The Dome by Lintfordpickle 2018-08-13T15:48:13Z
Can't play it. I download it manually and I don't know what to do with this folder. I downloaded from itch app, but it prompts me a weird error: "application crashed. process exited with code 1"
Foon → Ludum Dare Explorer → Users → Deaymon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | CLAMPRESSOR File Archiver | compo | 155 | 3.71 | 3.83 | 3.22 | 4.00 | 3.18 | 3.18 | 3.76 | 3.26 |
Can't play it. I download it manually and I don't know what to do with this folder. I downloaded from itch app, but it prompts me a weird error: "application crashed. process exited with code 1"
@lintfordpickle Thanks for that! :smile:
I wasted too much time on this one, but it was worth the 3~ restarts and 2~ hours to get my automated producer and unlocked every unlockable space :grin:
Definitely one of my favourite entries on this jam! Great job! :thumbsup:
This game looks like it could be good, but it's so hard to find the hey thieves (it feels more luck-dependent than anything) and really easy to get lost while going between the farm and those enemies I couldn't kill because my hands were full. The camera movement felt nice, though! I wish I could have controlled it directly. Also, the combat mechanic of focusing you movements around your enemy felt cool.
I really dig this one! When I thought it was getting easy, another more fruit appeared to shake things up. Some unlockable slots would have helped, since it comes a time where it's too RNG-dependent whether you get the fruit you need on the list.
I found one bug, though. When pressing ok to retry, the list of fruits doesn't restart, so I began with 12+ fruits right at the beginning :laughing: Had to refresh the page to properly restart.
170 is my highest score! Are you planning on expanding this game, because I'd totally play the heck out of a more polished version! :thumbsup:
Looks good but I can't seem to figure out how anything of this works at all!
WHAT A BIG BOI :eyes:
The game was kinda cute and the graphics were well done! (although the color palette striked me as a bit weird)
I forgot the little fella under the green floor, though :anguished: What does it do? I can't bother myself to play through the entire game again for that, sorry :P It's one of those genres that suffers on lack of replayability.
Needs some better instructions indeed, but, aside from feeling slow, I liked it! :smile: (that is, until the game crashed when I tried to pick a package from an empty shelf by accident) :disappointed:
Aside from some bugs, this was fun! (even more when I noticed you can build OUTSIDE the building :grin: ) Grows very repetitive once everything gets occupied. An option to expand the building would have been very neat! Great job :thumbsup:
How is not more people rating this? This game is great! My only complaint is that, whenever the collisions get going, the vloume goes up TOO MUCH!!
The game may begin slow and clumsy, but once you get the hang of it, it's really fun to play!
I laughed so hard when the goal floor would keep falling apart! x'D At first I thought some levels were impossible because of their random appearance, but I was impressed how I could get to the end with some effort. Nice game you made there! PS: It needs a feature where the character falls if the floor below it falls apart.
This is some top level communication right there! The fact that I couldn't move, only look around, in the first room, showing that you're attracted to the red point and leave enough time to figure that out... aside for the less intuitive way to figure out light/dark walls via trial-and-error this was awesome! Also, the concept of grappling around as the only means to move around was quite the experience!
Definitely one of my favourite entries so far! Would totally play a more polished and extended version!
This! was! incredible! :open_mouth: I specially liked the sounds when the system gets "stuck". Felt so real, like my PC was really freezing. (I seriously freaked out) :laughing: The graphic effects were really great too!
Can't play! Whats the .gmx format?
Everything in this game is really good! Not much for replayability, though, so being able to see both endings without repeating the process is really welcome
This one is awesome! :open_mouth: That Worms-like terrain that gets eaten away by the bullets pixel by pixel is quite impressive! :thumbsup: The movement felt somewhat sluggish but it was fun and challenging nevertheless. A real shame sound didn't make it and level structure repeats. Otherwise, I'd have played some more for sure! :smile:
That was fun! Wish it was more challenging, since it's almost impossible to fill the slots completely (I only got to fill the 9 initial slots by day 100). Also, the crops didn't go bad if uncared for, they just stop growing (which I guess it's bad too? But doen't feel all that punishing).
