FoonLudum Dare ExplorerLD46 → Dance Dance Unicorn of Magic!

Dance Dance Unicorn of Magic!

By kagerowo, CaptainDaws and ZebraAtomica

View on ldjam.com

CategoryRankScoreCount
Overall21453.02105
Fun19892.92105
Innovation19562.89105
Theme11803.68105
Graphics18913.06105
Humor6373.36104

Comments

polyorbit-studio 2020-04-21 01:21

What a crazy idea x) ! But fun to play, good game !

bernard-bumblebutt 2020-04-21 02:04

That is one majestic unicorn!

shaner421 2020-04-21 04:00

Love the concept and the art! The gameplay was fun, The enemies could've used some type of hit marker like modulating the sprite or a particle effect but other than that it was great!

captaindaws 2020-04-21 04:16

@shaner421 Very true! Something really essencial in terms of visual feedback that we totaly forgot during all the things to do. Thank you for the feedback!

antti-niemi 2020-04-21 07:58

Cool unicorn, very hard though. Not sure if I hit the enemies or not

misterg420 2020-04-21 08:09

Wow, that is a crazy nice looking unicorn; it is so nice to see the attention to detail and the love and dedication that went into a game like this. I liked the pirouette of the unicorn :D

robowarrior1982 2020-04-21 08:11

Good arena shooter game, the capacity to carry the unicorn is interesting and change all. But you can improve the fun of this game ! Make the gun shoot more bullet, add more feedback and light on the dance floor. Fun idea !

captaindaws 2020-04-21 08:30

@robowarrior1982 You are very right ! We wanted this game to be above all about fun, although we ended up making some cuts for the jam to focus a bit more on balance and give the players a harder experience. Given the chance to work on it we'd probably focus more on having guns be stronger with more ammo just soo the fun factor goes up exponentially. Thanks for playing !

syudzius 2020-04-21 08:50

I love the idea! The game was kinda hard for me, too many enemies x) The art is cool, love the dancing moves! Great work :D

lamasaurus 2020-04-21 08:51

The art in this game is very well done! After some experimentation, my game loop quickly became: 1. Search weapon upgrade 2. Camp on the 3x score area 3. Repeat. Which was fun to do, but became stale after some time. While the enemies have beautiful and varied art/animations, it would have been more interesting if they also would have different behaviours 🙂 The highest score I could get was 40000. Certainly a game with potential, keep it up!

talia 2020-04-21 08:58

Dancing unicorn? Nice! It was pretty hard to hit the monsters so I guess you have to be a really good sniper ;)

captaindaws 2020-04-21 09:14

@lamasaurus Wow I'm glad you gave our game so much of your time we really appreciate it ! We decided to make it a time attack with scaling dificulty to deal with the loop we fell into that way its a bit justifiable, given the chance we'd probably work on more varied enemies in terms of mechanics and even maybe a big boss that would spawn after some time or after some points are aquired! Again thank you soo much for playing!

@talia Thank you for playing, we'll surely work on the hit detection after the jam is over just so the game truly feels like its all about the fun! It's a game about a dancing unicorn ofc how can that not be fun!

shouji 2020-04-21 09:17

I really liked the graphics in this game, looked really clean. The gameplay is also very good, but I felt that the shooting early on was too slow. Good entry!

zebraatomica 2020-04-21 09:25

@lamasaurus Hey! First of all, thank you for playing our game! And indeed! We had plans to have different enemy behaviours and health bars, weapons variety... For example, the little one that looks like it's flying would be a healer, along with 3 others that didn't come to life >-<. We are now only thinking on what we have missed and what could have been better, all this together with a lot of relief and joy for delivering hahaha. With that, we thank you for your feedback! I'm not an artist myself but I did all the ingame art and animations so I specially thank you for your warm comments related to it. Keep it up!

animaster 2020-04-21 10:13

Looks nice but fire rate is too slow, when you shoot so slow it feels irresponsive, needs more work on that part. Hope to see improvements in the future, but either way good job!

