Foon → Ludum Dare Explorer → Users → wolar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Tree of Life | jam | 82 | 4.00 | 3.94 | 2.85 | 3.97 | 4.08 | 3.02 | 3.61 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Neon Tank Warrior | jam | 55 | 4.10 | 4.08 | 3.85 | 4.22 | 4.32 | 2.61 | 3.69 | ||
| 2018 | 42 | Running out of space | 👥 | Air Dream | jam | 569 | 3.40 | 3.16 | 3.50 | 3.67 | 2.88 | 3.02 | 3.14 | ||
| 2017 | 39 | Running out of Power | 👥 | Mars Mystery | jam | 186 | 3.72 | 3.39 | 3.69 | 4.39 | 3.81 | 1.86 | 4.09 | ||
| 2017 | 38 | A Small World | 👥 | An Ant World | jam | 324 | 3.45 | 3.08 | 3.54 | 4.04 | 2.92 | 3.04 | 2.31 | 2.95 | |
| 2016 | 37 | One room | One room, one date, one pig | jam | 165 | 3.77 | 3.42 | 4.38 | 4.27 | 3.69 | 3.28 | 4.15 | 3.60 | 47 | |
| 2015 | 33 | You are the Monster | Underwater Secrets | compo | 752 | 2.78 | 2.74 | 2.91 | 3.75 | 2.87 | 3.09 | 2.60 | 3.43 | 46 |
It took me some time to figure out how to scare. I love the art.
I like the idea. Maybe there could be clearer where is the baits head I've go the wrong direction few times.
I like the music and the idea. The only thing is that there is not much to "do". I just spam all 3 attact buttons all the time and there is no decision whenever to save or use any weapon at particual time. Maybe that was the idea but it's not fun for a long time.
I had kinda strange experience about controls, having problem to face and hit adventurers. Overall I like the game.
Yea it does, the idea was that swimmers will see you and will swim faster away from your and on the other hand light will attract the red things. Also you get more points for eating swimmers in the dark cos you are more scary.
Didn't think about that, thanks for feedback, this is my first LD game, next time I'll make better controls (arrows and so on).
It's on purpose, it supposed to be like swim tempos of that fish
I loved the music and graphics. The only thing I didn't like was that if I died, I had to start over from beginning.
The game doesn't work and web just redirects you to the dropbox download
Wow fantastic job guys I loved everyting, the graphics, sounds and audio, gameplay, mood and how it fits the theme. I wonder how many of you did work on this one?
I liked the idea and the game but to be honest I didn't really feel this bomb thing fitted right into the one room theme
I like the take on a theme, really well fitting. But I had to turn it off on level 5 because I would be raging playing this longer.
I really like the idea that I could't die but I have to keep those folks alive. I liked the sound effects and graphics. I kinda missed some animations on the giant and maybe some slower movement or movement with acceleration or some stomping sound. I wanted to feel like I'm that big giant monstrous body walking around but I felt like I was driving a car on ice. Anyway overall very good job :)
Funny and catchy
I like the ant animation and the idea of beiing in the trash. On the other hand I would animate the background move, those jumps feels kinda wierd. Also shooting throught the terrain felt kinda strange and I was missing some kind of healthbar or some indication about why / how I died.
Great art work. Simple concept and smooth gameplay.
I love the graphics so much! Sound is not working for me (or there is no sound in the game). I had a problems doing something at all I managed to get the scarf and then die by placing it over the lantern and overall I felt lost in the game but that is probably more issue with me than with the game.
I love the art and the music but as someone already said here before I have really missed some feedback (both visual and mainly some sound effects) the game would be 1000% better with some cool slash efect. Like this I didn't feel really good (I don't enjoy that much) about slashing the enemies
I was unable to run the osx version, either I'm dummy or there is something wrong with the mac build.
It says web and there is a file with .exe, sorry could not rate I'm using osx :(
Nicelly polished, loved the visuals, audio and idea which really fits the theme. Also love the plane physics. It is quite hard to play tho. The only thing I didn't like was that when I lost the speed, camera jumped quite a lot which could have been done better I think.
I was unable to launch game in graphic quality equvalent to screen shot. Instructions were unreadable so game hardly playable.
I might say u tried. And I honestly dont know what to say next. There is so much things that are missing. U might try to do level generating, randomize "mob" spawning, add timer so players could challegne themselves by beating own time and so on.
osx version tells me “Item Phantom.app” is damaged and can’t be opened. You should eject the disk image. sorry could not rate
Nice catchy play. Easy to understand mechanic and perhaps harder to master. I also like work with simple but effective audio.
