Spacemine Defense by Jimbly 2022-10-12T06:49:40Z ♥ 1
Was fun mining resources. Impressive graph pathfinding, especially since it's dynamic.
Foon → Ludum Dare Explorer → Users → TwoWolf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Seedling | compo | 96 | 3.84 | 3.73 | 3.74 | 3.19 | 3.77 | 4.11 | 4.30 | |||
| 2022 | 51 | Every 10 seconds | Cookin Bash 10 | jam | 522 | 3.58 | 3.42 | 3.19 | 3.52 | 4.00 | 3.62 | 2.78 | 3.52 | ||
| 2021 | 48 | Deeper and deeper | Just Dig | compo | 259 | 3.69 | 3.37 | 3.17 | 4.08 | 4.26 | 4.18 | 2.00 | 3.57 | ||
| 2020 | 46 | Keep it alive | Crimp | jam | 1186 | 3.52 | 3.08 | 3.10 | 3.66 | 3.90 | 3.82 | 2.75 | 3.67 | ||
| 2019 | 44 | Your life is currency | Life Exchange | jam | 3.50 | 2.50 | 2.25 | 2.83 | 4.25 | 3.33 | 3.00 |
TwoWolf leaves an average of 17.8 feedback comments each event.
Was fun mining resources. Impressive graph pathfinding, especially since it's dynamic.
Was a very fun relaxing game. I always like the nature vs industry theme, I know it's objectively kinda cliche, but I personally prefer its mood. I admit I didn't really have to know the rules to win twice, but honestly I don't think it really matters when I could have a fun experience. I also know how much care you'd have to put into programming tile logic and AI. Good job!
I have to admit, the ending message comes different when you know it's from Ukraine.
Huh... I feel like I won this game much faster than I should've, as if I skipped a couple of predestined near-rage-quit moments. Anyway good game, nice 3D work and level design in compo time.
I had fun but this was as far as I could go. I did not have any problems indicated by the other comments, but the game did crash the moment my health hit bottom so I didn't see a gameover screen or anything.
Good job with the tower defense mechanics. You got it down to a t.
Very fun game. Intuitive, fast paced, challenging, but not unfair. Love the cafe environment too. Got up to $10 but I think I can do more. I wonder if there was a way to clear your cup once you make a mistake? I broke my run because I accidently put espresso instead of coffee..
I was gonna post an ending image but did not for fear of spoilers. It had a bittersweet ending, not a perfectly happy one but there is always hope and everyone stayed on course in the end. I wonder how things will turn out if I choose a little differently next time around.
I couldn't stop laughing because I've never been this stressed out playing a cafe tycoon game, I mean the voice overs lol. But I'm just joking, the game was fun and it wasn't that hard as I thought it was the second time around. Thank you for the experience though, that was definitely a good one lol.
Definitely was fun. Only nitpick I have is that I have to double click eggs; there's no reason to not get a coin automatically when selling an egg. The eggs themselves can auto-sell once the coop is full... but maybe that's too much laziness on my part.
Also could've used some sound. But otherwise nothing to critique, personally. I really did like the game.
These are some of my favorites.
AIGalleryPainting-2022-10-07_03-56-59.png AIGalleryPainting-2022-10-07_03-52-51.png AIGalleryPainting-2022-10-07_03-49-45.png
Unfortunately my most favorite is the one I first painted. It was so perfect I thought it'd all be like that so I didn't save. Oops.
It was a fun game. The mood was great, nice hand-drawn environment, and the puzzle was just the right amount of difficulty and made sense, or at least it followed the standard click-adventure logic (without clicking, interestingly.)
I do have two issues. The first may be somewhat personal, but I think E is a strange key to bind a Search action, when you're using WASD for movement. Normally, unless you're using a mouse in your right hand, you use the arrows key for movement in games like these. Then E would've been fine. My problem is not with WASD though, that is understandable and commonplace. But then the search should've been bound to something like the Space key, since the thumb is idling. The E key you have to press with your index finger, which is also used for D right movement. They can sort of get in the way of each other.
