Super Psychic by Jackson_makes_games 2019-05-19T18:02:48Z ♥ 0
More content, e.g. people, things to talk about, ways to impress them, would be welcome. Now, this game seems more like a test build than an actual game. Tip #2: try to make your game playable without any third party platforms.
LD46 — Keep it alive (28)
Busy Bee Business by HuvaaKoodia 2020-05-02T18:05:18Z ♥ 2
* The window was too big for my browser. I could simply zoom out but I figured I would tell you anyway. * At first i was simply confused. Why couldn't I manually change my direction? Why does the bee simply fall through the flowers? Don't worry, I read the description, but I'd suggest putting a tutorial in the game anyway. There are people who don't read descriptions. * I liked the back-and-forth gameplay with the flowers, but the pinecones are simply unfair sometimes. You fall and rise too slow to react to them, and if they just happen to spawn in the wrong place, you're doomed. * I think being able to change direction manually could solve this problem. * I think the game should automatically restart after a 1-2 second timer. Currently, pressing the button is simply tedious.
The Shopkeeper by Azathothep 2020-05-01T11:21:53Z ♥ 1
The text in the help menu is way too small in my opinion. Also, some items seemed to disappear randomly after the first turn, and I seemed to be penalized once every day. Other than that, it just seemed to be kinda lacking in gameplay - you just give them the things they want, and that's it. There are no real important and tough decisions to make. Maybe the player should be given the option to see all other customers and what they want so you can decide who to give what items, or maybe different characters can give you different amounts of money.
Indie Dev Tycoon by Apple Dash 2020-05-01T11:16:28Z ♥ 1
When I opened the game, I was simply baffled because of all the numbers. It would be immensely helpful to include a tutorial in-game so the player can learn instead of being overwhelmed. That and the fact that it's a time-sensitive game - I played another game called The Shopkeeper which also chucks numbers in your face, but at least gives you time to process it. Most players will be overwhelmed and quit, not willing to learn everything on their own.
Polka Never Dies by A-Flat Miner Studios 2020-05-01T11:14:35Z ♥ 0
I was often simply confused. How long is a bar? The dot moves way faster than the bar, so should I press the keys when the dot is there, or slower, or what? I couldn't get the guys to jump, either. Mostly I was just randomly pressing keys and hoping for the best.
On a side note, people will click on the window to focus it, so don't make it jump into the game upon click.
Waifus please by colozz 2020-05-01T11:12:48Z ♥ 0
This did spike my attention based on the premise, but needless to say, I was disappointed. The gameplay is incredibly basic - just check two things every time. it mostly consists of moving the passport-thingy and clicking the stamp. You should include some more things to check, because otherwise the player will get bored in seconds. The reason Papers, Please works so well is because every day you have to check more stuff, and it's not just one metric, but multiple ones.
L.A.M.I.A by kenanmarasli 2020-04-27T14:02:38Z ♥ 0
I can't see how the theme fit into the game. Are you just keeping yourself alive? Because in that case, that's basically the premise of all action games, and I just don't think it's very creative.
A problem I see with a lot of jam games is that the gameplay loop is too monotonous. All you do here is shoot the robots, and continue shooting. If there were collectables, or something else to do, the game could be a lot more interesting.
The last plant by AdrianKrawczyk 2020-04-27T13:57:40Z ♥ 3
The game generally feels unfinished, in my opinion. I could levitate by holding W? Anyway, more importantly, I feel like the main game loop is too monotonous. All you have to do is shoot the enemies. If you had implemented another thing you'd have to do at the same time (a similar game called The Last Tree has you watering the plant), it could really spice things up. Suddenly, you're asking yourself, do I kill the enemies, or do I water the plant? Furthermore, this could be expanded to having the player move around the level to collect something.
Franky by HadB 2020-04-27T13:54:08Z ♥ 1
Interesting, but the game loop is honestly rather plain. If only the game had more various interactions with Franky, or even some that interact with each other, e.g. the peasants going after the rabbit to kill it, it could result in a much more interesting game loop. Another nitpick is that moving your mouse all the way to the top-left corner and back is a bit tedious, I would implement hotkeys.
The last tree by DeadBoyGames 2020-04-27T09:17:34Z ♥ 0
The gameplay loop doesn not provide much choice to the player. It's always "kill all enemies, then water tree". I think the game could be more interesting if the player was incentivized to get away from the tree, to maybe gather something. Maybe even halting the growth of the tree until you collected, e.g. if you had to find rivers of water to refill your watering can. That would introduce a it of tactics, variety and choice to the player.
