Haitatsu Delivery Technologies by ghost-in-the-toast 2023-05-07T15:21:07Z ♥ 2
reeeally nice graphics and mood. feels like the start of a really cool like horror-platformer game!
Foon → Ludum Dare Explorer → Users → slimefriend
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Roots, for LD 54 | jam | 478 | 3.66 | 3.05 | 3.60 | 4.09 | 4.21 | 3.97 | 3.64 | ||
| 2023 | 53 | Delivery | Zeba's Broke!!!! | jam | 344 | 3.80 | 3.78 | 3.47 | 4.39 | 3.67 | 3.83 | 3.50 | 3.87 | ||
| 2022 | 51 | Every 10 seconds | Prize Pumpkin TD | jam | 844 | 3.25 | 2.86 | 2.79 | 3.17 | 2.88 | 2.28 | 3.13 |
slimefriend leaves an average of 16.7 feedback comments each event.
reeeally nice graphics and mood. feels like the start of a really cool like horror-platformer game!
This is a really great concept and execution! I'd say my biggest gripe is the moving enemies; at least for me it seems like they're trying to turn what is a really cool puzzle game into more of an action-y game, which doesn't really fit imo. Other than that though really cool!
I love the idea of a pizza man shooting zombies on the way to deliver a pizza! I think there's a lot you can do to communicate this better and set the scene: maybe your delivery car broke down, its nighttime and foggy, an indicator on where to deliver the pizza, etc.
Fantastic idea! I think with the addition of more mouse-powered dwarven contraptions you could turn this into a full-fledged puzzle game! Great job.
It's crazy how much polish and love you managed to pour into this! Great job!
Holy cow this game is amazing!!!! No notes!!!! How the hell did you manage to make a game that was polished AND had really fun, innovative mechanics????
The plant delivering was fun, but it was nowhere NEAR as fun as viciously T-Boning a car out of nowhere and getting into a crash so bad it essentially soft-locked the game
i really wish i could delve into this game to see exactly wtf is goin on with the additional app, but its really difficult to see where to go next after collecting the key :(
I think this has the potential to be really really cool! A few comments: I think you should be able to exit the red orbit, it just takes a bunch of fuel. I would love to have the view a bit more zoomed out, it felt like I didn't really get a frame of reference for how fast I was going. Despite those nitpicks, I thought the movement with the careful accelerating and zipping around planets was really cool! Great job!
I love the look of this game and the concept, but I think the game needs to be sped up in the beginning and then kinda progress a bit more slowly -- and we need some tools so im not clicking on packages all the time haha. I will say only at the end was I understanding I needed to prioritize loading the older packages, but I think that does lend it to be a more strategic game. Anyways great job!
This was really cool! That combat system was really well executed, every attack felt punchy and powerful. My only wish is that the enemies had a little less HP or punched less often, I found myself getting hit even after blocking their attacks several times. Still, it's a minor gripe in an otherwise pretty great game!
I loved the gameplay and the retro aesthetics, especially the pixelart was really really good! I will say, the truck drive sound was reeeaalllly repetitive and hard to listen to, I had to mute the game after a while. Nevertheless, great job!
I really liked the sense of speed and being on the precipice of danger every time you go off balance or hit something. I thought the controls were really tight and showing off the red circle in the distance was really clever. The audio was a little loud at spots but that's my only real nitpick. Great job!
i liked the movement, i feel like the enemies were way too out of nowhere / their patterns were too unpredictable for me to defend. i'd say take another look at enemy behaviour and you'll have something cool!
This is really cool! The truck physics were pleasantly difficult to master, and collecting a bunch of stuff is always satisfying. I did get the truck stuck in a few places, but that's mostly my bad driving haha. Great job!
I loved the art style, but I will admit I found it very difficult figuring out how to control the character. Nevertheless, great job!
I love the aesthetic you pulled together here! And the game itself was really fun too! I will say I was a bit unclear as to why sometimes I would left click and not shoot a pizza and sometimes I would. Other than that great job!
I absolutely love the artwork and the general mood, really made me think of Celeste (in all the best ways) I will say it got a little annoying having to hold J while platforming, but it's a pretty minor gripe. Great job!
Holy cow the art is so good here! And I love the crazy control scheme you went for with the two tentacles. My only feedback would be to maybe make the crates a little easier to pickup?
I think this might be my favorite so far! Everything was pulled off so nicely, from the graphics to the audio. And the mechanics were really fun and original! Amazing job!
omg the handmade VO is so good. I really liked the first mission but I wasn't able to pick up the truck for some reason :( Still, great job!
I love this! The surgery mechanics were really inventive, and I love all the random stuff you find in the patient's chest. Great job!