mrowka 2020-04-21 10:17

Fun Idea although it's very hard to actually help the unicorn alive

zebraatomica 2020-04-21 10:21

@animaster Hey, thank you for your feedback! Just a heads Up, I don't know if you grabbed the unicorn and walked around the map, you can find more guns! We're sorry for not explaining that properly >-< We'll definetly improve on that!

animaster 2020-04-21 10:55

@zebraatomica now i get it, score is 64000, in the end i pressed mouse outside window and lost, if not that i can continue much longer. It's more fun than i thought!

zebraatomica 2020-04-21 11:43

@animaster Thank you for giving another go!!! We're sorry that we don't have a tutorial stage, it would change the feel of the game by a lot >-<

sedna 2020-04-21 12:44

I really enjoyed the Dance move's of the Unicorn! I was a little bit confused because I thought the enemys would only come from the side and bottom (because the Map looked like it). Well Done! Especially the Artwork was really pretty!

sheinxy 2020-04-21 14:55

Crazy idea!

I really love the idea of being able to pick up the unicorn to move it around!

The music is great, the ennemies sprites are cute and the title and game over art is gorgeous!

I'd recommand putting the player, unicorn and enemies nodes inside a Y-Sort node (as you're using Godot), to make so that when the player is in front of the unicorn it is drawn in front of it

Apart from that, nice and funny little game, well done!

New_Piskel.gif

valisse21 2020-04-21 14:56

I enjoyed it a lot! I love unicorns, so it was a perfect game for me :D The artwork and the movements of unicorn were amazing. But it was a bit difficult to shoot the enemies. They don't have HP points or something that would show how efficient my shoots are. I've read here also that I could grab the unicorn and walk around with it — that was a surprise, I didn't really get that it was possible while plying. I think a small tutorial would do the job :)

zebraatomica 2020-04-21 16:13

@sedna hahahaha thank you for playing the game and i'm glad you enjoyed a bit of it! The ingame artwork was made with blood and tears, but the game cover and game over were done easily by our team artist and we're all jealous XD Also thank you for sharing the incoveniences that happened in you gamplay so we can grow as Game Designer! Let's keep on Playing+Rating!

@sheinxy We were kind of surprised when this idea came out from the paper! It really felt like a gamechanger and that we could do so much things with this mechanic, we were inspired by another gamejam game, a tower defense with only one tower. We're proud of the little that we accomplished and we hope this will all help us improve in the future! who knows. About your recommendation, that's something for @kagerowo to answer XD

@valisse21 I'm glad that we could get you offguard by carrying the unicorn hahaha This game was so fun to make due to it's weirdness and well, legendary unicorn power magic XD But after lauch we indeed realize how much was needed of a small tutorial >-< I hope that everyone that plays can be as kind as you for giving us another try when you made that discovery!

zebraatomica 2020-04-21 19:03

@misterg420 The pirouette was also my favorite! I'm happy that so much people are enjoying what we've made, we did it fully to our hearts content. Cover and game over were made by our fantastic artist but i'm really moved of the amount of comments about how fun/good the ingame art and animations, made by a mere Game Designer were, and for that I thank you for Playing our game ^-^

zebraatomica 2020-04-21 19:09

@shouji We got a hold on that! We're thinking of starting with a good weapon due to the matter of first impressions, also speeding up a bit of the pistol fire rate wouldn't hurt anyone. Well... Except for the monsters... hahahha Thank you for playing our game! I garantee you that all our critics are being treasured!

tomssuli 2020-04-22 07:54

On first few tries I got no weapon updates so I thought pistol is the only weapon and you have limited area. I almost gave up and give a poor review...

...but fifth try I realized you can carry the unicorn, so I carried her around the starting dance floor but still got no upgrades on screen and died... I thought that this is a little bit better game.

