Please Mr. Postman by josemwarrior 2023-05-03T01:18:08Z
I like the mechanics of the game! It could def use some more UI elements to help figure out where the target is, but its a solid idea!
Foon → Ludum Dare Explorer → Users → theMule
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Welcome, Minion | unfinished | |||||||
| 2023 | 53 | Delivery | Dronazon | jam | 967 | 3.18 | 3.15 | 3.38 | 4.09 | 2.38 |
I like the mechanics of the game! It could def use some more UI elements to help figure out where the target is, but its a solid idea!
This was fun to play around in, you have a couple interesting concepts in here! I like the idea of driving and also making the burgers inside the van, although my van kept driving when I switched and I barely made the delivery with just a couple seconds left lol. That might be a neat mechanic as well! Co-op play unlocked :P The driving was wild, it felt like race drifting, which also could be fleshed out in the future!
This is a cool mechanic! I liked it. I had a similar idea for the theme, I was going to call mine "Parkourier" and you'd have to chase people around objects in order to serve them, and then your character would yell "YOUVE BEEN SERVED" lol. Anyways, I like the "paperdoll" of identity that adds identifying features, and the nature of the mechanic of trying to figure out who the target is. It's a great concept if you decide to flesh it out into something more. The music is very "court tv"-ish so that's great, and the controls are tight and easy. Thumbs up!
Cute game! it took a long time to collect those sheep lol. Watching the numbers go up is mildly addicting! nice entry sheepDelivery.png
Cute game!! I like the camera transition between fixed scene positions, that's pretty neat. I'd suggest adding a shadow so you know where you are, as it's very difficult to tell where you are sometimes in relation to the drop targets. The music totally fits, and the graphics style is nice
I like the art style! Your user interface is very clean, and responsive. Unfortunately I cannot understand Portuguese :( But! the more I played it the more I felt like I was learning to read Portuguese, and actually I wonder if your game could be applied as a learning tool for languages. just an idea! well done, i enjoyed it
I didn't think that slapping stickers would be so fun! There's some issues you already know about from other commenters but the atmosphere and music are really great, pretty solid concept and would work really well on mobile
ETA in reference to question about display problem: I played the itch.io web version, the embedded game window maxes to my monitor width and so the edge is hidden behind the browser scroll bar. maybe not the game issue but the size selection for the itch page?
I like the graphics, the mechanics are very clean, the music is pleasant and suitable, and I've never played a drawing game before so at least for me this feels very novel! Personally I find it very difficult to be precise with a mouse, I imagine this game would feel great on a drawing tablet or even on a mobile device with a stylus. Great entry!
this is innovative and super funny gameplay, thumbs up! Would definitely work well with touch controls on a mobile device
I like your game! Unforgiving AI and color coding :P Satisfying mechanics and the addition of radar dots to direct you was a helpful feature. The music has a nice chill vibe to it, kind of reminds me of Donkey Kong Country tunes. Very cool
This is a fun little game! Having multiple pickups with both cooldown/readiness timers and delivery timers and an overall worknight timer plus the momentum based movement makes it turn very quickly into a hectic scenario! I like it! Flying over a streetmap was a really clever design decision
Viewport feels a little too close and confined for my own tastes, but otherwise everything is on point! Particle effects, nice artwork, I love that the little nerf darts stick to the walls and don't disappear or at least have a really high count threshold
Hey great job! You and I had similar game design, but you managed to have a backstory, music, and very cute pixel art!! I really appreciate the attention to details, (like landing and walking, bumping into pedestrians, the delivery windows open/close, etc), it makes it feel like a contained little world
I really like the claw machine idea with different prizes inside, that's really cool! The keyboard keys feel kind of unintuitive to me, maybe wasd, and up down arrows, and spacebar for claw would feel better? The fact that you wrote for the DS is really impressive to me, I didn't know one could do that! And making it web friendly as well is great. Very nice
This is fun! The art and sound and design and level mechanics all mesh together great! The controls need a little fine tuning imo, it was a little wonky for me trying to dash up instead of sideways. Any game that kicks sheep is a thumbs up in my book :P
The concept of an erstwhile inanimate box rolling itself through sheer force of will is hilarious to me XD Clean graphics, tutorial messages and straightforward level design, nicely done. suggestion: like a previous commenter, the box's movement speed feels quite slow, I too kept trying to bunny-hop for speed.
at first I was soooo confused until I realized that I was supposed to hit the spacebar...Then it was hilarious XD Love the vibe and sense of humor! It's a little tedious to time the deliver keypress, but the delivery is so satisfying it makes me wanna try anyways. nice entry!
very fun! i love physics applied to games, and stacking backpacks that you can fill is novel and interesting. I like that you apply physics to the mouse cursor when you pick up items, yeeting boulders to lord knows where is satisfying :) your UI design and implementation for mousing over packs, etc is intuitive and feels good. great job Also I worked out a stable storage solution by walking into walls, lol : bagStranding.png
I like that you didn't focus your time too much on graphics and effects, those things take a lot of time better served on gameplay which you have! I love the tether gameplay and physics