asasin56 2023-05-01 03:28
Interesting minigame, but VERY mini imho. And no really unique mechanic
Foon → Ludum Dare Explorer → LD53 → Please Mr. Postman
By josemwarrior
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 359 | 2.94 | 28 | |
| Fun | 269 | 3.13 | 28 | |
| Innovation | 314 | 2.94 | 28 | |
| Theme | 321 | 3.34 | 28 | |
| Graphics | 227 | 3.44 | 28 | |
| Audio | 187 | 3.32 | 28 | |
| Humor | 257 | 2.58 | 27 | |
| Mood | 283 | 2.98 | 28 |
Interesting minigame, but VERY mini imho. And no really unique mechanic
Nice concept but found it a little hard since there were no clues to use for determining the angles.
Throwing packages has a nice feel to it. I would have liked success or failure to be more communicated. Maybe a special audio cue when you hit the target, and another when you hit the bullseye.
Nice I am a ts dev by trade, used pixi and phaser a bit. Love the graphics. It was difficult without any cues for angles but I'm guessing that's part of the point?
It's really nice and could really fit on mobile device ! However I had a hard time figuring out where the target was and my own angle and strength
Good job anyway !
surprised myself with how close i got sometimes! controls were a lil finnicky on web, but fun little game & great tune
Definitely hard to play on a trackpad haha. I think there's room for improvement on the UX front so I can get better feedback on how hard I'm throwing. Closest I got was ~70 units and wasn't sure what the reward would ultimately be so I had to give up :(
I love the idea! But a little hard because the target seems to move every time (or maybe we move every time :eyes: )
Took me a while to understand the angles, first thing I did was swipe up when it said low angle. But finally I got the hang of it and delivered the package!
Fun entry, nice simple art and cool music. Definitely a great start for a mobile game.
Nice little game! I really enjoyed it, even though I didn't manage to hit the target a single time :P
i had a hard time gaging power and distance, i think an arrow with text show u how far it was gonna go coudle helped with that
This was an interesting concept. I found the controls hard to figure out. I think you also should have zoomed out a bit to give more perspective of what the space looks like. I couldnt tell where I was supposed ot throw the bags.
I like the mechanics of the game! It could def use some more UI elements to help figure out where the target is, but its a solid idea!
I played for quite a while thinking that the deal was to throw the stone as far as possible.
after like 100 throws I found that there was a target
after 1000 throws I found I cant do angle math and just went back to throw as far as possible with the trick, click in the bottom corner, hold and release in the top opposite corner.
this was the biggest number I got :laughing:
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Hajahahah @velvetlobster you make me laugh
Nice little game. Music and sfx are nicely done! I would have liked some meter markers on the ground to better gauge distance. A different sound for being in the target but not within the score range (I think it's under 15-20) would have been nice. But all in all, very nice! :D
Edit: After reading velvetlobster's comment, I wanted to see big of a number I could get. Turned up my mouse sensitivity and threw opposite direction. This was my best :)
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Really awesome graphics! But a little hard to determine where the package should go. Cute little game, well done :)
@xfinktion Hahahahaha you guys have discovered a new mechanic that was not present in the original concept
Thank you all for giving me enough votes to qualify. I will continue to play your games :D
Nice retro style. This game could be better if there was any kind of indication while preparing a throw
I love the calming music in the background and the sound effects are on point. I think like others who played this game some more indication as to how strong my throws are and in what direction would be improve it.
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so close!!love this game ,I spent a lot of time on this one,get better abd better,while when the distance is above 600,It have little chance to get close ,,nice game!
People are saying that there should be an arrow indicating the direction to throw it, but the fact that it only gives you a *number* is the most interesting thing about this game. Some indication of what direction is considered "0" might be good though, so there's less trial-and-error. I feel like getting the package inside the target at all should count as a victory because it's so freaking hard to throw it the right distance.
@xfinkteon You have been dethroned
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@Firespike33 each time I read someone exploring this new record make me laugh, thanks for playing
I thought this was a fun exercise in spatial reasoning. Once I figured out what angle counted as 0 degrees, it was nice to see if I could throw things in generally the correct direction. I personally would not add any kind of indicator for what your current direction is, I think that judging the angle mentally is a lot of fun.
I think it is much harder to judge the power correctly than the angle. I was usually off by quite a large factor. This is perhaps partially because I was playing with a touchscreen most of the time (I also tried using the mouse). Nonetheless, I eventually managed to deliver a package 482 distance units away, which was satisfying to do. I think that learning the power/distance relationship is really the core gameplay loop here, which is interesting.
I personally am a big fan of games that use controls in a tactile way, and I think this game accomplishes that. It feels like moving the mouse, or moving my finger on the touchscreen, is a very direct interaction with this game.
So, overall, I think this game does a great job of taking a solid control scheme and turning it into an interesting challenge. It's fun to play through and strive towards delivering at least one 400-500 distance package.
Thanks for your kind words, @honey-pony