Running Old Game On Windows 10 Simulator 2020 by Kszaku 2020-04-27T09:13:45Z ♥ 1
I don't see how this fits into the theme, tbh, but I love the idea anyway. Unfortunately, I got stuck very early on. What do you put into the drive letter?
ecoBunker by interpixel 2020-04-25T11:44:03Z ♥ 1
You have a very good starting base, but unless you give the player some real insight on how the system works and what all the buttons do, they will not understand anything (like me), they'll try random things and be frustrated. If you have a complicated game, then teach the player how to play it.
The Heads by ghodan 2020-04-24T13:02:49Z ♥ 1
Wow, that was creepy! It's uncommon to see a horror game made for a game jam. Sometimes the movement and level design seemed a bit wonky, in the way that you could fall through a crack that you didn't see. I would also suggest making some consequence depending on what items you pick up, e.g. when you pick up a battery you start to move faster for some time. I would also suggest adding visible vision cones/areas, but that might take away some of that horror tension and bring it into the carefully planned stealth category, so make of that what you will.
Cadavour by cvetk0 2020-04-24T12:59:50Z ♥ 2
The gameplay loop doesn't allow for many choices, just move right, shoot enemy, take 1 body part, repeat. Which body part do you replace? The one that is damaged most, or the best one in the enemy. Your decisions don't have any long-term impact. I suggest that maybe you get some kind of score depending on which body part you choose or whether you take a body part at all, or that if your arms are damamged, then you can't shoot, and if your legs are damaged, then you walk slower, etc. Try to make some kind of conflict between staying alive and getting arbitrary points to make the player's decisions more interesting.
Blood and Volts by dev_dwarf 2020-04-24T12:54:38Z ♥ 2
This game is near perfect! You got the game juice just right. I honestly can't think of any criticism except maybe adding a menu screen.
Destructive Reconstruction by MantarayTV Games 2020-04-24T12:51:09Z ♥ 1
I found that the main game kinda lacked in depth. Every level is just: put the plant away, explode all TNT in sight, take the plant, move on. If the game is meant to be a puzzle game, then make some puzzles that require thought and that aren't obvious. In addition, the plant seems to be only added as a link to the theme, it doesn't have actual gameplay value. All you have to do is put it away before placing the bombs, and then take it again. There is a simple law in game design that if you can simplify something without making it less fun, then do it. Sometimes less is more.
Tiny Fragments by Daniel Moreno 2020-04-22T14:42:32Z ♥ 1
I won't point out the obvious, so here's what I didn't like: * There was no option to pause the game * There was no option to fast-forward * No level select screens or anything like that * I thought the game-over animation was a bit bland, maybe you could've made the guy explode or something?
Keep Blue Dot Alive by agegorin 2020-04-22T14:38:07Z ♥ 1
117! I found this to be surprisingly fun, although simple. That shooting sound effect! Dat bass! It was fun. I did find it a bit janky, in a way, to control the shield thingy, especially when my cursor went out of the window, and I also saw no reason to not use the gun at the same time as the shield. Maybe disable the shield when you shoot with the gun?
Love the Baby by Myles McCoy 2020-04-22T14:33:49Z ♥ 1
I don't really have anything to critique about this game. I personally didn't find it very fun, but I think that's just my personal preference.
Miscen...AGAIN!? by itsdanidre 2020-04-22T14:25:58Z ♥ 1
Huh, the one of your website didn't ever load, but the itch one did. Some of the riddles I found to be too cryptic, especially with some objects not being very identifiable at first glance. When I heard of the "golden thing that stores your garments", I thought it meant a clothes hanger. When you have to rely on the player figuring something out based on words, you really need to put a lot of time into playtesting.
CYBER-SHIELD by Megalink 2020-04-21T15:22:49Z ♥ 1
Ayy, if it ain't good ol' Geta Gaming Inc.
Usually, I try to play games without seeing the instructions first just to see if they have a tutorial, or if they're intuitive enough to learn on your own. Honestly, I thought it was simply over-complicated. I ended up just holding down space and frantically clicking most of the time, and I thought it could do just fine if you'd only move the shield around. As a rule of thumb: if you can make something simpler without making it less fun, then absolutely do it.
In everything else though, I liked it, especially the punchy sounds, screenshake, and music. Well done.
