Cat Dad Redemption by Riftpoint Entertainment 2020-04-26T12:52:49Z
Most fun game i've play! This is genious to use both hands on mouse. But i got bug - i killed all the enemies, but the level did not end :(
Foon → Ludum Dare Explorer → Users → Karenin Dmitry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Keep Hope Alive? | jam | 685 | 3.71 | 2.79 | 3.58 | 3.50 | 3.87 | 3.78 | 4.06 |
Most fun game i've play! This is genious to use both hands on mouse. But i got bug - i killed all the enemies, but the level did not end :(
Interesting concept. In the beginnig feels very uncomfortable, but after few atemts all is ok. Understanding how to turn on the spot takes some time. But in other things game is good! This is kinda horror-pazzle game :sweat_smile:
Cool game. Atmosphere is great, visual and sound are beautifull. But for me it was too hard, because if you made mistake you died without chances to escape from enemy. Maybe WASD control more suitable for this game. Good job!
I'm honestly tried to play, but FPS was really low on my laptop :( But looks like in this game good level design, as i could see in the first minutes of game :sweat_smile:
I like this mechanic, control speed of the charecter with hearth temp is really cool idea. This game reminds me The Last of Us stealth moments with zombies. Methinks, you can add some different enemies and levels and make full game :) But maybe using one button for items and for rhythm control not very good for expand game mechanics.
This is just my imagination: For long game it will be too tedious to press space all time. This mechanic can be turned on in stealth moments with enemies (kinda character starts to worry a lot). So it can increase effect of tensity in these moments.
Good job, guys!
Great atmosphere and graphics. Only thing that i can to comment - a long time i didn't understand why enemy not shooting and don't get why bullets comming from the edge of the screen. For me, enemy rockets in the start of animation are blends in with the background.
Nice gameplay, but it asking for more balancing :thumbsup: You really fast loose control of planet. Sometimes i was loosing planet and had no idea where it is. This game about getting highest score, so it make sense to show player's best score - with best score player instantly get the challenge. And please, choose more readable font for tutorial :) Good luck with next projects :v:
Cute game, but it needs to return some information to the player. Info about another fishes, like grizeldi said. Red one is ok cause its red, but i a long time tried to eat green shark :D And i don't understand that i'm dying, so game must return information about player death (at least return to main menu). And will be good to add info about levels - how much i need to eat to earn next level.
Cute game, i really like art and music. Gameplay is simple and enjoyable, nice work. Maybe it make sense to make feeding not automatic, cause sometimes you feed the lizard and then you pick up new wrong food and feed lizard again, but with this wrong food. Or not spawn food in the lizards' area. In situations in which there is no time to wait until the wrong food pass the lizard, player can't do anything to avoid mistake
P.s. Please, give to the player the option to exit the game at any time, at least close the game with ESC button :sweat_smile:
Playnig this game was very enjoyable, great work! I can't say anythig about gamedesign, art and other. Good luck with next projects!
Amazing art work! I like your game, but i have some comments about gameplay. Give feedback to the player about events. Like, player dealt damage to enemy - show it. It's very easy to find shader for highlighting, but feeling from the game will become much better! If player took damage - show it too (the same highlighting will do). This will make game more readable for player.
Anyway, this game is fun, good job!
P.s. Give to the player possibility to exit the game from UI, at leats by pressing ESC :sweat_smile:
Wow, moment when clock was shown is amazing. Catchy story, good start for more longer game. I can comment only one moment - exit from room on the right side, but enter from down. But it just details. Really good work! There are very few number of narrative games
Nice game, looks greate, reminds Portal and Talos principle, but with new core mechanic with several robots. It have potential to make a looot of interesting game situations. I hope next comments can help to polish the game:
- Firstly, checkpoint system, of course :D - it's a little complicated to control orientation of picked object - Is size of door puzzle or not (through which you need to bring "companion cube")? If puzzle, must have control for orientation of picked object. If not, then make sense to make it larger (or make it pazzle :p) - Make different view for buttons which have different behavior. I saw two types - you need to press one time and you need to stay on button. It's not so important, but it make game more readable for player
P.s. You twitter link doesn't work
Cute game, nice art and animations. I completed it, but i still don't understand how :sweat_smile: And rules at all, like once game ended, but i didn't get why. And there are four rounds in the left bottom corner that showing something :thinking:
But anyway good job!
@prototype-jon Thank you for your words! Was some ideas about "hope" level, but time... :) For implementing more interactions we had no time too, even if our artist created some stuff for it. But in the future we want to complete this game, so your feedback is really helpfull. You are welcome if you want to playtest in the future :) You can find me in fb - Karenin Dmitriy
Good idea and realisation, but sometimes i was killed by black hole that i didn't see and can't do anithing. Beautifull graphics, relaxing music and gameplay, i like it :)
Looks nice, i like sounds of running. But every time (~10 attempts) i fell into the abyss at the beginning, so i can't say a lot :( And i don't get how to use mouse right click. P.s. If you creating pause menu, add please "Main menu" or "Exit" button to give the player the possibility to exit game :sweat_smile:
Big oof on the last wave, nice work with tensity.
I like how you made gameplay: - help for navigation, so you never be lost - time for prepairing before wolf attack (i saw games where something kills you from the darkness and you have no chance to avoid it). Oh, that feeling when you hear the wolf pack barking... - mechanic with flashlight is amazing. But maybe it's unnecessary to hide/unhide axe cause you already need time to transfer your hand to the arrows and back to the mouse. Plus player can use new strategy - don't move, but recharge flashlight and fight off enemies - Flasks for hp nice mechanic too (there were too many for me, but it's just for me)
Thanks, i really enjoyed this game!
So simple and so greate! Don't now what to say :)
I like the idea, general commets are same as Kevin's and Azzure's :smile_cat:
I really like your game! Greate atmosphere, cool idea. Maybe it will be good to remove numbers in the text records. It will be more harder for player and need some work with text for you. But now you just need to add number of record to first date. Good luck with next projects!
Interesting cute concept, but there no goals or challenges for playing. Methinks, will be nice to add some combinations of sounds. Kinda, green-blue-yellow to make small melody and get additional points for it. Anyway, i've got fun to play it :)