FoonLudum Dare ExplorerLD42 → Take care of her

Take care of her

By demn and kiirohanabi

View on ldjam.com

CategoryRankScoreCount
Overall1983.78103
Fun6763.14100
Innovation1893.65102
Theme2633.89102
Graphics3763.75102
Audio933.87102
Humor6442.4879
Mood344.13102

Comments

the-triumvirate 2018-08-15 17:35

An incredible story told! The design and music succeed in encouraging me to read through all the texts - which was totally worth it! It would have been nice if there was a text at the end describing the effects of the memories I have chosen, not just a list of results for every memory (but thats nothing too important..) I'm glad you made this game, I absolutely enjoyed playing it.

demn 2018-08-15 18:48

@the-triumvirate Hey, thanks you so much for the comment ! We wanted to work on another kind of feedback but we were running out of space (I mean time :P). So, which memory did you enjoy the most ? Cheers !!

the-triumvirate 2018-08-15 23:36

Oh I know that feel while participating in a LD, running out of time... All those short storys showing an episode of Daniel's life were really interesting and felt like you gave a good thought to them. It's hard to choose one favorite, they all had some unique touch to them.

gilgusmaximus 2018-08-16 11:12

Very cool and anrrative game. Had a lot of fun to read the short stories. Maybe some where a little bit too loosely tied to another memory, but the other memories were amazing And i liked how the music changed with the different memories.

darkguardsman 2018-08-16 11:21

Interesting concept, good story tell, and good music. Not sure I would call it a game but it was good :)

demn 2018-08-16 11:53

@gilgusmaximus Hey ! Thanks for your review :) which text did you feel a little bit too loosely tied ? Do you mean they were a bit too short to be given as much interest as the other texts, or do you just feel like they were off topic ? Glad you liked the game :D

@darkguardsman well, if you feel like this isn't a game, we did our job :P thanks for your review !!

gilgusmaximus 2018-08-16 12:09

@demn Teh ice cream one was little bit off topic, in my opinion, but that is my subjective view on it =)

ghust1995 2018-08-16 14:44

Wow, I did was not expecting to actually cry while playing a game made in this ludum dare. Congrats, your game is beautiful, the writing, the music, the art, everything together makes this a marvellous experience. Please share this to the world, and make more things like this.

Thank you =)

demn 2018-08-16 14:55

@ghust1995 That's ... wow. Thanks you for this heartwarming review, We're both really glad you liked the whole game. Thanks !!

interpol 2018-08-16 15:28

Quite sad game with a good narrative. I like that type of games on LD. That's quite a risk to make a game where you should read and depend on narrative instead of gameplay.

At LD 40 I found a game called Headstuck. It gave me similar emotions. Thanks.

kiirohanabi 2018-08-16 15:37

@interpol Thank you for your comment! It was definitely a risk, there is quite a lot to read but it was our goal to work on the others aspects of a game (graphics and music especially) to support the narrative and help it more than just being there.

Also, the choice of a very limited gameplay comes from two reasons: giving more place to the narrative and reducing the difficulty of the development so I could be able to make the coding part quickly, which is important in a gamejam.

I like these kind of games too, I'll definitely check Headstuck, thanks!

dodoita 2018-08-16 21:00

Wow, it was really immersive and I felt like I cared about Daniel and the people who influenced his life. It's such a shame I could save only 4 memories, I would've kept them all! Big credits to the writing and the music, the style is on point too. Really good job guys!

kiirohanabi 2018-08-16 21:19

@dodolta Thank you very much! I'm very happy that you felt this way while playing our game because that's exactly what we wanted to achieve. We were a little worried that the players wouldn't be able to care about the story and the characters fast enough but I guess it worked!

We had a lot of fun doing the writing, graphics and music so we're glad to know you liked it! :D

skyc 2018-08-17 09:58

I got this warning when I download this with Chrome. Windows 10 claimed the file had Win32/Unwaders.C!ml

Are you using a installer?

virus.png

kiirohanabi 2018-08-17 10:15

@skyc No, it's a single runtime executable, so it should be okay, but I guess internet browsers and OS don't like receiving external .exe file. I will zip the file right now, it should work!

Edit: the French version was actually using an installer, I forgot to change the option at the last minute ^^'. Now everything should work!

hishicorne 2018-08-17 11:09

Je viens de finir et... Wow, quelle jeu ! J'aime beaucoup le fait que les thèmes abordés soient sérieux, et important à la vie de chacun. Le fait de ne garder que quelques souvenirs et pouvoir voir les conséquences que cela va engendrer est vraiment intéressant. L'ambiance du jeu est très bien construite, et fonctionne particulièrement bien notamment grâce aux musiques qui sont très douces et indiquent bien le sentiment de chaque souvenirs, et les graphismes minimalistes qui font particulièrement bien leur effet. Très belle entrée, bravo !