For some reason, no objects appear on screen, only the background and UI.
There should be a visual cue that the claws are vulnerable / head is invincible at first :neutral_face: I skipped over by that detail somehow and I was stuck thinking the boss was a wall of HP! :laughing: Nevertheless, it was fun, and being able to throw the weapon once it's depleted is amusing
Wow, that was something! I liked it! :thumbsup:
Motion Blur felt kind of pointless to me, though.
That was fun! Wish there were more levels. The mouse sensitivity was a bit hard to work with, though :sweat_smile: Got 96£ after some runs, did I get them all? :thinking:
For some reason, the UI breaks on retry and shows '0' every time. :thinking: Not as thrilling as I imagined, but the gameplay works well enough :slight_smile::thumbsup:
Great game, cuter graphics, but why symbols?! My ':' was registered as '>', had to try every single combination of keys until found how to write ':' then lost. :frowning2: I loved it nevertheless, though. :heart_eyes:
126 eggs! I love this concept, and how it's actually useful to use the backspace to optimize the amount of eggs can be get in less jumps! Amazing game!
Although the game lacks content, the mechanics are very well implemented! The lack of a pointer to see where I was looking at made it a bit hard to pick up small items, and the game lagged a lot even with so little graphic objects, but otherwise, I'd love to see this expanded! Felt like a promising demo of a bigger game! :thumbsup:
Enemies go across walls and mouse sensitivity is so low I can't even turn around quick enough to deal with an enemy that can kill me in less than one second! :confounded: NOPE
Death sound got stuck on loop even after restarting. Had to close and reopen the game every time, which got really cumbersome. The graphic style looked cool and mysterious, though. I liked it!
@jens @girania @hegemege Thank you for playing and for the feedback! :D Do keep in mind that, as any Unity game, the controls can be changed in the Input tab before hitting "Play!"
@walnoot That's a shame! :anguished: I don't have a Linux system, so I couldn't test it. Thanks for trying it anyways! Maybe WINE works on the Windows version? :thinking:
@Dovakla Yeah, didn't have the time to code other types of matches :sweat_smile: I'll add them once I get to do a updated version!
@swordfish I'm glad you liked it! :slight_smile: The audio thing you mention is weird, indeed. :thinking: Wish I could do something about it
@igor-kingamer I think what you're refering to is actually one of the two ways to make combos and get more points. :laughing: By compressing the same file over and over again without releasing it gives you greater scores. (The other one, compressing files without "grabbing" a file to do that)
OMG This is genius! Kind of disappointed that there wasn't a real 4D, but that was a creative way to represent it! :smile:
UI Buttons stopped working after first defeat D:
Population keeps starving! Building agriculture doesn't seem to do anything at all!
A really cool concept. I thought it was just another Tetris game until I got myself cornered, then everything changed. However, the game feels so slow overall it gets tedious as the game drags on. Also, for some reason, I randomly get a Game Over when I make a line above the hero, which feels buggy.
OMG I loved the concept so much!! :open_mouth: It's a shame the gameplay is actually easy and gets repetitive quickly. I can see this being a game with upgrades and waves and such! :space_invader:
A bit buggy, but well made and fun nevertheless! :thumbsup:
The pear flies off too easily with a tiny movement, and the goal points sometimes appear inside the apple walls! :confounded: Otherwise, this concept could be real fun! I like the mechanic of controlling the movement to affect where the shots are headed!
Lots of love indeed! :yellow_heart: I was surprised when robots began to show up in places it was not supposed to, but what a nice surprise in the end! xD
Clipboard01.png
The UI really goes bonkers depending on the resolution... The dragging fails most of the time and feels really frustrating, but I like the idea
I found myself clicking to the rhythm of the song :laughing: Nice game! I really liked it! There are a lot of ways to complete a level, and they're all really intuitive!
