Birdie Burglars by DDRKirbyISQ 2020-05-12T17:11:49Z ♥ 0
My first impression was that the sound was fitting and everything felt nice and smooth. I was thrown a bit with the inverse aiming, it didn't quite feel immediately intuitive and the stage border limit for the mouse on the jam version was a slight annoyance especially when it came to quitting the game, but a minor quality-of-life gripe nonetheless.
I thought the hand painted style was cute, and there's a decent level of polish for a jam game. It did feel a little repetitive for my tastes; I didn't have any clear indication of what a level consisted of so I didn't know the end goal (if it *was* there it wasn't clear to me) and it felt a bit aimless (pun not intended!) as I continued to play.
Overall I think this would probably work best as a casual mobile game and would benefit from a bit more variety and progression feedback, but it is of course a very nice overall package. Thanks for submitting and congratulations on your entry!
LD56 — Tiny Creatures (4)
TINY PACK by xk_the_name 2024-10-24T14:29:55Z ♥ 1
I absoloutely loved this. 5 across the board for me!
Grubbo by RobLaro 2024-10-12T20:27:17Z ♥ 2
Loved the graphics (especially the pallette) and the sound. Super cute little game. Took me a little while to get used to the trajectory of the arrows but soon got used to it. Really polished little entry, thanks for submitting!
Walk the Planck by alexrose 2024-10-12T19:31:02Z ♥ 2
Thanks everyone for your kind comments!
@100th-coin Thanks a lot for your comments in the video; to answer your question about whether you can get multiple electrons to entangle at the end, yes you can. I've managed to get two to the end but I guess it's theoretically possible to get more!
Twilight of the Forest by Perrin 2024-10-09T20:01:41Z ♥ 0
I like the mood your aiming here for and I'm always a fan of compact RPGs. I would say the exposition seemed somewhat drawn out, and there are things that even then could've made clicking through all the text slightly more engaging (character portraits, typewriter effect on the dialogue, small emotes maybe on the images). I like the 2 tone choice of colour palette and the artwork itself. I'm not sure who I was in the battle and the mechanic was completely unclear to me. I just clicked stuff until it just took me back to the map. I don't know if I won, lost or achieved any goal. Unfortunately at this point my attention wavered and I was happy to leave it there.
In summary I feel like the visuals were appealing enough in your screenshot to make me want to check it out and there is definitely some promise, but it's a bit too wordy and lacking in battle tutorialization to hold my attention past initial interest. Thanks for submitting and I hope you can take this as creative criticism/feedback!