FoonLudum Dare ExplorerUsers → Eulalia Porto Figueroba

Eulalia Porto Figueroba

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥The Protective Samuraijam5333.793.603.774.124.083.583.363.63

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Comments by Eulalia Porto Figueroba

LD46 — Keep it alive

Gino the Neutrino by Dark_Power 2020-04-21T18:30:37Z

I really liked your game for the educational side of it, since it's an amazing goal to achieve for a gamejam (particleDex was a 10/10). The art looks amazing, and it's obvious that you did this game with 'heart'.

Etiolation by ankou 2020-04-21T23:59:46Z

This game could be one of the best games I've played and rated so far. Your level design and how... solid all felt is amazing. Very good job, really.

VampySitter by MacDoom 2020-04-22T14:59:15Z

Very funny and I liked how you make the game have their own... 'personality', somehow. Looks good, plays good and have some kind of challenge so I think is a solid/good game. Nice work here!

NOAS by ROBOWARRIOR1982 2020-04-21T18:06:53Z

Just finished playing your game and felt amazing! You achieved to do a lot of job in such a limited time. Idk if you can skip the tutorial, but maybe adding some 'skip' button for text dialogues if you saw it before could be awesome (for example, I died and had to read all over again). Also, felt weird the fact that I could go to level4 without playing the previous 3.

Also, sounds are a bit too loud maybe?

However, it was an amazing experience! Really good job there!

Wispering Away by raoz 2020-04-21T20:10:10Z

Wow, it's an amazing work. Having done your own engine in a 3 day lenght jam is an achievement. Well done! I liked the atmosphere. Simple, and works. It would be nice having something else, but just like that, I felt it really chill and conforting even with the cold mechanic. Good job!

Bottom Up by srknvrnbskrt 2020-04-21T18:35:40Z

I just finished playing, and first of all, good job! The tutorial maybe should include how to move around, and meanwhile playing, it felt dificult pressing R instead of E to interact/repair. The ambient was really cool, and the approach to the topic was good too!

Protect the Pup! by Maindric 2020-04-21T18:19:19Z

Good job! I had a great time playing this, very simple but it works perfectly as a game! The only things that I missed is some way to watch the towers shooting, aliens changing maybe the color if they are very damaged, and the camera did really weird stuff when I was on the limits of the map.

Flora by LDF Productions 2020-04-21T18:57:42Z

Cute and simple to understand. I loved the sensation of playing and watching the plant growing. Plus, the art looks very good! It looks overall polish, so its a big YES for a first entry, we had rought times because it was our first time too in Ludum. Good job!

Carnabis by worm00111 2020-04-21T18:55:01Z

Omg it made me remember somehow 'Little Shop of Horrors" and I laughed so much. I loved the concept, thus even with the control guide I had a really hard time knowing what I had to do with everything on screen. Good work!

The Village by ExeVirus 2020-04-21T18:42:33Z

Wow, even if it's not completed, you can feel how massive could be with more time to develop it. The difficult is pretty up, but I love this kind of games so I can't say I didn't enjoy it! Welcome to gamejams, expectation vs reality in the scope is REALLY a thing for everyone hahaha. Hope we see you in the next jams!

The Protective Samurai by Eulalia Porto Figueroba 2020-04-21T15:13:28Z

Thank you all for your support! We are still working on the collisions bug since was a last-minute bug and we'll update a bug fix + some last minute implementations on octopus spritesheet animation that we couldn't implement on time hahaha.

Beatriz (Programmer): About the collisions... Yeah, we had a lot problems with them. This was our first time using UE4 Paper 2D for everyone and we couldn't make them work in time. We are currently working on it, we know it's the first problem we need to solve because it affects the gameplay. Programming was really exhausting so your comments have raised my morale, so thank you!

Again me: During the next days, we will pass through all your games and leave our reviews! :)

@sheinxy Thank you very much for your words! We were a bit anxious since yesterday a lot of bugs started appearing and we couldn't manage all the workflow, so the results weren't what we expected ;;. Your comment lifted our motivation like, A LOT, and now we are coding in full speed just because of it! We will look at the bushes thing, in Unreal we were using a sorting of layers in the tilemap settings for it, so it shouldn't be a problem.