I like the graphics but the game was laggy and unplayable on my MacbookPro, so I couldn't rate, sorry
Starting player on a ghost is a little bit frustrating :D I loved the feeling I had during the flight, I enjoyed clicking space and flying around just like that.
Took me some time to understand what is going on and I had to read the description twice :D Also I had sometime trouble finding my lint on a screen. I like the sounds and interesting take on the theme. I also like that it's something different than the most of the games I have seen so far this LD.
The graphics are crazy :D I had a problem using all of the trolls I think I could work with 1 or 2, I recommend make the jobs for trolls longer, or autorepeated or something like that. Overall solid entry!
I loved this one, the best one in terms of gameplay and the amount of content, also nice graphics and some audio. On top of that the tutorial and some AI. Well done guys I really loved it and I would buy it as a full game (with some additions).
What I would love if it would be full game: Some way to automatically send troops, it get's annoying to click all the time from the far vilages to get troops to the front ones! Some better way / explanation how upgrades work, I didn't really need them and I know it probably did something, but I didn't feel it in the game after purchase There is many more features you could implement like different types of soldiers / cities / islands. More types of resources, .... really lot of
Keep up the good work, if you finish it I will buy it! (I would prefer is on iPad but I see you are using Java :D)
Very nice! I loved the graphics, the gameplay and all of that in one person, 15 hours. Those SFX were kinda annoying and I missed the music. I would also love some cooldown visualisation on the buttons as I was clicking the units and they sometimes didn't spawn, because I have probably clicked them second ago. Anyway good job!
@davidthelazar Could you please specify the issue so I can try to fix it?
@tdennist Thanks for a rating, to be honest, we have kinda overscoped (our usuall problem) and then we had problem to finish everything in time (like building the ant hill and fixing it, preparation for the winter, some better visuals / explanation for the sliders, tutorial and so on). Also we made the Ant AI too smart and it played for itself pretty well without need for player interaction so we then struggled with making the players decisions more meaningfull :D
@davidthelazar I will try to look into that, never encountered such problem. Are you running the app from the Application folder or some other? I have googled someone having this issue when having the app from the Application folder. I can also try to make new Unity export for the mac with different architecuture, it's possible I have choosen incorrect one.
I was unable to run it on macOS, but I was unable to locate what is wring in the console
I would prefer to have attact (hack) on something else than x (like f, mouse, e) because pressing x while pressing wasd is pretty uncomfotable. But overall I somewhat like the game.
I loved the models, all of them in 48 hours?! Great job! Also the cutscene was great, I missed some audio / voiceover but that understandable in limited time like this. What was a little bit irritating were those longe walk distances in the game itself which took quite a long time to walk without anything to do. As someone have already stated, I also loved the village in the wood in the intro a wished I can play there, the art of that forrest was amazing.
Lot of high quality assets, if you have made all of the during the LD, great job! I enjoyed the game, only the catapult flustrated me a little bit.
I liked the game, the graphics and the variety of enemies and powerups. What I was kinda missing was a good feeling when killing the enemies, it was kinda dull, I think that the main reason for this was missing death sound or at least hit enemy sound. But overall great job for a compo entry!
Very solid entry. I didn't like the jump animation (or more likelly the jump physics or maybe it was the missing SFX), it fell kinda dull / unnatural. I've also got stuck somewhere sometimes. It was a little bit hard for me at least for the first levels and I was able to stuck box in the second level so I couldn't retrieve it. But don't get me wrong, I always try to provide constructive critique, I really liked your game and I think if you fix,extend and polish it, you might be able to publish it. Keep up the good work!
It felt a little bit slow to me, at least the early levels (I always drew the line to the food and then had to wait). We have considered simular controls in our game before we decided to take different approach. Good job!
First I tried (and I think it would be great) if I had to move based on the music but I think it's not the case or I'm totally deaf. This way I only had to stand on one place and sometimes move to another one and back.
Even though I have read the instructions I had a hard time understanding how to kill an enemy.
I loved the music and I liked the visuals. The SFX could be better but still nice, the gameplay was kinda easy, it might be nice for some relaxing game but it would need a little touch. Also I felt like the background (those stars) didn't really fit into the rest of the graphics. What really disturbed my experience was this strange going left flip animation. But overall very solid entry, I have enjoyed it.