kiirohanabi 2018-08-17 11:20

@hishicorne Merci !! On a voulu aborder des thèmes très humains pour qu'un maximum de personnes puissent faire le lien avec leur propre vie et s'immerger davantage dans l'histoire. Tu saurais nous dire quels souvenirs tu as conservés ? Ou bien ceux que tu as préférés ?

hishicorne 2018-08-17 11:26

@kiirohanabi Alors de mémoire (mais j'ai souvent changé), j'ai gardé différents souvenir mais je les ai souvent remplacés (le premier souvenir sur l'amour de sa mère, celui de la forêt, celui des étoiles, celui de la chambre et du mariage, celui de la glace...) Majoritairement, j'ai évité de garder les souvenir les plus violent concernant sa maladie et les souvenirs proposés à la toute fin concernant son rapport à certains personnages (le choix était dur haha, et posait parfois un vrai dilemme)

kiirohanabi 2018-08-17 11:31

@hishicorne D'accord ! Merci beaucoup pour le retour, ça nous intéresse beaucoup !

Et ouais le dilemme c'était vraiment la façon dont j'ai voulu aborder le thème, j'aurais pas aimé être confronté à mon jeu au final (parce qu'en créant les images des souvenirs et en les connaissant à l'avance j'étais incapable de tester le jeu comme un joueur, même en me forçant à me plonger dedans haha)

whismirk 2018-08-17 11:32

Wow. J'ai... adoré. L'histoire était vraiment touchante, et la manière dont vous avez inséré le thème rend le moindre choix extrêmement difficile. La musique ajoute vraiment au côté émotionnel, et le style graphique est très sympa. Franchement, un super travail ! o/

demn 2018-08-17 11:46

@whismirk Salut, merci beaucoup pour ton retour !! On a vraiment travaillé autour du fait que les thématiques de chaque histoire pourraient se rapprocher le plus possible d’événements réels, afin que le joueur puisse se sentir concerné soit car il aurait vécu quelque chose d'à peu prés similaire, soit car le souvenir touche le joueur et que celui-ci ait un choix à faire. Merci beaucoup d'avoir joué à notre jeu et de nous avoir laissé un retour !! Quels souvenirs as-tu gardés ? :)

@hishicorne Daniel est sûrement ravi que tu ai gardé ces souvenirs :D ! Merci beaucoup pour ton retour !!

skyc 2018-08-17 11:53

Windows 10 seems to classify this .exe as malicious because it was once packed in an installer. Does anyone else here use Windows 10? I still couldn't download it.

kack3y 2018-08-17 12:10

Too much feels to be constructive in this comment :cry: Continue to do pearl like this one

kack3y 2018-08-17 12:18

Anyway I must try ! I have the impression that you run out of time at the end because the last memories are very short compared to the first ones. And it breaks a little the immersion :/

My favourites memories are the one in the forest with eva and the one when daniel is really sick with his girlfriend/wife standing next to him, very harrowing :cry:

sorry for double post ^^

kiirohanabi 2018-08-17 12:28

@Skyc This is strange. I used Windows 10 myself to build the .exe and tested it after. Maybe it has something to do with your firewall or something? I can't really help you much more to this point.

@kack3y Haha thank you! Actually, we did not run out of time for the last memories. We wanted to change the pace to focus on characters. It was shorter memories as a content, but bigger as they were defining the most important people for Daniel. And it was also a opportunity to be more graphic than textual in those memories. We're sorry if it broke the immersion and we take your feedback into account!

I guess you're talking about Intimacy and Treatment. Treatment is one of my favourite memories too :D

gaming-night 2018-08-17 15:44

Wow, awesome game. Everything fits perfectly around the theme. Really nice game :)

nerdyherbivore 2018-08-17 17:47

Oh man this was really beautiful. The images, music, and of course story all came together so well... Totally fits the theme as well. Heartbreaking in some ways, but so, so good.

The *only* thing I would have liked to have seen would be some sort of "epilogue" that shows the ultimate results of your remaining memories, though I know that probably wasn't super feasible for this jam. Excellent work.

demn 2018-08-17 18:02

@nerdyherbivore Thanks you for your review ! Very much appreciated. Indeed, we did ran out of time; and we did implement a sort of epilogue reminding the player what each memory did to Daniel's mind. We wanted to create a archetype system that would give an overview of Daniel's life after player's choices, but well .. It's a jam ! Thanks you anyway :D

konsumopfer77 2018-08-17 21:19

I thought "hey that game looks like fun" And it is fun but than its getting intense, if you have to delete all this important moments... O___o we are just our collected memories so its almost like killing someone, piece by piece. like it never happened. in a way its more brutal than most shooters. i love this game by the way, not sure if i pointed that out yet. the style is cool, the music fits well, its easy to understand and talented written. the only thing is, maybe sometimes it was i little to much to read and at the end -probably because of the time limit there was sometimes almost no text. i think for the perfect game it should be like something in between. but hey-its amazing what you did!

kiirohanabi 2018-08-17 21:37

@konsumopfer77 Thank you very much for the feedback! The lack of text at the end was intentional, we did not run out of time, we wanted to change the pace to focus on characters from Daniel's life more than just events. But we totally understand, and as much as game mechanics in general, I guess writing needs some balance we didn't have because of the time limit. And I think it is hard to test a narrative game based on anticipation and dilemmas when you exactly know what's happening next ^^'. We would have definitely ask for friends to play it first if we could have.

