Keep It Alive by jahndis 2020-04-21T16:52:38Z
Nice tweetcart! I'm impressed you were able to get the keep-it-alive URL too. I guess no one else thought about making their game the same name as the theme.
Foon → Ludum Dare Explorer → Users → alanxoc3
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Rail Blazer | jam | 97 | 4.13 | 3.96 | 4.05 | 4.40 | 4.25 | 3.79 | 2.64 | 3.76 |
| 2022 | 50 | Delay the inevitable | 👥 | REWOB | jam | 617 | 3.57 | 3.40 | 3.15 | 3.17 | 4.02 | 4.07 | 2.67 | 3.50 |
| 2021 | 49 | Unstable | 👥 | A Healthy Dose of Dungeon | jam | 755 | 3.52 | 3.32 | 2.65 | 3.23 | 3.84 | 3.43 | 2.42 | 3.41 |
| 2021 | 48 | Deeper and deeper | 👥 | Fare Well | jam | 565 | 3.72 | 3.72 | 3.63 | 4.08 | 4.05 | 3.68 | 3.03 | 3.72 |
| 2020 | 46 | Keep it alive | 👥 | Save The Bird! | jam | 1280 | 3.48 | 3.41 | 3.04 | 3.86 | 3.48 | 3.52 | 3.15 |
Nice tweetcart! I'm impressed you were able to get the keep-it-alive URL too. I guess no one else thought about making their game the same name as the theme.
I loved this game I definitely played past having enough money to save the mouse. It's super addicting! I will add that it was a bit buggy, especially if you upgrade your jumping.
It was a bit too hard. I was also confused when the goose died off the screen and the level restarted. But it was fun trying to beat the levels.
Using the mouse wasn't very intuitive for me without reading the description. The vibe was really cool though. Good job on the graphics too!
Great game! I loved the graphics, especially the crazy roosting animation. The fire was cool too. I could see this being a really great game if you had more time to work on it.
It got hard really fast. I thought the daisy's reaction to zombies when they entered the screen was cute. All in all, good job!
I found this one on the pico8 website. I hope you finish your game, it looks like it will be fun! The dialogue you put in there as a placeholder was hillarious btw.
I loved this one. The music and art style were nice, and the tutorial was very intuitive.
Pretty hard, a lot of polish. The instructions menu was an added bonus. Good job!
I agree with a lot of the other comments. The controls/gameplay was difficult to navigate, but the graphics and personality was great! The dialog system really made the characters come to life.
The vibe/story was cool. It was a bit too easy though...
Moving as a cube and using a jetpack was fun. I really liked the dialogue system too.
It was pretty funny. I liked Theresa May's facial expressions. I agree with some of the previous comments that the collision and gameplay felt a bit difficult to use.
I liked the graphics and the controls felt really solid. A played through a few times and felt like the random block movement made it impossible to get past a few parts. The game also felt a little lonely without powerups. A powerup as simple as an extra jump would go a long way.
I do love PICO-8 submissions though, so thanks for submitting another one!
Art was nice and it was pretty fun to play with the collision. I was a little confused at the beginning because I didn't see any acid go up until like 20 seconds into the game. A visual indicator of acid coming up even at the beginning might be nice.
The graphics were amazing and the game play for the 2 tasks (I think there are only 2) are pretty fun. I liked the protocol book too. The only feedback I have is that it's pretty obvious the game is unfinished.
@tykenn Thanks for adding a linux build. It worked perfectly fine for me. This game was really creative and very funny, so great job. I liked all the small details like how there was a teleprompter in the background. This game would be really cool if it was extended (more plays and scenarios). I could see it being really popular on mobile devices and consoles also.
Overall, great submission!
We didn't have enough time to make it more clear. Originally we wanted some sort of dialogue in the game too, and cutscenes ideally.
It was a hallucination, so the monsters you fought were actually people. And you are a patient in the hospital. You had to fight your monster self to come back to your senses.
The glowing colors are powerups. Every time you hit something, you get more insane & stronger.
Thanks for playing @tykenn.
EDIT: After some small repent polish updates, people will now talk in that last part. That might help with understanding what happened.
@hawkin Yes, the roll was a dodge. I updated the game description to try to explain that too. I updated the latest release to have bullets be blocked by walls as well. Thanks for the suggestion.
@kekkodude Thanks for playing. Bullets going through walls was definitely something because of the time constraint. The bullet and charging enemies weren't implemented until like an hour before the game jam ended. I just made bullets stop at walls with the latest release, so let me know how it feels now.
