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LAB41902
LAB41902
By khaoz-fang
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1322 | 3.46 | 28 | |
| Fun | 1273 | 3.28 | 28 | |
| Innovation | 165 | 3.96 | 28 | |
| Theme | 1017 | 3.75 | 28 | |
| Graphics | 1294 | 3.57 | 28 | |
| Humor | 1584 | 2.52 | 22 | |
| Mood | 501 | 3.78 | 28 | |
Comments
simin
2020-04-21 04:19
Totally seeing the theme shine here. The game plays super uniquely. It almost reminds me of the original Prince of Persia game! I like how the difficulty scales, and it does get easier once you get into the swing of it. This is what makes the difficulty scaling here so important! I never feel like I'm playing against impossible odds, but It's always sufficiently challenging.
Really nice work!
drewg8
2020-04-21 04:19
Very interesting interesting mechanics and art style. It almost feels surreal. One thing that wasn't super clear at first was why I was failing. Perhaps you could make the language in your description clearer to help players understand that the enemies can't disappear before you leave the room? Good job!
I love how this game feels to play. The art, animations, and movement all come together with a unique main mechanic to create a new and memorable game! This is a jem of a game, great work!
Very interesting gameplay style, kind hard to play, but when you get the hang of it, becomes easier. The game is great and the main mechanic is very fitting to the theme. love twist of the "keep it alive" being related to your enemies.
wxzuir
2020-04-21 16:57
The art is simple but fascinating!
非常简单但很厉害的游戏。整个游戏的立足点十分巧妙,将简单的系统放大成了完整的体系。 游戏难度不算低,偶尔也会有些离奇的死亡,但总体上未来可期,希望能看到这个游戏未来的版本。
Interesting concept. In the beginnig feels very uncomfortable, but after few atemts all is ok. Understanding how to turn on the spot takes some time. But in other things game is good! This is kinda horror-pazzle game :sweat_smile:
techsec
2020-04-26 23:24
It is a very surreal and horror like game, I love it, the controls are clunky but I could see this getting expanded to a real cool game. Good Job!
Overall pretty neat little game , kept getting killed by that tentacle
Awesome, i love it! I especially liked the graphics and movement - it's really original. But I think that losing if all the opponents on the map disappear is a bad idea (or did it have a philosophical justification?), because it does not allow you to focus on solving puzzles, but just irritates
And it is a pity that there is no music((
By the way, the training on your site is amazing. Great job!
@krakadushka Thanks for the opinion! I think it's the level design that still has some problems, as I build the levels up in the last few hours. In a well-designed level ( like you can see in some tentacle levels ) letting no enemy die should be a important part of the puzzle. I had no time to design the AI of the walkers so they didn't perform well in the puzzles. I will keep working on it in the later versions, please stay tuned!
Really great concept. I love how you have to keep your enemies alive to progress, it creates an unique situation for the players where they have to plan when and where to kill the enemy to keep them alive later on. It's a really innovative game. The graphics also add this mysterious or horror fell to the game. Overall, Great Work.
very interesting!
It's definitely interesting, and the graphics look very good and stylized, overall you did a very good job! Congratulations!
Took a time to understand it, but the idea of keeping enemies alive to move forward is nice.
The unique mechanics that come with this game was refreshing. It was almost like a puzzle game with the controls of a hack n' slash. The graphics, slow movement, and tension building mechanics really contributed well to the mood. I would love for you to continue working on this with some good music and sound FX as this would be an amazing game!
zitao-ye
2020-05-12 16:15
美术风格非常独特,有一种奇怪的年代质感,动画打断输入,波斯王子感,但是帧动画很流畅。机制非常有趣,杀而不死,而且甚至需要反复地刺激,概念有趣。只是操作反馈让操作变得有些困难,赞