Your analogy to shooter games is interesting. Actually one of the fact I like about the situation is that at the end of the game, the player will know more about Daniel's life than himself will. Kinda unfair for him, and sad too. I didn't see that as killing someone piece by piece, but now you said it, that's a fair point!

potatolain 2018-08-18 06:26

I... I have no words.

Thank you for making the English translation - I would have played it in French if you had not, but my French is extremely rusty (High school was a long time ago for me...) so English was probably better.

I really like that you had different music in each scene. While the game itself was simple, the premise/story were something else entirely! I've played a lot of Ludum Dare games over the past few years, but this one stands out.

(PS: You should totally give a way for people to follow what you both do somewhere!)

Thank you.

kiirohanabi 2018-08-18 06:52

@cppchriscpp Thank you so much! You can still try the French version but it might effectively be hard to read ^^'

Yeah, we didn't focused on gameplay, we started with a simple, easy to develop idea and put all our efforts on assets and it worked well for us.

(I added my twitter and my itch in my profile :D)

phi 2018-08-18 08:40

That was amazing. The writing is very good and the aesthetics fitting and pleasing. I felt quite immersed in the story and I loved every bit of it. What I would have loved to see is a kind of epilogue that explains more specifically what happens after he wakes up (according to the memories he keeps), but of course that's out of scope for a jam game. Great job, thanks!

demn 2018-08-18 09:17

@phi Hey ! Thanks you for this really nice feedback. Indeed, we wanted to create 4 or 5 different epilogues according to the player's choices, but we pretty much ran out of time. Thanks you for playing our game and I'm really glad u liked it ! Which memories did you pick ? :) Cheers !

phi 2018-08-18 09:41

@demn I don't remember all of them unfortunately :see_no_evil: I think I picked the last day of school, moving in, the memory of dad, and the very last one.

zak-zeddam-zakaria 2018-08-18 10:24

a risk that end up with a good results i like your game and its story good job feel free to check our game https://ldjam.com/events/ludum-dare/42/spacelab-42

shakedimus 2018-08-18 10:26

Wauw! This was really great I loved everything about it , the bauhas inspired esthetics, the accompanying music, the nice way of incorporating the theme and I was really moved by the story. very good job! Beautiful!

demn 2018-08-18 11:04

@zak-zeddam-zakaria Thanks you for playing our game, I checked yours as well :) @shakedimus Thanks you very much for this comment :D I'm glad you got moved by the story !!

nam-nguyen 2018-08-18 11:22

Came here from your post on LD feed, you put a lot of thoughts into the use of text in your game, much much respect! This game is a very captivating memory book of Daniel with excellent graphics and music. If you can accommodate the memories with visual illustration somewhat like in this game: https://ldjam.com/events/ludum-dare/42/exhaustlands, it would be even more immersive. This game has a great potential for expansion. Great great work guys!

sam-machell 2018-08-18 12:50

any chance for a mac or web build of this game? would love to play it!

demn 2018-08-18 13:26

@nam-nguyen Thanks you for checking up our game ! We really tried to use pictures to add symbolic meanings and illustrate our game and each text :) Thanks you very much :D !

@sam-machell I'll ask @kiirohanabi if he can do a macbuild :)

randytayler 2018-08-18 15:13

Wow, guys. Polished and beautiful. I'm not sure why I felt like I related to Daniel, but I think that's an indication that you nailed the writing.

Thank you.

demn 2018-08-18 15:31

@randytayler Thanks you ! Daniel had a rough time in his life, but I'm pretty sure anyone can relate to it. Which is exactly why picking up memories for him is tough..! Thanks you for your review !

yaro 2018-08-18 18:10

I really liked art style, and music. Admittedly I didn't read through all the memories. And yet after loking at ending screen and realizing what kind of memories I unknowingly selected, I got a bit sad. So, overall, surprisingly enjoyable expiereince :)

heidi 2018-08-18 18:11

This game had a very strong emotional pull. The final screen, especially, which I know was really just a list of things that Daniel will and will not remember, felt important. Graphics and sound did a great job of enhancing the overall mood; well done!

kiirohanabi 2018-08-18 18:34

@sam-machell I can't do a mac build and I had some issues with the web version but I'll try to fix that! Thanks for asking though! Edit: I managed to make the web version work, I hope you'll enjoy it!

@randytayler Thank you! "Human" is the word our game is revolving around, I'm glad you appreciated the story :D

@yaro We understand the text can be a lot to read for some people, we'll learn from that! Happy to know you still enjoyed it!

