FoonLudum Dare ExplorerLD42 → Crumbling Dungeon

Crumbling Dungeon

By jsmcag

View on ldjam.com

CategoryRankScoreCount
Overall2283.5852
Fun4223.1352
Innovation2523.3850
Theme2363.8152
Graphics1283.8452
Audio2483.1952
Mood1053.5450

Comments

jackyjjc 2018-08-13 10:38

I love the 2d pixel art of this game. The mechanics is very interesting too.

However I find it pretty hard :( At most i can only get 2 keys and I was pretty stuck. Would be great if you can ease the difficulty curve a little :p

Overall pretty nice though wish i'm smarter.

svenardocom 2018-08-13 10:41

It's a stylish, cool entry. To be honest, it would be more fun without the crumbling (which makes the game too hard) :) The music was also fitting. How did you make it?

jsmcag 2018-08-13 11:23

@svenardocom Game music was made in [Bosca Ceoil](https://boscaceoil.net/). The original Game Boy only had 4 channels: two pulse waves, an arbitrary 4-bit wave channel and a noise channel. To replicate this, I decided to use two of the channels for music, and the other two for sound effects (that I never got around to making... oops!) - music would be in channels 1 and 3 (as square and triangle) while sound effects would use channels 2 and 4.

TL;DR: I used the square and triangle instruments in Bosca Ceoil to make the music. Only one note of each could be playing at any time.

As for the compositions themselves, I took inspiration from The Legend of Zelda's dungeon theme [The Legend of Zelda's dungeon theme](https://youtu.be/cMssCMqMHuk) for the main dungeon theme, and some of Grant Kirkhope's work (can't quite put my finger on exactly which piece) for the boss. My first time actually composing for a game, so I'm really happy you enjoyed it! :smile:

noah-j 2018-08-13 11:54

Luv this one ! graphics looks good and the theme is here, only the audio bothered me a bit, but overall, a great one ! gg

wekaj 2018-08-13 12:02

Nice work, I really like this idea! It is very difficult though, especially since you have to restart if you make one small mistake.

jsmcag 2018-08-13 12:42

@wekaj Indeed, I wanted to have a way to save some progress between retries, but ended up not coding that at all, unfortunately... The game is pretty short, it's possible to beat in a minute or two if you know what you are doing, but I didn't quite account for the frustration of having to try again and again *until* one knows what they're doing.

Thanks for all the feedback, I'll be sure to take it into consideration next time! :blush:

ace17 2018-08-13 12:57

Yeah! Good old 8-bit gameboy games! I liked the gameplay idea, it's hard and unforgiving! I also liked the music (a little bit loud, though).

qazikol 2018-08-13 14:51

Really cool spin on a classic style! All the elements (music, art etc.) cohere really well.

100th-coin 2018-08-13 15:32

It's very tough, but it teaches you the mechanics instantly. I love the idea, but i can't figure it out. I found only one key, and got stuck there. Still very enjoyable trying to neander my way from point a to point b while allowing myself to still go back.

drikdrok 2018-08-13 16:57

Excellent graphics! The game itself is simple, but fun - although a bit too hard maybe :)

I'm a bit torn on how to feel about the games the whole disappearing floor thing. On one hand, it's pretty neat having to actually plan, and think about, your movement. On the other hand it can be quite frustrating doing everything all over when you inevitably screw yourself.

But all in all, very solid entry!

jerripo 2018-08-13 16:58

What a great story to have for your game! The graphics are beautiful, and the simple mechanic makes the game very replayable. Good call letting us skip the story at the start. I also get stuck after getting that first key though. The theme is perfect, of course.

batsphemy 2018-08-13 17:03

really nice, really hard game

jsmcag 2018-08-13 17:38

Thank you, everyone, for your feedback! :grin: Due to the high amount of people getting stuck or lost, I made a guide for the game. I highly advise you to try the game without it but, in the interest of time, do take a look if you are completely lost. https://imgur.com/1MZ7LDY.png

Once again, thank you! :thumbsup:

mrnyarlathotep 2018-08-13 18:22

Very authentic recreation of old GB games, right down to the brutal difficulty and complete lack of caring that you can paint yourself into a corner a long time ago and not realise, and will inevitably have to restart the entire game again memorising what you did wrong.

