The overall asthetics here are really well done. Graphics and sound really sell the mood and theme really well. Unfortunatley I wasn't actually able to play very fare. There were just too many prowlers and not enough ways to deal with them. Specially when 3 or 4 of them decide to spawn right outside the home building. I spent soooo much time just waiting around for them to decide to wander off. Often the bodies would go off before I could get any into the house.
After playing the game I watched some of the videos on the itch page, where I found out that you could hide from persuers in the bushes and such. This would have been good to know when I was playing. While I knew you could hide in there I'd assumed that once a prowler was alerted they would catch me if I tried to hide in a bush. Also, it wouldn't have helped with the issue I mentioned above.
Also, the one body I managed to get back to the home I wasn't sure what to do with because I couldn't quite make out what the voice over was saying.
Overall, I think if you fine tuned where the prowlers spawn and maybe gave the player a way to get them to disperse if there are a bunch of them blocking your path you'd really have somethign here... and what was the point of having those buildings you can go into?
OMG! You get +1 points for being able to turn the sound down!
This was pretty good, though as your movement speed slows down it becomes a death spiral. Also, there is no indication of anything happening when you take a fire extinguisher which is a little off-putting. Like it took me a while to realize that my fire extinguisher count had gone up and I don't think I ever got over it. Even when I realized there was no feedback I would still find myself standing there hitting the key waiting for the guy to grab the extinguisher before remembering that it doesn't do that.
This was really fun. Definitly one of the more complete experiences I've played during the jam. I managed to get to the end. Died a few times but it wasn't too frustraghting. All the mechanics seemed to work well and it all fit the theme of "Keep it alive".
You really need to be on the ball with your... jump targeting? It was fun for a minute or two. No bugs as far as I can tell, very simple but seems to work well.
I quite enjoyed this. It was one of the few games that actually managed to finish. It was a little confusing at first but I got the hang of it afer a while. It would have been cool if I could have smashed the buildings in town but overall I thought it was really fun.
Some very nice artwork here and I love the use of theme, but with nho way to deal with that one enemy it dose leave a bit to be desired. I cam imagen a Clocktower style parody game with this theme working really well. Where the character is constantly hiding and trying to evade the killer while at the same time live streaming the whole thing.
So I was not able to survive more than a a couple of seconds. I think 17 was my top time. The tall buildings were constantly blocking my view and I couldn't zoom out enough to get a good look around. I was constantly running straght into cops that were just off screen, or blocked by a huge building and it really made the game no fun at all.
So the cauldren seems to bug out sometimes and stop interacting in any way. Also if you accidentaly pick up the wrong items you can't get rid of them and you can very easily produce a dead-man-walking scenario.
Overall this is definitly one of the better entries I've played but it is way too easy to really mess your self up with no way to recover. I think there needs to be a way to drop items. Also, when I craft a healing item, but can't pick it up. I tried "flushing" the cauldren but then I can't seem to put new items in.
It was super cool that this was an actual NES rom, though it took me a while to actually find the game in the folder. The game has a good use of theme but I couldn't manage to get past the 3rd screen. That jump over the gap with the slide kept getting me.
So, no one else seems to be mentioning this but when I try to play the game it constantly moves turns to the right. It's like I've got the right direction constantly held down and the player spins in place. I can still move forward and holding to the left will turn me left until I let it go but I can't really navagae or aim properly.
So, I'm a big fan of giant monster games, so A for effort in that aspect. Unfortunatly it was a little difficult to figur out if I was actually hitting the monster. Specially when I was using the lazer and the bombs. I couldn't tell if the health bar was going down. Also the aim of the lazer seemed to skew to the left a little.
Not really a fan of the bump to interact style of roguelike but this was pretty fun. Not sure what was up with the tree in the top lefthand corner though.
So this was super frantic. I think it might have been better if the foot paused between stomps. Like if the shadow would hover toward you for a moment before stopping right before the foot comes down. As it stands I think it's a bit too frantic to be really fun. There is not moment for you to take a breath, and as far as I can tell it just goes on until you die.