@heidi We were a bit worried about the final screen, since we couldn't make a specific ending for each combination of memories in so little time, so it feels great to know that the list format and its kind of dramatizing effect worked. Thank you for the feedback

vulture-42 2018-08-19 07:51

This is a beautiful game and it was a tug to work out which memories to keep when it got to the later stages. The only comment I have is that I was a bit confused who 'Her' referred to in the last memory. (I liked how the memories got shorter but more bold and 'essential' [I guess] as time went on).

kiirohanabi 2018-08-19 07:56

@vulture-42 Thank you!! Well it is kinda the point to get the player confused about who "Her" is. The easiest answer would be, "it depends of your interpretation of the story" but there is a real answer we wanna keep secret ^^'

That is exactly what we tried to achieve, last memories are shorter but more focused on characters and condensed, they don't tell long story, but they imply strong relationships and past events.

brallex 2018-08-19 08:06

Wow, just wow... I got sucked in, into the story and even got invested in this poor mans life. To be able to tell such a good story in such a limited amount of time, truly genius! Well done my young sirs! The music combined with the deep story and pleasingly art work had you forget about anything else, and really read through it all. It reminded me of Firewatch, which had me experience similar emotions and the "space-out-from-anything-else" thingy. Great job guys, keep it up:)

vulture-42 2018-08-19 08:06

@kiirohanabi Ah, yes, that's a good point. Thank you!

kiirohanabi 2018-08-19 08:15

@brallex Thank you very much for that nice comment! I'm glad to hear that you got fully immersed into the game and the story.

(You just reminded me that I bought Firewatch when it was on sale but forgot to play it since, I will! :D)

brallex 2018-08-19 08:21

@kiirohanabi Hahah oh man, glad I could help x) Enjoy Firewatch!;)

megalink 2018-08-19 09:33

It's games like these that make me wish Ludum Dare had a "narrative" voting category. This is an absolutely wonderful game, it is incredible that this was all written in such a short amount of time. I loved the background music, set the tone of the game perfectly. Excellent work!

kiirohanabi 2018-08-19 09:37

@megalink Thank you!! That's a good idea, I see a lot of narrative games here with a lot of work and heart in it, a narrative category would be great for them!

demn 2018-08-19 09:55

@vulture-42 Hey, thanks you for reviewing our game ! I'm glad you got hooked to the way we conceived the "lack of space" in memory :) and indeed, "Her" is really the person you want it to be.

The idea is that the players can relate to the story; That "her" becomes someone who has a meaning for them and not only for Daniel, based on their personal experience and how they can refer to this story while reading the text.

So, yes, "Her" is confusing sometimes :D glad you liked our game !!

@brallex Thanks you for this comment ! I really loved Firewatch, this game moved me and I'm glad our game reminded you of it !!

@megalink Thanks you for reviewing our game ! I'm glad you liked everything from writing to general art and atmosphere.

Yes, a narrative category would be great, I think most of the new / young designers work a lot around new ways to tell a story via games, and this category would be quite welcomed :) ! Thanks you again !

@sam-machell Hey, our game is now in HTML5, you can probably play it :D !

norrimo 2018-08-19 15:52

You've created a really heartbreaking story. :( I like it but I felt me so down after I read the last screen. The single screens has also a really good design. Good job. :D

I have only some advices for you. It was not so pleasant for me to read the text if it was not horizontal. Another thing is that the music could be in a loop because some people are not the fastest readers and then a lot of atmosphere is lost when the song stops in the middle.

@megalink @kiirohanabi I think a narrative category is really difficult to handle. Because the narrative can not only be a text. It can also be the audio, the graphic aspect (tell a story through the enviroment) or can be told by the gameplay itself because a action in the world give you response about the world and the character(also have all games a narrative, more or less). And I think the narratavie is already to seen in the ratings. Because it influence the mood, the theme (you have got the most stars from me there) the fun and the humor. And maybe many people will not see a narrative if there is no text.

kiirohanabi 2018-08-19 16:22

@norrimo Thank you for your comment! We did get some feedback about the difficulty to read text at some points and we take also your comment into account! :D

Choosing to loop or not the music was a point that needed more time to be discussed. We did not time the music to end when the player would finish the text, as we wanted to add an atmosphere, then leave the player by themselves to make the decision alone. Maybe musics should last longer, or maybe the loop is the best option, we'll work on that! Thank you though for pointing that out, some external advices are always welcomed!

I definitely agree about narrative not only being pure text and story. Narrative is also about how you deliver that story, creating a mood, giving hints, etc... with the help of graphics, audio, level design and game design. Therefore I get your point about other categories already taking the narrative into account. I guess this kind of question would need a real discussion, with many points of view. I'm not even sure about what I want actually ^^'

And you're right, "many people will not see a narrative if there is no text." It may be frustrating to be judged by players that don't think about narrative as a whole design, but I like to see the situation on the other side and hope that these players will discover great experiences from narrative games that will open their vision about that. Who knows? ^^'

furiouswitch 2018-08-20 01:32

Wow! I have two conflicting feelings; I hate that you put me through this, this is painful but at the same time this was an amazing experience. I love the story so much, Whoever did the writing is really good and should consider making a career of writing. The graphics and music were so fitting and essential to the experience. The mood is the first winner here.