I'm sorry I know I sound very nitpicky right now, but I actually did feel this way during my playthrough, and I felt that I had to tell you. This is not going to affect my game rating, it's just a very minor heads up to help you consider this in future game design, beyond Ludum Dare. You either have to make your keys customizable and/or have them not hinder each other.
The second is that there was no clear indication of an ending. You might want a The End or a To Be Continued... sign. They're almost obligatory, and honestly I stalled for a couple of seconds waiting for the story to progress.
Sorry, I did not mean to write this long. It really was a nice game, something I can definitely play for longer. Great job!
I really liked it. I have to admit, I went head in not reading your guide at all, I finished in 105 pulses. Second try I got 68, I could've shortened it but the rng god refused to give me fire pulse for my doughs to burn. I may try once more but I think I played enough to rate.
First of all, great job on the aesthetics. I know spriting is not as easy as it looks but you nailed it. I do feel like the UI border for the elements can be a little cleaner, just having a clear line is easier to sprite as it is to look at. Sound job was great too, sfx and music blend together well and fit the mood.
It'd be nice if there's a way to know if the kneader and oven has water and compost already in it. I know the ui glows green if I'm holding the duplicate resource, but I feel like I need that knowledge all the time. I did accidently make a compost a couple of times, only to find out I already inserted it. I had less problems with that with water, since water is so ubiquitous, but it will still be an improvement.
Speaking of water, I feel like 3 steps for water can be a little daunting. I can barely finish that in a pulse cycle, and only if I have a resource slot to hold it, which I rarely do. Maybe that's intentional since the water pulse is there to help, but I don't know, I had the hardest problem with the well than anywhere else.
Also.... this is just a suggestion. I honestly don't know how it would turn out, but maybe it'll help if the pulse rng is not completely random. Believe me, my 2nd round I got fire in like 15 pulses. Maybe I was extremely unlucky, but sometimes rng does not have to be purely random in these kinds of games, where all pulses are necessary and best when they mix a lot. Or maybe you could make it a fixed cycle.. although you might have to adjust the game a little.
Alright, very fun game overall, else I would not be playing again. I'm going to give my 3rd try now. Brb.
edit: Yay! 29 pulses!
Wow.
I'll be really honest. This is the kind of game I wanted to make.
You actually did it. I really don't have anything to critic. Everything from the art, bgm, sfx, play time, game/level design, and balancing... was all perfect. I beat all levels by the way, I actually feel like I played a complete game.
So far 172. I might get to more! This was a fun game.
I liked the screen transition and the little preheat cues for the colliders was a nice touch.
I didn't know that I had 3 lives however. Maybe you can indicate that with a UI somewhere next time, like a zelda style heart system.
Good job!
Yay I got to 30 (I hid in the corner)
Is this your first game? Good job, first of all. You finished the game. You also did everything to set the mood right, background and slime animation and everything. Maybe next time you can slowly start painting UI for the buttons and/or animating other objects.
You can use a circle collider for the slime and meteor as they fit the shape better. I'll be looking forward to your next game in the jam! You only have to improve bit by bit every time.
Alright that was a little addictive. It was fun, otherwise I wouldn't be playing 5~10 more minutes past the last upgrade. I have to say, the best thing I like about this game is the sound effect and music. The music was really apt and the sound effects really liven this game. I also liked the surprisingly coordinate pathfinding your characters do. The game was honestly not much of a challenge at all, but I really can't say I didn't have fun serving alcohol to the wild west cowboys.
Wow this was fantastic! The storytelling, the art, the music, all of it had me engaged! The art style in particular really did a number on this game's mood, really love it! I really liked the little dances that those characters did, the animator really deserves a cookie for all this. The music was great too and I especially loved the little off-harmony notes that played when you got it wrong. And I experienced no programming issue whatsoever, so really this is a case where everyone did their part extremely well.
