HackOS by stevenjmiller 2017-08-01T01:30:05Z
A lot of interesting mechanics that work together well together. The theme could use a little more incorporation into the story, but other than that, a really well thought out game!
Foon → Ludum Dare Explorer → Users → DrewG8
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Tinysaurs | jam | 460 | 3.63 | 3.30 | 3.83 | 3.44 | 3.81 | 3.75 | 3.34 | 3.57 |
| 2022 | 50 | Delay the inevitable | Beseech | jam | 873 | 3.40 | 3.17 | 3.75 | 4.02 | 4.59 | 2.70 | 3.42 | ||
| 2020 | 46 | Keep it alive | Haywire | jam | 614 | 3.75 | 3.45 | 3.12 | 3.33 | 4.38 | 3.69 | 2.37 | 3.67 | |
| 2017 | 39 | Running out of Power | Lost Light | jam | 567 | 3.13 | 2.75 | 2.58 | 3.17 | 3.48 | 3.58 | 2.40 | 2.96 |
A lot of interesting mechanics that work together well together. The theme could use a little more incorporation into the story, but other than that, a really well thought out game!
Very well crafted game, the loss of shooting ability as your power runs out it very creative. It seems to take a lot of inspiration from Vlambeer games, especially Nuclear Throne. If I had any criticism, it would be to have the camera follow the player instead of the reticle to increase control.
Very simple mechanics but its still very fun. I'd love to see more mechanics or obstacles in a future build. Great job!
A bit of a steep difficulty curve, but its a great game with smooth controls and expressive characters. Good job!
Great mechanics and great art style. I'm surprised you were able to create so many unique enemies in 48 hours. My only complaint would be that the power never really became a challenge for me.
Its practically impossible to so anything bad about this game. You guys put a lot of love into this entry and it shows.
That way a very interesting take on the theme!I loved the idea of a reverse skill tree. However the ice beam does seem overpowered and you only really need that and the glacier to get through most of the waves.
A bit complex at the to learn, maybe you could gradual introduce UI elements? Otherwise one of the best games I've played so far. It has a very creative use of the theme and I can't imagine how hard it must have been to configure all of the interlocking systems. I'd love to see an updated version.
One of the only games I've played so far that deserves five stars for humor. A great experience all around.
One of the only games I've played so far that deserves five stars for humor. A great experience all around.
Simple mechanics, but with a good theme and great graphics!
There's a lot of potential here, I hope you can finish it eventually.
The generator time limit was a bit unforgiving, but it is probably necessary unless you had the time to make a longer game. You also probably could have reduced the amount of text in the beginning. Other than that, the game was really well thought out, I could always tell what items did what, and the graphics were great! Good job!
The generator time limit was a bit unforgiving, but it is probably necessary unless you had the time to make a longer game. You also probably could have reduced the amount of text in the beginning. Other than that, the game was really well thought out, I could always tell what items did what, and the graphics were great! Good job!
A bit hard to learn at first, it could use a bit of explaining on the purposes of some of the rooms. But it is a very cool short strategy game and the conserving power mechanic is an interesting addition.
The game is really well made, but very unforgiving. There are a lot of good mechanics in there, I really like the charging platforms! It does have a bit of a strong difficulty curve, and the levels can be annoying when you have to restart the entire thing. Good job!
Very impressive for 72 hours! The graphics were incredible and the gameplay and movements were solid!
Very impressive for 72 hours! The graphics were incredible and the gameplay and movements were solid!
Very interesting interesting mechanics and art style. It almost feels surreal. One thing that wasn't super clear at first was why I was failing. Perhaps you could make the language in your description clearer to help players understand that the enemies can't disappear before you leave the room? Good job!
I am very alarmed with the radical NIBMYism this game promotes (jk). The art in this game is awesome! I love the use of blues and neutrals for the buildings. I think it might benefit from some visual cue for how large the city is. Good job!
Its hard to believe this was made in one weekend. The level of polish is insane, I especially loved the sound design. Going from being intimidated by strange noises in the woods to a literal god feels incredible. I don't thing there is anything I could find to critique, especially considering the development time. Good job!
This is a really cool game and a great metaphor. I love that it shows your path at the end. I always end up going a little bit too far past the orbs to see the whole picture. Maybe the orbs could make the picture appear a little bit ahead of them instead? Awesome job!
I really liked these minigames, especially the pizza Tinder and later measuring puzzles. The use of your platform for multiplayer is a really cool idea that could add a bit of competition. I really want to see what other games you have on there now. Good job!
I love the art and music in this game! I also love how much is going on at once and the attention to detail. I noticed the screens that show how much time until the show is back on. The problem is, I wasn't entirely sure what I was supposed to be doing. There probably needs to be more instruction/cues for certain things, like the fire extinguisher capacity. But the game is really well thought out and a very interesting take on the theme. Good job!
