Thank you all for your support! We are still working on the collisions bug since was a last-minute bug and we'll update a bug fix + some last minute implementations on octopus spritesheet animation that we couldn't implement on time hahaha.
Beatriz (Programmer): About the collisions... Yeah, we had a lot problems with them. This was our first time using UE4 Paper 2D for everyone and we couldn't make them work in time. We are currently working on it, we know it's the first problem we need to solve because it affects the gameplay. Programming was really exhausting so your comments have raised my morale, so thank you!
Again me: During the next days, we will pass through all your games and leave our reviews! :)
@sheinxy Thank you very much for your words! We were a bit anxious since yesterday a lot of bugs started appearing and we couldn't manage all the workflow, so the results weren't what we expected ;;. Your comment lifted our motivation like, A LOT, and now we are coding in full speed just because of it! We will look at the bushes thing, in Unreal we were using a sorting of layers in the tilemap settings for it, so it shouldn't be a problem.
@alphapolygon Thank you very much!
@dezom Thank you very much! At first it was a super random topic that we all agreed it was funny and could add some spice to the 'keep it alive' topic.
@yevhenii Thank you very much for your words! We've loved that you took your time to play it!
@nehvis Thank you very much! It's really appreciated!
@draquise Thank you very much! Yeah, we had a last minute bug with that, still looking at what's missing since is quite a random bug in Paper2D Unreal feature (since all the NPCs collide and its like, the same code?).
@khyrgrim Thank you very much! We knew about the collision bug, but not about that wave 7 bug so we will look at it. Thanks for telling us!
@robowarrior1982 With your comment I laughted so hard that I'm already cring lmao. It happened the same for me in the last build I updated and I was like: what the fuck is happening with octopus, nani. But my clock said: 2:59 and I just updated it saying "you know what, that's a problem for tomorrow". We're now fixing all the collisions and weird behaviour with spawns, and implementing the last spritesheets. Thank you very much!
@maindric Thank you for your words! About the controls, the fact it's that both clicks were indeed being used in the first gameplay features, but it was like way too easy then and we wanted to add a layer of difficulty. Two hands working same time.
@ifidamas Thank you very much, we appreciate your feedback!
@franca Thank you very much! ;; <3
@cocapasteque Thank you very much! And yeah, the collision bug is really messing up all the gameplay experience, so we priorized that to be fixed in the next hours. Thank you very much, again, for your feedback!