The humorous concept of being attacked by aliens while on a stroll for no reason got me! Now while the base gameplay mechanic wasn't very original, the way you added extrinsic mechanics the player has to figure out was pretty cool. I didn't mind the programmer art as it did its job, however I did mind the lack of feedback and cues to tell the player what's happening, as well as the game's overall readability (camera placement, color palette choice, starting as a small, dark thingamajig jogging on a dark tone road, ...). There were a bunch of moments where I couldn't really tell what was happening, if I was doing the right thing or not:
- The first time I was hit was when I thought I could hit the UFO and tried walking through it. This displayed my life bar on top of my head for the first time, and it was so small and unclear that I thought it was an item I took from the UFO and now carrying it. Yeah I know that was stupid 8D
- When firing the laser in the second rooftop part, I couldn't tell if the laser hitting the UFO was the right thing to do because the feedback (screenshake) was the same as when walking over my trail, and the UFO didn't immediately display damage (only when it died after bein hit for a long enough time)
- In the UFO part, I had no idea what to do, besides using the laser beams following me to try and hit stuff, so I tried hitting the glowy ufo-like things on the ground (? not readable :( ) to no avail. It was after a few attempts that I finally understood that I had to hit the red crosses to deal damage, thanks to the health bar at the bottom of the screen, but that was very counter-intuitive (because of the message a red cross symbol carries).
I unfortunately crashed after filling up every cross but the 3 top ones, starting by the leftmost one. The crash happened as soon as I hit it.
I hope my feedback will prove helpful to you! Your game has inventive little concepts within it and besides the unintuitiveness was a joy to play. Good job on making this one alone!