I really liked it. I have to admit, I went head in not reading your guide at all, I finished in 105 pulses. Second try I got 68, I could've shortened it but the rng god refused to give me fire pulse for my doughs to burn. I may try once more but I think I played enough to rate.
First of all, great job on the aesthetics. I know spriting is not as easy as it looks but you nailed it. I do feel like the UI border for the elements can be a little cleaner, just having a clear line is easier to sprite as it is to look at. Sound job was great too, sfx and music blend together well and fit the mood.
It'd be nice if there's a way to know if the kneader and oven has water and compost already in it. I know the ui glows green if I'm holding the duplicate resource, but I feel like I need that knowledge all the time. I did accidently make a compost a couple of times, only to find out I already inserted it. I had less problems with that with water, since water is so ubiquitous, but it will still be an improvement.
Speaking of water, I feel like 3 steps for water can be a little daunting. I can barely finish that in a pulse cycle, and only if I have a resource slot to hold it, which I rarely do. Maybe that's intentional since the water pulse is there to help, but I don't know, I had the hardest problem with the well than anywhere else.
Also.... this is just a suggestion. I honestly don't know how it would turn out, but maybe it'll help if the pulse rng is not completely random. Believe me, my 2nd round I got fire in like 15 pulses. Maybe I was extremely unlucky, but sometimes rng does not have to be purely random in these kinds of games, where all pulses are necessary and best when they mix a lot. Or maybe you could make it a fixed cycle.. although you might have to adjust the game a little.
Alright, very fun game overall, else I would not be playing again. I'm going to give my 3rd try now. Brb.
edit: Yay! 29 pulses!