If I may, I do have just a little teeny tiny issue in game play. Normally rhythm games like these give you cues in advance, like an oncoming note or a tutorial for special actions like in rhythm heaven. It's not impossible perse but the stomp and lift cues tend to happen a little too fast here to get it right whenever there's a new variation. Now, this can be a game design if it was intended. It's not hard to beat the game anyhow since the patterns are simple and variations do not happen that often (there is no game over to my knowledge). Maybe it was intentional that you have to know the entire song/pattern in advance to play it perfectly. It is kind of unprecedented gameplay however.
And also maybe the 10 seconds thing was a little out of place to be honest. This isn't really an issue since it's jam anyway, but I feel like it didn't really have anything to do with anything.
Otherwise I can't find any problems with it! Really great job guys and I mean it, and once again superb work with the artwork! I'd do anything to draw and animate like that.
First of all congrats on making these wonderful 3d art in such a short time.
I think the biggest issue with my playthrough though is that each tomato kill gives like 4~5 points at once sometimes. Maybe you can make it easier by allowing the points to go over the required number, instead of making it accept only the exact right amount. Otherwise you may have to fix the bug.
Other than that the idea and games is there. Great job! You definitely scored the humor bar as well.
edit: Okay I've decided to give this another try since I realized what the fork was for. I can definitely see the game now.
You know I saw this during the dare but I never played this before.
I concede my loss. This game actually made me feel better now. I'm glad you made this game just so it puts things into perspective. Wonderful job. Art, music too, and I didn't think to make a gameplay like this.
If you want to know what I'm talking about check out my game. I did something similar and "failed." But your game inspired me and taught me what makes a game grabs people's hearts. And honestly I feel like this is something I can aspire to. So thank you for the encouragement. I'm afraid there's no such thing as a next compo anymore so I may not be able to live up to it in this jam, but I'll keep this moment in mind in my later jams and all subsequent works.
As for the gameplay itself, I reached the end of the mine 7 times and I filled out the skill tree. I think that explains everything. I did avoid the fights as much as I can and bombs were easy to evade but that's about it. I had fun and moreso I had an experience.
Thank you. This game means much to me. I won't stop trying.
I liked it. Although stage 2 can rot in Tartarus, no offense to you
We're in for a wild ride.
Too addicting guys. Too addicting.
Hey man I beat this game an hour ago but I'm writing now, anyway right off the bat 5/5 for theme, innovation and mood.
I was looking forward to play this. I won't spoil too much for the others but it took me a while to figure out the "boss fight." Honestly I think I was lucky in finding out how to damage it. (The jam and "danger near" is game design not a bug isn't it? You have to beat the "boss fight" first)
Gameplay wise-it was fun and I know the theme is a slow adventure, but I feel like pacing could've been just tad little bit faster. Also I still don't know what the search keypad does.
But overall very creative game. Like I said I was really looking forward to give this a try since it was so different.
Ah it works now. Hey, nice game. I got to around 6 upgrades each (except random). Unfortunately the game can freeze because of UI, like hitting a dig point right after dig run ends for example. And flying can be a little too floaty. Other than that I enjoyed it. Nice artwork too!
Hey man this is a good game. Went to 20 o2 upgrade. I died because of a slime though. A little more invincibility time would've been nice. Also some jumps were impossible. I don't know if that is by design, but jump upgrades would've been a nice addition too. But overall I really had fun trying to upgrade and balance my hearts.
ps I liked the elevator music
I like the concept really came in to enjoy it but the physics and the hitbox is too wobbly.at the moment. It's not so much the past gray self is not following my movements, I think.. it's more that it interacts with me in a way it's not supposed to. Like I can't use him as a platform for example because he considers me as a wall and stops jumping mid way. Something on those lines.
I really liked the mood. Gameplay may need some variation
Good game. I wonder if you can actually win.
Ants ARE awesome. Unforunately...
This happend three times, Otherwise great game will wonderful potential.
I really wanted to give a favorable review since it was an innovative try with interactive voice overs. But unfortunately it lags too much and/or the controls are too wobbly to get by. I really like the concept though. I feel like a game like this polished and fleshed out can result in something - something like Stanley Parable for example.