It took me some time to realize how the movement (card usign) works but other that that I really loved everything, especially graphics.
Hey, I had same problem like @xavier-indie-gamedev
I had troubles killing even the mice. Really liked the graphic style, animations and the music
I found the music annoying but overall you did a great job if considering it was one man 48 hours compo. I found the game a little bit hard for me at some places (especially start of the 2nd level when I was not really used to the game, controls and so on and had troubles jumping up, shooting around and so on)
Didn't really work in Safari (but maybe you don't consider it a modern browser :D) I was unable to shoot and after like 5+ enemies got spawned, it started to lag terribly.
Cool ant "animation" :D I liked the way it played and the graphics. Overall it felt kinda easy, just keeping left arrow down and sometimes pressing the up one with some exceptions. And I've got stuck in that water level trying left and right but saying to myself "no not in the water, that would be nonsence".
I loved the intro, it really hooked me up and made me laugh. I liked the visuals very much, the variety of enemies and the map.. I was actually thinking about making game like this by myself.
I had just 2 thinks I didn't like that much - Controls - for me it was very difficult to flip the controls by the rotation of the ship - Sound Effects - It would be nice to a have a crash sound upon my projectile impact. It kinda stole my feeling from shooting as I heard the launch of the projectile but I missed so much the sound of the projectile hitting something.
@aarneus It's 10 years before I have met my wife :D No in fact it was originally 2000 but I was lazy to write a code that sets it back to 2000 if it overshoots during the update function :D
**Spoiler ahead!!!**
@nick-rafalski If you have managed to go through the wall right on the start on the right side in 3rd level where you can see the goal over that wall then we have a bug you have discovered :D It is not intended to go through that wall in this level :D
I'm having a problem with a macOS build, but maybe I'm just stupid. I download a zip and if I unzip the file I get Contents folder that probably should be inside the .app file. So it looks like you have .zip instead of .app but just changing the extension does not help.
Very nice graphics and take on the theme, I enjoyed it a lot. Also great job with the tutorial! The shooting was really frustrating with that bug and also it got me angry when I have stopped my car near the orb, wanted to syphon it but instead of syphon I hopped back in the car and left which lost me several games :D
And I missed the audio, it really breaks my feel from the game if it misses the audio even some basic one :(
Pretty impressive work even for a jam and you did a compo! So much art, good music, nice take on the theme. I only had a problems to ask / do the correct stuff to even progress with the game, I often tried to do something obvious to me that was not intended and thus supported but even though I was able to get 2 endings.
Nice idea but I really missed at least a basic music, sound effects and graphics. I have read that you didn't make it in time but unfortunatly it really breaks the feel when playing the game, even some super basic art would help.
What I would also like is to see what I have actually build, I would love to build cluster of capacitors there, cluster of solar panels there but now it looks all the same. Maybe changing the color of the swuares :)
Very solid compo entry. I would appriciate some music or sounds effect to juice it up but still well done.
Pretty good and ambitious for a LD game. Would be a game that I would buy if expanded with more strategy, resources etc. By the way right click to move camera didn't work on macOS (I'm using trackpad, rightclick = two fingers click).
The best graphics and the most polished game I have seen so far. Only the gameplay was little bit repetetive and missing some strategy elements (or maybe just I have missed it). It appears to me that the best strategy was basically to queue as many "Go somewhere", "Go home" commands as possible and only fix bot if it got stuck or something. But overall extremly solid entry.
@tinykidtoo Thank you for your feedback, we actually had way more ideas in our mind. We have also considered bus instead of a plane which would make possible to have passengers stick in the vehicle for several stops (which doesn't really makes sense in the airplane) so you would have to consider not only requirements but also how long will that guys with way too many requirements occupy that seats.
Very nice graphics and mood in general. Good job for 1 person. The only problem I had was with the night where there was basically nothing hapening which in the end ment that I've spent half of the playtime waiting for the day. There is also bug in sync between day/night cycle, actual game time and time on the clock which we off the sync as I have played but that was not a big deal.
It was kinda hard to play on trackpad, I have to give it a try later with a mouse.
When trying to open macOS project it directs me to a folder that looks like uncompiled iOS (xcode) project. It is in fact named "iOS". So did you make an iOS version and should I compile it by myself or is it just mystake?
Very nice graphic style, I missed more audio than just shot sound (maybe it was a purpose?). But at least subtle background ambiences like distance shooting or screams would juice the mood up. But overall extra good entry for a compo. The only thing that was not clear to me was that I have neded with "you have cleared the building" message but had no idea if I have killed all the humans or just some of them or even some robots.
