FoonLudum Dare ExplorerLD46 → Type IT!

Type IT!

By hedgy

View on ldjam.com

CategoryRankScoreCount
Overall8693.0023
Fun7033.0723
Innovation10172.4724
Theme9602.9724
Graphics10012.3823
Audio7292.5222
Humor7042.3522
Mood9782.3522

Comments

hedgy 2020-04-20 04:25

Alternative download link: https://drive.google.com/file/d/19nSsSjKgXjFk5M76KVI1KaPgUgfu5Fmv/view?usp=sharing

sayumeki 2020-04-20 04:53

Nice simple typing game! The feature where non-matching words dimmed as you typed was a good touch (though this applies to the Score label also, as a small bug).

One thing that had me stuck for a while - I thought you had to hit Enter to submit the word after typing it, and if you do this, the textbox will have that return stuck in it and span multiple lines, preventing any words from matching until I backspace all of it away. It might be worth only allowing valid characters to be typed and/or to limit the amount of text in the box to prevent this.

Nice work!

incd021 2020-04-20 16:04

Nice typing game :) Got a bit frustrated when the words lined up, and I couldn't read them :/ simple and to the point sound effects. Well done. :D

frank-gevaerts 2020-04-20 17:26

Nod bad! You found a good stash of long words there :) I played 1.1, where the enter key is ignored, which helps. A possible improvement would be to have enter clear what you typed, so if you have a typo or if the word you were typing hit IT and is gone, you can get rid of it quickly. One minor issue: the textbox where you type didn't have the focus when I started. I play on linux using wine, so who knows, maybe that doesn't happen under windows?

fiakaiera 2020-04-20 21:18

I wish I could give some feedback and play it proper, but with my unique conditions, Godot somehow detected the wrong monitor to fullscreen to. (it was vertical screen too) On top of that somehow I cannot type along.

If you can make this a windowed game, then I would happily give a proper review and feedback. For now I shall hold out rating this game until you do. If you patch this game please, @ me when you can!

rigdonware 2020-04-21 15:59

For someone that loves to type I had a lot of fun playing this. Great job!

jakobthequizguy 2020-04-21 17:12

Simple and fun! I think a fix for the words lining up would improve this game greatly, and not having the words spawn so close to IT sometimes. It caught me off guard quite a few times when I was typing a long word and another one showed up too close.

endurion 2020-04-21 17:34

Nice little game, easy to learn, hard to master!

A bit mean, when you have two words overlapping and can't read neither of them :) It starts nice and slow and suddenly there's an onburst. Made 39 on easy.

hedgy 2020-04-21 18:29

Thank you all for your feedback! I really appreciate it! @sayumeki Yes, this seemed to be an issue for a lot of people. With Version 1.1 I removed the ability to press enter. @incd021 Yeah, this was a major bug and I unfortunately didn't know how to fix it, but thank you! @frank-gevaerts Thank you! Those minor bugs certainly stack up. @rigdonware Thank you! @jakobthequizguy Thank You! Yes, that was one of the main issues that I didn't know how to fix @endurion Thank you! The amount of words increases every 30 seconds, and definitely can get overwhelming sometimes.

hedgy 2020-04-21 18:32

@fiakaiera Here's a windowed version https://drive.google.com/file/d/1TX7-ltCMzW2yPWIce0O21XfOYsbAgYk0/view?usp=sharing

madebychaz 2020-04-21 20:52

Pretty interesting; sometimes if I pressed backspace and then succesfully completed the word it wouldn't register as being correct. I'm not sure how it fixed; maybe I had to take a hit or delete it all and type another word.

There's something fun about getting the word right and seeing it explode.

I wasn't sure about the launcher...it launched a Godot console and I had to enter that way which was strange, but overall it does what it does well. Just take a look at the bug not recognizing words! Thanks for sharing and congratulations on your entry!

redhermit 2020-04-21 22:04

Thank you for the windowed version! Good job on the project, and identifying the need for get_process_delta_time() with me!

fiakaiera 2020-04-22 00:39

Thank you very much for the windowed version it helped a lot! Now I can give proper feedback! I was also curious on your code too, so I can give you some programming improvements.