A lot of good character designs and animation. The music is awesome as well. The mechanics were easy to understand after completing the tutorial. One critique I have is that the weapons were pretty finicky and hard to use. I would be very interested in seeing different strategies for how to get the most silicon within the time limit. Good job!
A lot of good character designs and animation. The music is awesome as well. The mechanics were easy to understand after completing the tutorial. One critique I have is that the weapons were pretty finicky and hard to use. I would be very interested in seeing different strategies for how to get the most silicon within the time limit. Good job! (Edit: somehow I managed to post this twice, sorry!)
The audio and visuals of this game are incredibly charming. I love the sprite work and I absolutely adore the farmer. The music remains peaceful and not annoying, despite its frequent looping. Once you start the game, it can be hard to figure out what you need to do, but its easy to grasp once you learn how to plant seeds. The prices, however, are incredibly sharp. I managed to but the first tool out of curiosity, but I stopped soon after that. The game is wonderful and charming though, and those fixes are not too hard, should you decide to do a post-jam. Good job!
I love the aesthetics of this game so much! I also really liked the unique set of moves that Turtle Daddy has at his disposal. Using the shell to collect babies is especially clever. If I had to pick one thing to nitpick, it would be that the speed of the main character feels a bit off, although it may be necessary for the gameplay, I don't know. Awesome job!
I love the character designs here. The golem is very unique and incredibly interesting visually. I also loved the frog enemies. The mechanic of not being able to fight on your own, but rather trying to help someone who can is really cool. The game ran a bit slowly on my computer and I kept running into the water and dying as a result, but that's probably on my side, not yours. Awesome job!
Very well done! There's a lot of good game feel and the art, music and voice acting are great. At first I didn't really understand that the only way to regain health was through the store, but that's about the only complaint I could make. Good job!
A lot of good gamefeel here. I felt bittersweet when one of my swarm members died because, on one hand, I was losing, but on the other, the explosions look great. However, my controls, although smooth, were reversed and I was being shot at by something offscreen that I couldn't see. There's a lot of great stuff here though, I hope you end up repurposing it for something. Good job!
This was really cool! I like the way you represented light a lot. I think it might be beneficial to players to give a better indicator of how well lit the torch is, but the concept works really well. Good job!
I love this! The concept and the art are both great. I wish my memory were good enough to find out what happens next. Its a bit hard to remember what I imagined versus what I envisioned.
I really love this! One small thing I want to complement you all on is that the game is very easy to get the hang of, even with the use of spy language instead of plain speech. In the future, using phrases that are't famous lines might be a better idea, because guessing was made a bit too easy by the ubiquity of the phrases.
The graphics, audio, and animation were amazing! However, the arrow keys kept making me scroll down and the sheer amount of enemies lagged the game. Very good game nonetheless. Good job!
Honestly the is a perfect game. I love the planet's face a lot. The white ring is a great unobstrusive way to show health. Everything just works, great job!
The physics in this game are so much fun to mess around with. It's very challenging, but I did end up beating it. Good job!
This is a cool idea! I like the art and ambience too. I found it pretty much impossible to move while hiding the light, I know you're not supposed to be able to jump, but I couldn't get away from the monsters when I was hiding. A good game nonetheless!
This is a cool idea! I like the art and ambience too. I found it pretty much impossible to move while hiding the light, I know you're not supposed to be able to jump, but I couldn't get away from the monsters when I was hiding. A good game nonetheless!
This is a very well made game, especially for a first-time entry! The art is very good and the mechanic is used in many clever ways and has room to expand. I have two small pieces of advice: (1) Gamemaker lets you export to Windows in .zip or regular .exe if you choose it from the drop down menu when you export. Those formats are less cumbersome than the installer. (2) There seems to be a lot of concepts that you wanted to include but didn't have time for. Sometimes its best to limit your scope for game jams and focus on things that you know you'll have time for, and you'll probably get better at judging that with experience. But that aside, awesome job and congrats on your first Ludum Dare!
This is a very charming game, I love all of the visuals. There were a ton of fun and unexpected interactions like putting the fishbowl on the cat's head. Although I think I encountered a game breaking bug after setting the Verne's pants on fire and being unable to put it out with the extinguisher. A very good game nontheless.
I really like the concept here. Managing your time between defenses is a cool mechanic. I think holding the e key for the cannon is a bit clumsy and adds an additional control that might be better served by just standing next to the cannon. The flamethrower refueling also doesn't happen immediately, which was a bit confusing. But great job, I really enjoyed it!
I really liked the mechanic here, it seems like there are a lot of cool possibilities to expand it should you want to. I felt extremely dejected each time my purple friend died in a burst of goo, and I think that the time between that and the restart kind of reflected that, but also, for a game with so many deaths, it kind of felt slow to wait for the restart. Great job!
The graphics and audio are very good. I really like the style. The UI of fake Tinder is also really fun to play around with, although the fingers block some of the bio text. The ending was a bit abrupt, but I understand why now that I realized that I didn't crash the game. I think the short length works pretty well for what the game is. I did encounter one game breaking bug when I pressed the like button when there were no other profiles. Very good job!