Okay so I kinda rage quit cuz I died at 97%,.. twice... but here's my view. I loved the game! The art was really cute, the physics did its job, and the game was addicting to say the least. I like how absolutely all animals had their own quirks and movements and there were lots of them. Did I say how much I like the art?
The only thing I wasn't too fond of was the music. Honestly the art feels like it belongs to Yoshi's Island and the music just did not fit that. And maybe it's just a tad too difficult? But other than that 10/10
So believe or not but I reached 300m. I was kind of disappointed when the waters turned light blue again lol. I suppose it's texture scrolling. Anyway the changing water color was a nice incentive to keep going on. I wanted to know what came next. Changing animals mid levels would've been nice, little fish and turtles on the surface, then bigger fish then octopus and so on. Also too many turtles. But no joke I had fun.
Hey man I had fun. A ladder would have been nice, jumping doesn't get me too high. But I liked thie mechanics and the idea. Fit the theme very well.
Wow that was genius. I honestly could've played at least 2-30 more rounds. I really admire people who can make real puzzle games like this. I almost never downlaod but the artwork and gif immediately drew me in too.
Oh no you trapped me
I really liked it. Great theme execution, has me captivated and focused, and the music is an earworm. Even the artstyle is clear and does what it's needed. I guess it's just a tad difficult for me since I'vn't been able to beat it but I'll try a couple more times.
Never mind I beat it lol. Oh, and I'm fine with the notification below, I just wish the text was a bit faster
I like the environment sounds and the art style wasn't bad either. I also like the transition to day, that could've been a lot of work for only a couple of seconds.
It was an okay diddly. There's really no win threshold or objective and if I'm correct there's no incentive other than to make rose bouquets. Still I liked growing the little plants. Also maybe a tool UI would be nice, like a box in corner which shows which tool/flower you selected. Just a thought.
I liked it. If ever you want to prevent Unity tilemap tearing, use none-compressed point-filtered textures with pixel perfect cameras.
Whatever makes you motivated
So I don't know if I'm the only one with this problem but the game runs at like 5fps. I won't rate but could you look into the problem?
Hey I really loved the visuals on this one, drew me in.
There are so many combinations! No way to know what does what though, "Antibiotic" did nothing. Healing UI could use a little help, it's a little tedius having to scroll through the whole list. Maybe filter just the ones I have?
At first I didn't know I should kill the monsters to get the necessary gem item to craft. I did beat one monster and it dropped an item used for crafting. Nearly killed me though.
I feel that there is a good potential here. I really do love the consistent natural artstyle and tweening.
Looks like we had the exact same idea lol wait a sec let me play this
Okay same idea different execution. First of all I really like the responsiveness of the controls. First try lv3, second try lv18. At first I didn't know what the gauge but it's massively different when I learned how to press and release. You were right about the play time but the average level could be a bit higher. I could've gone further if I didn't thought I couldn't lose the game and lose focus. Overall I had fun.
Minor issue, sfx begins to drown out bgm after lv12. At lv17 I can only hear coughing. Perhaps you should separate your bgm channel from your sfx, otherwise there's too many coughing going around at once.
THe art style immediately caught my eye, let's see
Is the flower.. your voice?...
Yay I beat lv6!
Love the dying flavor texts
You're not gonna like this but I beat lv8 via bug. It's the only way to get past...
I'm at lv10. Wait so it's not a but? It's a game mechanic? That's a little weird
I beat the game. Okay honestly this was really good. The physics was flawless, level design were really clever for each step. The game didn't pause upon my death and that made for some interesting bugs which I'm not sure if you intended it. Congrats on making a full working fun game.
My 500+ hours of Sims experience is finally paying off... by ignoring the annyoing toddler altogether. Good game.
Oh wow your style is good yourself. I love the transitions and the polish. You made the music yourself too ? Much thought put into it.
I wanted to give the game a good try but unfortunately the bird kept flying off the screen. If you fix the bug I'll be sure to come back to try it again.
I might try this style next time.