On sixth try I realized you can walk out of the dance floor (which I first thought was a bug) and then found out about weapon upgrades and bonus zones and everything and thought this is actually a neat game! :sunglasses:

Soo tldr: Signal the game mechanics clearer for the player, as many would have given up on the first try and thought it's totally incomplete crappy game with awesome music. Which it clearly isn't, exept for the awesome music part :smile:

demkimos 2020-04-22 08:30

Groovy. A nice bg for the start screen (and the end screen, too), it gives off everything there is to a dancing unicorn of magic and the huge sorrow of losing it. However, with all that hype on the bg, I was a bit let down by the in-game dance floor; I could see many improvements could be made on that area. A good job, nonetheless. The rate of fire is certainly slow but I like how it matches the beats (~~I'm not sure if that was the intended purpose but if it is, then WOW~~ I discovered power ups haha. But it would have been cool to match it with the beat). I thought the monsters would have different health, too. Anyway, good job. There is quite some potential here.

kagerowo 2020-04-22 11:14

First of all, I'm sorry that I couldn't reach back to everyone before, but thanks for the feedback! Glad we could bring you some joy with our little experiment!

@sheinxy I actually did use YSort nodes, but I still haven't figured out exactly how they work and how to make the whole node hierarchy so that the sprites get sorted properly. We also wanted to keep the unicorn as the center of attention all the time, so I thought we could get away with it, but according to the feedback it still feels awkward nonetheless. Thanks for the tip!

@tomssuli Thanks for trying out the game more times even if it didn't gave you a good first impression! The core mechanics weren't exactly intuitive and we didn't teach them properly to the player, so that's our fault.

@demkimos I'll be honest here, we thought of that while brainstorming but synchronizing the fire rate and the music's rhythm, especially with different songs, would take a lot of work to do properly. So we didn't really intend it, but I guess it worked out in the end :laughing:

sheinxy 2020-04-22 13:04

@kagerowo I'd recommend watching Heartbeast's currently ongoing tutorials on making a RPG in Godot, I think there's one or two videos in which he explains how Y-sort works uwu

As for keeping the attention on the unicorn, maybe some kind of arrow showing the direction towards it? (I don know if it's the best idea, but it could be worth the try uwu)

diinki 2020-04-22 14:29

I really liked the idea and how you made that with the theme! Great work :D

kagerowo 2020-04-22 14:40

@sheinxy I'll look at it, thanks for the recommendation! Drawing attention to the unicorn was also supposed to be something more subtle, so I'm not sure if the arrow would work.

@diinki Thanks for the feedback!

zebraatomica 2020-04-22 22:43

@tomssuli Wow! Thanks a lot for trying it multiple times and not giving up on it! We really needed to set that clear but that was our mistake for already knowing the game mechanics hahahaha We're glad for having so many feedback so that we won't make these errors again ^-^ We really took our time choosing the musics and we're glad that you liked'em! But thanks again for your time and such a detailed feedback of how was your gameplay!

@demkimos Personally, I was really afraid of how awesome our artist drew the Cover and Game Over and the difference of my art would affect the players when they start the game XD We think like that too! So many improvements that can be done and so much stuff that we missed >-< I'm glad you could enjoy a little bit of our game!

marcell-balog 2020-04-23 01:08

Wow, I didn't know I will be defending a dancing unicorn some day. :D I was a bit confused first too, what I was able to do, and I missed seeing a cooldown timer or some kind of marking for the gun. The idea is hilarious though and the game is fun!

Edit: And the menu art is so cool!

trexxak 2020-04-23 01:23

I played it for a few minutes, not realizing the whole thing with packing the unicorn up, said "wow, that's it?", looked at this page again, reading repeatedly "GET CLOSE AND CLICK TO GRAB UNICORN" and felt extremely stupid. I was then amazed that the play area is so big and immediately dreamed up what you could do with this mechanic. I was also immediately reminded of "expectation-reversal"-games like Pony Island and other Metagames of that time.

I think it would be awesome (but require gigantic cojones) to hide the real game in plain sight, showing only the surface, the starting dancefloor, not telling the player what they can actually do, and let the casual on-looker think that the game is trash.

