FoonLudum Dare ExplorerLD46 → Cadavour

Cadavour

By cvetk0 and drp

View on ldjam.com

CategoryRankScoreCount
Overall21393.0330
Fun21582.7830
Innovation12563.2630
Theme16363.4630
Humor14182.6630
Mood21552.7330

Comments

maxathon 2020-04-21 16:52

This is a blast. Great foundation to add some additional mechanics on top of!

Very impressive for 72 hours!

cievers 2020-04-21 16:53

Fun to create a mismash of different body parts, too bad that doesn't reflect on the player character yet

codekiw 2020-04-21 16:55

Nice game and idea, well done! Maybe it should get harder with time? I managed to go quite far after I understood how it works

brickington 2020-04-21 16:56

Interesting concept, something that could be easily developed on in you wanted too. the backgrounds were beautiful.

wegpast 2020-04-21 16:59

That's... quite disturbing xD I didn't really understand what was the goal (was going through, switching random part and so on) Although those plate-form make you invincible because you can still shoot to your enemy but they can't hit you.

brenno263 2020-04-21 17:05

Love the concept. Platforming felt a bit rough, and it was easy to cheese enemies by standing on platforms and shooting.

llamallove 2020-04-22 07:33

looked great, controls could do with some work though. Good Job!

starlet 2020-04-23 05:46

This was a great entry and a great concept!! First of all, I think it is very noble of you guys to opt the graphics out... some people don't do that, even though they took assets from somewhere else. Secondly, I would love to see what you guys could build on top of this... it just sounds to me like a great start to a great project!

cvetk0 2020-04-23 19:24

Thank you for feedback everyone! Much appreciated

@cievers was considering that, but having limited experience with the engine there would not be enough time to figure out how to implement that

@starlet I was hoping we would not have to opt out for graphics because I put quite a lot of effort last day to design our own parts but in the end still too much of it was not made by us, so it wouldn't really be fair to those who create everything by themselves. The body taking concept is something I was already considering for a rogue like idea I have. Time permitting, maybe we can do some more work on this one as well. But under the hood it seriously needs some real polishing and de-spaghettification first :smile:

talops 2020-04-24 02:48

Neat concept! The only two criticisms I have are that the body part health isn't visible enough (the desaturation being too discrete) and the non-body-part-related gameplay is too basic, making the game not very challenging once you've figured out the main mechanic. If you are planning to continue it, giving enemies more complex and interesting behaviour would be a must :thumbsup: ! And while you guys had to use a bunch of external assets, the choice is well done and everything blends in well together! Congrats, I hope you will keep polishing it because the idea deserves to be dug!

marc-grabow 2020-04-24 12:51

Haha, I love games where I ask myself "What... did I just play?" afterwards :) Weird idea, good implementation!

nnnikki 2020-04-24 12:59

The gameplay loop doesn't allow for many choices, just move right, shoot enemy, take 1 body part, repeat. Which body part do you replace? The one that is damaged most, or the best one in the enemy. Your decisions don't have any long-term impact. I suggest that maybe you get some kind of score depending on which body part you choose or whether you take a body part at all, or that if your arms are damamged, then you can't shoot, and if your legs are damaged, then you walk slower, etc. Try to make some kind of conflict between staying alive and getting arbitrary points to make the player's decisions more interesting.

cvetk0 2020-04-24 20:04

@talops thanks for this feedback. One of the things I noticed besides the health visibility issue was also how disproportionate size of body parts are, which can be misleading for player when deciding which part needs attention. Was going for some numeric indicator overlay but due to time constraints that didn't make into the game. And yes, the opponents definitely need a lot of love, especially some unique behavior based on their type perhaps.

@nnnikki thank you for constructive word on our game! Sadly the time didn't permit more diversity as we barely made it to the deadline. I completely agree that once you get the grasp of basic idea it kind of becomes monotone. I like your ideas for improvements, especially how the choices made should have more impact on general gameplay. Scoring was really put in there more or less just because it felt right to give player some sense of progression and achievement but was probably the least thought over mechanic of them all.

max-louis 2020-04-26 11:55

Nice job! We streamed this last night and it was good fun. I love the graphic on the right, that really helps understand the gameplay. I'd say it would be nice if the further you got, the monsters changed, rather than having them all at the start. You could even scale up the monsters for them to feel stronger. Nice work!

midnightmist 2020-04-26 17:53

Excellent work! The dark theme with the music sets an interesting mood along with the parallax. So even though you didn't create those yourself, the eye for composition is there. I could definitely see this being something great because of its interesting concept.

cvetk0 2020-04-27 14:23

@max-louis thank you for the feedback. Would you mind sharing the link to the stream, I'd love to see that and share it with my friend who also worked on the game.

@midnightmist thanks for the feedback. I definitely regret we were not being able to create all of the assets on our own, despite the fact that the ones we borrowed really helped creating good parallax effect. Room for improvement :)

max-louis 2020-04-27 15:41

@cvetk0 I unfortunately didn't have the right settings on so it didn't save the clip I don't think https://www.twitch.tv/maxlouiscreative

cvetk0 2020-04-29 21:54

@max-louis ah, too bad. Thanks anyway :slight_smile:

thevinter 2020-04-30 13:37

Played your game on stream, cool idea but I'm not sure how much gameplay depth it adds. Game felt a bit easy, but overall it was polished and I had fun. Is probably a bit repetitive in the long run, maybe you could add different power ups tied with the body parts!

akai-0okami 2020-04-30 22:38

Cool game, I liked the idea. Platforming felt a bit a simple. The body on the right being used as a health bar was a good idea though it needed to be a bit more obvious.