FoonLudum Dare ExplorerLD53 → Ludum 53 Delivery

Ludum 53 Delivery

By rodvik

View on ldjam.com

CategoryRankScoreCount
Overall3.5011
Fun3.3311
Innovation3.6111
Theme3.2211
Graphics3.3811
Audio3.4411
Humor2.258
Mood3.5511

Comments

rodvik 2023-04-29 21:25

Screenshot (2487).pngScreenshot (2489).png

rodvik 2023-04-29 21:29

core game and progression done

rodvik 2023-04-30 18:17

7 hours but I am gonna make it :) delivery.png

rodvik 2023-04-30 23:39

Done! :) I feel happy. Enjoy!

d3kryption 2023-05-02 06:42

This is a cracking game. I love the amount of detail you've put into the physics of each object to be able to bounce and attach.

Nice job! :D

misterkeefe 2023-05-02 08:18

Good job, I like the vector art of the shapes and how much physics is part of the gameplay

themule 2023-05-03 01:24

I like that you didn't focus your time too much on graphics and effects, those things take a lot of time better served on gameplay which you have! I love the tether gameplay and physics

jk5000 2023-05-03 18:02

I like the visuals and the gameplay. I in general like slow games, but this is perhaps just a bit too slow. Really like the music, perhaps it's a bit upbeat for a slow game, but I don't see it as a bit issue. Overall an relaxing and interesting little game. Well done.

twowolf 2023-05-06 16:00

Hey, nice explanation vid! I liked the parallax stars and went up to about 4~5 scores. Just one tiny thing, you don't have to deploy debug and even lib files in your zip. You only need your exe, dlls, and other data files next time. .pdb files can especially be safely deleted for a much smaller package size.

edit: As far as first games go, it was a better start than you think. But usually if you don't have an engine prepared in advance (whether self-rolled or popular ones like Unity cocos2d-x) you might have a harder time than others. I use Unity and had a lot of scripts prepared in advance. If you want to try out again next time, preparing some game modules in advance might help since that is not only not against the rules but also encouraged. Openframeworks is less of a game engine and more of a general purpose rendering engine (although it appears powerful in what it does in its own right.)

One thing I really liked was the sfx so keep it up with that one. We hope to be seeing you around again!

zundou 2023-05-14 07:59

The idea of the game was innovative and surprised me. The unique controls made me feel like I was in space, which was fun. Also, both the sound and the neon graphics were very cool :)

lee-haochen 2023-05-17 06:02

I really like your idea, and it is very innovative. The art is minimalistic, and it serves your mechanics really well. I noticed that you implemented the character movement using momentum/velocity instead of absolute movement, from my view of point, I like the absolute movement more.

geckoo1337 2023-05-18 11:56

Nice game with some clever mechanics. Controls work well as expected and the main gameplay is unusual - and it fits with the theme. You made a solid entry. I saw that you are in the Danger zone - not because of your project, but you did not rate other projects. I noticed that this is your first LudumDare session. Maybe you don't know this rule - you need 20 ratings to get a final rating. Maybe you are not interested - I don't know... I guess that you are busy, but your game deserves final ratings. Thank you for this entry. I wish you the best ++