Foon →
Ludum Dare Explorer →
LD42 →
Farms and Polders Tycoon
Farms and Polders Tycoon
By sebbernery and picxinet
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 208 | 3.75 | 47 | |
| Fun | 232 | 3.63 | 47 | |
| Innovation | 558 | 3.21 | 47 | |
| Theme | 588 | 3.50 | 47 | |
| Graphics | 196 | 4.07 | 47 | |
| Humor | 571 | 2.62 | 41 | |
| Mood | 226 | 3.56 | 47 | |
Comments
I played this game for way, way, too long, which I think is the ultimate accomplishment. I thought the pacing was nice, the workers cute, and the options for building interesting. Well done! Is there a way to zoom out / move the camera? I kept getting caught on the UI at the top, trying to use every last square. I can't imagine getting 100 people to fit in my screen!
Hi @marsepstein, thanks for your feedback ! You can move the camera by right click and moving the mouse. I added it in the description of the game. It totally lacks a little tutorial to explain that kind of stuff :).
as a Dutch person myself, we fight against sea water every day. this game is a good example of that. I will play this game longer than I intended.
nidup
2018-08-14 10:58
Great entry and cool mood, I :heart: the graphics! Lovely design and overall ambiance, controls are efficient and easy to understand, the game could be a bit more difficult. I spent a good moment playing your game, congratz for this very well balanced entry! :rocket: (btw, happy to see a game from Normandy! I did my computer science studies in Caen :wink: )
Lovely game, an eye opener
nice, I also played this for way too long. got population to 50 and food above 400, but best I could do
My daily existence is not your Ludum Dare game! It is very fun though and the graphics are lovely, well done! Greetings from Holland!
Fun strategy game with a great representation of the theme. I could see this being expanded into a challenging game, for sure. Excellent job!
kisamegr
2018-08-17 18:08
Didn't expect to see a strategy game here. Nice use of the theme!
athcore
2018-08-17 18:15
one of the best games so far!
Hey! Feedback coming from www.twitch.tv/arjendesign just now! - Interface is a bit confusing - Pretty cool that you made a quite complicated game! Most people wont go for a sim or something like that. Unique! :D - Playing the game in my browser while streaming was a bit laggy. Still playable tho ;) - Getting flashbacks to Anno 1606, had good music.. just like this game ;) - It might need a tutorial.
This is quite nice, I like the Tycoon feel that connected with me instantly. It took some time for me to get a handle of it (especially the water mechanic which I don't know if I fully understand it still) but gameplay is smooth and agreeable. Graphics fit well with this genre and rythm.
I'd also like to comment on the quality of the music, which really helps catching on at first !
Good job :)
smbe19
2018-08-17 19:52
Very cool game. I just did not fully understand how exactly the sea walls work. If I selected an area with the sea wall "tool", some fields have some "stone" on it and others don't. Maybe you could add a bit more explanation how this stuff works?
phi
2018-08-18 09:36
It looks absolutely gorgeous! It would be nice to be able to rotate the view though... Sometimes I couldn't see my roads because of the tall houses in front of them. Also, it took me a long time to understand how the sea wall mechanic works and why there were these grey things on the ground after removing the water. Now it makes sense, but I realized too late and then all my spatial planning was useless :P
Also, the game suddenly froze after about 5 minutes of playtime. No errors in the console, just stopped working and slowed down the browser.
I love the SimCity style concept and how you kept it simple. There are still a few technical hiccups, but this is awesome for a game made in 72 hours! I hope you keep working on this! :)
oldern
2018-08-18 09:59
Hey! I liked the idea to this kind of simulation in a short time jam, so that is amazing! I had a few issues that could have easily been fixed (like colors on warning blending into the game area, like progress bars being really unintuitive), but the foundations are very solid. Congratulations!
the-vall
2018-08-18 10:01
Enjoyed the experience. Cool entry.
andrei9
2018-08-19 10:36
Nice! :thumbsup:
kivuli
2018-08-19 10:45
What a nice peaceful game! Definitely one of my favourites!
Nice game. I would like to see some other resources, like wood which you need to build buildings. The game starts in the 18th century, but the buildings don't look like 18th century buildings. Maybe add different building styles for different centuries?
Cool game! The method to turn land into water was a bit unclear, but it played well, and looked and sounded great! I would recommend getting rid of them things that are made when you construct a sea wall (They're a bit annoying), but overall, awesomejob!
wolar
2018-08-19 12:14
Pretty good and ambitious for a LD game. Would be a game that I would buy if expanded with more strategy, resources etc. By the way right click to move camera didn't work on macOS (I'm using trackpad, rightclick = two fingers click).