Hmm... the while line seems to be going through the enemies sometiems it dosen't seem to hit. Also I don't think you start out with enough ammo. I think every death I've had has been because I ran out of ammo.
If one of the head butt zombies reaches the plant it dies so quickly I'm not sure what the point of it having more than 1 health point is.
First of all, shout out for Clickteam Fusion, I'd know that icon anywhere!
Ok, that last puzzle in the first aria was a bit chalanging, though I do wonder why I can make water from all the snow that is around.
Hmm... I think I was about half way through the water puzzle when I started phasing through the floor and I think I skipped most of it.
That was pretty cool. I liked the puzzle, the jumping was a little odd but I finished the game and it was fun. Oh, and the graphics were quite nice too.
Very nice use of theme here. However, the tool tip for the med kit says I can use it to heal my comrade but it doesn't seem to work, also right when you get to the med kit is when you need to give your friend a top up.
Aiming at the enemies is pretty difficult too. I had real trouble hitting them, also the bullets just vanish after a while was annoying.
Overall, I thought it was pretty good, but I couldn't figure out how to prevent my guy from not loosing too mucfh blood.
So, I found this game pretty frustraghting. It took me a while to figure out how to remove the rocks, that text at the bottom is both easy to miss and dose not stay on screen long enough for me to read in one go. Also your bullets bounce off of things and can ricochet into the truck. So that was a nasty surprize. It made me very hesitant to shoot at the bad guys, in case I missed and the bullets flew back int the truck, but the enemies could just fire with wild abandon. Once the enemies appeared the truck dies very quickly. I felt like I couldn't leave it to clear rocks up ahead and it wasn't very fun for me.
Maybe if you had some kind of mini-map with a radar that indicated when the van was under attack?
Nice looking game, I thought the space was a bit clostraphobic but I did like the Mousetrapesqu gameplay of assemboling the contraption. Though putting it together was a bit buggy. I had to restart a few times because I picked up the wrong part and when I let it go it fell through the floor.
I think this really needs some more balancing and maybe a tutorial. It took me a while to figure out that the heart was loosing energy the whole time so I wasn't sure why I was dying. Also, even once I had figured that part out. By the time I'd figured out a plan for a room I was almost out of heart energy and sometimes the room would not reset, and dump me back to the title screen instead.
Perhaps consider only taking heart energy away when the player drops a move point or is damaged instead of having it drain constantly? I also felt the movement was a bit slow. Like the character was walking in molasses.
Very frantic, or at lest it was for me. Loved the art style and I think it fit the theme really well without being super obvius. It was very hard for me to both navagate the ship and keep an eye on the gauges but I think people will like that aspect.
Wow, very nice graphics, though it was super bleak. I would have liked a few more options during the game but I apreshiated the different endings and that how you get them makes a lot of sense if you understand a bit about defending a castle.
LD46 — Keep it alive (24)
Constance by Oakwarrior 2020-05-12T18:36:20Z ♥ 0
The overall asthetics here are really well done. Graphics and sound really sell the mood and theme really well. Unfortunatley I wasn't actually able to play very fare. There were just too many prowlers and not enough ways to deal with them. Specially when 3 or 4 of them decide to spawn right outside the home building. I spent soooo much time just waiting around for them to decide to wander off. Often the bodies would go off before I could get any into the house.
After playing the game I watched some of the videos on the itch page, where I found out that you could hide from persuers in the bushes and such. This would have been good to know when I was playing. While I knew you could hide in there I'd assumed that once a prowler was alerted they would catch me if I tried to hide in a bush. Also, it wouldn't have helped with the issue I mentioned above.
Also, the one body I managed to get back to the home I wasn't sure what to do with because I couldn't quite make out what the voice over was saying.
Overall, I think if you fine tuned where the prowlers spawn and maybe gave the player a way to get them to disperse if there are a bunch of them blocking your path you'd really have somethign here... and what was the point of having those buildings you can go into?
Life of ITman by Bozont 2020-05-08T10:16:56Z ♥ 2
OMG! You get +1 points for being able to turn the sound down!
