Foon → Ludum Dare Explorer → Users → srknvrnbskrt

srknvrnbskrt

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202148Deeper and deeper👥Lost In Couchjam5953.713.413.614.144.213.873.82
202046Keep it aliveBottom Upjam8913.633.103.564.294.132.843.96

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by srknvrnbskrt

srknvrnbskrt leaves an average of 8.5 feedback comments each event.

LD48 — Deeper and deeper (5)

Hell Diver by MacDoom 2021-05-16T08:32:26Z ♥ 1

Jinx! :) We made a similar game :) Great job!

I dreamed of Matriochkas in Paris by pythong 2021-05-10T14:29:11Z ♥ 2

It... Wow It's ... Just... I don't know what to say man. I couldn't get enough to play

DRYVER by GuitarBro 2021-05-09T16:55:27Z ♥ 2

Hey! Good job! You could implement ship movement by applying force to ground, so it would look floatier.

Gundemonium by AkirAssasin 2021-04-27T20:32:20Z ♥ 1

Loved the game. Aesthetically appreciated Once I was killed by a ghost.(if it's a bug).

GHOS by FlippingKun 2021-04-27T20:10:55Z ♥ 1

Simple and nice gameplay. `It`s my first LudumDare gamejam`. Welcome home! :) See you on 49!

LD46 — Keep it alive (12)

MACHINA by Harry Alissavakis 2020-04-22T20:06:09Z ♥ 1

Everything is so cool! Only, I wished I was be able to change my mind action after I choose an action before applying, instead of it uses my action points directly.

NightForestWatch by ThiefViolinist 2020-04-22T19:54:55Z ♥ 1

Nice art work. It would be nice if the character has an idle animation. Also the char moves faster when you give diagonal input. Better to normalize it. Lastly, there would be better damage indicator instead of switching the visibility on and off. But good job overall.

hype dream by Dane Tesla 2020-04-22T19:43:07Z ♥ 1

Oops! I got KawaiModule.dll not found exception! :) Do you people consider to create real operating system with this theme? Great job! Best wishes!

The Protective Samurai by Eulalia Porto Figueroba 2020-04-22T19:27:20Z ♥ 2

Wow, I haven't read any instruction for controls before trying but it was really surprising I got it intuitively. But I'm pretty sure never tried any controls like that before. Was it your aproach to implement controlling 2 players or is there any other example you inspired? After playing some time, I wished the samurai be able to move not on click but as long as I hold the click. By the way, excellent job!

Within The Beast by Forging Foxes 2020-04-22T19:15:40Z ♥ 1

I wish your game was more stable. I'd really like to play longer. The visuals and theme looks really nice.

L.A.M.I.A by kenanmarasli 2020-04-22T19:09:27Z ♥ 1

That walking animation though... Excellent job! :)

EggScapement by Marcin Godzina 2020-04-21T19:57:36Z ♥ 1

Restart in html version seems not working. Great sound! Great job!.

a matter of life and death. by Ryan Harriman 2020-04-21T19:02:59Z ♥ 1

I've realized I missed my first pc and games. Good job! :)

Life Of Sparky by Piranha 2020-04-21T18:57:24Z ♥ 2

Sympathetic character, cute music :)

Venusian Cargo by MCjammydodger 2020-04-21T18:53:23Z ♥ 2

The controls took time to get used to since I was looking for fixed throttle button. Nice rewind mechanic. Great job!

StarDreck by xPutin88 2020-04-21T18:21:53Z ♥ 1

Well done!. But the trail... :)

Aqua Vitae by zimennik 2020-04-21T18:08:35Z ♥ 1

gonna try the recipe. let's see :)