Death of a Mage by kalibrated 2017-08-15T11:23:41Z
Overrall the game is great! Got to Wave 12! I mastered the skill of shooting ice ray (?) so it got less challenging for my last few waves. The mechanics is cool tho.
Foon → Ludum Dare Explorer → Users → DleanJeans
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Shrunkeon Dungeon | jam | 440 | 3.53 | 3.45 | 2.96 | 3.38 | 3.63 | 2.50 | 3.00 | |
| 2017 | 39 | Running out of Power | Tag in the Dark | jam | 2.25 | 2.00 | 2.00 | 2.25 | 2.25 | 2.00 | 2.50 |
Overrall the game is great! Got to Wave 12! I mastered the skill of shooting ice ray (?) so it got less challenging for my last few waves. The mechanics is cool tho.
I love this art style. Where did you learn it?
Cool strategy game, though it was kinda hard to get the unit mechanics at first. The cursor was off for me for some reason. To place a unit, I had to hover on the upper hex. Same for the button, which made the tooltips hard to show. I think the Right Click to move/attack is kinda unintuitive, I left clicked several times before I realized. If you wanna cancel the action, the Right Click button would be better for the job.
Ooh! A 3D Godot game.
The mechanics are simple and fun. Although the walking is painfully slow.
So I downloaded the source to change the walking speed but it became unbalanced and impossible to lose.
The music is so good why keep it low? So I turned the buses' volume up to 12 dB.
Went all the way there and back :slight_smile: Hope that's what we will be able to do with our Earth.
Screenshot_3.png
My hand's broken :stuck_out_tongue: What's the maximum score I can get?
Got to 231 points without knowing that I could shoot at all (didn't even read the description or see the gif xD). I think it'd be even more fun if you can bounce around frantically dodging the rocket instead of slowly moving around.
Great job though!
Also I wonder how you did the collision in Godot? I don't see how a circle inside a circle could collide.
@anudin As I bounce around the edge, I occasionally bounce back really fast for some reason. Probably has something to do with your custom physics.
Cool concept! Although the Time Emerald could be something more destructive. All the shakings give me a little headache :P The animation could have been much better if there's more punching animation: alternating punches, hook, uppercut...
A sweet life story told! Wish that the music was on repeat so it's not just silence mid-reading the memories. Some of the illustrations look amazing too!
@tornquist I guess it could use knockback for more potent feedbacks. Thanks for playing!
@demn I tweaked the camera so that it would focus on some of the enemies when they show up but that doesn't seem to work very well I guess.
Shield can protect you from attacks around 15% of the times. Although raising the shield up sounds like a good mechanic.
Thanks for the feedbacks!
@auwren Thanks for playing! The screenshake might also have something to do with the headache, I reckon. About the enemies, there was actually no difficulty curve at all :P was just a bunch of creatures spawning every few seconds until they hit the max population.
@nowicu :\
@ijskar You may wanna grab your sword'n'shield. The sword would do great damage and the shield would shield some of the attacks completely and reduce 30% damage of the rest.
@dreamingdice Thanks!
This was the first time I made this type of game. So the game is kind off balance. I did receive some feedbacks on the game's balance, however.
There were supposed to be upgrades every Level Up then again I've never coded an Upgrade system before while the time was running out so I decided to leave it for future updates.
Freaking scary game! The anticipation is even worse than the jumpscare itself. The ESC button has saved tons of times from heart attacks.
I'm really enjoying the game but it's too hard to ever win.
You said: "I found the game to be too easy" in Patch 1.2. I suggest adding difficulty levels instead of tweaking the difficulty of the game itself.
Oh, and I think the lights above every door should indicate at least something instead of just being there.
Looking forward to your next updates!
Opened the door while the bus is running! RIP!
Screenshot_6.png
Some kind of healthbar would be great. I like the doodly art style. Tried the web version, got an AK but every time I tried to trade the character just walk himself off and not let me trade.
@lodugh I'm on Chrome. Could you update the windows version? It's still 1.0.3
I got over 1000 points!
I literally went WTF when I saw a whale falling out of the sky despite having seen it in the cover. That was funny.
There's one thing to make the game better is the Whale Timer should be stopped when the player clicks on a tile. It's infuriating when what you're dragging just disappear into thin air.
Nice game overall!
I like the mechanics, didn't read the description so it takes me couples of level to work out how the walls move. At first I thought their movements were scripted or something :P The combination of jumping physics and the arrangement of platforms (small one-block gaps and platform directly above platform) made it really frustrating though, for me it's Level 11.
Good job, anyway!
Edit: Next time, you may wanna upload on [itch.io](http://itch.io), it's easier to download games there.
@melatonin
[Another one here](https://ldjam.com/events/ludum-dare/42/whatefs) - a first-time-jammer game.
I doubt if he even played the game at all.
Dude got a shitty situation xD. You may wanna use [itch.io](https://itch.io/) the next time so you don't have to host it on Google Drive.
Good job for a first-timer. A few things to add if you intend to: - Health: for the player and the zombies - Healing: through some kind of pickup - Spawning: zombies should be spawned outside of the circle, not inside and invincicle
The best strategy for me is just standing there and shooting in circle. Moving around would risk touching a Z and kill me.
Keep on making games!