Thank you everyone for your continued feedback!
@saering I know what you mean with the game feeling a little slow. I can personally get quite into it for a while, but as someone said above, there's no real urgency or end-game unless you start running out of resources or time a repair badly. We had plans for more mechanics, but sadly not enough time to implement them (we thought we'd stick to the core mechanics). Thank you for the feedback!
@anthony-dunlap and @uncannyvalley Apologies for the loud spell-casting sound — I hadn't used Unity in years and didn't know how to adjust the volume in the editor (I probably should have readjusted them in Audacity)! (Definitely something I'll look up if I ever end up making sound effects again!)
@wrenpirate Standing in a collapsing room does kill you, but only if you haven't begun repairing it. I probably could have made that a little bit clearer with some more explicit dialogue the first time it happened.
@demn Thank you! I'm glad you liked the little dialogue bubbles :grin: There were a few ideas for more mechanics and/or a win condition floating around, but yes, we did run out of time to implement them — or really to hone those 'extra' ideas much.