The King's Efforts by cirno 2020-04-24T13:45:20Z
I really enjoyed this - well designed interrelation between the various actions.
Foon → Ludum Dare Explorer → Users → mp_raxxius
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | WordChain | jam | 716 | 3.70 | 3.74 | 3.13 | 2.91 | 3.47 | 4.11 |
I really enjoyed this - well designed interrelation between the various actions.
Love the art, audio fits, would love to see some info on what everything available in the shop does... and I only stumbled upon 'kick the engine to go' by accident.
Is the engine and gas mandatory? Might want to consider pre-installing it and subtracting funds if that's the case...
I was impressed overall with everything you got up and running but I didn't feel like there was much to do?
Also, it's refreshing to see something related to survival that doesn't have twenty million little dials all ticking down.
Love the feel. It would have been nice to see the petals falling in curves, though, rather than straight lines back and forth. Small touch but would have conveyed the feeling of falling flowers/leaf on the wind so much more.
Actually took the time to play this start to finish and enjoyed it. Some of the puzzles you implemented feel a bit hampered by the interface/medium, and ladders and clear can both be trivialized by sufficiently fast button hammering. ^_^ Still, really enjoyed it and it was wonderful to play something that felt like a complete game.
Delightful little puzzle game, although I swear I clicked on your message "Press play to continue" rather than the play button every single ruddy time. ^_^
Entertaining, controls well, water usage/watering feels decently balanced.
Would love to see a use for the money.
The flight speed felt a little slow. Love the ambience.
Really enjoyed it. I just _wish_ that the holes in the ship seemed to have some bearing as to which tentacle was a-slapping.
Control scheme feels like it could have been simplified. Love the graphics and the overall feel of the game.
Loved the concept, although found it a bit frustrating to not be able to select the dying trees due to blockage by healthy trees. ^_^
That actually controlled really well. You've got a couple of minor collider issues where I could get myself stuck in the wall.
Thank you for syncing the heartbeat to the music, it was awesome to play.
@sayumeki Heh, yeah, SFX was a pain. And yes, only one 'line' of letters, just as in Scrabble or WIF. I may experiment with what you were trying, though...
@leekanarchism Thank you! Yeah, a rhumba feel just seemed right for it.
@curtis-pelissier ... Given the code, wow! :p Comment avez-vous accompli cela? Was this mid game, or after starting a new game?
@wolfrug Yep, I can't figure out if the annoying factor comes from needing a bit more variety in the loops or if it has to do with how I edited the audio. How did you remove the started words, out of curiosity? Those shouldn't have been clickable/interactive...
@doodlebrisk Yeah, I wrote and recorded. Managed to get a decently clean audio despite a furnace, water heater, two dogs, and a baby. :p Interesting that you got stuck with those - was it just consonants in your hand at that point, or was there a vowel mix? There's a tiny little minder in the background that's supposed to give you vowels if you run out.
@joonamo Heh - yeah, despite running across 'zen' missing during playtesting I never actually thought about putting it in. I may need to tweak the number of possible ZXQ letters.
@ghostmaple Quality of life request acknowledged as a good one. ^_^ I'll be adding a shuffle button in the next version... and I have no clue how I missed adding that, the code would even accommodate it so easily...
@curtis-pelissier Thank you - has to be something with the initial settings on those tiles.