This was pretty good, though as your movement speed slows down it becomes a death spiral. Also, there is no indication of anything happening when you take a fire extinguisher which is a little off-putting. Like it took me a while to realize that my fire extinguisher count had gone up and I don't think I ever got over it. Even when I realized there was no feedback I would still find myself standing there hitting the key waiting for the guy to grab the extinguisher before remembering that it doesn't do that.
Keep It Alive by Ismael Rodriguez - Ludum Dare 46 by Ismael Rodriguez 2020-05-08T09:42:02Z ♥ 1
This was really fun. Definitly one of the more complete experiences I've played during the jam. I managed to get to the end. Died a few times but it wasn't too frustraghting. All the mechanics seemed to work well and it all fit the theme of "Keep it alive".
Really good.
Keeping SNES Alive! by drludos 2020-05-05T11:36:47Z ♥ 1
You really need to be on the ball with your... jump targeting? It was fun for a minute or two. No bugs as far as I can tell, very simple but seems to work well.
Village Vanquish by Reece Geofroy 2020-05-05T08:52:00Z ♥ 1
I quite enjoyed this. It was one of the few games that actually managed to finish. It was a little confusing at first but I got the hang of it afer a while. It would have been cool if I could have smashed the buildings in town but overall I thought it was really fun.
Like&Subscribe by Time Loop 2020-05-05T08:17:49Z ♥ 2
Some very nice artwork here and I love the use of theme, but with nho way to deal with that one enemy it dose leave a bit to be desired. I cam imagen a Clocktower style parody game with this theme working really well. Where the character is constantly hiding and trying to evade the killer while at the same time live streaming the whole thing.
DEBUGGER by randomnine 2020-05-05T08:04:39Z ♥ 1
Oh man, the gif on this game looks really cool but the download for the windows build seems to be broken. :(
Outdoor Survivor by Wassim 2020-05-05T08:02:37Z ♥ 1
So I was not able to survive more than a a couple of seconds. I think 17 was my top time. The tall buildings were constantly blocking my view and I couldn't zoom out enough to get a good look around. I was constantly running straght into cops that were just off screen, or blocked by a huge building and it really made the game no fun at all.
Crimp by TwoWolf 2020-05-05T07:49:47Z ♥ 1
So the cauldren seems to bug out sometimes and stop interacting in any way. Also if you accidentaly pick up the wrong items you can't get rid of them and you can very easily produce a dead-man-walking scenario.
Overall this is definitly one of the better entries I've played but it is way too easy to really mess your self up with no way to recover. I think there needs to be a way to drop items. Also, when I craft a healing item, but can't pick it up. I tried "flushing" the cauldren but then I can't seem to put new items in.
Tomb Of Ice by Vectrex28 2020-05-05T07:01:20Z ♥ 1
It was super cool that this was an actual NES rom, though it took me a while to actually find the game in the folder. The game has a good use of theme but I couldn't manage to get past the 3rd screen. That jump over the gap with the slide kept getting me.
Kims little shop of Convenience by Ripter 2020-05-05T06:59:41Z ♥ 0
I have to say I'm not sure what to do here. The guy walks around a bit and then stops. I get some dialoge boxes but that's about it.
Zombie Movie Break by pr00thmatic 2020-05-05T06:08:51Z ♥ 1
So, no one else seems to be mentioning this but when I try to play the game it constantly moves turns to the right. It's like I've got the right direction constantly held down and the player spins in place. I can still move forward and holding to the left will turn me left until I let it go but I can't really navagae or aim properly.
Attack on Lizilla by drkr 2020-05-04T15:24:34Z ♥ 0
So, I'm a big fan of giant monster games, so A for effort in that aspect. Unfortunatly it was a little difficult to figur out if I was actually hitting the monster. Specially when I was using the lazer and the bombs. I couldn't tell if the health bar was going down. Also the aim of the lazer seemed to skew to the left a little.
Anyway, cool theme.
Imagine Killing Dragons by woiteee 2020-05-04T15:15:05Z ♥ 0
Not really a fan of the bump to interact style of roguelike but this was pretty fun. Not sure what was up with the tree in the top lefthand corner though.