This is pretty impressive, and living amidst the polders in Noord-Holland it's a game after my own heart. Somewhat, at least. It's a little different. :wink:
My biggest issue was finding out how to remove the water. Pump placement requires 8 water tiles around it? I am still not 100% sure of the ruling. The game slowed down a *lot* after a while. I also had a glitch where the seawalls disappeared visually, and after a little while the music stopped playing. Sometimes the inhabitants were drawn in front of a building that they were actually behind.
The art looks very good and cute. It was a shame a full silo just has the 'full' text on it, rather than a visual depiction. The fields have nice art for the different stages. I wish the pump also had an *active* state, visually.
Very impressive work!
kromeboy
2018-08-19 12:51
Good entry but unfortunately on my machine seem to have some problems (both on Chrome and Firefox) The game kind of freeze at a certain point
A competent, if simple, farm management simulation. Today I learned what a polder is; educational to boot!
Draining and damming water is a novel mechanic, often overlooked by *everything and the kitchen sink* city builders. You could make it into a selling point; big future plans for the project I hope?
Expansion ideas: - Resource management (money -> wages, build materials, electricity, etc.) - Irrigation (canals, pumps, dealing with salt water and fresh water) - Fertilization (natural produce / artificial chemicals) - Pests (combat crop loss with traps, pesticides, etc.)
As mentioned by others the waterpumps slow anddown the simulation if the zone is large enough. Looking at the code the water pump update function and redrawing the whole map when a single tile has changed seem to be the culprits. Water pump drainage doesn't need to be calculated every frame as there is no constant effect attached to it. Updating individual sprites instead of the whole lot would improve performance as well.
Farm progress bars sometimes bug out, growing past the bounds. Just a little visual issue.
Creating sea walls adds in rubble, which doesn't seem to go away at all! It would be nice to be able to prioritise worker tasks (drain, cultivate, build, cleanup) on a global scale to get things done when they need doing.
Thematically this seems the reverse: I'm not running out of space, I'm making more of it! I was waiting for floods and earthquakes to mess things up, but they never made an appearance. The only way to run out of space is to build too many houses and have no food left to feed the workers. More of a user mistake that.
The visuals are utilitarian, clean and fitting. 2D renders of 3D models can go terribly wrong, but these work just fine.
Proper job, despite the theme miss.
Overall: *Above Average (3.5)* Fun: *Above average (3.5)* Innovation: *Good (4.0)* Theme: *Reverse (1.5)* Graphics: *Good (4.0)* Humor: *Nonexistent (n/a)* Mood: *Average (3.0)*
I enjoyed playing the game. It's very impressive that you managed to create so advanced game using these technologies :smile:
I was a bit surprised that it's impossible to rotate the buildings. Also, I had a hard time understanding how the seawall works. Maybe you could add some information about it in the instructions.
But even though, I think the game is a very good entry, good job! :wink:
However, unfortunately, I had **a lot** of issues regarding not only the gameplay, but also the performance. Farms and Polders Tycoon - Rendering issue.jpg
After about 15 minutes I experienced severe performance issues (the game suddenly dropped from 60 fps to almost 0) and sadly it never recovered. Here is a screenshot of the Chrome task manager. I'm running the latest version of Chrome at the moment (68.0.3440.106). Farms and Polders Tycoon - CPU usage.jpg
This is such a great jam entry — it's really fun to play and pretty intuitive to pick up. Points to note, as far as I saw, are:
- Music/sound stopped playing after about a minute of play. - Seawalls aren't intuitive at first — I thought I had to place the walls individually, like roads, rather than allocating an entire area. - The little bits of wall that appear when you create a sea wall never go away and can't be destroyed. Is that intentional? They never appear that close to the water's edge, so it seems odd. - When I got to about 70 population, the framerate began to drop rapidly until the game was on pause, so sadly I had to give up before completing the objective.
All in all, though, great work! The art looked lovely and it definitely seems more than a weekend's work.
(Edit: Forgot to mention that it would be *amazing* to have a way to rotate buildings. I could have fit in so many more food storage buildings if that were the case.)
Good job, the graphics are good, theme is original .. it seems my computer cannot handle the load when more than 20 pops .. Well don
@huvaakoodia Thank you very much for your feedback, it's very valuable ! I quickly changed the call to the update of waterpump to be called only every seconds, I hope this gonna fix the problem (it seems there is other bottlenecks but this one was very annoying !).
Love these kind of games! Felt rather polished and had some interesting mechanics! Thanks for sharing your game with my stream awhile back. Your game was played around 4:23 into this vod: https://www.twitch.tv/videos/299401837