@yogurtthehorse Thanks for playing! It's been a busy week, but we just got around to playing some other submissions. Your game was great too.
@13x666 Thanks so much for playing. I tried to update the description again to explain some more of the things @greatcadet explained on that stream. We probably won't continue this game anymore, besides minor bugfixes and game polish, but those suggestions are really good.
@bluishgreenpro. Thanks for the feedback. I agree that having a way to see how long you are in a specific state would have been a good idea.
@loiclegrosfrere Yes, the boss is pretty random. We could have made the boss fight a bit more predictable.
@strega @ratrat44 @mfauzan @eoshadows Thanks for the playing!
I finally won. After playing the game for a while it grew on me and was pretty fun. Especially once I realized how to use the bash/invincibility move. But I thought the beginning was way too hard. It took me half the time just to get past the first two checkpoints, because vertical movement is hard to get used to in this game. Overall, impressive for a 48-hour submission. Thanks for another PICO-8 game.
ld49flappycrow_3_1.png
Thanks for another PICO-8 game. The game is oddly addicting just jumping from one platform to another while going up. It also reminds me of doodle jump a little bit. The game would feel more polished with better artwork and music. You did have some music in the title screen though. I thought the title screen and ending screen looked pretty cool with the glitch sort of effects.
The music was really silly, I liked it. I liked the gameplay too. One thing I think would go a long way is to add inertia/acceleration to the movement.
Another great PICO-8 game entry. I remember the one you made last year as well. The physics are really great and overall a fun play.
Music is really catchy. You did a good job in how it relates to the theme too. I also like seeing more PICO-8 entries here.
Super silly game. I love how it relates to the theme.
If you had more time, one idea you could have implemented was making the other pico-8 button do something. Like maybe change from baguettes to other food related items.
@ideaspersecond Thanks for playing so quickly after the post. We definitely ran into the ludum dare time constraints. We had only finished the game engine a few hours before the deadline and rushed to try to get a few levels created.
We just spent the past 12 hours polishing the entire game though, so I hope you'll be able to try playing it again if you can.
Sprite work is pretty good. It would have been nice to have some sort of objective instead of a max high score.
Like what if a ship goes across the water when your score is around 39, so you can get saved by landing on the ship instead of landing in the water.
Also, an easy way to make screen wrapping look nicer in pico-8 is to draw 2 sprites, one on the left and one on the right when you touch the edge of the screen.
Fun & liked the humor and voice. Great job!
I really enjoyed the "slowdown" effect when you hold click. Agree with most of the other comments that the game was well done and very minimal. Great job.
This is of my favorite submissions so far. I love PICO-8 games! The gliding felt so cool and I loved seeing you get more items as you deliver letters to people.
The lock mechanic was very unique. Most of them were pretty easy (I could just hold up+right), except for the last one, where I actually needed to use the "ctrl" button.
Music was good too, but the graphics could use some work (it's a game jam though, so completely understandable).
Good job!
I actually liked the way you did physics in this game. It was fun sliding, and I think that's a pretty unique mechanic for these types of games.
I don't really understand the gameplay. But those are some cute little weird homunculi.
Another TIC80 game (thanks for the mention).
I loved the art style & music. Gameplay was a bit repetitive though. Also, jumping was the most fun upgrade.
The graphics, music, and large map were really cool! I didn't realize I could shoot until after playing the game for a few minutes. It was really fun trying out the different weapons.
I wish I could play a more polished version of this game, maybe with some kind of story or goal!
I liked the SFX & graphics. Impressed you were able to create so many levels. I fell out of the world on level 13 though due to the same bug previously mentioned in the comments :(
You're the only person I know who has been making TIC-80 games for Ludum Dare, which is awesome.
Very fun puzzle-type game! I really appreciated the ability to undo and the in-game tutorial was very good.
Probably took me 20 mins to beat all 15 levels!
I can't believe you could get all that done within a game jam! Graphics, music, and gameplay are all great (especially the graphics).
I also couldn't understand the gameplay very well. I got to the point where I was creating blockades around places with a bunch of trains, then bribing officials so my infamy goes down, and removing blockades so my infamy doesn't increase.
I don't understand how to create blockades in a way where my infamy doesn't increase too much.
Anyways, the UI was really good and the game felt pretty polished.
Too bad this game wasn't made in PICO-8 :slight_frown:
f.png
@noam-blei, I can play the game through the browser. I'm running Arch Linux & firefox 112.0.2. Anyways, platform/browser compatibility seems to be the main issue I have with Godot 4 rn.
