nnnikki
2020-04-24 13:02
Wow, that was creepy! It's uncommon to see a horror game made for a game jam. Sometimes the movement and level design seemed a bit wonky, in the way that you could fall through a crack that you didn't see. I would also suggest making some consequence depending on what items you pick up, e.g. when you pick up a battery you start to move faster for some time. I would also suggest adding visible vision cones/areas, but that might take away some of that horror tension and bring it into the carefully planned stealth category, so make of that what you will.
The first time you get spotted by the enemy, it's genuinely scary. Then when you see its eyes... AAAH! I love the mechanic of deciding whether to escape or get more supplies, it gives the game a lot of replay value. Level design wise, it's perfectly sized, and I like the ramps and stairs that give it height. I had trouble getting up the spiral staircase because it was a little too narrow but other than that the level design was great. The little grace period you get between being spotted and being killed is a great way to build tension. Visually it was a little too dark on my monitor but overall I love the dithered effect and the scanline-y typeface. I got a B rank (after a couple of deaths). Nice game. :smiley: