Khaos Arena by TheFlyingSatan 2016-12-13T17:35:00
That's quite a great game!
I love the upgrade mechanics!
Can you add the Source of this game? (I mean, that's obligatory for Ludum Dare anyways). I'd love too see it.
Foon → Ludum Dare Explorer → Users → Khud0
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Tamagotchi Mastermind | jam | 733 | 3.69 | 3.37 | 3.57 | 4.05 | 4.11 | 3.82 | ||||
| 2019 | 45 | Start with nothing | Grip of Despair | jam | 1085 | 2.57 | 2.50 | 2.23 | 1.71 | 3.09 | 3.23 | 2.41 | 3.02 | ||
| 2018 | 43 | Sacrifices must be made | A Day in the Antarctica | compo | 430 | 2.88 | 2.65 | 2.77 | 3.52 | 3.00 | 2.93 | 2.75 | 3.11 | ||
| 2016 | 37 | One room | Loop of Eternity | compo | 166 | 3.58 | 3.44 | 3.04 | 3.50 | 3.84 | 3.33 | 87 |
That's quite a great game!
I love the upgrade mechanics!
Can you add the Source of this game? (I mean, that's obligatory for Ludum Dare anyways). I'd love too see it.
Forgot to add, it would probably be a good idea to remove sounds of bullets' destroy events when they're not in the view. I mean, try shooting into nothingness and you'll soon hear the sound which indicates that the bullet was destroyed.
You can totally walk down the bottom right corner.
There is no wall :/
I love the music and the idea, but I wish there were other angles to shoot. It's not a grid-based game so it's quite hard to use only the 90 degree angles to shoot someone.
Cool! I love the fact that you only need a mouse to move)
Here's a quick tip which will improve your game:
Change image_xscale of sprites when they move according to their direction, so that you can at least prevent the guy from moving backwards.
The game is quite cool, but I couldn't figure out what to do after I've returned back to the normal room. I touched the walls, it gave me the "glitch" sound and then nothing happened except for coloured squares on walls.
Damn, that's so confusing :D
I was always trying to press WASD to get at least a bit closer :) That's definitely a "+" for innovation, good job!
To: SamuelSousa
Thanks! I'm glad you enjoyed!
I believe that your problem is appearing because you are playing WEB version (I've deleted it from links now) and it's bugged as hell (for no real reason, GM:Studio just made it silly for me). Try the Windows download link if you're still interested, it's not as bugged :)
To tomdeal:
Thanks! I'll try to fix it next time! :)
To wowa_u:
I'm glad you enjoyed!
To HawkSandwich:
Thank you for such a detailed comment! :)
Unfortunately, I had to make all the music in the last hour with bfxr.com. I'll definitely change it (hire somebody to create tracks) if I continue working on the game, this is just a temporary state :)
To siryakko:
Thanks a lot! I'll indeed keep working on it!
To Thijs Tak:
Thanks! I hope that I'll improve the cooldown to make it even more important.
To HuvaaKoodia
Thank you for such a useful comment!
I'll definitely do something with the UI when I get back to work on this game.
To mitkus:
Thanks! I'll do something about the controls soon)
To KaiseanGames:
Thanks for the reply!
1) The health is represented by the cracks and when you go to the pause menu using Escape button.
2) The score is shown at the end of the game, but I admit that it's quite poor and I just didn't have enough time to implement it better.
3) I'll see what I can do about it, thanks!
To WizzardMaker:
Thanks for the comment! You can increase the cooling of your guns in the shop, which will in result give you more bullets to shoot.
To lepatryckduffy:
Thanks, I tried to make it as simple as possible yet to keep it fun! :)
Loved the gameplay, but it would be great if you had a bit more time to work on the graphics. When it scaled to the size of my monitor, everything went extremely blurry.
I touched the men and got this error:
https://i.gyazo.com/e5723a3c7290d0f84fab6a960979b0c8.png
I wish I could explore the full potential of the game!