Drifting Starlight by Arowx 2020-04-21T15:14:34Z ♥ 0
At first, I was like, "what is this music", but when I discovered all the collision bugs, it was honestly quite fitting. Untitled.png I was ramming myself into the white zones until I discovered that the bar has depleted and I had to go to the next one, and when I went there, the bar depleted a bit, but then rejuvinated? I was confused.
A Frog's Life by ahintoflime 2020-04-21T15:08:16Z ♥ 1
Core gameplay: * I found it really fun to just hop around. You got that right. * It could've used a bit of screenshake and particle effects. * I also think that just going to the right by itself isn't very interesting, and gets repetitive and boring after some time. Maybe if you added some obstacles in the way of the frog. Bugs: * Eventually, the trees ended and I was just hopping around in T H E V O I D Untitled.png * The window popped up in the top-left corner of the screen, and I couldn't move it away. * Personally, I think that the animals appearing out of nowhere and the frog just disappearing looks a bit janky, even if you just made them fade in it would look a lot nicer.
Crystal Tag by uvwar 2020-04-21T15:00:55Z ♥ 1
I appreciate the idea, however I think that it's fundamentally broken because the player has so little actual interaction. You just tag some crystals and then have to rely on random chance to continue playing; there is little direct correlation between being able to play and your actual skill. What I would suggest is that after you die, you take over the soul of another crystal, or even something as minor as respawning immediately so the crystals have a higher chance of hitting you. That way, the player's actions will have meaningful consequences, and their decisions will be important.
Keep The Power Plant Alive by rich 2020-04-20T16:50:09Z ♥ 2
I think this kind of simulation/strategy game works waay better in 3rd person, and if you want to do it 1st person, you have to do a lot of fine-tuning to make sure the player sees and is aware of everything. Also, I placed down a bunch of pylons and then was stuck because I had no more resources.
Shashou the Panda by Mark Kelly 2020-04-20T16:23:00Z ♥ 1
I liked that you put in some juicy sound effects and screenshake, but honestly, good graphics and audio cannot fix a fundamentally... simple game. Games are most fun when you have to make meaningful decisions, and when the best decision is not obvious. Currently, it feels more like a sort of 'test' than a game. You basically have to walk left or right to the nearest man and shoot him. That's it. Maybe if you included other pandas to save, or some other thing to do at the same time, the player could get stuck in a loop of "do I save the panda, or do I use that machine?" A game I just played called [Save the Earth Initiative](https://ldjam.com/events/ludum-dare/46/save-the-earth-initiative) manages to pull this off. It's very simple, but also very fun.
Jonas Tyroller has some good videos on decision making:
https://youtu.be/plj09H-aLOk
https://youtu.be/J_qQ76ouWXI
Save the Earth Initiative by AljosaCT 2020-04-20T16:14:38Z ♥ 1
Honestly? Super fun. Even though it's so simple. I would've loved to see more things come into play over time, and also I would've developed a system so that the things are constantly coming, but not all at once, ya know what I'm sayin'? There were times when you just kinda waited awkwardly, and then had to do 8888 things at once.
Matchstick Elegy by stevenjmiller 2020-04-20T13:27:42Z ♥ 1
Cool concept, good execution. What I didn't like: * The lack of music (which is in every one of your games). I think even a simple background tune or even some ambience could help, at the moment it's just silent all the time, and it somehow feels less of a game. You can easily make music in something like https://www.tones.fm/tones/calm or, if you happen to know music theory, you could give Bosca Ceoil a shot. * The bland-ness ..? of the sprites. You could use a few random tiles to shake it up a little, it currently looks more like an abstract location than a real place. * The lack of juice. Just a bit of screenshake and particle effects and your game is a lot more fun to play. * And finally, why don't you try something new with your games? Chaseplays already said that you pretty much mastered the genre, and jams are there to try something new. Do something you've never done before.
Human Spiderweb by miziziziz 2020-04-20T13:23:58Z ♥ 2
I saw your 1-month Steam game project and honestly, I was disappointed with this. The space pirates shouting had very audible noise, which you could've easily removed with Audacity. The colors in the background didn't look nice, at least for me. The character walking was also too slow in my opinion, and the text in the intro was too small. Pretty much the only thing keeping this game together was the concept, which I thought was quite interesting, but with the poor execution it felt unfinished and as if it didn't live up to the greatness of the idea.
I swear, I'm not usually this negative. But rating games has taught me to always be critical and tell people everything I thought was bad, because they already know what's good.