The Flash drive is trapped inside the computer and is being attacked by Files by Martyxgames 2018-08-13T11:59:37Z
Fun game! :)
Foon → Ludum Dare Explorer → Users → svenardocom
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | The Amazing Shrinking Game | compo | 560 | 3.02 | 3.02 | 3.11 | 4.09 | 2.09 | 1.75 | 2.15 |
Fun game! :)
It's a stylish, cool entry. To be honest, it would be more fun without the crumbling (which makes the game too hard) :) The music was also fitting. How did you make it?
Insanely difficult, but interesting! Wanted to build this locally, but the source code only has csproj-files?
Allright. One great thing about building yourself is skipping around the levels and getting to see everything :D
Novel idea and a nice prototype. You could upgrade this with nicer graphics and sounds and release it to the world :)
Excellent!
Fun game with relaxing colors :)
The atmosphere is great. Player movement is spot on. The source code is excellently structured and I love it to bits! However, the game itself is kinda boring. You pick up stuff and then you dump them in one place or the other. There has to be more to it if you want it to be replayable.
That sounds cool @jens. Would love see further iterations of this game :)
Started a tiny concept game based on the old angry birds formula. Here's a progress gifldjam1.gif.
The hard part is getting the joints set up right :) Here's another progress gif ldjam2.gif
So I figured, I need to follow the theme!
Here's a theme enhanced version!
Skjermbilde 2018-08-12 kl. 13.21.24.png
Aaaand I'm done. I can't explain how I got from the initial concept to the final one, but I guess that's just creativity at work...?
Thank you for the feedback @triplefox. The item spawner is based on a probability (about 20% chance of spawning every time you move) and will spawn items randomly somewhere inside the shrinking game board. I absolutely agree with you (and I love your article), and will look at a few different ways to implement more interesting spawns!
I think this was very well done. Good composition of sound effects, and it's a clever twist on Bomberman. A shorter countdown (half?) and a higher punishment for getting blasted would make it more frantic.