I loved the graphics, but it's not quite the "One Room" challenge. Still, thanks for the fun)
I highly enjoyed the gameplay even though the graphics could definitely be improved. Thanks for adding the walking animation, most of the games on LD #37 really lack it :)
Great game overall, but I really wish there was a way to move faster :D
This game was loking extremely cool, but seriously, I spent ~10 mins trying to understand what I should do and yet no result. Too hard to comprehend for me, sorry.
I don't know if that's intended, but I can jump infinitely
That's a really cool game!
I didn't know that it was possible to make something this fun with this kind of graphics!
I love how you mix the cool music with the action in your game)
I love those cool games with simple but damn charming graphics! That's literally the most pleasant game I've played regarding LD #37 so far!
That was a ton of fun! :)
It's really cool that you're invincible and have to protect something. I'd love to make it a bit more fast-paced regarding text, running speed and time given to buy stuff.
Yes! That's people have created Physics in games!
I can't play any other games, that's a masterpiece!!!
10/10 would poop on the stick again!
It was a bit too complicated, hard to understand and overcrowded in the beginning, but when I zoomed out and understood what is what, it turned out to be really fun! )
Penguins made my day :)
That's a whole new level of "memorize me" games!!
There are a few things the game would benefit from though:
- Better fonts
- Thanks for adding jumping! The gravity is a bit extreme though, but that's a psychedelic game though so it doesn't matter :)
- Some music for the atmosphere.
Anyways, I love the ceiling! :D
That's Great!
Couldn't expect a bad game from Shaun though anyways :D
I love being able to go behind the sofa and moving the books back to the bookshelf!
The game tells me to not destroy the house, but damn I can't stop myself, it's so fun to do it :D
The game is extremely fun, but a bit too intense and I couldn't enjoy it to its full potential because I couldn't understand what to give to the people.
Also, I believe that the game would benefit if you either could just click on the item insted of drugging or if a player could drop the item at any part of the body (too hard to hit the hand in time, for example).
So, the more you move, the more challenge you create?
That's quite a funny concept!
Except for, well, I thought that maybe the walls were supposed to kill you or something. I went to the lower left corner and spammed meth out of myself without being punished.
Thanks for the fun anyways! :)
I've found quite a cool part of code in the game:
While (Khud0_is_Playing) {
(Give_Khud0_tons_of_fun).
}
So here's my answer:
if Dev_Reads_This {
show_debug_message("Thank you, dev! :)")
}
The game started extremely well, but the afterparty itself definitely needs a bit more work. Still, it reminded me of the "Hotline Miami" and I was glad to see something similar :)
I wish I could take the Dino picture with me((
Also, why doesn't the dude have eyes? :c
Thanks for the fun!
I was highly enjoying the game until.. well.. I broke it.
I moved Pepe next to a wall and next enemy hit sent him out of the room (Link #1). Also, when I tried to stay in the gap which spawns enemies, I just seemed to push one of the foes back and it gave me the fatal error (Link #2)
https://i.gyazo.com/46ef81c291a16e2d222dfc42c82dc912.png
https://i.gyazo.com/d25de57c3319a618cc9ab339bdae1446.png
The game kept me interested in what's going to appear next, so that's totally a good job! :)
The only thing which didn't suit the style is this weird blue cube with new items. Perphaps another colour would be better :)
Awesome!
Add the walking animations and it will be damn perfect! :)
I'd never expect a racing game for "One room" theme :D
Still, it's quite hard to get used to controls but after that it's real fun!
Loved the game and the idea with sacrifices, somewhat reminded me of Killing Room for some reason. I wish the guns would feel stronger though, with screenshake and all that stuff :)
Waaat, in 3 days? Impossible! :D That is the most polished game I've seen on Ludum Dare so far!