Points I didn't like: The game filled me with pain and regret when it didn't have to be this way. We always have stuff that we won't miss or even sometimes wish to forget. Maybe it's just me but I kinda hate when I'm being tortured like this :D

Also, the text was a bit hard to read for me, it could use some spreading out vertically and cramming horizontally. The music stereo effects were very nice but a bit too much.

Regardless, Amazing job. Congratulations :)

kiirohanabi 2018-08-20 01:58

Thank you for your feedback! I guess conflicted feelings are a good response to this game, as it is not supposed to make you feel better, but only make you feel haha.

About what you didn't like:

- "pain and regret": That's the way I wanted to work on the theme. Running out of something implies losing stuff to get through a situation and making choices (or at least that's one interpretation). And I personnaly enjoy the way games can make you feel bad for something virtual, and help you to question yourself. But I know that anxiety can get in the way and break the experience. I'm sorry if it was the case!

- "text a bit hard to read": We got some feedback about the text and we'll definitely take that into account the next time! One of the constraint was to fit all the text into the graphics without having to compromise the whole structure, so spreading the text was not the easiest (and I did my best to put bigger font-sizes in the english version as it was a bit shorter than the french one). Maybe the font itself wasn't helping too?

- "stereo-effects": That's @demn who worked on the music so I can really say much about it myself ^^'

demn 2018-08-20 12:34

@furiouswitch Hey , Thanks you for checking our game ! my buddy Kiiro pretty much answered everything about writing and game designs, but since I wrote the music I wanted to know what you meant by "music stereo effects" : Did I use too many different effects on the music ? Thanks you for playing !! :D

jern 2018-08-20 13:12

Really sweet story of Daniel's life. I felt so guilty throwing away his memories! :cry:

Some critique: Some of the very diagonal text can be hard to read in large paragraphs, and it would be really cool to see some movement in the graphical elements even if it's just some slight rotations/rocking back and forth.

Here's the mess I ended up making of his memories:

her.png

demn 2018-08-20 13:29

@jern Hey Jern ! Thanks you for your feedback, we definitly have some work to do in ergonomy and also in ways to dynamize our text :) I'm glad you liked Daniel and felt guilty :P !!

That's a really Rose focus playthrough you made here :D I'm glad you liked Shooting Stars, it's one of my favorite !

furiouswitch 2018-08-20 20:45

@demn Hi Demn, what I meant was that the music at the last track was moving from left to right (that is what I meant by the stereo effect I'm not sure if it is called that) but it was doing it too much like if the sound was moving literally going around my head like a bee or something :D I think if the effect was lowered a bit it would be better but great music regardless of anything :)

demn 2018-08-20 21:03

@furiouswitch That's the first comment I got on the music, so thanks you for pointing that out ! Indeed, I used a tremolo effect on my guitar track to create this looping effect, going from right to left, to get a specific mood on the epilogue. But thanks you ! I'm currently moving from LogicPro9 To Ableton, I'll fix this right after :) Ty !!

arron-fowler 2018-08-20 22:28

I loved this. It is classy and humane. So simple yet deep and moving. Not much else to say really. Quality

demn 2018-08-20 22:31

@arron-fowler Thanks you for reviewing our game and thanks you for ... this comment ! I am really glad and affected to see people being moved by our story. Thanks you very much :) !

prodigalson 2018-08-21 03:47

Very interesting idea and choosing what to keep/delete is a fun idea. I think what would nail it more is to have some nice voice overs with background noise to imply more of what is happening and make us connect with the memory more thus making it harder to choose. I think I was mainly logical because I had not other way to connect with the memory. No music to make me sentimental, no character's reaction to understand what I should be feeling. I think I just wanted to be Daniel to know which memories to keep :D

Also, don't know what I got as I could not see a number. It seem like a good ending which him waking up an remembering what it is to be with family and feeling better but not sure. :P

kiirohanabi 2018-08-21 04:07

@arron-fowler Thanks! "humane" is exactly the word that describe how we wanted this game to be, I'm glad you got it by yourself!

@prodigalson I'd have loved having some voice overs to put more emotion into the text, and making it easier to read and follow, but it wasn't possible for the gamejam as our first language is French so English dubs would have took hours to record and be somewhat credible.

When you say "No music to make me sentimental", do you mean that the music did not help you?

Also there wasn't any ending number because it wasn't how the ending system worked. It's more about being confronted to all memories, that you kept or not, making you realize even more that Daniel will forgot a huge part of his past life in any case. But you can help him a little bit to give him a basis for the rest of his life. A personalized ending for each combination was too long to develop so it was out of the question.

prodigalson 2018-08-21 04:13

@kiirohanabi got it. Music wise I meant a few more variations that match the memory. Perhaps I did not pay too much attention to the one there or it just did not click. However, I completely understand and was referring more to a POST JAM / follow up to the jam version :D

kr4ft3r 2018-08-21 22:04

Great concept, clearly the game was based on the theme first and foremost.