I really enjoyed this. The graphics and music were great, I like the look of the towers. I would be really interested in seeing applications of these mechanics in puzzles, rather than just traversal. The opening area almost reminds me of Getting Over It in the fact that I kept losing progress by falling. Good job!
This is a cool entry. I really like how the light looks, and your player character is also very cute, although a bit hard to see due to the size. There are also a lot of cool traversal options. Some of the collisions seem a bit off though, especially the spikes. Great job though!
I really love this! All of the creatures are unique, both in their designs and their behavior. It was interesting to figure out how to get creatures to survive. I also really liked the creature sounds. Good job!
There's a ton going on in this game and a lot of content too. The art and the gameplay are really well done and interesting. The game itself is pretty difficult to get the hang of and very punishing though. I think the sunlight mechanic is really cool, but the destruction of buildings makes it really hard. Maybe having a sunbeam that rotated around the map and buildings that could only be active when the beam was on them would be more forgiving? I was also impressed by how much writing was in the game. Good job to all!
Love this game! The art is great and the mechanic is so multifaceted and interesting to explore. I love that age is ammo that has strategic differences based on how old your opponents are and has passive effects on both yours and your opponents speed. Its so simple but has so many applications. I also was incredibly pleasantly surprised when I accidentally used my power on a tree and discovered that not only did it work, but I could use it to tweak my age. I was a little bit confused about the traditional life system, because it wasn't displayed properly on my screen. I also ran into a bug(?) on my first run where huge, fast moving swarms would rush across the screen. Pretty terrifying imo. Really fun and clever entry!
This game looks really good visually. I really like the style of the world, and this is a very little thing, but the way the falling platforms move is really satisfying. The gameplay is simple but it definitely works. The platforming is a bit clunky due to the low jump height and the lack of ability to move the camera to determine depth. I did really like the incorporation of slopes though, it made the terrain and the gameplay more interesting. Great job!
This game looks great! The water looks really cool and the physics were fun to play with. I was pleasantly surprised by how forgiving it was with your spider automatically going to the highest point. I like the variety of objects, but with so many slots, I found myself only using the rectangular ones.
This is my favorite application of the theme so far by a lot. Its so clever and fun, and honestly, the initial description undersold how clever it was to me. I like that its an almost tron-like game that becomes more like trying to fill the racetrack space with as little overlap as possible. I would really, really like to see a version of this with more mechanics at some point. I think this is really special and there's so much you could do. If I were to make some critiques though, I would say that the rack is definitely too long. I found myself with an insurmountable anti-lead quickly and wondered how long was left. At this point, the optimal way to play this game, if you were going for a high score or something would be pretty unfun (just zigzaging the length of the track to fill as many squares as possible), but I think there could be interesting solutions should you choose to pursue the idea further. Incredible job though!
This game looks really cool, and I like that there's so much going on with the shop and upgrades, but right now its prohibitively difficult. I found it incredibly difficult to dig without getting hit and was unable to get much currency. Maybe if your currency increased passively the longer you survived, you could get enough upgrades to progress? It has a ton of potential though, great job!
This game looks really great and there's a nice sense of worldbuilding going on. What each ability was and how to use it was a little unclear, and the controls are a little janky, but the game is really fun. I especially love the variety of enemies, it felt like as I moved forward there was always something new. Great entry!
This game definitely immerses you in the general mood of it, its hard not to feel desperate as you search for meaning on this desolate planet. I even found myself breathing along with the astronaut. The art really works here, especially seeing that planet in the background. The heart and lungs gui are cool, but I think it would be cool if the heart beat faster as you sprinted (if it did, it wasn't too noticeable to me). I also really like the circle graphic in the beginning, and I think either would work well. I wasn't entirely able to get the full functionality of sprinting vs walking or picking things up, but I might just need to play again. I also survived way longer than I expected based on the oxygen GUI. This game is great though and I love the feeling of exploring this little world for a more open-ended submission.
I really like this train station you constructed, its a very nice little diorama. The game itself is surprisingly entrancing too. I both really like and also got kinda thrown off by how many varieties of corruption there are. The surprise of something new is cool, but it kinda also makes things difficult to figure out. The discarded water bottles and milk cartons are also a weird red herring. The trash storm mechanic is funny, but I think it detracts from the quiet horror of turning around to see an area that had once been clean slowly overcome again.
I really like the controls in this game and the various phases of the boss. It felt difficult but doable. I also really like the squishing on the jump animation. The controls were pretty floaty, without much horizontal momentum, which is fine, but it's less suitable for the tight corridors in the early game. Also, I think there should be more of a cost to charging a shot, like slower movement or something. Otherwise its a bit too powerful. If you were aiming to hit the theme, I'm not sure you succeeded there, but that's optional and you made a great game regardless.