Lol I actually really liked the environment. It took me too long to figure out my shriking player was being an ammo slider. I may want to play games in this style some day. Good job. (Music 5/5)
I got to cycle 18 and lost for a bug or something. I still don't know what the solid fuel tank does.
I liked it. Beat the whole game.
It seems that a lof of people used money and stealing as a theme to encourage using it as a currency. I keep wondering why I didn'think of that. The game was fun too, I got to around round 5 or so. Nice work!
Okay this immediately grabbed my attention. Let's see how this goes.
I beat the game. Your game was fantastic! The art style was really simple and to the point. It could have used a bit of lighting or especially fog, but I'm not complaining. The music was okay too and I liked the cat meow. It also fit the theme pretty well. I liked how you gain other cats' lives and combine it with your own and use it as a currency.
Now onto the game. Personally the camera was fine, I think that's part of the gaming aspect, but the acceleration was a bit too much. I died a couple of times because I went out of bounds due to not being able to stop myself in time. The upgrades were good, and the game ended before I could experience all of them, but some of them are overpowered - like the bullet speed one is clearly superior to the bullet size one. Also I felt that my success depended on luck rather than skill. The controls can be a little erratic and hard to point. This is also why the bullet speed upgrade rules over them all.
With a bit of tweaking and balancing and this could make a very good online game! This may sound strange but I had a very io feel to it where the stronger ones become even stronger.
It was very fun!
Fun game! I like the theme very much. The graphics felt good and natural, the music was upbeaty and fitting too. The only problem I had was that the hitbox seemed to feel a little off but that was just first glance. Overall nice game!
LD53 — Delivery (31)
Peggy's Post by suvi 2023-05-14T06:42:16Z ♥ 2
Lovely game. Reminded me of paper's please, although it seems like an obvious throwback. And with a very different calm mood too. I never got to be fined for unsent packages though. It's possible to pay for rent before day 7 and not be accounted for all the unsent packages. Theoretically you can just pile them all up without penalty.
If there was a hard mode (say $50 instead of $25) and we can't end the game until we send all the packages on our table, I think it would make for a perfect lovely game.
Reigning Race by cabjhegas 2023-05-12T09:02:42Z ♥ 2
humans did it again.png
I have no idea how but I did it... I mean I did try to place them according to the hints so the tutorial did help. I'd love to say it was fun except... I had no idea how I did it. But I liked seeing them grow and do their thing.
Conway's Game of Life huh. Interesting. Is there an actual winning strategy to these things actually calculating bst? For me it was just... this pattern is a rook, that pattern is a bishop, and that pattern is queen... and all gut feeling lol.
Wicked Deliveries by Marco Schneider 2023-05-12T08:43:22Z ♥ 1
Thank you for the momentary healing and throwback to Kiki's. I was having a bad day but this helped me a little satisfying my childhood dream of flying.
Finicky Delivery AI - ChatGPT Powers This Game! by DGSpitzer 2023-05-12T08:25:58Z ♥ 0
I've witnessed the future of NPC AI and it looks wonderful.
Hazard Saviour by sinclairstrange 2023-05-06T17:40:06Z ♥ 1
Untitled-2.png
Dude you have got to be giving out ratings and promoting yourself harder because this is a gem that can't be buried. I feel like this is winning material even. I got all 16 upgrades and weapons, homing missile really op. I realized a little too late that the passengers respawn, I thought it was a time run for delivering everyone. Apparently I have to die to be ranked (I'm not even sure I can die right now), I kinda wish there was an ending but I'm not the one to talk. I still don't know what makes the timer goes up, because that basically made it an infinite run. Is it the combo or picking up passengers (don't tell me it's a bug)? Level design was superb, tile sprites were marvelous and may I slap you for the enemy placement? Overall a solid perfect.
