The Ludum Dare Flame 🔥 by tobiasw 2020-04-21T20:02:42Z
An excellent idea!
Really fun, and it is easy to get started: it is very clear what you can and should be doing!
Don't know about replayvalue though :laughing:
Foon → Ludum Dare Explorer → Users → Tatuvasara
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Depthcaller: The Seahorse's Revenge | jam | 804 | 3.27 | 3.13 | 2.44 | 3.66 | 3.13 | 3.38 | 3.72 | ||
| 2020 | 46 | Keep it alive | Zombie Horde | jam | 1439 | 3.39 | 3.47 | 2.78 | 3.28 | 3.10 | 2.92 | 2.00 | 2.88 |
An excellent idea!
Really fun, and it is easy to get started: it is very clear what you can and should be doing!
Don't know about replayvalue though :laughing:
Nice game! Easy to understand what needs to be done to get going. Great job.
Personally I prefer games that I can win, rather than playing until I ”lose”.
Nice!
Really liked: * The car looks cool! * Stats are always great! * Easy controls
Some improvements: * Win condition? I don't know if there was one. Is there a way to but the gang to prison? If there was, it would have been nice to know how close I was. * Difficulty curve? Increasing difficulty could/should happen on two dimensions. In addition to spawning more enemies they should increase in difficult (for example gang members with red shirts that shoot faster)
Got stuck on the starting screen and took a while to figure out how to progress.
Some indicator on starting screen would have been grea!
Otherwise, nice game!
Really nice graphic style! A nice way to create pressure with the oxygen meter.
Some improvement ideas for the future: Hitboxes for negative consequences should be small. (Now the walls were a bit annoying as their hit boxes felt a bit too large).
It is important to get acceleration&deceleration correct for the Player character movement. Now changing directions feels a bit too instantenious.
Thanks for the game!
Try beating the game squatting!
@alanxoc3 you must be pretty good... We did quite a bit of playtesting, trying to achieve 2/3 wins/losses ratio (kind of thereabout).
Thank you all for the great feedback! Really appreciated.
@albertnez agree, walls are essentially a 1-time trap, but it was a bit accidental. We had quite a few cool ideas for mechanism (the source still has a bullet system in it). Implemented the walls first, and as time progressed we realized we could not implement all the cool ideas. We then changed the walls to be traps, and it kind of worked.
@mammoet true, X is not a typical jump-button, but that was more of a limitation on PICO-8 (you only get arrow-keys, Z and X)
@khud0: The last few seconds are intentionally made longer... Part of trying to build a bit of pressure (speeding up the spawning, speeding the zombies and randomly skipping countdown)
And people commenting the game being easy... You make me feel like a lousy gamer; I had hard time beating the game when playtesting :laughing:
@raffe & @koolruz Thank you!
Nice graphics, looks like an interesting start! But who are you referring with Elong Muskrat?? :D
Nice game! Well done! Music and sfx worked really well. The difficulty ramped up tad too fast for me, would have enjoyed a few more easy levels in the beginning.
Nice! The game mechanics were great, the graphics well done! I wish there would have been something to create tension, an enemy, a timer or a win condition. Something to create a bit of a challenge. But a great game! Hope you will keep on developing it further!
A creative funny game! I had lots of fun playing this game. Glad to hear you made it with your family.
Glad to see no seahorses were harmed during the production!
Nice work! Your game was a delightful experience! The hand-drawn graphics and calm music worked together beautifully to create a relaxing vibe. What did you use to make the music? It sounded like it was recorded?
A couple of things I had challenges with: I had a little trouble understanding all the mechanics. "Swarm endurance" was clear, but I wasn’t sure how "swarm size" worked (=how much pollen could be carried?). Autoharvesting? Would have been great to have explanations on the "End of Day" screen. I managed to lock myself out of the last upgrade token: I only had space for 40 pollen after unlocking everything except the "Honey processing facility" and "Administrative Center." (see screenshot) Screenshot 2024-10-08 202504.png
Overall, well done!
Great game!
I think you nailed the game mechanics well! The difficulty level increase was finely balanced, the "telegraphing" the attacks made the game feel fair. Sure I lost, but it felt fair the whole time.
Really liked the art-work! One of my favorites so far!
@sviborg; can you beat this ;)
Screenshot 2024-10-09 112401.png
@sviborg I'm sensing feedback from chatgpt. Did YOU play the game? (I played and liked your Flea Patrol)
@t-c Thank you! Agree on the boss mechanism/hit registration. Simply ran out of time to do it in a way we would have liked to. The boss fight is full rng and the hit mechanism is not great. But it works, so "ship it" :D (Opted to spend the last hour to make the music for the win and lose screens instead.)
@langotriel Thank you so much. Your underwater adventure was amazing!
Nice one! Took a while to figure it out (the website explains the game much better than the in-game guide), but quite enjoyable puzzle game! Well done.
What a delightfully disgusting game area!
Making the bugs (or the hair) different color would have made the hair care a bit easier! Well done and fun!
Great audio to create a creepy feeling! Took me longer than I'd like to admit to find the "secret" end area. Reminded me of the different "figure out what happened" - walking simulators, like "everyones gone to rapture", "What Remains of Edith Finch" etc. Great atmosphere! Well done!
+1 , 404 could not find