**Spoiler warning** Final screen was a great touch, sadly I can't tell you in detail what my choices were since I played few days ago, but I do remember that consequences of my choices produced a person that I could imagine. Design of screens and music are really enjoyable.

If I can think of any criticism: 1) the title misled me to believe that main character is a girl, until I noticed "he" in sentences. The design felt a bit girlish as well. 2) I guess this is a funny thing to say about a game which is mostly about written content, but the stories could have been reduced a bit more, maybe by 20% at least. I am someone who likes to read, but in games not so much. While memories are all about impressions, they are not experienced as paragraphs of descriptive sentences. But it's just my point of view, I'm sure many will disagree.

demn 2018-08-21 22:45

@kr4ft3r Hey, thanks for playing our game ! Yeah we had some feedbacks about the fact the text. The text is written with an overall design behind to make the player projects himself unto the character, thus it's not really about description but more about feelings, which can be deconcerting in video games - this is usually the domain of literature. And yeah about the title, we just felt this would be a good way to surprise the player, especially since there are severals "her". Thanks for your feedback !!

suve 2018-08-21 23:56

Wow, this was unexpectedly deep. There's not much in terms of gameplay, but since this is basically a visual novel, that's not an issue. The graphical design is smooth and pleasant, the music also fits each memory very well. There were a couple typos, but that's a minor issue. Overall, I'm impressed with your take on the theme and the overall quality.

kiirohanabi 2018-08-22 03:58

@suve Thank you very much for your comment! Yeah the gameplay is very basic and gives place to the theme and the atmosphere. We wanted to have a gameplay that players could handle very easily so they can focus on the story. That's why we chose a save files system, that a lot of players are comfortable with :D

A "couple typos" is fine by me, since we translated it from French quite quickly ^^'

peachtreeoath 2018-08-22 04:40

Amazing game, bravo! I'll be completely honest, I don't like to read too much text in games so I started skimming and just blowing through all the screens on the first playthrough. I sensed something was there though, and once I got to your final screens it definitely caught my eye and I realized I had just skipped through something profound. I replayed the game, read everything, and made all the hard choices you wanted the player to think about. Really great ideas and story here, it was very touching and makes you think about your own life. The presentation was fantastic and I loved how each card was its own scene, w color scheme and music and everything. I apologize for skimming over the first playthrough, I could've missed something great here!

ratherjolly 2018-08-22 05:09

I'm sort of blown away. This LDJam game is beautiful. Your design in this is inspiring. Brilliant job!

demn 2018-08-22 05:59

@peachtreeoath Hey ! Thanks you for playing our game twice ! I'm glad you got hooked up to our game in the end, don't apologize for skipping screens haha. We thought about the whole musical and graphic aspects of the game as a way to enjoy each story in a different way than by just reading text, as they all try to encapsulate the mood of each screen. I'm so glad this worked on you !! Thanks you for playing our game :)

@ratherjolly Hey ! Thanks you for playing our game and for these compliments, they mean a lot ! Cheers :D !

saoi-games 2018-08-22 07:24

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

kiirohanabi 2018-08-22 11:31

@saoi-games Thank you very much for playing our game on stream! It was very nice to watch and listen to your reasoning for each memory. Don't worry about the little accident on "Moving-in", it happens ^^'

And reading the text with you again, I saw typos that I thought I corrected but well I guess not haha. I will probably upload a corrected version later (especially for the "We'll she be there" instead of "Will she be there" @_@)

demn 2018-08-22 11:43

@saoi-games Thanks you for playing our game on stream ! I was very pleased to hear all the logic you gave to the game while reading and trying to preserve Daniel and the joy in his life.

Also, your voice is very smooth, and I really loved how some sentences were pronounced differently given the impact it had on you. You're great reader :D thanks you very much !

chao 2018-08-22 13:55

Incredible take on the theme. The writing was incredible, and the sound and art design backed it up perfectly. I always love it when an LD entry completely blows me away with its brilliance of theme and execution, and this game certainly has done that.

Fantastic work, can't wait to see what you guys come out with next.

kiirohanabi 2018-08-22 14:03

@chao Thank you very much! We're pretty amazed to see so many people enjoying the way we used the theme. Many games use mechanics about running out of space, but it is the game itself that is running out of space (and that's totally okay!! Just different takes!!).

