prototype Jon 2020-04-23T15:26:03Z

Hey @kevin-barrios

Thanks for checking out our game! I'm glad you liked the randomized characters. I agree that the difficulty jumps rather quickly and is something we'll improve on with more methodical level design. Appreciate the feedback!

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@injured

In the second level the Reaper is really quick. Probably too quick. If we were to update it, this is one of the adjustments we would make to some of the levels. We have played it a number of times and know that it is possible to beat the second level; it's just a pain :laughing: . Thanks for playing our game!

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@mao

I'm glad you beat the game! Thanks for the feedback. Unfortunately, we didn't specify the mechanics in game and is something we will give more thought to during the next jam.

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@zfert

Thanks for suggesting the checkpoints. We wanted our players to have a tough time, but not too tough. Currently, the game is pretty unforgiving in that you have to start all over. We appreciate you playing our game.

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@prototype6

Hey fellow Prototype!

With a ~~sadistic~~ heavy heart we had to let go of some followers to save the many. Throughout development, the thing that kept us going was the thought of seeing Isabelle ~~executed~~ saved, lol.

Thanks for letting us know about the wall colliders. They were a bit larger than intended in some levels.

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@marvalgames

We're happy you enjoyed the game! Thanks so much for checking it out.

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@tomssuli

Good call on having an indicator of crew members following. Thanks for the idea! Appreciate that you took the time to play our game.

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Hey @corc0,

> I dig the core concept of this game. The ambient noise is creepy/somber, the gameplay is simple (and innovative!)

Thanks for the kind words! It's great that you feel the gameplay is innovative.

> I’d like to see the rules more clearly established in-game; it was a while before I understood that the numbers at the end(?) represent the number of children who need saving. Making that goal clear at the beginning of the scene would be motivating and make things a little less confusing (and, sorry if I’m overlooking something obvious).

We appreciate the thorough feedback provided. Making the rules more clear is something that we will definitely prioritize next time.

> The impassable space surrounding the walls got me killed a few times

This is something we only noticed after a few people mentioned it in the comments. 3 days after the Ludum Dare all I have to say is, "It's a feature, not a bug" - bahahaha.

> I found that the monster’s bullet stream was really hard to pass through and would eventually corner me or a kid. I’d love to see them reload or vary their firing patterns somehow.

Changing the firing pattern or having the monster reload is something we didn't think about at all. Thanks for the great idea.

We appreciate the time you took to play and comment. Our team wishes you, @prototype6, and wakeless.studio the best with Dunewrought and Looking Glass. :thumbsup:

Keep Them Alive by Prototype Jon 2020-05-05T19:21:21Z

Hi @jupiter-hadley, Thank you so much for playing our game and posting it online!

Keeper Of Light by JonhG 2020-04-23T04:27:51Z

The light orbs and the art are amazing. I also love the mood of the game. The shadows were super creepy throughout the game. Unfortunately, I ran into a couple of issues while playing (or maybe I misunderstood the rules).

1. The orbs I shoot don't seem to affect the enemies. 2. I can't look left or right until I shoot an orb. 3. I never found the generator because I kept dying before then.

I think the game mechanic has a lot of potential. I would love to play it once it's more polished.