From a modern design perspective, thats 'bad', but theres enough games I played through in ye olde days that do exactly the same thing that I can't help but see it as authentic recreation, so I'm not marking you down for that or anything.

vivek-sharma20 2018-08-13 18:53

Good job on your submission. Game looks amazing, you were able to achieve the style you were aiming for. Game play is a but tough though, luck looks like a big factor than skill :)

anstabo 2018-08-13 23:24

The core mechanics works very well with the graphic style you chose, it's a bit hard for me but to play (i'm not very bright) but i enjoyed it nontheless. The most interesting part is that you retain informations you've learned about the level design upon death, you should have exploited that more and go 100% with the core gameplay.

I had to turn off the music, it's way louder than the rest of the SFX.

whitepoulpe 2018-08-14 11:42

The mechanic of the game is very good, we quickly understand how to play and it's fun to have to think about how to step into the rooms Good job :)

dray 2018-08-14 13:56

You really get that gameboy vibe. The game is really enjoyable, i didn't finish it but looked at the help to see the entire dungeon. their is some clever level design here :). I like the mood and aesthetic of the game along the music.

suchista 2018-08-14 16:17

Great mood! The audio is really good and fits the graphic style :)

batlordz 2018-08-14 17:57

Awesome game! I really love graphics and mood, it reminds me my old GameBoy! Very good job :)

florentjamet 2018-08-14 18:05

Your game is pretty cool and the graphic is great :)

andreymust19 2018-08-14 19:07

Good idea with one-time step cells, but realisation not. Need think how to better apply that mechanic. I think better made puzzle with separate levels.

tgb20 2018-08-14 19:52

Great use of the color scheme and I like the progression of solving the puzzles. Think you solved it only to find out you screwed up somewhere. Makes it feel good when you get it.

digitaldude555 2018-08-14 21:03

Wow this is NES game level of difficulty there seems to be only one way to properly progress through the game. Even with walkthrough it's still very tough and you will fail whenever you encounter a new puzzle making it tedious to constantly redo everything. With that said, the art style is very nice, and it fits the music. It's a good albeit frustrating take on the theme.

andrey-ugolnik 2018-08-15 03:57

Too difficult for​ me, but I like that art style.

ossi 2018-08-15 05:21

This is great! I really like the graphics and the music mixed with the opening intro story really sets the atmosphere perfectly. The crumbling mechanic is really well done and I like how it forces me to think more carefully about what room I enter and how to exit it. This game's really hard and I fell soooo many times lol. Great use of the theme, I really had a good time with this game!

jin9310 2018-08-15 05:24

Awesome. Had a lot of fun with your entry. Old retro style is just amazing! Really nice job!

simonaura 2018-08-15 09:13

The graphics are great, the sound is great. The idea of dropping tiles behind the player is well thought out, however the game is rather difficult. WELL DONE, it's a very good game ! :D

scowsh 2018-08-15 11:32

Nice game, took me a while to figure out the spider puzzle (which I enjoyed), liked the atmospheric music (a bit longer with more variation would have been nice, but it worked as it is). Liked the graphics too - couldn't defeat the end boss but I was happy to get to it!

matt-tuttle 2018-08-16 03:54

Nice idea and implementation. I really like the aesthetic! I only managed to find one key in several playthroughs. It would be nice to have some way to keep making progress without starting from scratch every time.

thebmxeur 2018-08-17 14:25

I think I would have prefer tile-based movements. And check point, if not at each room at least after getting each scrolls. I failed at the boss and I don't want to do everything again. It doesn't add anything to the game except (in my opinion) bad difficulty. Graphics are great.

garygreen 2018-08-17 19:31

That was tricky. I liked the straightforward idea though. The pixel graphics were fun. :)

talops 2018-08-19 00:34

Great use of the limitations you put yourself, making the game visually coherent and simple enough for anyone to understand what one must do. While the mechanical concept is not very original, the game is well executed and polished, to the point where I only have two minor issues with it: the music's square wave melody channel was a bit too loud, and the movement should be tile-based. Nice job!

larryseinfeld 2018-08-20 19:04

Fun little game. I love the Zelda inspiration and the Gameboy style. Very nostalgic feeling. I also like the design of having to get keys and scrolls. Nice visuals and music. Cool game!