nnnikki
2020-04-24 13:02 ♥ 1
Wow, that was creepy! It's uncommon to see a horror game made for a game jam. Sometimes the movement and level design seemed a bit wonky, in the way that you could fall through a crack that you didn't see. I would also suggest making some consequence depending on what items you pick up, e.g. when you pick up a battery you start to move faster for some time. I would also suggest adding visible vision cones/areas, but that might take away some of that horror tension and bring it into the carefully planned stealth category, so make of that what you will.
ruthiepee
2020-04-26 19:15 ♥ 1
The first time you get spotted by the enemy, it's genuinely scary. Then when you see its eyes... AAAH! I love the mechanic of deciding whether to escape or get more supplies, it gives the game a lot of replay value. Level design wise, it's perfectly sized, and I like the ramps and stairs that give it height. I had trouble getting up the spiral staircase because it was a little too narrow but other than that the level design was great. The little grace period you get between being spotted and being killed is a great way to build tension. Visually it was a little too dark on my monitor but overall I love the dithered effect and the scanline-y typeface. I got a B rank (after a couple of deaths). Nice game. 😃