FoonLudum Dare ExplorerLD46 → Zombie Horde

Zombie Horde

By tatuvasara

View on ldjam.com

CategoryRankScoreCount
Overall14393.3921
Fun9043.4721
Innovation21082.7821
Theme19103.2821
Graphics18533.1021
Audio13112.9221
Humor19532.0019
Mood19922.8820

Comments

tatuvasara 2020-04-20 21:30

Try beating the game squatting!

alanxoc3 2020-04-21 16:38

The vibe/story was cool. It was a bit too easy though...

abb1x 2020-04-21 20:05

Great Game ! I really liked the references to minecraft !

albertnez 2020-04-21 20:09

Starts a bit easy, but towards the end it gets more challenging and fun! If difficulty escalated faster, and then was held at that point for longer, would be pretty sweet.

The walls are really a 1-time trap, maybe it could be change into such, to make it clearer.

tatuvasara 2020-04-21 20:09

@alanxoc3 you must be pretty good... We did quite a bit of playtesting, trying to achieve 2/3 wins/losses ratio (kind of thereabout).

mammoet 2020-04-21 20:10

A bit unnatural to jump with x. But it's a simple nice little game :)

saadsirius 2020-04-21 20:10

i really love pico8 art style,the game looks very simple at the starting but gets difficult with time,overall a good game

fireshake 2020-04-21 20:23

Cool Game, love the artstyle and the idea of crushing zombies with walls. And yo definitely get an extra star for adding a squat^^

glaceo 2020-04-21 20:24

had fun with the progressive difficulty, really enjoy it when games get harder the longer you overcome it, great stuff

khud0 2020-04-21 20:27

Simplicity is king! I like the idea, SFX and art style, but I found the game a bit too easy for the genre. I also think that the time wasn't quite correct on the last few seconds (or it's just not measured in seconds?) because last 10 seconds lasted for half a minute or so. :)

tatuvasara 2020-04-21 20:38

Thank you all for the great feedback! Really appreciated.

@albertnez agree, walls are essentially a 1-time trap, but it was a bit accidental. We had quite a few cool ideas for mechanism (the source still has a bullet system in it). Implemented the walls first, and as time progressed we realized we could not implement all the cool ideas. We then changed the walls to be traps, and it kind of worked.

@mammoet true, X is not a typical jump-button, but that was more of a limitation on PICO-8 (you only get arrow-keys, Z and X)

@khud0: The last few seconds are intentionally made longer... Part of trying to build a bit of pressure (speeding up the spawning, speeding the zombies and randomly skipping countdown)

And people commenting the game being easy... You make me feel like a lousy gamer; I had hard time beating the game when playtesting :laughing:

ruddgasm 2020-04-21 20:48

Nice little game. I liked the pixel graphics and the music. The difficulty increased in a way that made sense. I beat the game squatting which made it a little more difficult to move around. Good Job!

fpgames 2020-04-21 21:06

Is it just me or do the zombies look like creepers :D The game is short and sweet.Good job!

raffe 2020-04-22 16:21

Lmao, what a fun, simple yet a pretty difficult game (at least for me, tho jumping from x just didn't really work for me ;D ) Still completed it around my 5th time trying and it was fun!

Grphics were cute and good looking, nothing too crazy about them, unfortunately I had to play without sound, I'll go and play it with audio next time I get back to my pc! And so lovely to hear that you made this game with your son <3

It was clean, well working, nothing to really complain about, thanks for submitting and I hope you and your son keep making more games. 8)

koolruz 2020-04-23 03:20

This was fun, and it's really awesome that you made a game together with your son! :)

I liked the difficulty curve - It started out a bit too easy for me, but quickly got to the point where I had to think about what I was doing, and it took me a few attempts to beat. One thing that threw me off was the way the timer slowed down at the end of the game - On one of my first attempts, I let a large wall of zombies build up to one side of me that I was slowly running away from, and ended up dying because I had a lot longer to survive than I originally planned for.

tatuvasara 2020-04-24 07:38

@raffe & @koolruz Thank you!

motley 2020-04-24 12:01

Great graphics and gameplay!

The fact that you can place many walls on one tile lowers it's difficulty, but I still died in my first attempt.

It's great you added both visual and sound indication for when the enemies spawn

tobiasw 2020-05-05 02:02

Simple but fun gameplay. I died a few times, but after a bit I found a working strategy. I agree that adding both a visual and sfx for enemy spawn was a good idea!

domrein 2020-05-09 03:33

I read some comments that said it was easy. I wanted this to be the first LD46 game I actually beat. But I couldn't do it after 5 tries. I'm just an old guy that sucks at video games now ;p . This is a fun little game. Good work!

yy404 2020-05-11 11:43

Good to know that you made it with your son!

Perhaps it could provide a message or any feedback (e.g. showing millisecond), indicating that you intentionally made last few seconds longer. I thought the timer was broken :smile:

lunacyecho 2020-05-11 12:39

This was super fun! I liked how you took a really simple concept and added some flavor, and came up with this gem. It was also pretty evil how you made the clock slow down! I was counting internally and felt so victorious at the end, but... alas... DIED! Fun stuff :)

randomhuman 2020-05-11 12:51

That's really fun! The difficulty ramps up well and I had to play it a couple of times before I figured out my strategy. Good job team!