Foon → Ludum Dare Explorer → Users → Tornquist
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | SpaceIO | compo | 629 | 2.84 | 2.65 | 2.95 | 3.12 | 2.45 | 2.36 | 2.55 | 2.45 |
Tornquist leaves an average of 16.0 feedback comments each event.
LD42 — Running out of space (16)
M3 (working title) by Jyrms 2018-08-25T20:41:53Z ♥ 1
This is a creative match 3 game, but unfortunately it was difficult for me to play. The left and right keys were scrolling the window as well as the on screen controls.
Anti-Automata by thegunmaster 2018-08-25T20:38:16Z ♥ 0
This is one of my favorite LD42 games. I really like the growth mechanic that controls what groups will be destroyed. This was fun!
W a l l i f o r n i c a t i o n by psychead 2018-08-25T20:35:56Z ♥ 1
I addition to the speed mechanic, it would be useful to communicate where the speed drops to a safe level. I would make the game easier, so I'm not sure how to balance that, but right now it's an imaginary line that you have to just risk.
Closing In: Barney's Daring Escape by potatolain 2018-08-25T20:30:51Z ♥ 1
It's so cool that this runs on a NES. I played the web version with that in mind, and really enjoyed the style. I got caught on (world 3?) another character. I was under them, trying to move down and it was preventing me. I had to slide to the side to resume movement. The fonts, and coloring really sends you back. It feels like a game built for a different time period!
Keyboard warrior by ango97 2018-08-25T20:27:39Z ♥ 0
WebGL is still down.
Pusher by notime4games 2018-08-25T20:24:09Z ♥ 0
While the mechanic and style is nice, I feel like some intentional level design would help immensely. I think starting random is nice, but make sure they're all actually possible by tuning or checking from there.
BOX IT! by Laminariy 2018-08-25T20:21:11Z ♥ 1
As others have said, the AI is hard. Especially on a laptop with a trackpad. Even with a mouse, it's still really fast. The graphics were nice though.
Get Off My Boat, You! by Eric Kulbiej 2018-08-25T20:18:30Z ♥ 0
I enjoyed the style! I feel like centered controls with more of a slider-like mechanism may be easier, but I enjoyed the creativity
Shrunkeon Dungeon by DleanJeans 2018-08-25T15:05:57Z ♥ 2
I enjoyed the concept, but found it a bit difficult to know how and when enemies were taking damage. Hurting some of them was clear but others I would attack and graphically it was hard to tell if I was succeeding or failing.
GRIDLOCKED by bradleypollard 2018-08-25T15:02:05Z ♥ 1
I enjoyed the concept! I found the controls a bit difficult, but I'm playing with a trackpad so that's really on me.
Carter's Crates by Diego Escalante 2018-08-17T02:54:21Z ♥ 0
I had a lot of fun playing this! Nice game!
You Shoot Walls by Kodiqi 2018-08-15T04:50:50Z ♥ 1
I like the take on the theme and second @ian-kettlewell's idea that walls block enemies. That's what I expected and was surprised when they kept going through. Pathfinding is way more to build quickly though!
Delusional Thoughts by aCuriosity 2018-08-15T04:47:36Z ♥ 1
That was fun! I enjoyed the difficulty and it felt polished. I didn't find any issues, and it all worked as I'd expect. It felt clean.
An Ode to Space by Omni 2018-08-14T02:19:26Z ♥ 0
I liked the style. The graphics (especially the lighting changes) were really cool.
The Consumer by foolmoron 2018-08-14T02:12:32Z ♥ 1
This was a really cool take on the theme.
Platform (LD42) by bentglasstube 2018-08-14T02:02:19Z ♥ 1
I enjoyed the style of the game. The flickering stars were a nice touch.