I really loved the twist of the arrow going upwards. I would however prefer something like "QWER" for controls because I didn't try to play it on my DDR pad and it was quite unnatural to map positions of those arrow on the screen on my arrows on a keyboard.
I have few suggestions: - If the person you are playing as has a claustrophobia it would be interesting to have it popout by the entering small rooms / narrow corridors - I might be actually more interesting without an abilityto attack as now I just walked through killing everyone on the way
I like the idea very much. But I've got stuck on 2nd level same as @balka. Also it was a little bit unbalanced as I didn't need to use (at least in first two levels) anything else than 1 turret per spawner and just wait for end of the level. I also missed audio which would add quite a lot to the overall experience. But overall I think I would like game like this if finished, polished and balanced.
Very solid game, so far I have played this one probably for longest amount of time and this is even compo game. Only those drag & drop controls were very annoying and strangly behaving.
Very solid compo entry. It get's boring quite fast but graphics, audio etc. are very well polished and nice looking. The only issue I had (on macOS) was that everytime I destroyed a cube it spiked into like 10fps during the fire particle effect.
Nice music even though it got a little bit repetetive after while. Also the game was a bit confusing at the beggining, I had to read instructions twice (second time after first playthrough) to understand what I'm supposed to do. And also as mentioned above I had no idea if the game is infinite or if I have to least for some time or if I'm aiming for some high score which is not visible. Also it would be nice to have some visual / audio feedback on actions. But don't take me wrong for criticising so much, I'm just trying to provide as much feedback as possible :)
Very solid entry, everything is just fitting together to create great atmosphere. The only thing I would improve would be the jump physics / controls as those walljumps just didn't feel right for me. Maybe adding some force in the oposite direction of the wall?
Congratulations on your first completed game. It's a nice little game. I have few suggestions. - The movement felt kinda strange, I know that you wanted to basically go one step in a grid upon pressing a button but in the end it felt kinda wierd - I would suggest you to add at least a little bit of audio. I know you have opted out from audio but still it adds up to the whole feeling while playing the game quite a lot so you would get better overall and mood scores. - I would suggest to use different font and button than default Unity ones, those look really bad and again it's small, fast to be done thing but it adds up to the overall mood / feeling. - Same goes with the blue skybox (aka background). I beleive it would look much better with just a subtle texture on the background or something like that.
Very nice idea, some levels were quite dificult while others were very easy. Also the music got annoying quite fast, but still big thumbs up for adding music and sound effects, most of the game I have rated have missed it.
Very nice game, probably most polished game I have played so far with so many levels, really good job! There were only 2 things that annoyed me. One was the controls scheme, I have tried to rebind my keys in like 3 different ways and that keybinds for turning always felt arbitrary and unnatural I think this might be solved in a completly different way. The second thing was minor and that was a background that got a little bit annoying after a while.
Very nice game, I loved the mood and idea. I only didn't really understood if there is any strategy about balancing ads / articles or any strategy at all. I was just placing both randomly. But I beleive this could make a nice game with some clever algorithm rating your newspaper layout etc.
Very nice 3d graphics. I had a problem with navigating the city (as others have already said) which in the end ment that I just navigated randomly and picked events to solve randomly. I also has problem reading the messages while driving but that might have been intentional and by design.
Thank you all for nice feedback, @kornel-meszaros actually it's not a lie :D
@bificommander Hello, I can make the git repo with the source code public and post here a link as soon as I get home (hopefully I won't forget). The neon effect itself is quite easy to achieve. You just want to enable HDR on you camera(s), put in some post processing bloom (we were using Unity Post Processing stack v2) and give things you want to bloom colors > 1 (actually they might even be smaller then 1 but then you need to set lower treshold for the bloom and make everything less bright otherwise everything would glow).
@bificommander I have just realised we are using 2 or 3 paid plugins (mainly editor extensions) from asset store which I cannot just make public. I will try to strip these plugins off and publish the source code without them.
@bificommander So I have removed all paid plugins (all of them were editor extensions) and replaced paid version of DoTween with free version which should not affect funcionality at all. Please note that you have to use Unity 2018.3.x as we were using nested prefabs. https://gitlab.com/wolar-games/ld43-public let us know if you have any questions.