Honestly I think the only thing preventing me from having fun is my patience haha. I get that it's unwieldiness is the point but maybe make it a teeeeensy less unwieldy? Otherwise great job! (oh i should mention, there was some weird UI scaling issues in the build, specifically with the post-level buttons)
The mechanics of slowly building out your rail network to go around delivering stuff was really satisfying. Great job!
I absolutely love how inventive this is. I think the hook controls could be a bit more intuitive, but otherwise I loved it!
Gosh, the art, sound, and general polish on this was amazing. I would have loved to see some more hints as to where the packages should be delivered, as I got a little confused on that front. Other than that, great submission!
I love the look and sound of this game! I do wish you could jump straight from the lower level to the upper level, I found bumping my head there constantly pretty annoying. But disregarding that, I thought the gameplay of throwing he bombs off the ship was really fun! Great job!
The web build didn't load for me :( Maybe try adding a link to itch? It might play better there
I love the mechanics, I think shooting stuff -> getting money -> upgrading gear is a great and classic loop, and this pulled it off really well. I will say I think you need to turn the music down a bit or provide a slider, I ended up playing a lot of the game on mute. Nevertheless, great job!
took me a second to realize you could drag the actual buildings, but it was a delightful revelation! nice job. it'd be nice to know exactly where the delivery men are delivering to (or from?)
The web version isn't loading for me :(
It took me a second to understand how everything worked, but once I did I really liked this! I think the switching between moving around in the van and driving the van was a really cool mechanic. My only big gripe is the engine noise on the truck, it's a little grating.
The movement / jumping was a bit too fast / imprecise for my liking, but the game looks and sounds great, and I love the idea!
I love this! I think adding that extra element of positioning yourself and surveying the battlefield before night falls is cool. I will say, I think this game could really really benefit from an enemy hurt indicator -- even them just flashing red. But otherwise I loved it! Good job!
This game is so cool! I love how you were able to create such variety by mixing up the enemy types and level win objectives. Good job!
I found the mechanics a bit hard to get used to, but that spinning mechanic for buffs is downright genius. Good job!
This is probably the best game I've played from the jam so far! I absolutely loved it. The music was incredible, the visuals were great, and there were some really challenging sections that I found really rewarding to master! Fantastic work. (I got a score of 279 :) )
I love the concept and the visuals, but I can't quite figure out how to play :/ I pick up ghosts and put em down, but I don't know exactly what I'm supposed to do with them. Maybe more detailed instructions on the site would help? (in lieu of just putting them in the game itself)
This is great! I think it has a lot of potential as a kind of clicker game, if you wanted to take it farther. I would suggest the next upgrade should be a worker or something that will auto-cash-in eggs, cuz I had to do a loooot of clicking to get that well haha. I also loved the graphics! Great work all around.
It's a nice little game! I think there should be more WarioWares in the world.
Wow this is really lovely!! I wasn't sure what the countdown did so when it got to the end I absolutely freaked out!!! This is so good! It's fun, its very on-theme, and looks great. Good job!
LD54 — Limited Space (4)
Bouncing Boxes by NoviceDevGames 2023-10-03T23:49:05Z ♥ 0
I liked this! Pretty quickly I got a notification over the ball saying "FREEZED" and I couldn't change the size of the box any more, not sure how that happened. But it's a cool concept pulled off well!
Harvest Saturn by Taldius 2023-10-03T23:32:27Z ♥ 0
I loved this! I'm gonna give a few notes because otherwise I think you nailed it. - The sound for the inventory constricting made me panic and felt like I had done something wrong. It's a good sound, I think it's just misplaced. - The level explaining pressure is too hard, I think. It took me several tries and I almost gave up haha, until I realized it was an order-of-operations puzzle. - I get why the move count is there, but I think the game has enough other stuff going for it that you could remove it and give the player more freedom to figure stuff out. I personally was a little frustrated by it (but take my word with a grain of salt, I'm pretty impatient haha) Overall though, fantastic work! Loved the pixelart, loved the little smoosh of the ship when it moved, loved the designs, all around great job.
PEIDEI 4 by Contro1990 2023-10-03T23:21:23Z ♥ 2
good work! though i'd recommend checking that the resolution of the game on web is the same as your project's resolution -- i found my guy travelling off the screen for much of the game. i also couldn't really tell what the goal was of the level. but i liked the lasers that punished you for not moving, thats a cool way to do enemies!
The One by smiley405 2023-10-03T23:16:39Z ♥ 1
i love the subtle parallax and the palette. one tip i'd give is mix up the sword swings, they got pretty grating by the end. nice work!