@asmadigames, looks like EuroRails is basically the same thing as Iron Dragon. I think they were made by the same people. We loved playing that game growing up and it was definitely an inspiration for this game! It's a very obscure board game as far as I'm aware.
@aviv-levy @batony-robson. I agree, tracks should be placed faster with better animations. We will work on this when/if we extend the game. I think the forest placement speed is fine, but the mountain placement is way too slow for me too.
@badpiggy @locke8 @tofucat @avi @cdunham @hulien22. Thanks for the feedback. If we extend the game, we might make the screen slightly bigger, but probably won't have zooming. I also really want to add some indication of where resources are. This could be a UI indicator, a map, or even a random sign in the world.
@thewrath @elisagonda. I'm really glad you liked the music! This was added at the end, so I had a lot of pressure making something that complements with the game in only a few hours. I also think it turned out well though.
@made3 @nuin @erlioniel @weeping-rupee @vetzi-studios @jordan-p20 @caeonosphere. Thanks!!!!!!
@aune. Thanks! We actually had no experience with Godot/Godot3 before this, so we don't have much to compare Godot4 to. @wadlo was a Unity dev before this and I was a PICO-8 dev. I like the fast compilation, files stored in plain text, and open source aspects of Godot and we didn't really have any issues with 2D graphics. Main downside is the web export not being compatible everywhere. We'll probably stick with Godot4, hoping that it will get better compatibility soon.
@camden-obertop @slickclyde @yumykon @panpukin @mahc @roroto-sic Thanks so much! We really appreciate the feedback!
@wuppos Thanks for the feedback. And if we extend the game, we'll need to figure out how to make it fun once you have a big network. I have lots of ideas, but not sure which ones we will pick right now: - the map could expand - new resources show up - there are train upgrades - natural disaster/bandits destroy tracks
@ahistyap Thanks! And I updated the ldjam description now.
@wuppos Ooooo, I didn't think of land taxes/price increases. Those are some good ones, I just put them in our notes!
Wow, great art+music. I played around in the FIN screen for like 5 minutes just to keep listening to the song and stare at the planets.
Great game, just beat it! My only feedback is that the levels were a little too easy.
You explained the controls very well at the beginning, and I liked the extra polish you did where the music changes while you are panning the screen with "c".
It was a fun puzzle game. I was able to beat it after like 10 mins!
The controls felt odd, especially the wall jump controls and gravity. But you made up for that by challenging level design and fantastic music. Great job!
I especially liked that I needed to fall of the ledge and bounce off the sides for a few spots (I think that was intended).
Ending was great too.
Edit: I also appreciated the in-game tutorial and the dvorak controls!!!!
Art style and story were really cool!
Lol. I had to play the game 4 times to hear all the insults. First game I played with voice acting. My high score was 10.
f.png
Very unique game mechanic! And the game is very polished too!
It was a little frustrating when I fell, because I had to redo a lot of progress. A respawn mechanic or safety rope/harness might make falling a lot less frustrating.
But other than that I did really enjoy it!
Yet another flappy bird bird clone. Which isn't a bad thing. Loved the graphics+mood of the game & it's very polished. After what felt like one hundred attempts, I finally won! (I'm terrible at these types of games.)
You're friend did a good job on the music. The vibe was pretty cool, the game could definitely use more polish. And some enemies are too fast, so they keep ramming into me.
I got stuck on level 15 as well.
f.png
Some feedback. The first few levels were too easy, and the later levels are really hard (especially level 15 obviously).
Also, I'd love to see a better visual that lets me know which branch of a path the dispatcher will go. It would flip to the other branch when a dispatcher passes through it.
It was a very unique game though. I don't know of any other games like it.
Not really sure what I was doing. I found that if I just kept clicking "yes" to everything, I'd slowly get more people. After around 50 people in the congregation, the game started lagging, but I kept pushing forward! I finally reached 90 people, but the game immediately reset once I reached that. I didn't have time to screenshot my success. Very unique take on the idea though!
The typing+card mechanic was really cool, like others have mentioned. I'm not really into dating sims, but I actually did enjoy this game a lot.
It seemed very polished too, so great job.
Thanks for another PICO-8 game. I've never played "papers please" and the controls were very confusing to me initially (I couldn't figure out how to recycle the instructions).
But I eventually figured things out and got promoted :). I loved the dialogue and hated the job, which I think was the intention.