@sodaro New newspaper headline: "A serial murderer stopped the streak because he got stuck in the wall" :smile:
Thank you all for playing the game! It's delightful to see your reviews ^^
@fledgeling93 The poor penguins don't understand, what is happening. I didn't have the time to unwrap the story and to make a proper ending, but the mood is intentional :)
@erkberg I thought that the offset would look more realistical, because you are throwing a penguin that is above your head. Also, it makes you have to adjust the throws instead of following the arrows. Seemed like a good idea to me at first :)
@cdunham The damn penguins would always get stuck in the walls, I couldn't find the reason at the time being.
@amastryukov At least having a Fireplace HUD would be great, indeed. Though I wanted to experiment a bit and leave this one hudless.
@zxinferno Thank you very much for such an in-depth comment! Many of the important pieces, such as text, menu, endings and camera following the mouse were added in the last ~2 hours before the compo deadline, so they are super raw and I didn't have time to fix anything. I was very upset with the creation because too many things are left out and too many things are super raw, though I am happy that I managed to make it work somehow! :)
It really reminds me of my game, though this one is more cruel :D
I wish I could remove extra corpses somehow without restarting :D
It was a bit hard to understand, what do I need to do :D At first, I thought that it is a game about running on a tredmill while trying to lose weight :D
I really enjoy this type of the games. I think that it would be interesting to see it as a hand-held or a mobile game, though!
Very interesting style! I enjoyed the looks of the foes.
There are many problems, though. The two I encountered: 1. I could teleport outside of the room. 2. Sometimes enemies get stuck in the walls.
Also, I wish I could see the controls somewhere inside of the game :)
I like "building my levels as I go", that's a very unique puzzle game. Great game, good job! :)
You really do start with nothing in this game! :D
I somehow got to the banner on my first attempt and couldn't do anything because I had no body parts, I suppose. The only solution was to close and open the game again. The game seems to be interesting but I feel like you didn't have enough time to bring your concepts to live.
I love the minimalism in this entry.
There are some conditions in the code that were not considered, however. For example, if you pull the fish towards the corner it is supposed to reach, it sometimes just turns around and sometimes you lose points. Also, if you double-click on it fast, it changes direction, but inconsistenly.
Otherwise, I loved the concept, the game fits the theme perfectly and ever increasing difficulty is interesting to manage.
@tommyflower Thank you, we are glad you enjoyed the graphics and soundtracks! Those are the only things we managed to get done, after all! xD
@ausstein Great job! Thank you for dedicating your time to the game! :) Indeed, theme-related aspects were planned but weren't implemented. =/
@maaya Thank you very much for your comment! I want to keep working on the project so I am glad that you liked the idea. :)
@danilo-freire Thank you for your advice! I added a WebGL build, though it doesn't seem to work well outside of the fullscreen mode.
@pixamentory Thank you for playing! :)
@simon-parzer The scores will come in later versions for sure, thank you for your suggestion!
The game lacks a little bit of better coding and music, but the visual appeal is extremely good, well done! :)
I loved the idea, art and simplicity of the game! :)
I think All Hallow's Harvest could really benefit from an in-game tutorial (just some sign with controls maybe?) and I believe that the x3 sets could be destroyed automatically, since there is no bonus for manually pressing the button anyway.
Also, thank you for sharing the source!
Great game, well done! I like that enemies have a distinct red outline and that choosing a good object comes with a punishment of getting a bad one. One bad thing is that for some reason the game begins to lag hard when you pick something from a shop.
Extraordinary. The style, the game, the plot, the artistic vision. Most of the time I didn't understand what I was doing, but somehow I found the solutions and reached the end, so I had a great time and you made a well-designed game! :) I am not sure if the game really needs the "mowing time backwards" mechanics and especially the sound that comes with it (they break the mood and atmosphere a bit), but otherwise the game is super good!
Awesome! The story and sh<3t hearts are the best! xd
Incredible game!
