In the true spirit of this game, I actually ended up writing a script to help me setup and organize all these replies. :P
These replies are in alphabetical order, so you can find yourself easier.
(I think this is part 1 of 3?)
@bart-wach It is pretty simple, but that was the effect I was going for. Thanks for playing!
@courtmac Thank you!
@daanvanyperen Thanks!
@david-bohan I like them too, that's why I made this ^^ Thank you!
@deinfreund Yeah, I underestimated this point for sure - having a "first-time" prompt or practice or something in the main game flow I think would have helped. The time alloted for puzzles can be kinda unfair for the harder ones also.
@dhim Thanks! That is a common feedback I received, and I agree that I should have given a little more warning or tutorial. I was going for a microgame feel where you have to learn fast, but I think it's a little mean to the player.
@eldar Light puzzles I figured out you can kind of "chase" the dots around, but slide puzzles I never quite figured out reliably. I feel like there HAS to be an algorithm for solving them online though... Shinies actually are not implemented at all, I renamed an unimplemented upgrade to make it more generic. Given that it does nothing, I should have handed some out for free... :P Thanks for playing the whole way through!
@evolving Thanks!
@flomino Unfortunately that is the whole loop - I started with the idea "hacking with simple minigames" and built up around there. I think some more variety would have been good if I had time. Thanks for checking it out!
@freya-c I'd be a lot better at hacking if this was the case... thanks! I'm glad it runs well on your machine, I did not pay too much attention to efficiency but it's really just a few text nodes and one or two images, so maybe that helped. I feel like my render loops are actually really inefficient lol.
@gimblll The feeling of tension was really what I was going for. Thanks!
@hastro The animations really knocked me over also, it makes such a difference for a relatively simple effect (that I re-use repeatedly lol). Thanks!
@hypermania Oh dang, thanks for the feedback on that. I was torn on whether to self-host or upload to itch.io personally, this is my first web game so I'll keep that in mind. Thanks!
@incd021 Thanks! I'm glad I was able to sleep 6 hours a night too. If I had a mechanical keyboard I would have definitely recorded that (though the SFX might get repetitive).
@ironygames Thanks! I can totally imagine the kind of sounds you mention - if I had a few more hours, I think I could figure out how to generate the waveforms... I'll keep that in mind!
@jabdownsmash Thank you, and well thought out with your strategy. Minesweeper and nonograms are my bane here, they're easily the most complex. I'd like to balance them more if I had more time.
@jetthesimon Thanks, and I appreciate the feedback (and agree on the hacking list being sorta overloaded - I wanted to use multiple windows but ran out of space and UI effort). Wario Ware But Puzzles was my point of reference for this, well spotted!
@johnjoemcbob Much appreciated!
@jonahsenzel Same here with CS class. :P Modules you get automatically when completing hacks. Thanks!
@kjscott Much appreciated! I think the storyline did end up a bit long especially with no variety, but a full month felt right storywise when developing. Probably if I had more full testing time I'd shorten it.
@kr4sh3 (Looks at your avatar trying to figure out what it is) Thank you! I should have just recorded even with my own voice or something lol.
@kszaku That's EXACTLY what I was going for with that delay on the final hack, so I'm glad you got the experience I was looking for. Thank you!
@kubs Thanks! I'm glad everything came together so well.
@kunonooni Thank you! I'm so bad at minesweeper.
@listonos Thank you!