Right of the bat this game looks incredible, the animation is super smooth everything looks super responsive and the visual clarity and visual feedback is great this game is begging to be played.
That said the gameplay itself is kinda wierd to get your hands around, of course its a game jam game so you cant expect release quality, but one thing I think would have really helped this game was a clear segmentation into zones, as in you start off in a small controlled zone where there are no encounters so you can get to grasp with the gathering and the mechanics and then you can try to venture deeper into realms where there are more and more dangerous beasts. In my eyes this would help both early and late game, earlier it would help with the tension since right now it's way to easy to get away from the encounters so they are almost a non-being and later when you actually want encounters you'd know where they are easier to find.
Some other small things is that there could be like a small encounter jingle or a transition just so it feels more polished and less jaring to get a random encounter.
I also had what I don't know if it was a bug or not but basically using items only increased my max life not my total life, which honestly I kinda liked since it added a sense of tension to the combat and made every fight something that you had to ponder if the health loss was worth it.
That's the bulk of my criticism otherwise the game looks great I'd love to play a more finished version of this game awesome job!