I love the way you re-invisioned card games and even though I am not into that genre, I was glued to the screen and highly enjoyed the game. Forgive me for that, but I believe the music doesn't match the pace of the game (it's good, but it is very "active", I'd say). Also, I like that your cards don't cost mana or anything like that and that there are cards that hurt you if you misplace them.
Also, I want to share this screenshot with you. At this point, my heart became impenetrable and I could easily finish the game. I think that something should be done to the "Shield" card. https://i.imgur.com/kXQEvy3.png
On a side note, huge, huuuuge thank you for sharing the source code! :)
I believe that I saw a similar game about fending off demons, but still the game is a lot of fun and, in particular, you did a great job with persistent particles on the floor. :)
Wow, well done! The game is very well polished in terms of art and it is full of details that immediately grasped my attention. pressing that lever to open menu/tutorial and particles that stay inside of the "walls" were great, just to name a couple.
Great job with the game! :) I'd work on the SFX, however. The shooting sounds are very painful to listen to in headphones.
Great job with creating a full story in a couple of days! It's one of the few LD45 games that kept me engaged until the very end, very well done!
Very satisfying. I'd describe the game as "drawing without knowing what will appear on the paper" :)
The screenshake is nice but a bit overdone imo, otherwise the game feels good to play
Great idea, matching graphics and atmosphere, maybe a bit too much text to read through for me. Maybe certain things don't really need explanations and others could be gradually introduced in the game one by one instead of all at once?
Extremely well-made puzzles and definitely an interesting idea! To make it easier to grasp (or as a different difficulty level) you could show the path zombie will take by placing marks on the ground or something like that.
Finally I can be the boss!
Pause/Run are nice mechanics to have in the game like this and I enjoy its the idea. The problem is that this game is hard to understand unless you know what you are doing, which I didn't. However, it seemed like I could just place 2 green 200 credits batteries and cool them to stay in good position, which means balance needs to be worked on. Great entry otherwise, well done!
Would love to see a bit more motion in the background, but the idea is extremely good!
I like the concept, but it seems to defy logic. You are capable of moving big boxes and can touch the caterpillar without harming yourself, but you can't pick it up instead? :D Anyway I like the little puzzles you made
I wish I could see the picture of what happened to my pet when my tamagotchi exploded, because it was shown for a split second for me. Unfortunately, I don't see why you would need the devise to play the game on if you can't interact with it. Maybe having more space would be a better idea? Otherwise that's a one trippy way to play a tamagotchi game, wow! :D
Finally asteroids game has a purpose! Minimap is very helpful, but the game was quite hard for me to control. I lost signal many times, but I guess that's part of the challenge: deciding whether to shoot or not
Wow, what a cool way to implement a story into the game!
Colliders seem to be a bit off on characters and projectiles and I couldn't read text because it faded away very fast. I suggest adding a button to skip text, but letting player to read it at their pace. Otherwise this duel idea might have something in it
I got a whole lot of comments and I want to thank each single person for leaving their opinion. You guys are awesome! :)
@bloodyaugust Indeed, more things are coming into the game and I intend to make it a bit more ominous (the music/art should fit each other at that point :))
@dummydojo Making things more understandable for players is my nearest goal, thank you for reassuring it! Thank you for nice ideas to fix this.
@lukebandy Glad that you appreciated the difference! :) I am torn between willing to make it into an infinite game and level-based one, thank you for providing your opinion on the topic!
@nisanick Thank you for a suggestion about putting camera farther away!
@b-golda Moving tamagotchi is an interesting idea I haven't thought about, thank you! I will experiment with this.
@corc0 Thank you for such a high rating and an in-depth description of what you enjoyed, it helps a lot! Thank you for sponsoring my smile today. :)
@rkuhl A point-based game is an interesting suggestion. I will definitely experiment with this idea, thanks!
@makiyoshi There is background music in the game, thank you for indicating this problem to me! I will check it out.