@henry-denny Hey, thank you for your nice feedback! I liked your game as well, with little more polish it would be really great entry and it's still pretty good for one person :) @axixx Thank you for rating. I only have macOS so I cannot rate your game but I will let rest of our team know to rate it :)
This would be extremly good even for a jam and this is compo! Best game I have played so far. Simply impressive
I loved the idea but as other have already mentioned, there was no challenge, something like get this many points to complete the level or maybe other type of loosing / achieving would be good. Also adding few animations or replacing those Unity fonts / buttons (at least I think those were default Unity) would make the game feel way more polished.
Great game, I really enjoyed playing it. Great mood, everything fit's nicelly together, audio, graphics, gameplay even things like UI or buttons.
Very solid entry for one person. Nice graphics and audio (but I disliked the lightning tower sound). It took me some time to figure out I have to upgrade castle to be able to build more houses. Health bars for the enemies would be nice and I had a little bit a problems being unable to destroy / override my own towers, but I made it anyway. Good job!
Very nice graphics, I also like that when throwing a dodo you switch them. Originally I was about to write that the physics of the dodos jump didn't feel quite right but then I thought about that and I think it captures quite well the jump of the flyless bird :D I have encountered one bug. I was stuck in the middle of the game and was unable to continue (I have fallen there accidentally). This happend to me at least once before during the gameplay but this time I was unable to get out. Screenshot 2018-12-05 at 23.26.20.png
Very good idea, nice audio and graphics. I had fun playing your game. One problem I had was fixed resultion as on my macbook the screen with the game is like 5x5cm maybe not even that. Second thing I want to mention is LD theme. The game would be great without those sacrifices of cargo and to me it feels like the theme is kinda forced into the game. Overall very nice game.
I like the audio but the game was too difficult for me. I tried it several times and it's very punishing, one mistake and you are dead even from full lives.
Great idea, if polished I would probably even buy game like this.
Very nice idea but the game is really way too hard. I was able to get 1-2 soldiers to like 20% of the path. Nice graphics, little bit annoying audio. Maybe some telegraphing for the enemies (animation before they start shooting) would help but that would definetly not be enough to make it playable for people like me :D Overall very nice entry for first Ludum Dare :)
Very nice idea, graphics could be a little bit more polished. If I may suggest, just adding some cool font for example is easy to be done and the game feels much more polished. Also I didn't hear any audio but I can see audio category, is that bug or something on my side? As other have said, if you want to get more ratings, you should probably try to upload that windows or webgl version, it shouldn't be a problem on itch.io. Most of the time I have exactly oposite problem (I'm a mac user), games with only windows build :D
Very nice pixel art, I loved it. There is a small bug in the scroll (people to sacrifice) which not only scrolls vertically but also horizontally (which is probalby not noticed when using mouse wheel to scroll). The tutorial could be a little bit better but I understood the game fast enough anyway. For a first Game Jam it's super good entry. Keep up the good work.
Very cool entry for compo. Great idea, nice graphics, very good level design, okish audio (I missed some better SFXs but I understand that all of this is hard to do in one person). As other have mentioned, camera handling could be a little bit better, not only controls, but some group composer would be very nice to have all the bots always on the screen or maybe not allowing player to rotate the camera and have some kind of dolly track for the camera. But again these are more like a suggestions in case of any future development and are probably not achieveable in 1 person 48 hours. Overall super good entry!
Nice for 1 day of work. Very nice art. The character is kinda slow, which is understandable, he is a turle but still as I playerm I got little bit bored quite fast because of this. Also I got sometimes lost and had a hard time returning back to the sacrifice circle.
Super good entry, especially for a compo game. The only thing I would like is to have some use for knight/knights ability other than being there for slaughter. I think that was little bit of wasted potential. But overall extremly good entry, one of the best I've seen so far.
Hello, I have tried your game several times but I had a problem to figure out what each of those sliders actually do and thus failed all the time within minute(s). Small explanation would be very helpful :) Also if I may suggest replace default Unity sliders and fonts with custom ones, it's done really fast and it makes the game looks so much better (I'm saying so because we made exactly the same mistake like 2 or 3 LDs back). I liked 3D models, some animations would be nice but I understand that even making those models was probably time consuming.
Very nice game, one of the best I've seen so far overall and probably the best graphics and moods I've seen so far. Great Job! I also have some feedback - It took me some time to realize that those red things that others drop are health, I was like ok nice I'm spending health but how do I regain it? - It would be very nice if that health could kind of collect itself at the end of the level, I've spent like 20% of the time playing collecting health after the level end - Camera controls would be good (or better automatic camera handling) because sometimes it happent to me that I was focus on one of my guys why I was unable see the other two.. Also sometimes it was hard to see what's coming if camera was in the wrong position.