Too much RNG dependent for my taste. Blue always died too early for some reason until I got rods for them, then they became practically invincible. :stuck_out_tongue: There's not much to do after the inventory is full, but otherwise, was cool to play. Nice first game!
This game was really cool! It lasted the just amount of time before becoming repetitive. Great job with this one! :smile::thumbsup:
Not bad. :slight_smile: Would have felt more the "running out of space" if the blue cubes moved faster.
Totally had a blast with this one! The aesthethic was great too! I gave it a few goes before giving up on that wave of big yellow viruses. (my favourite virus concept was the trojan, had a good laugh when I understood it, hahah)
My only complaint is that I couldn't move the Delete window by dragging it like a normal window. Feels too random like that. Also, a meter, bar or something to indicate corruption more accurately would be more than welcome for me.
Awesome game overall! 5/5 :thumbsup:
It looks great graphically, and the sound ambience sets a nice oppresive atmosphere. The gameplay, however...
The link takes me to a 404 page :1
Had a good laugh with the dialogues and the added "difficulties"! :grin: Great job! :thumbsup:
I like your art style! Short but kinda cute :3
Same as Capital-asterisk. Not even the menu buttons seem to work, only ESC to close the game
Can't say more than people have already. Nice game indeed! Would've liked to see more of it. I'm going to add that I downloaded it instead of playing it in the browser and the game INSTALLED? Weird for a little game, but okay.
Nice platform game! The controls felt just right, and having so little camera space, overpopulation setting and having the fire burn away the level went great with the theme! :yellow_heart: btw, I noticed some sprites (mainly, the character) looked a bit weird, with blurred colors. Seems like a common problem with compression of sprites. You should look on that :wave:
The link prompts an Error 404
cute + weird = FUN!
I don't seem to get it... :|c
Some levels were quite tricky, but satisfying to complete after some trial and error. Wish the game was longer but it's pretty good as it is. Also, that BGM is so funny!
That last level was incredibly challenging, and I'm 100% sure my solution wasn't the expected one at all (almost filled up the entire grid :laughing: ), but I loved this short puzzle game and how different solutions are possible for each level!
This concept is an original twist on the Tetris formula! Also, that tune was kind of catchy :smirk:
Funny idea, accompanied by simple but hilarious graphics and a cool song! Needs some more feedback when pressing the buttons. I had no idea what I was doing nor if I was doing it right and ended button-mashing. Also, I have no numpad, so I'm missing most of the combos, I guess.
Interesting meta-game. The windows interface looked kinda neat! The gameplay is a bit too slow for my taste though.
Just your average Tower Defense, but, wow, I replayed it 3 times until I got to I point where my Task Managers could "manage" the situation on their own :laughing:
Some kind of background would've been nice, though. The blinding white was quite a strain to the eye. >-<
That's a weird way to go by the theme, it gives a claustrophobic feeling the fewer you can see. I ended up stumbling against every single wall while I rushed to get the "meat"
This game is pretty neat! I love the art style and the sound, although simple, added to the mood of the game. That secret level was HARD, but I liked that it put to the test all that I had learned in previous levels :grimacing:
Felt too random, but I still played it a few times anyways. Really fun, but could help some more mechanics. With some polish, this simple game could great! :thumbsup:
WARNING: THE GAME IS UNPLAYABLE THERE ARE SOME FILES MISSING
At first, it was hard, but once I understood the goal, I liked it. And then, there was so much space I got tired of it even before filling the entire board. :sweat_smile: The idea is cool however! I liked it even if it's not my type of game. :slight_smile:
Enemies spawning to block the way is a good idea! Crashing against the walls is so easy though, haha
Dropbox prompts me with an error at download and can't get the .exe file >-<
Weird... it happened again, but this time, the file downloaded. :thinking:
The game is so cute, and very challenging in a good way! Loved it