@lunarstrain Hell yeah "masters of puppets" sounds great! In fact, the class my fish derive from are called "Puppet". How did you know? :D
Huge thanks to each single person who commented on the game, you people truly cheer me up! Also thank you for comparing my game to a masterpieces such as "Spore" or "Feeding Frenzy"! :D
@xdsilentstorm I am pleased to hear that you found something useful and/or interesting in my channel! :)
@jk5000 I received some other feedback about controls being too loose and you reassured me that I need to rethink them. Thanks!
@kkrac Thank you for sharing your feelings and giving nice suggestions! I intend to make controls for all types of creatures different and I will definitely add some sort of a tutorial so that people don't get lost. :)
@apandso A visible indicator when you're about to starve is an awesome idea, thanks! I will definitely add it to the game.
@raphiell Thanks, it was very important for me to achieve the points you mentioned!
Dancing Cubes as a background fit the game perfectly
Amazing game, super puzzles, I want to see more of that! I can't imagine how you managed to put so many clever ideas into a game in such a short time.
People already left a lot of positive comments, so I will try to point out things that could be improved in my opinion.
1. "R" to restart is set to GetKey, not GetKeyDown, so if you hold the button you respawn indefinitely. 2. You made it possible to control everything in the game with a mouse, except for the "game over" screen and restarts, maybe it could be a good idea to make it a "mouse only" game. 3. A few times per level there's a strange animation glitch in which the blob becomes 2 times bigger for a split second.
The game looks great and I had a lot of fun playing it!
It's a bit hard to hit the buttons with the bullets, partially because your gun flips together with you and isn't placed directly on top of you. However, that's an incredible idea and I had a lot of fun playing the game!
I like the feeling of time pressure in the game, you need to move on very quickly which is tricky at times :)
I have no idea why you'd decide to use 2D sprites instead of 3d shapes in that case, but I have to admit it looks good. :D
If you go very fast, then you can push bombs out of the playground, especially at the farthest edge. It's a bit confusing, because if you don't move fast - the bombs won't fly out of the play area, so I am unsure whether it is a bug or intended feature. :D
Woah, such a clever and well executed idea! I doesn't necessarily fit the theme in my eyes, but it was super fun to play!
I normally don't download ludum dare games and only play HTML ones, but this one really caught my eye with its awesome art. The game is incredible in its art, atmosphere and music but realistically it truly lacks on the programming and VFX parts. I could get stuck in enemies, attacks didn't seem to work as intended and certain layers seemed to be in wrong places. However, it's still a very solid entry with nice story and visuals! :)
I like 3d games with 2d art and yours looks good!
The game looks very polished and charming, well done!
I absolutely love games which mix black&white color scheme with something juicy and bright!
Wow, modern magic wand! Haha, I wish I had such a tablet!
This is truly one of the most original "keep the fire alive" interpretations in this game jam! I would love to see the torch all the time though, because sometimes it's behind walls.
I'd love to be able to proceed faster, you have to click a lot to get at least some result :D
Very challenging game with a lot of concepts to grasp. I can see how it can be enjoyable, but maybe ideas could be introduced one by one?
I love the backstory for snakes haha! :D
I fell in love with these crazy eyes
Nice idea, but I wonder why crabs want to become my meal so badly? :D And it seems like you can stay on fire without kicking the crabs and they will cook themselves to death on their own
I love the art! It's interesting that you managed to design a cool itch.io page and even voice acting for a story.
I love animation on the walls, it truly caught my eye
Yay, a whole game about Spelunky's damsel!
It's interesting to see exactly where the creatures will go, very nice idea! Maybe making easier controls would make the game more pleasant to play without actually making it less hard or less exciting. Maybe you could put blocks right next to you instead of 3 cells away?
Humans don't seem to fit the art style, but otherwise the game looks great!
