james-shipp 2020-04-20 04:29
Loved the sloshy sound effects and voice lines. It was a little hard to tell where the enemy was when I got killed some of the times, but fun gameplay! And creepy, good mood.
Foon → Ludum Dare Explorer → LD46 → Human Spiderweb
By miziziziz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 116 | 3.91 | 85 | |
| Fun | 342 | 3.52 | 84 | |
| Innovation | 16 | 4.28 | 85 | |
| Theme | 53 | 4.22 | 85 | |
| Graphics | 270 | 3.78 | 85 | |
| Audio | 318 | 3.37 | 83 | |
| Humor | 194 | 3.47 | 82 | |
| Mood | 113 | 3.81 | 84 |
Loved the sloshy sound effects and voice lines. It was a little hard to tell where the enemy was when I got killed some of the times, but fun gameplay! And creepy, good mood.
Wow this one needs more attention. Beautiful palette, interesting sprites, and a totally different take on the theme than anything I've seen so far. Points for originality, visuals, sound design - creepiness. Excellent work!
Ah, I almost forgot: points for "holyshitwhatthefuckwasthat!" You really went the extra mile :P
Love this gruesome concept, and every element of this game works to support it. Good stuff: - the scaling in bigger rooms works really great - VO from the guards and their pathfinding and everything is so choice, they feel real - Switching between the guys is really seamless and intuitive, you get the hang of it so easy because the Q guy is usually on the left anyway - peppering of story elements is really neat, totally going above and beyond
-Sometimes the stomach-guy has trouble getting pulled around corners, it makes me walk extra distance to try yanking him around and doesn't feel too great. - The squishy sounds are a nice detail but you hear the same ones a little too frequently and that can be a bit harsh on the ears.
Overall a very impressive entry though, huge props.
Wow, this is quite a game! It came out great. I think it's clear that the biggest thing it needs is a bit of control / physics balance (fine tuning) and a lot more levels! Not to say what's here isn't enough. For 48 this is an impressive submission. One of my highest rated yet. But as a game, I just want more, which is a good problem to have. There's a lot of wiggle room here for additional mechanics and puzzles based on different restricted character types and you really played to the strength of what you came up with here. Not much more I can say, great job!
Idea is solid! the look is super sweet!~ It is not super nice that they can see you when they aren't on the screen, since you cant really help that. I love my mouth piece tho, would carry my intestines around again.
Really cool game, i would have liked to see the enemies vision cones perhaps, feel like i got spotted offscreen and around corners alot.
I saw your 1-month Steam game project and honestly, I was disappointed with this. The space pirates shouting had very audible noise, which you could've easily removed with Audacity. The colors in the background didn't look nice, at least for me. The character walking was also too slow in my opinion, and the text in the intro was too small. Pretty much the only thing keeping this game together was the concept, which I thought was quite interesting, but with the poor execution it felt unfinished and as if it didn't live up to the greatness of the idea.
I swear, I'm not usually this negative. But rating games has taught me to always be critical and tell people everything I thought was bad, because they already know what's good.
Very good idea!
Oooh, creepy, I like it. I have a feeling these space pirates aren't the bad guys, at least by the voice clips. The rope mechanic is very interesting as well, although I don't know if the hunger meter is too challenging. Anyway, great concept and a very pretty execution.
Good game concept. Especially when it got to the 2-3 colonists. I wish the the space pirates maybe had a vision cone so you could understand it felt like they were seeing you around corners often.
Great job man! A little disturbing lol, but unique idea! I think godot has the ability to output to html? I would have preferred browser accessible version.
I loved the concept of the game, but I felt that it was a bit clunky in general. On one side I really liked the models of the characters, but on the other I didn't particularly like the environment and its colors palette. Also, there were some small bugs when respawning, for which the flames were still on the characters. Nonetheless, most of the problems with this game just derive from the fact that there was a short time to do everything; I think that this could be expanded and become very interesting Cronenberg-esque horror game with the proper amount of time. Very good job!
The concept is pretty damn interesting and the mood is good. However, the camera is a bit shit. In the levels with two controllable guys, often one of the guys will be off screen (even if you're controlling him). Though, I think this only happens with the guy you control with E. I made it to the level where you have to use multiple eye scanners; the margin for error with the blood was simply to small.
Hello Miz :D The concept is unique but the enemies and maps are bad designed (I say this because often the enemies see you and you dont even notice), this could have been fixed with a simple camera that shows you a little more in the direction you're going to or making the enemies vision shorter or at least visible for the player. But still this concept is pretty damn good.
Interesting concept,controls were a bit clunky but strong theme and direction
Was following your stream a bit! This is great i love the recorded voices bahah also just love the body horror aspect
Love how the game stuck to the theme very well! The idea itself was very unique but I thoroughly enjoyed the gameplay!
Interesting concept and visually it looks really distinctive.