We wanted the player to really feel like THEY are running out of space for their own accomplishment more than for the game's one. We're so glad to see it worked!

namnam 2018-08-22 17:08

Effectivement nos concept se ressemble beaucoup ^^ Donc forcément je trouve que c'est une excellente idée à la limite du génie :D Le jeu est très chouette, j'aime bien le côté comm' visuelle, je dirais que part contre il y a parfois vraiment beaucoup de texte, c'est un peu rebutant et lire penché n'est pas évident, je préfère le format des derniers slides plus légère et du coup plus jolie visuellement. J'aime beaucoup le fait que chaque slide ait sa propre ambiance musicale et visuelle. J'ai trouvé ça bien écrit aussi. J'ai juste trouvé l'écran de fin un peu étrange parce qu'au fur et à mesure j'avais un peu oublier les choix que j'avais fais et du coup devoir soit même se fabriquer sa fin m'a déranger (enfin c'est comme ça que je l'ai compris) après je mets ça aussi sur le manque de temps. En tout cas je suis très curieux de voir votre prochain jeu. Bon travail ! ^^

kiirohanabi 2018-08-22 18:07

@namnam Merci !! Ouais c'est très comm visuelle comme tu dis, je voulais faire de chaque souvenir un poster qui le représente au mieux. On a reçu pas mal de feedback sur le texte, que ce soit volume, orientation, etc.. donc on note ça pour la prochaine fois c'est clair ^^'

L'écran de fin... pour certains ça a beaucoup plu, pour d'autres non. Effectivement si on avait une semaine on aurait travaillé sur un système complexe pour générer des fins en fonctions des souvenirs conservés et tout, mais c'était hors de question ici. Donc on a fait le choix d'une approche plus froide peut-être, mais qui confronte le joueur, plus que lui montrer ce qu'il a réussi, ça montre aussi tout ce qu'il n'a pas sauvé, pour renforcer le "Running out of Space". On aurait pu polish un peu plus le tout si on avait eu un tout petit peu plus de temps n'empêche, mais on est quand même satisfait de ce qu'on a réussi à créer !

chronicbite 2018-08-23 01:12

Really messed with my feelings which is something I always find impressive when games manage to do. Good writing and graphic design, the concept is very cool and I felt very immersed thanks to the music. Good job!

diwo 2018-08-23 10:31

... WoW rien a dire juste incroyable bravo ! la musique, l'idée, ... parfait continue et t'arrete jamais

kiirohanabi 2018-08-23 11:28

@chronicbite Me too! I love when games go beyond fun and manage to reach deeper feelings so I'm glad it was the case for you with our game! Thank you!

@diwo Merci beaucoup ^^' On compte pas arrêter le game dev pour l'instant donc t'inquiètes pas ! :D

uncannyvalley 2018-08-23 21:47

Wow, like you mentioned, it's so strange and cool to see someone else tackle the same concept we had- and this is really well done! Especially the first moment I realized I would have to make an extremely difficult choice between two important memories once my space was filled up. I spent a long time trying to decide. Another moment I really liked was: "sometimes I wish I could forget"... That really made me stop for a moment, and it is a very clever way to blur the line between 'right' and 'wrong' when it comes to choosing between memories. Being forced to choose between and essentially 'prioritize' the memories before seeing them all was a wonderful mechanic to bring out the poignancy of the story. The presentation was great as well!

demn 2018-08-23 21:58

@uncannyvalley Thanks you very much ! Yeah this is the same concept put differently haha ! Thanks for your kind words about the way we used narrative in the game, we really wanted to tell the player a story and to let him shape Daniel's life. What I really loved about the game is that your choices obviously mean something about you, and you can either try to do the best for Daniel, or get hooked up by the concept and relate to each memory with something that happened in your life.

Thanks you for playing our game :) !

antonsem 2018-08-24 21:21

Well that was intense... I think I loved everything about this game! Congratulations, awesome job!

kiirohanabi 2018-08-25 00:24

@antonsem Thank you very much! I'm glad you loved it!

nihilaleph 2018-08-25 23:12

What great experience!

Pros: - Awesome art and music - Nice decision making and story

Cons: - Felt that some text were a bit long and hard to digest while others very simple/short - Got a bit confused on the chronology, I just thought the Comb was about Rose, not Eva, since the previous memories I thought there were more focus on her.

Obs: Also I actually took some time to understand the last one :sweat_smile:

Aaand my choises were Sacrifice, Intimacy, Shooting stars and Treatment!

Cheers!

wrenpirate 2018-08-26 02:32

Hey, @kiirohanabi and @demn, you make a great team! This was a charming story elevated by the music and stylish graphics. Sometimes the main text was a bit hard for me to read (because I'm old), but I liked the visuals. I'm glad there was a recap at the end of the effect of my choices. May I suggest that instead of pinching the guitar strings, that Eva pluck the strings instead? (Text game people have to stick together!)

dleanjeans 2018-08-26 08:50

A sweet life story told! Wish that the music was on repeat so it's not just silence mid-reading the memories. Some of the illustrations look amazing too!

demn 2018-08-26 17:20

@nihilaleph Thanks you for reviewing our game ! Chronology is indeed a bit confusing, but that was intended, to get the player's "awake" and shake up his conception of the story. Thanks for your feedback, it is taken in count for our next work ! Thanks for keeping Shooting Stars :D

@wrenpirate Aw, thanks you very much for reading our little story ! Thanks for this little translation issue, I had a hard time going from French to English so I'm pretty sure there are common errors in the whole game ! Thanks for playing it and I'm glad you liked it :D

