Toddle Topplers by TheHighChairs 2016-12-13T14:28:00
hahah love it! i really liked the music, charming game.
Foon → Ludum Dare Explorer → Users → Billion Bits
| Year | LD | Theme | Game | Division | Rank | Gr | Co | |
|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Where's Mommy | jam | 3.07 | 33 |
hahah love it! i really liked the music, charming game.
Great art, mate! The game is very polished for a jam one! I guess the game feeling is not very present tho.. All I did was click everything the fastest I could.. Maybe a logic behind the spawns, a way to build a strategy and to let the player improve himself would fit well. Great entry!
Interesting idea you have there.. Lots of possible ways to explore turn-based cobat in a fighting game! And the art is really nice as well. But one thing that killed the experience for me was the feeling that I had no agency over the result of the fight. I didn't quite understand why my actions failed so often and how I could prevent my enemy from hitting me after a failed attack. The lack of information regarding the chanced of hit of each attack and, therefore, the absense of a strategy behing the choice left me pretty much watching and hoping.
But congratulations for the theme usage! Very promissing indeed!
Wow what an amazing idea! I really love Borges so no need to say that i loved the context
Great game guys! Amazing art job you guys did there! It all just felt great! The music with the art. I'd say there were some gamebreaking bugs, but the dev did an impressive job as well! I'd sujest any kind of feedback in regard of weather the player will be seen doing the malicious acts or not. It was not clear for me when should I press the button or if that was going to have any consequence. Congratulations for the game!
Great game mate!As i said on facebook, great idea to work the theme as a tower defense! Some unusual details also made the game shine like the players controled turret and the active spawn system. Great job there!
Nice entry! The level design seemed quite well thought, even though I couldn't figure out how to solve the first puzzle without getting smashed by a box or something.. lol. A faster reset and a way to manualy rotate the world would enhance the experience a lot!
Wow what a great idea guys! There's some serious message inside this game and it was wonderfully delivered with the lovely art and the impressive sound design! I think a sound feedback for walking would make the game feel more responsive. Sometimes I just wouldnt know if I was walking or stuck somewhere and that pumped me out of the imersion. Powerful game with an amazing usage of the theme and only a few things missing to be a perfect entry! Really nice job!