edit: Looks like you already won a couple of times, it shows. I'm guessing you have an auto-tile and a tile randomizer? I still don't know how you sprite this fast though. Kudos man. I really want to try making something like this, even if it's not for a jam
Grocery store by dUmMy432 2023-05-06T16:59:41Z ♥ 0
That was a quickie. It almost took me only one try to beat it. It had potential, the first part of selecting the item actually requires attention but the later stage could use some difficulty. If you just push right and up you can win at this current stage. I feel like there's a game here that can be expanded though. Good job for 2 days
CropCopter by Douwe_Ravers 2023-05-06T16:46:58Z ♥ 1
Untitled-2.png
Hey, I read your profile and it found it really inspiring! Your game was great considering it was made in just 2 days, I cannot even attempt to make 3d art that fast. The controls were fine too, on my part (unless you turn off the stabilizer then it's chaos but I guess that's a given.) Figuring out what to do was kind of hard, until I saw the tutorials. If this was an adventure game this is probably the level I'll be stuck in for awhile (mainly because I didn't know you can go inside the barn.) But I don't think that's a bad thing at all. Overall you made me very hungry too hehe. Great job!
Ludum 53 Delivery by rodvik 2023-05-06T16:00:38Z ♥ 1
Hey, nice explanation vid! I liked the parallax stars and went up to about 4~5 scores. Just one tiny thing, you don't have to deploy debug and even lib files in your zip. You only need your exe, dlls, and other data files next time. .pdb files can especially be safely deleted for a much smaller package size.
edit: As far as first games go, it was a better start than you think. But usually if you don't have an engine prepared in advance (whether self-rolled or popular ones like Unity cocos2d-x) you might have a harder time than others. I use Unity and had a lot of scripts prepared in advance. If you want to try out again next time, preparing some game modules in advance might help since that is not only not against the rules but also encouraged. Openframeworks is less of a game engine and more of a general purpose rendering engine (although it appears powerful in what it does in its own right.)
One thing I really liked was the sfx so keep it up with that one. We hope to be seeing you around again!
Package Panik by Gerolmed 2023-05-05T05:21:13Z ♥ 5
That was extremely addictive. I really enjoyed watching those trucks just scrawling about doing their thing. I do agree with some above comments though, I lost despite upgrading everything and buying as many trucks as I can. I noticed that the drones don't do anything at all and in the game over scene there's a blue package that I somehow delivered 0 of. Am I missing something? (Maybe I should've put all my spawners at the middle like the pic above) Regardless, it is a simulation I want to try making and that's something.
Deadly Delivery Dash by PotatoCouch 2023-05-04T08:59:55Z ♥ 1
I get the game in theory, but in practice the game mechanics where movement(evasion) and attack are bound together are just not my cup of tea. It's just.. too hard or rather confusing for me I guess. Like, I want to shoot that red guy but then I get propelled the other way and hit that bullet. I know that's the game, it's just... I did get to around 19000, but even that was through sheer luck where red guys won't spawn near me.
The game has a very playable loop though and I did have some fun trying, at least. I didn't feel like it was the game's fault necessarily, so I won't rate it. Just felt like you might need this perspective.
Delivery Survivor by Smoky01 2023-05-04T08:35:16Z ♥ 3
I did eventually pick up the gem and find the right portal in the corner and placed it. Unfortunately nothing seemed to have happened, it just disappeared.
It's fine, it's your first game. As others have said already, you need player feedback. As of now, we're not informed of whether something happened or not. If you don't have time for walking animation, you need at least some kind of "hit" state to indicate you're hurt, like knockback or character flashing. Same goes for enemies. And same goes for pickup up and placing gems, seeing if it's successfully landed in the portal, etc. If animation is too hard you at least need sfx.
I was looking to play this because of the title screen, but uh... 48~72 hrs is not enough time to make a beautiful title screen alone. Since it's jam I suppose it could've been prepared. It's fine if the graphics is imperfect, just try to put in game-necessary callbacks (i.e. animations, sfx, etc) and refine the game loop so that we as players feel like we're progressing.
Overall, nice starting place though. You'll get better at time management and game design coordination each jam with accumulated experience, don't worry.
