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Pusher
Pusher
By notime4games
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 411 | 3.28 | 21 | |
| Fun | 187 | 3.55 | 21 | |
| Innovation | 566 | 2.76 | 21 | |
| Theme | 485 | 3.26 | 21 | |
| Graphics | 497 | 2.91 | 20 | |
| Audio | 354 | 2.88 | 20 | |
| Humor | 395 | 2.21 | 21 | |
| Mood | 380 | 2.89 | 21 | |
Comments
deaymon
2018-08-13 16:14
I laughed so hard when the goal floor would keep falling apart! x'D At first I thought some levels were impossible because of their random appearance, but I was impressed how I could get to the end with some effort. Nice game you made there! PS: It needs a feature where the character falls if the floor below it falls apart.
I Like this game, however, I think you should have put more work into the levels, even if the randomly generated ones, also, THE GOAL KEEPS FALLING!
@doubleblackstudios Thanks for your comment! Try another approach or be quicker ;) The levels are all possible to beat
This game made me think more than a lot of the other games, but it did get impossible eventually, my only hope was to wait and see if a certain tile would drop or else I couldn't win. But then I ran out of patience. Great job though!
toboggan
2018-08-25 17:02
Nice! Generally not a fan of procgen puzzles, but a bunch of the ones i got were still pretty satisfying (a lot of very trivial ones too of course). The idea of the tiles falling after a certain amount of time rather than after you walk on them is interesting, makes you have to consider a solution and efficiency in a refreshing way (not just for the sake of finishing in X number of moves or whatever). Good work! :)
Great art style and sound. Good job. I like the mechanics as well. Keep it up!
Please do check my game maybe you’ll like it and leave some feedback.
adhesion
2018-08-25 18:58
Nice! Solid use of the theme and the gameplay is surprisingly clever and fun given the random levels - it almost seemed intentionally designed at times, minus the superfluous blocks. Graphics and audio are good too though the block pushing sound was really clicky which was a bit annoying. Still a cool experience, nice work!
nullcode
2018-08-25 19:04
The art and audio are decent. There could've been a dying mechanic instead of making the player manually restart. While I acknowledge the fact that you did this alone and with less time, I feel like you could've done better.
This looks kind of interesting, but feels a bit unfinished. But that seems to align with your description so that's alright. I think you did a decent job non the less, could just use some finishing touches :)
While the mechanic and style is nice, I feel like some intentional level design would help immensely. I think starting random is nice, but make sure they're all actually possible by tuning or checking from there.
Super simple with a slight twist on the usual block pushing puzzle genre. The audio visuals are functional in a retro way. Of course, animations and them effects would have been much appreciated.
The levels were randomly generated, but they are the same every time meaning you had to save them separately. Surely some/more manual tweaks would have been possible within the jam? I'll take 10 hand-crafted, complex levels over randomized, rudimentary levels any time. Yet...
The falling blocks twist would work better with randomly (preferably procedurally) generated levels every single time. *Didn't figure it out in time, tough. Here's a brand new level!* Currently the falling blocks don't matter much as I can replay the same level over and over again. Weirdly the order in which the blocks fall seems to be linked to player movement. Easy to notice in the second to last level.
How much time did you have?
Overall: *Below average (2.5)* Fun: *Inconsistent levels (2.5)* Innovation: *The twist nearly works (2.5)* Theme: *So-so (2.5)* Graphics: *Lacking (2.5)* Audio: *Grating instruments (2.5)* Humor: *Nah! (n/a)* Mood: *Pfft! (n/a)*
erikkire
2018-09-01 20:10
The music is top-level! The gameplay mechanics are classic and not much new there though but impressive that you could make random generated levels that work fine. This is quite often risky businesses when it comes to puzzle games.
Nice game, how did you make the random level generator? It creates very interesting levels, and the dificulty of them increases the most level you complete
Interesting game! Are the levels randomly generated? As some others have said, some actual design may be helpful, but I'm sure it was a time-related thing. Overall though, a fun little entry. Nice work!
I actually really enjoyed the randomly generated levels. Some levels were far too easy but there were a decent amount that were challenging and made me think about the moves I was going to make. Though I would really like to see what this game would look like if you had handcrafted levels with more interesting puzzles. I thought your art style was pretty good; simple but effective. Overall I really enjoyed my time with your game. Congratulations on making a game in 48 hours!!
Very fun game and I like the music.It's gets pretty hard and I like how I don't fall down when the block om standing on falls.