Unfortunately I didn't figure out the main idea and I could go through the walls along with enemies, but the sense of mystery was interesting to exerience
Woo, someone definitely got inspired by original Zelda! :D
Very interesting and innovative mechanics, I'd love to see more tbh! :) I like that it's very clear what you need to do and still very relaxing.
Very nice music and consistent logic! Cold = die, wood = live, very realistic for a fire! :)
Interesting, kind of educational, but maybe a bit too fast paced. :D
Wow, that's a lot of game story in such a short time!
Awesome story and cool mechanics! It's interesting that both you and I made games about flying around and possessing stuff, but they turned out to be extremely different
Cool animations, even though they don't always seem to work correctly haha. At first my bear could only walk in air.
I really don't appreciate the theme of the game, but it's incredible how many polished and well implemented 3d models you managed to make in such a short time
I like that you can take care of multiple eggs at once and you managed to add real pacing to the game
The visuals are great and simple, the main game loop feels responsive and juicy. Unfortunately, it isn't clear for me why the cursor becomes white. I'd love to see some mark (dot, line, whatever) near the place where the circle will become white and clickable. Nonetheless it's a solid entry and I enjoyed my time in it!
Art has a very nice and interesting angle, the game is made really well and I like how you implemented a menu
I guess it would be fun to play the game with two players?
It's very interesting that you sacrifice own health to keep the heart alive. I also like how the shells fall on the floor, it's a nice addition to the game
Planet destruction animation is awesome!
Wow, you surely don't choose easy paths! You managed to put a lot of content into the game in a really short period, well done! Graphics are awesome, crafting and putting stuff where you want it feels nice. It's a bit confusing that the game doesn't end on player's death though.
Music doesn't fit the game well, but I love the pacing! The game gives you a sense of urgency and it is pretty hard. :)
I think that the soundtrack is great and idea of having some requirement to make player shoot is really cool! :) I'd love to see enemy HP, because it seems like some guys take 2 hits and other take 1. Also when you reach higher score the heart starts moving fast which allows you to shoot a ton of bullets but there are not enough enemies (their amount stays the same), so you just become overpowered.
I'd also suggest putting the main heart bar above player or somewhere closer to playground, because I ended up looking mostly at the bar and not at the game. :)
Otherwise solid entry, well done!
At some point I disappeared from the game but apparently didn't lose, but otherwise this killer volleybal was fun to play! :)
What an atmospheric and extremely well-executed game! I love how you implemented the tutorial, but I wish there were a bit more interesting choices (which bug do I burn? which plant do I choose for each bug?), because as of right now the amount of bugs I had was approximately the same as amount of flowers and I couldn't do much but combine the two together, instead of choosing which would be the best option. But damn, this is a great game! :)
I love the idea and the game kept me interested. I wish there was a bit more feedback on the actions I do, because I really couldn't tell what to hit and whether I hit that something or not.
The difficulty curve is great and it's a very nice short game!
Wow, it's actually a bit educational! :D I loved the experience, thank you for this entry.
I enjoyed the turn based mechanics, though it was a bit unclear that you can't step on these 'halfblocks', maybe you could add more holes in them? :)
I love the idea of this game, but it seems to lack interesting decisions. Whenever you get a card you don't need or one that is harmful, you just pick a mystery option.
I feel like the game has a great potential and it definitely has great graphics, but maybe it would be better to introduce elements one by one. I couldn't get it for a long time, even with the tutorial
Very relaxing and peaceful, maybe some actions take a bit too long, but I like your approach to fishing :)
Wow, so much to look after! The gameplay is very tense (in a good way), but I really wish I could have some "breaks" to rest from all the madness that is going on. :D
Controlling the character is fun to control and the sound effects are just incredibly powerful xD
Ouch, Serpens is kind of rough with its language, haha! :D The game was a bit hard to understand at first, but great graphics kept me playing. Thank you for sharing the source code, too! :)
Woow, what an incredible and well-executed idea! I kind of wish you couldn't attack in this game at all so that your whole purpose was controlling the nature, not physically harming enemies. Maybe clouds could extinguish these fire foes? :)
The idea is interesting, but it my opinion it lacks a bit of interesting decisions and things to do other than exploration. Well done anyway! :)
Using player's vision as a way to represent player's health works incredibly good in this game! You don't need to use any UI and thanks to well defined creatures in the game it is easily understandable
Please don't take my following comments as an offense, because I really enjoyed the game and it totally sucked me in. Plus it looks incredibly good.