Of Mice and Mail by ShamanTramp 2023-05-04T07:50:45Z ♥ 4
I just had to play because of the interesting art style. Nice use of multi-layer parallax too. Really enjoyed causing mayhem overall, and the sfx really made it for this game, not to mention that funky bgm.
Zip Drone Dash by SirLich 2023-05-03T12:42:04Z ♥ 1
It was fun. It took like two plays to get the hang of it. But I managed to get a good enough score, though not as nearly as high as yours. (I also thought it was funny how fast the sudden plane drop is in energy depletion lol)
Rawnhill Post by grizeldi 2023-05-02T20:26:44Z ♥ 3
Untitled-1.png
First of all, you had the best music of all. I don't know, it could be elevatorish to some but it just really is my style. I wished the menu bgm could go on for longer but the main theme was very good too. Can't say I liked the stage ending resetting it though.
And the puzzles.. you and pigeon post principle made me rethink about puzzles. How on earth do you make these? Does it just come to you? I've never tried before. It seems like one thing to solve puzzles totally another to make one. Really made me want to try out making puzzles the next run. The difficulty was just right - a bit challenging but rewarding, and very creative too.
edit: Hey, you opted out of Audio... that's too bad, I really meant it when I said I loved your bgm the most. On second listen though, just because I felt like it.. ramps are fine but you gotta pay it off at some point, y'know what I mean? It felt like a prolonged intro - I mean, it is an intro music - but it felt like it was going somewhere and it didn't. You have a repetitive harmony and then boom you introduce a new chord progression that resolves that tension.
Sorry, I'm being nosy. It's because I really liked your instrument arrangemnt and audio production. Well.. carrying on..
Shmelon Fields by osh.studio 2023-05-02T19:27:04Z ♥ 1
Woah.. was not expecting that final form at all. I have to admit, I was kinda expecting it to go full-out horror mode but fortunately it just died. Give Jules my compliments, if I read correctly, for making those unholy cthulian cat screams lol. The pixel art was gorgeous too.
Air Delivery by pianoman373 2023-05-02T19:19:53Z ♥ 3
Finally some metroidvania! This dare was so lacking in that genre and here we are. Gotta say, really impressed by the level of polish and a short digestable story without any loose ends. You also made me interested in PICO-8 too.
Boxbrawl Delivery by Cruise Elroy 2023-05-02T18:30:58Z ♥ 2
Absolutely nailed the NES era aesthetics, right on down to the audio and responses and everything. The callback to the past was astounding, it actually made me want to take up NES again, especially for those cryptic games I never saw the ending of.
Hedge Hauler by trASSh 2023-05-02T17:25:42Z ♥ 2
Untitled-1.png
I really liked the game, the pic should be the proof. But I have to say, the poor truck just can't keep up with the supply and demand. I wanted to play further to see when the truck will be fast enough (because it does decrease 0.2s at a time, not exponentially, so theoretically eventually it's going to) but the truck won't come back after I upgraded the last cost. I assume it's an max-int bug, or something.
Don't get me wrong, I really liked the game. And it's the story that really sold me I wanted to continue grandpa's legacy lol. I just think the game balancing could use some twiddling. I think the biggest reason is that there's only one truck; having just a bit more farmers' carry weight and matching harvest count is seriously OP at the moment.
FredEx by ScrapMetal 2023-05-02T16:22:48Z ♥ 3
TIL that hotdog is made of glass, mattress is twice as expensive as tv, and all fredex' customers are naked men hitchhikers. 10/10 would aw dang again.
The Frog Prince by Thomas Karcher 2023-05-02T14:21:24Z ♥ 2
With great balls come great responsibility. 10/10.
Hover Bites by Togis 2023-05-02T13:41:32Z ♥ 4
I really liked it. Transport tycoons are rare these days and it really took me back. But remind me never to become a drone traffic manager because for some reason I suck at it.
Faking It by Hannah 2023-05-02T12:43:23Z ♥ 5
Untitled-1.png
That was the longest 5 minutes in my life. The demonic mode was actually easier, and I beat it with that level of suspicion in the pic. Or maybe I just got better at being a photorealistic accurate representation of a politician. When do I run for candidacy?