@dleanjeans Thanks for playing our game ! We made the choice to not repeat the music because some players/readers don't really like listening to music while playing, but we would have made a feature to loop it or turn it off if we had more time.. ! Thanks you for playing our game and for your kind words !!

julia-lundman 2018-08-27 17:29

While I see some points where I would like improvement, this game still really got to me. The music and the overall feeling and mood is excellent. It reminds me a little of firewatch for some reason. The story is beautiful and digs into my bones, but the choices you have to make doesn't really have an effect on the game. Sure, you get really frustrated and sad when you read about all the things you wanted to save for him, but since there is no inclining on what you chose after the game has ended there is also too little consequence over it. I believe you could improve his and show the player the full burden of his or her actions in the endgame. (It was also a little bit confusing that you didn't immediately understand if the list of consequences was for saving a memory or discarding it) To make the game even more intriguing maybe you could work on the UI for the saving slots too? I don't know, but I see a lot of potential in this game! It was utterly beautiful so a 5 star on both mood and audio! Thank you for giving me the opportunity to play this fantastic game!

josia-roncancio 2018-08-27 18:02

This was great! The writing was spot-on and felt very sincere, and the decisions between which memories to keep made me consider whether I wanted to preserve Daniel's memories as accurately as possible and only keep the most important events, or if I wanted to "edit out" the negative memories and keep the good ones. In the end, I decided against both, and instead chose to let Daniel remember people instead of events, which for me was a very powerful moment.

I sometimes had trouble with the readability of the text, especially when it was tilted (line breaks became hard to follow). Also, although the music was amazing, some of the tracks felt a little too intrusive for my taste, which also distracted me from reading.

Apart from that, it was a really beautiful experience. Thanks for making this!

kiirohanabi 2018-08-27 18:39

@julia-lundman Thank you for your feedback!! Someone already mentionned Firewatch before so I guess it must be relevant! We wanted to give more consequences to every choice, but from the beginning of the jam we knew we wouldn't have the time to do so in a way that is working and satisfying for us, so we chose this type of ending, that can be frustrating for some people, we totally understand.

What do you mean about the saving slot UI? We wanted to add an Options button that would manage the audio and stuff, and I tried to add some visual feedback to the slots but it wasn't working at the time so I couldn't implement that. Or maybe you're talking about giving it more style? I thought about something like a film strip, but it was too cliché and I wanted something more neutral so it would not interfere with shapes and colors from each memory, and what is more colorless and shapeless than white? :D

@josia-roncancio Thank you very much! Yeah, the dilemma often relies on making him forget hard memories that are still a part of him and keeping the good ones, or letting him remember that part of his past, which is an important one.

The fact you finally chose to keep only characters' is really interesting! We were wondering about keeping characters' memories at the end or putting them more evenly in the game, so your playthrough shows that it makes sense and create a form of third option, in a situation where the played is stuck in a dilemma and, as you said, it gives the player power! Thank you for reporting that!

We are aware about the readability of the text when tilted, and that's something we will think about in future games! As I said to Julia-Lundman, if we had more time, we would have added an Options menu where the player could choose to mute the music, change the volume, or even choosing to loop tracks or not. Music and reading isn't something that everybody react to the same way so making the game more accessible with options is (we think) the best way to handle that issue :D

danielblanco3d 2018-08-27 19:50

Great narrative game! Nice use of typographies. I love the clever way your game fits the theme. Sin nombre.png

kiirohanabi 2018-08-29 10:52

@danielblanco3d Thank you very much for your feedback!! :D

rodrigo-denubila 2018-08-30 06:28

Wow, amazing narrative game. The story is very well written and the gameplay fits very well with the theme. Really good job. Congratulations!

kiirohanabi 2018-08-30 10:26

@rodrigo-denubila Thank you!! We're glad you enjoyed it!

blinkenlights 2018-08-30 19:34

I believe I've seen a similar game, also from a french developer, this LD. Loved the crisp & clean aesthetics, although reading tons of text isn't really my thing. All in all, une bonne joue avec une air trés plaisant. (Corrige-moi stp, j'ai une orthographie terrible XD)

kiirohanabi 2018-08-30 21:14

@blinkenlights I think I know what game you're talking about! It was wery good.

A lot of text can be difficult for sure, I'm glad you still played it. And about your French, I think you wanna say "Un bon jeu avec un air très plaisant" ^^'

Thank you for playing !! :D

blinkenlights 2018-08-31 17:14

Tu as raison, j'ai des difficultés avec le/la etc. XD Thank you for your kind and supprotive feedback ;)

velocity7 2018-09-01 20:29

So much attention on art dude. I really like your graphics. THe game is fun and interesting. Very neat idea. Good Work dude

kiirohanabi 2018-09-01 21:05

@velocity7 Thank you very much!!

andrei9 2018-09-03 16:52

Nice game! interesting graphics :thumbsup:

demn 2018-09-03 17:57

@andrei9 Thanks you for playing our game :) !!

hellsquirrel 2018-09-04 13:48

cool!