angry-cyboot 2018-08-20 02:26
"There doesn't appear to be anything here..." you might want to recheck your itch.io page
Foon → Ludum Dare Explorer → LD42 → Shrunkeon Dungeon
By dleanjeans
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 440 | 3.53 | 32 | |
| Fun | 384 | 3.45 | 32 | |
| Innovation | 814 | 2.96 | 32 | |
| Theme | 689 | 3.38 | 32 | |
| Graphics | 456 | 3.63 | 32 | |
| Humor | 2.50 | 3 | ||
| Mood | 3.00 | 3 |
"There doesn't appear to be anything here..." you might want to recheck your itch.io page
I enjoyed the concept, but found it a bit difficult to know how and when enemies were taking damage. Hurting some of them was clear but others I would attack and graphically it was hard to tell if I was succeeding or failing.
Hey ! it's a pretty neat idea and game, but I think you should get the screenplay a little bit bigger.
I feel like the game would be more fun and we could actually witness a bit more easily the dungeon getting smaller if the camera was a little bit more far from the character. Enemies just kinda pop on us and they wreck us very easily, which is okay because we also do damage, but that would add some depths to the game !
Also, I feel like sword'n'shield could use a function where we can raise our shield and protect ourselves from arrows. This is a bit of polish for now but I'm pretty sure this would be good !
The graphisms are good, we really feel like we're slaying monsters in a dungeon, and the sfx/overall sound design is great ! I feel like this just could use a little bit more polish and you would have a very nice game :D !
Good job on doing this !!
@tornquist I guess it could use knockback for more potent feedbacks. Thanks for playing!
@demn I tweaked the camera so that it would focus on some of the enemies when they show up but that doesn't seem to work very well I guess.
Shield can protect you from attacks around 15% of the times. Although raising the shield up sounds like a good mechanic.
Thanks for the feedbacks!
I had fun with this game, but the way the camera moves at the same time as the level gives me a bit of a headache. Could have used a bit of a slower curve of enemies, but regardless I had a great time playing this!
@auwren Thanks for playing! The screenshake might also have something to do with the headache, I reckon. About the enemies, there was actually no difficulty curve at all :P was just a bunch of creatures spawning every few seconds until they hit the max population.
This game is funny,but it is too hard and make me feel sad
@nowicu :\
I liked it! Picking off archers with the bow and blowing up groups of spookies with the staff, nice. I got to level four or so, and got hit a few times, which caused the room to get incredibly tiny, making it absolutely impossible to still recover there. Felt a bit unfair. It takes away the possibility of having a spectacular escape or getting that much-needed health potion just in time after surviving on one health for a minute or so. I do feel that the walls closing in didn't add much to, or do much for the game as a whole. Great work on this game!
@ijskar You may wanna grab your sword'n'shield. The sword would do great damage and the shield would shield some of the attacks completely and reduce 30% damage of the rest.
Love the game! It's a little difficult, especially early on. I like the idea of the walls expanding on picking up health potions. Nice to see people using Godot as well!
One of the best entries I played so far - the visual design and music are great, gameplay runs smooth, UI looks great. Lots of feedback to the player through use of color, screen shake etc..
As far as critic points go I think it's easy to loose track of your current health and the time spent to animate the pause menu would maybe be better used to balance the weapons or at least explain them in more detail. Running around in circles just shooting arrows felt like a bit too valid strategy.
Really awesome entry, polishing is on point as far as visuals and music go. Congratulations!
Edit: I think it might be worth a try to always zoom out the camera so far that you can see the whole arena. I ran into enemies that spawned out of my sight way to many times.
Perfect!
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
Love the art style! It's very well executed. The camera should zoom out, though, you barely have any time to react to the enemies. Great entry!
Very polished entry. The gameplay is simple, very entertaining and has a good portion of variations. Graphics and Sound are perfectly playing their role to keep the corresponding dungeon atmosphere.
I like the idea and creativity. Awesome job.
Well done. The third weapon is the must have.
Overall, fantastic experience. And to apparently been created by one person? Fantastic. The Controls are clear and intuitive, no need for 20 minute tutorials. Its faced paced and interesting. The graphics are simply adorable and the combat is solid. The things I believe should be improved are frankly the balancing and the level up season. The level up does not seem to make much of a difference other than a full heal. The sword is not worth using, it may pack a punch but you will quickly get overwhelmed and killed based on the fact enemies seem to always clump together. The fact it seems to have a chance to block arrows does not make it any more viable. These things however are minor and this is a game jam so its to be expected (people seem to forget that sometimes) great job!
Join our discord and share this and future projects! https://discord.gg/APgfwU
whereIGotTo.png
@dreamingdice Thanks!
This was the first time I made this type of game. So the game is kind off balance. I did receive some feedbacks on the game's balance, however.
There were supposed to be upgrades every Level Up then again I've never coded an Upgrade system before while the time was running out so I decided to leave it for future updates.