Huh.. I didn't feel it at first but as I was rating it I felt like you nailed everything. Smooth graphics, appropriate audio, good theme interpretation, and it was very fun too.
Too Hot to Hendl by Fis 2023-05-02T12:07:28Z ♥ 3
Honestly it was more of a platformer than a puzzle. I had to depend on my control reflexes more than my brain, but I had fun. Lvl 9 was... it required a bit of luck to throw it properly but it was fine. Another hurdle was 13 and.. I don't even want to know what was hiding in the wheat bush in the last stage lol. You almost had me at the end but luckily I saw it sticking out. GG.
Yours always, Delittah by alyd asmar 2023-05-02T11:31:32Z ♥ 4
Lovely vibe. I can't believe I didn't think of delivering letters, but I guess that's a unique way of interpreting the theme. Moreso, I really liked being a sort of mental therapist for these people who need help so much. I do have to admit I'm not too sure whether my choices have any effect other than the header paragraphs. But it was beautiful nonetheless. (+ I really like that they all use magic somehow.)
The Herd's Journey by Vhalenn 2023-05-02T10:51:42Z ♥ 5
Lovely play. You have everything ready for a full rts game, and I loved the mood of the game very much. I see some potential here, like someone said above, non-violent rts games are not something you see too often. My next suggestion would be to show some hud to check if horses are actually carrying resources. Then you can add more resources, npcs, and maybe one or two more core game mechanics. Add some heartwarming story to the mix then you're off to a great start.
Delivery Boy by waptaincaffles 2023-05-02T10:37:24Z ♥ 3
I had fun, the game pace and difficulty was just right, and I liked the little humor diddly at the beginning. But... I didn't want to mention this since no one else did but... maybe I was just unlucky but there's a bug where boy won't land on the platform. It's okay, Unity does that often...
African Bicycle Dealer by OldDog 2023-05-02T10:13:33Z ♥ 0
Loved the game. I like idle games and I guess I really just like the environment. I do agree that the cost of cyclists to cities ratio is a bit too much, but maybe that's just me.
edit: Sorry I must have lost my mind in the middle of writing this comment. Anyway, what I meant was that it's no biggie.
Aerial Odyssey by Tvorojok 2023-05-02T05:56:38Z ♥ 3
Untitled-1.png
GG. With sheer luck and no windmills.
I think you can benefit from a reset button.
Delivering Justice by IgorFolz 2023-05-02T05:26:42Z ♥ 2
I see the potential of a great game. Done well, this can succeed the Ace Attorney series. I loved being able to examine the evidences myself. The graphics and UI were greatly refined and it really did feel like a game. As of now, it's a prototype. None of the evidence really mattered in the end, as assissted suicide is strongly implied; and our final choice was rather a personal moral one rather than figuring out facts and evidence. That in itself is fine, I just feel that the game mechanics of investigating evidence can strongly benefit from the latter. If you can somehow manage to do both (along with more research on legal matters), the game may be able to hit the vacant spot that Ace Attorney has unfortunately left of for some time now..
Oh I forgot to mention... I can't believe I didn't think of "delivering justice."
edit: Hey.. I feel like it could be me overreacting, but some of you guys need to rate others in order to be rated and exposed. I was going through the games I rated just in case I missed anything and you guys were the only ones not receiving the duly love. Part of that is because you're not rating others; it's not "essential" but it really helps exposure. Another is to have a webgl build where you can host directly online.
Mini Industries by IcarusDev2 2023-05-02T04:46:24Z ♥ 1
Hey. It was fun simulation of a city growth. With a bit more ui polish and features it could be a full fledged game.
The Pigeon Post Principle by cassowary 2023-05-01T04:38:02Z ♥ 9
I was meaning to play this, actually. I was going to play just one before I go to bed, and it looks like I've chosen well. It's been awhile since I've played a puzzle game. Inspires me to make my own puzzle game, too. It's one thing to play puzzles - quite another to make them.