But that was just constructive feedback, overall one of the best games I've seen so far.
Really fun to play. Honestly when I saw the screenshot and read the description I was like "well, this is going to be boring". And it really surprised me. Yes the graphics is bad, there is no audio, no polish and not really much connection to the theme. But the gameplay is really really fun, I kept playing it for quite a long time until I have beaten it (I think that so far I have play your game for longest amount of time). The only issue I had was the very short time limit. I had basically 0 time to think and I was just randomly placing blocks and cashing in any combos that poped out randomly. I can imagine this to be really nice successful casual game but with no or very long time limit.
@shadowhaxz0r, @mrstari Thank you for nice feedback
@johnnydalvi Thank you, I will check your game tomorrow :)
@ausstein Thank you for playing our game, we had exactly this problem when playtesting the game on random friends (that they didn't save any life and lost because of it) so we have noted it everywhere we could but by that time it was too late to change gameplay or make better tutorial
@cozmic Thank you for feedback, we are very much aware of that ground issue, it was probably a little bit misscomunication within the team and we didn't have time (or maybe energy and will) to fix it. I agree that mouse controls would be nice but we had so much stuff to do (I think we have overscoped a little bit) so we had to cut it.
I like the graphics, really stylish. It took me a while to understand that I can catch multiple monsters with one click and that even click that didn't catch anything costs me a shot, also it took me like 2 levels to realize that those prices are set and visible before the level, I was trying to mouseover enemies and look at the top to see the price of the one I have just mouseovered. But after realizing how it works it was really enjoyable. I had to think a little bit to see the connection with the theme but I guess it's like your (monsters) life is a currency right?
Superb graphics but for some reason it was really laggy and it was getting worse over time (I have quite new Macbook Pro).
Very nice graphics, audio, even voiceover which is very uncommon in LD games! Everything fits together nicelly and creates great mood! Font could be more readable but I agree that this one fits the mood. Even though I problaby knew how I was supposed to play the game I anwsered what felt funny to me and kind of randomly but I still got hooked with B.I.G. in the end. I don't see much of a connection to the theme but besides that it's super good entry!
Very good entry, especially for Compo. Nice audio, mood and graphics. I liked the levels and kept playing til the end. The only thing I didn't like that much was the delay between tame / breakup action and it's actuall effect. Many times I have pressed one of these keys (mainly breakup) started moving and the guy moved with me for split of a second leaving the switch which required me to tame him again, move him again and dump him again. But overall very good job!
Really great graphics, one of the best I've seen so far. It's a shame there is no audio because it kinda kills the mood, it would be such a glorious experience with audio. And for me the game was kinda too hard and punishing, I've got frustrated quite fast after being killed several times. But overall really good entry!
Interesting idea, well executed. I have encountered 2 issues, a) it didn't run in Safari, well it did but there were no lights rendered so I was running around blind and loose and after that I have realized something is wrong. so I switched to Chrome and it was good. b) it was kinda laggy, but I guess that's because rendering even 2d lights like this in web browser might get performance heavy. From the gameplay perspective I had a feeling the whole time that I'm running the wrong way as there was no way to assure myself I'm not running in circles or returning back. But in the end I made it and bought my bread so all was fine!
Very nice idea, when I saw it I was like WOW why I didn't think of that. The execution is a bit worse, I didn't hear any sound (is that a bug or did you forget to opt-out from audio category) and there is also not much humor, so maybe opting-out of Humor would be a good idea. Sometime the drag was not responding. Overall super good idea but I feel there could be a different gameplay / mechanics to support it. What I mean is that for example sacrificing a memory should be very tough thing to do, you don't want to just do it and if you do it it should be really "hard" to do. But while playing your game I was basically dragging thatever was in the suitcase onto the closest death without really thinking about what that represents and what I'm really doing.
Congratulations on finishing the entry. I have few suggestions / ideas: - Sometimes I had a problem to differentiate what is moving and what is notor if I'm even moving. Maybe putting some simple textures on the stuff would help. - At least for me the game was very hard, I had really troubles completing even 2nd level - I have died and the end of the stairs in first level right after tutorial, this a) fell kinda unfair to me and b) I had to go through the tutorial again