AntOhNo by Rednaxelus 2020-04-27T00:18:59Z ♥ 1
So this was super frantic. I think it might have been better if the foot paused between stomps. Like if the shadow would hover toward you for a moment before stopping right before the foot comes down. As it stands I think it's a bit too frantic to be really fun. There is not moment for you to take a breath, and as far as I can tell it just goes on until you die.
My record is 59.
Guns N' Violets by Wallaby 2020-04-24T21:42:01Z ♥ 1
Hmm... the while line seems to be going through the enemies sometiems it dosen't seem to hit. Also I don't think you start out with enough ammo. I think every death I've had has been because I ran out of ammo.
If one of the head butt zombies reaches the plant it dies so quickly I'm not sure what the point of it having more than 1 health point is.
The controls were very solid though.
Hope by Darylsteak 2020-04-24T20:45:04Z ♥ 0
First of all, shout out for Clickteam Fusion, I'd know that icon anywhere!
Ok, that last puzzle in the first aria was a bit chalanging, though I do wonder why I can make water from all the snow that is around.
Hmm... I think I was about half way through the water puzzle when I started phasing through the floor and I think I skipped most of it.
That was pretty cool. I liked the puzzle, the jumping was a little odd but I finished the game and it was fun. Oh, and the graphics were quite nice too.
Combat Medic by Celdur 2020-04-24T19:58:17Z ♥ 1
Very nice use of theme here. However, the tool tip for the med kit says I can use it to heal my comrade but it doesn't seem to work, also right when you get to the med kit is when you need to give your friend a top up.
Aiming at the enemies is pretty difficult too. I had real trouble hitting them, also the bullets just vanish after a while was annoying.
Overall, I thought it was pretty good, but I couldn't figure out how to prevent my guy from not loosing too mucfh blood.
Alien Convoy by Willian Oliva 2020-04-23T11:38:43Z ♥ 2
So, I found this game pretty frustraghting. It took me a while to figure out how to remove the rocks, that text at the bottom is both easy to miss and dose not stay on screen long enough for me to read in one go. Also your bullets bounce off of things and can ricochet into the truck. So that was a nasty surprize. It made me very hesitant to shoot at the bad guys, in case I missed and the bullets flew back int the truck, but the enemies could just fire with wild abandon. Once the enemies appeared the truck dies very quickly. I felt like I couldn't leave it to clear rocks up ahead and it wasn't very fun for me.
Maybe if you had some kind of mini-map with a radar that indicated when the van was under attack?
Aqua Vitae by zimennik 2020-04-21T19:16:19Z ♥ 2
Nice looking game, I thought the space was a bit clostraphobic but I did like the Mousetrapesqu gameplay of assemboling the contraption. Though putting it together was a bit buggy. I had to restart a few times because I picked up the wrong part and when I let it go it fell through the floor.
Deadly Afterquest by Cybernetic 2020-04-21T17:53:13Z ♥ 2
I think this really needs some more balancing and maybe a tutorial. It took me a while to figure out that the heart was loosing energy the whole time so I wasn't sure why I was dying. Also, even once I had figured that part out. By the time I'd figured out a plan for a room I was almost out of heart energy and sometimes the room would not reset, and dump me back to the title screen instead.
Perhaps consider only taking heart energy away when the player drops a move point or is damaged instead of having it drain constantly? I also felt the movement was a bit slow. Like the character was walking in molasses.
Stoke It ! - V1.3 by WegPast 2020-04-21T17:20:56Z ♥ 2
Very frantic, or at lest it was for me. Loved the art style and I think it fit the theme really well without being super obvius. It was very hard for me to both navagate the ship and keep an eye on the gauges but I think people will like that aspect.
Last Hope by Iluvatar 2020-04-21T16:50:26Z ♥ 1
Wow, very nice graphics, though it was super bleak. I would have liked a few more options during the game but I apreshiated the different endings and that how you get them makes a lot of sense if you understand a bit about defending a castle.
It's Alive! ...Keep it That Way by erkoply 2020-04-21T15:51:10Z ♥ 1
The art is really nice. Really gives the game a good vibe. Thought I could not get the brain through so I don't know if anything happens at the end.