* Please don't forget to add the windowed version to the download list! Some people usually rate and not give feedback so most likely they'll ignore that link in the comments. * Auto-activate the text box! 👏👏 The keyboard problems were actually not noticing the text box exists. * `grab_focus()` is the way to do it on any `Control` node! (This includes `TextEdit`) * I do love the fact that every other word dims while you type the one you intend to. * Sadly words do overlap. But that's how Ludum Dare works. Not really much time to tackle that! To me it feels a hard endeavor to do somewhat tackle. * To improve movment of the words, you would want to use something like `self.rect_position.move_toward = self.rect_position.move_toward(itPos, delta * speed)` so it doesn't fall flat on the x-axis before going to the center and instead go to the center immediately. Way better this way and will prevent some overlap if not completely! `Vector2` has a lot of functions that will help you especially on positioning! * When exporting next time, disable `Export with Debug` so we don't see a console. * I'm not sure if that's important for you, but the tutorial is not scaled on windowed but I think the concept itself is simple to understand that I don't need it.

I do wish I could give more proper game experience feedback and such. All I can think was improvements. This is a very nice entry from a sea of nearly the same concept. Great work!

hedgy 2020-04-22 00:59

@fiakaiera I can't thank you enough for all this advice! This is extremely helpful, I didn't even realize that rect_position had a move_toward function. Also that export advice is useful too. This was my first time using Godot, if you couldn't tell, so I will take this advice with me into future projects!

spacemonkey 2020-04-22 13:07

Another Godot game :D Just for that you earned 10 coolness points. The game itself is well made and IT fITs the theme. Visually it's well polished and I like the sound and visual effects. Instead of having many difficulty levels, it would have been a bit better in my opinion to make words come at you more and more over time, but that's a very personal opinion, and your idea is certainly just as good. Good job! Keep making games <3

ladymistleaf 2020-04-23 00:01

Good job! The game was well made, although there were some bugs, like the textbox not being selected by default and the enter key bug, but that's the glory of LD! I see you've already had some help with that, which is awesome!

What I do recommend gameplay-wise, is that even though a word blew up on IT, it should still be in memory so that the word can vanish from the textbox in case it happens to be typed in just a fraction of a second after it explodes. I've had cases where I was getting overrun, but I lost time deleting a word that had already attacked IT, when I could have eliminated another word instead.

Great job and I look forward to seeing your LD47 entry! :)

james-dunlap 2020-04-23 01:15

Very interesting take on the theme. Also a great word list. My two issues would be having to select the box to type in and that words overlap each other when there get to be several of them. This makes it practically impossible to read them.

spthiel 2020-04-23 12:56

Quite enjoyed playing the game, and cannot add much to the other comments on here :smile:

blackopsben 2020-04-23 14:27

A classic typing game! Sweet! I would suggest a more colorful palette, and also I should point out that I was playing on "Easy" mode and like the 5th word I had to type was something like "inauguratible" or something long and weird like that, and it spawned like 2 inches from "IT" so I had no time to even process what I was seeing. (Hence why I can't remember exactly what the word was.)

jsec 2020-04-23 15:16

Cool game, i like typing games. This is fun, but little buggy sometimes. Good topic to refine I think

yngvarr 2020-04-23 15:51

Oh, how I appreciate typing games (I'm even making one ;-) ). This one is quite interesting with its pretty diverse dictionaries (from the name I assumed it would be some crazy Information Technology related stuff like _"obfuscation"_). I like that you mixed long words with shorter ones on high levels, it gives some relief. Autofocusing the typing field would be nice. And it would be more enjoyable if the word letters changed colors as they are typed, so player can spot a misspelling earlier. Sound and graphics-wise the game is great! I like it a lot.

deathstorm 2020-04-23 17:22

A cool game and I especially liked the choice of the words. A cool game and executed very well.

A direct moving towards the "IT" would be better and the Spawndistance could be a bit greater.

Next to that WELL DONE