My main problem is that as a game this is very unfun, the detection for the mouth is kinda clunky and since it takes a huge motion to correct it it ends up feeling extra bad to miss by very little, maybe have some sort of magnet radius around the second mouth where it shakes towards it or something just soo it detects food easier and makes the game less clunky.
The tethering to mouth guy is also really clunky around courners where it gets stuck really easy which, again, since its so punishing to move around feels like an overload of negative feedback.
Overall though clearly there's a lot of talent here this game looks great and has a ton of polish and production value, well done.
Such a weird idea, and I love it
love the creepy feel of the game
Just played it and the splooshing creeps me out I really love it sksksksksk. I also love the walkie talkies the guards do. Its a great game imo.
Novel idea. It was hard to move the mouth through narrow turns.
Loved the concept, the art fit really well with it and the hunger meter decreased fast enough to really keep you on edge about your movements.
Tethers catching on corners kind of worked for me, added some tension when trying to run for the door and made me think about my character placement - could do with the ability to reel it towards you a bit or something though.
It also wasn't very clear that sacrificing one or two of the bodies was a valid option since you tend to lose pretty fast if one of them dies, so it took me a while to finish the last level.
The pirate detection radius is kind of unclear though and I often had a hard time realizing why I was being seen, as others have mentioned - some sort of field of view indicator would go a long way.
Had one instance of a pirate getting stuck on a corner mid-chase and one instance of a fireball persisting between scene reloads, but overall the game ran well.
The audio lets this down a bit i think, the squelchy SFX were great but some ambient music would really have sold the atmosphere. I had to listen to the last level's voice line about 10-20 times and it got a bit grating - maybe disable it after x amount of restarts?
Overall really impressive for a jam game, would like to see where this goes if you develop it further.
Awesome game, really creepy atmosphere, made me feel pretty squeamish. Effective body horror for sure. Great job!
Cool game, I like the overall atmosphere except maybe for the guard voices which become quite annoying after some time. But the idea itself is great and this kind of puzzle game has potential. I enjoyed watching your live stream during few jam breaks as well. Looking forward to seeing more from you. Cheers!
A lot of points for adding the voice-over. As a long time fan of your work, from a distance I can identify the art style belonging to you :) The concept fits the theme and the art.
By the way, the graphics I made in my game were only possible because I learned from you. I'm addicted to that style now.
So gross lmao.
This is an interesting idea. Also looks hilarious, despite being pretty gross. Moving was kind of difficult around corners.
This is a very innovative take on the theme! you're very talented, keep it up!
Fun, gross, innovative little game! The initial few levels were a little slow, but I really liked some of the later, more puzzle-intensive ones. Nice work!
Really liked how this game combined stealth with resource management. Setting perfectly fits the gameplay and the theme. Visuals are so gross and gory, it is hularious. Great work.
Nice concept. I think that you need some alert when you dying from starvation, and some extra seconds after your hunger meter reached zero. Good job anyway!
The Idea is great but the game was boring because it had no music. It was a little frustrating because some levels were too hard and without obvious solution(trial and error is pretty much the only way to succeed) and the camera doesn't prefer the active body. (also Godot broke my brothers Computer and on Windows this game didn't run for me. I hate Godot but that's obviously not your fault).
really fun concept, the game was lacking a lot in the feel department but had funny sounds and voice lines. 3rd level felt next to near impossible. game feels a little to punishing for a puzzler
Solid entry! I didn't expect the levels to be this puzzle-y! Was impressed by the AI! Yeah, dragging the intestines around corners felt pretty bad, but I don't have ideas on how to improve that... neat little story with an, um, interesting premise! Really enjoyed this!
Now, that's a weird one, but I guess it's expected from Miz, if you know his other games... :smile:
The mechanics are good, the AI is smart enough (even tho it feels a bit unfair, that they can spot you from off-screen). The graphics and sounds are also high quality. I watched part of the streams as well, it was interesting to see how the game evolved. Good job! :thumbsup:
Gave me the creeps while at the same time making me laugh. brilliant
A great entry, I loved the art for creatures and space pirates (the interior of the spaceship no so much). The puzzles were pretty obvious and walking speed seemed too slow, but it was still a pleasant experience. The idea and mood were really good!
I enjoyed the gameplay so much more than i thought i would. The Ai seems to have eyes like a hawk. Maybe they need a smaller sight radius than what they currently have. for the hide and seek gameplay to be more balanced.
Really innovative mechanics, and you don't shy away from highly morbid ideas it seems. :D Well done, very interesting game!
Also had quite a bit of fun with your youtube channel btw, these "4 games same artkit" videos are super entertaining.
Like the concept a lot! The puzzles were intuitive and the sounds disgusting :D But that's a good thing in a game like this.
As disgusting as it is fun! The voices were spot on. I loved the mechanic of having to sacrifice your other parts in order to get to the door!