@alphapolygon Thank you very much!

@dezom Thank you very much! At first it was a super random topic that we all agreed it was funny and could add some spice to the 'keep it alive' topic.

@yevhenii Thank you very much for your words! We've loved that you took your time to play it!

@nehvis Thank you very much! It's really appreciated!

@draquise Thank you very much! Yeah, we had a last minute bug with that, still looking at what's missing since is quite a random bug in Paper2D Unreal feature (since all the NPCs collide and its like, the same code?).

@khyrgrim Thank you very much! We knew about the collision bug, but not about that wave 7 bug so we will look at it. Thanks for telling us!

@robowarrior1982 With your comment I laughted so hard that I'm already cring lmao. It happened the same for me in the last build I updated and I was like: what the fuck is happening with octopus, nani. But my clock said: 2:59 and I just updated it saying "you know what, that's a problem for tomorrow". We're now fixing all the collisions and weird behaviour with spawns, and implementing the last spritesheets. Thank you very much!

@maindric Thank you for your words! About the controls, the fact it's that both clicks were indeed being used in the first gameplay features, but it was like way too easy then and we wanted to add a layer of difficulty. Two hands working same time.

@ifidamas Thank you very much, we appreciate your feedback!

@franca Thank you very much! ;; <3

@cocapasteque Thank you very much! And yeah, the collision bug is really messing up all the gameplay experience, so we priorized that to be fixed in the next hours. Thank you very much, again, for your feedback!

The Protective Samurai by Eulalia Porto Figueroba 2020-04-21T19:05:21Z

@zebraatomica I laughed so hard with this HAHAHAHAHA. Yeah, the collision was a big bad surprise and we are having a thought time because its absolutely random, so fixing it is being a pain in the ***. And yes, some other people told us about the wave7 bug, so we are fixing that too. Thank you very much!

@digitaldude555 0.4 please! we are still making fixes so we will update changes as they are solved :)

The Protective Samurai by Eulalia Porto Figueroba 2020-04-22T14:57:23Z

@digitaldude555 Yup, our main programmer is still searching what's missing in the collisions. We've searched UE4 doc for Paper2D, but seems like it's a bug that a lot of people had and could only be solved by C++. We are thinking how to approach so it gets solved asap. And also, thank you very much for your feedback!

@edearth no way HAHAHAHA, Idk why it does that, but seems it's happening too with OR app. Than you very much for your feedback!

@sacredbacon It's delightful to read these kind of comments. Thank you very much for your feedback!

The Protective Samurai by Eulalia Porto Figueroba 2020-04-22T20:39:31Z

@srknvrnbskrt About our controls decision, we had multiple debates about it. My first idea was controlling both players with different inputs, but never specified how. We knew that if we used ASDW for one, and arrows for the other, the difficulty would increase A LOT just because it's more 'piano-like'. We thought about two ideas of how moving the samurai with the mouse, and made another debate about what UX we wanna make the player feel. We wanted two independant characters, and not the feeling of 'why I have two of them if it can be played just with 1). So we splitted the coreloop mechanics and distributed equally between both. Both are dependant of the other, in some way, but we kept the topic of 'keep it alive' with the cat decision of not allowing it to self-defend.

So we decided to make easier one (clicks but more mechanics for him) of them agains't putting the extra dificulty in the other side (ASDW but can move faster & take items). However, never though about the hold button until now we got the feedback, so surely we will make a test and if it fits, once we get the collisions work properly, we'll improve de control experience :)

I hope this answers and gives you an idea about it :). Thank you very much for your feedback!

Sentience Protocol by Disthron 2020-04-21T18:51:54Z

Looks interesting, but as commented before... I really didn't understand what I have to do. Feelings at first made the text change, but it got repetitive since it was a loop and the day felt TOO long. Plus, I don't get what Logic does.