Unfortunately, I found it a bit too slow paced, especially player and camera speed. Also, my "main plant" died on first try and since I didn't get a "you lose" screen, I continued playing whereas later I figured out that restarting was the best option as there was no way to get new plants again.
Again, this is an awesome entry and I loved it! :)
The game has a lot of polish and details in it, but I really wish I had more clear directions on what to do
I wish I could skip the tutorial and I find it funny that after death you keep your weapons. I got 3 guns by dying at the very beginning. :D I like how the game looks though
Great visuals and very interesting bridge building mechanics! I had some troubles trying to understand why on certain clicks bridges were deactivated and on other - not, but overall I enjoyed the experience.
Wow the game truly becomes crazy with time! :D Art is awesome, too
Graphics are definitely a plus in this game, but I found certain mechanics (like push downwards) quite counter-intuitive.
Would love to hear some music in the game, otherwise it's incredible how much random generation you managed to make in such a short time! I love the chat window, too, it's very informative.
Awesome game with extremely good graphics. I found myself stuck at one point where I was supposed to build a bridge and I had two metal pieces on each other, one of which didn't allow me to move upwards and there was no way to move them away. The controls are truly intuitive, however! :)
I'd suggest putting some of the items on item bar by default, because I thought I didn't have anything at the beginning. :D Great entry, you did a lot of work, well done!
Eyes are a nice little touch which made the game very atmospheric for me, even though labyrinths are not really my cup of tea
So far this is one of my favorite games! Sound effects are juicy, impact feels great, fire particles are awesome, the rocket controls just as I'd expect it to. I love that what you do is dangerous and you can feel it, you can kill your own population. Instructions are very clear and you always know where the danger is coming from. I have just one tiny remark: I'd suggest waiting for fire particles to fade before destroying the particle system, because they just disappear into nowhere. Great job, fantastic game!
Music fits the game very well, but ugh these child cries are awful xd
I like taking a personal wolf to deal with rude guys at a party!
It's the first game I saw in this jam in which you can get drunk
Oh no, they all died on the same day. %_%
Thank you for a nice experience! The game wasn't too hard and chicken calling controls were intuitively understandable
I failed a lot so I'd like the restart to be faster, otherwise very cool idea! :)
Interesting, I always wanted to see a tower defense in which you'd have a good reason to sell towers! Well done making a reverse tower defense! :)
Great idea! I would love to see the amount of objects I can throw somewhere and I'd suggest adding some cooldowns on sounds while you're running through noisy environment. :)
Simplicity is king! I like the idea, SFX and art style, but I found the game a bit too easy for the genre. I also think that the time wasn't quite correct on the last few seconds (or it's just not measured in seconds?) because last 10 seconds lasted for half a minute or so. :)
I like the cool dash while using slow motion effect. I didn't get the point of collecting blue items however, because it seems that they don't affect range or cooldown speed of the dash.
It's great that you don't punish player for mistakes (you can bounce back and run again) and I absolutely love games with controls as simple as ones in yours. Well done!
Wow, I have no idea how you pulled this thing off in terms of programming and it alone deserves my respect! :) It seems like missiles don't always go in correct direction though. :c
Rolling chicken is the best defensive tower!
The game looks very cool but it is very hard for me to control. I'd love to be able to fly the ship at max speed but it seems that the game favours being careful instead