You guys inspired me, that's for sure! Thanks :3

/edit: Oh, my first "real" game score is 14880 :D

zebraatomica 2020-04-23 01:27

@marcell-balog Hahahha thanks for checking out our game! We really see our need to improve our first impressions in the game, it could save some that would just start the game and leave for the lack of information and response in the initial gameplay screen and player feedback >-< The idea of the game is to be an arcade like, but a timer would sure be interesting, we thought of adding a score to beat, and that would save the world, but, you could keep on going for an highscore. We're happy that you had fun with our crazy and weird idea ^-^ and thanks for playing our game and having the time for a feedback!

unicorn spin.gif

zebraatomica 2020-04-23 01:41

@trexxak hahahahah So the screaming did work! XD hahahahha We were the stupid ones for not helping the player with the mechanics >-< The problem is, that feeling of discovery, well, that you felt (and big afraid cojones) XD was our starting idea but it wasn't working out! And after watching some of my friends playing it, even twitch, they all did the same, tought that the end of the map was at the border of the dancing floor and when they were going to fire, they walked away from the unicorn, afraid of shooting it hahahah That's why u saw **CLICK ON IT** multiple times hahahah, if this was a finished product, we would probably hide it like that because we had that "Boombox waypoint" that is bugged, and would give interest to the player, like, "How do i go outside?". Funny enough, Pony Island was on my mind while creating the story, the dark side and the cute unicorn XD Thanks for sharing your highscore and playing our game! We really do appreciate it, specially when sharing the experience detailed like that!

mmadara1 2020-04-24 04:42

i like the game but i sense the shoot rate is lower maybe it's me ? great idea btw

tyler-anders 2020-04-24 04:46

After i figured out exactly what i was supposed to be doing this ended up being a pretty fun game. The shooting mechanic coiuld have used some juicing up, and the boundaries for the floor could have been clearer. But i ended up really enjoying the game. Great job!

zebraatomica 2020-04-24 04:55

@mmadara1 The hidden mechanic is grabbing the unicorn and exploring, have you tried it? You can find 2 other guns! We also feel that the pistol shot is too slow and that's sure something that we would fix! Thanks for liking our game idea!

@tyler-anders As we have mentioned somewhere around here, not just shooting mechanics, monster behaviours. I think if we could have had done that, it would be much better, not just that, a plain tutorial XD. About the dancefloor, i'm sorry XD i draw the ingame art and that was what i could do in 2 days hahahha A blend or a thinner outline in the dancefloor maybe could have solved the problem. Thank you for having the time to play our game!

pomo 2020-04-24 05:14

"The hidden mechanic is grabbing the unicorn and exploring, have you tried it? " Why is a mechanic that fells like a core thing to the game hidden? I only found out about because I saw your comment here. The game is impossible to play without picking up the unicorn, and theres no tutorial or anything anywhere to give the player that information (At least that I saw it, if there is one it should be more easy to see). Really missed a feedback when a bullet hits a enemy, maybe a knockback or a damage animation or indicator. Also I really tried finding the other 2 guns but could not do so. I felt like the pistol is really weak and not very fun to use, if enemies had less HP or it did more damage it would've been better. The art is kinda cute, the dancing animation was very fun, but the cover art for this game is so good, it makes me wonder how much time couldve been spent making all the other gameplay art better and more polished (Damage animation on the monsters for example) instead of focusing on the nice cover. Also missed more gameplay elements such as a dash to make it cooler to escape from the monsters for example.

herniewise 2020-04-24 05:20

Grabbing the Unicorn actually was a game changer, this mechanic plus the bullets interval work really great making the game challenging and fun to play. The sound of killed monsters was like a popping baloon so I'm gonna guess our Unicorn hero is being attacked by inflatable dinos.

Enjoyed this game a lot!

Btw thanks for the feedback on my game! To get the hunger bar to raise you needed to tap the button on the pump side continuously until it gets on normal speed and it starts filling the hunger bar :)

grentacular 2020-04-24 05:24

My first playthrough, I thought this was a pretty basic, very slow defense game. Then I read some of the other comments and realized there is actually a decent amount of depth in the gameplay between the ability to move the unicorn to higher scoring zones and the weapon upgrades. Then the game was much more fun. I agree with the other commenters who suggest that you make these features a little clearer.

I'll be honest: I really hated using the starter pistol. Weapon upgrades felt less like an exciting bonus and more of a strict necessity to succeed at any level in the game. I'd suggest making the pistol better, to the point where you can reduce the number of upgrades so that they feel more special.

Also, I noticed a small bug: when your cursor is close enough to the character that it's on top of the gun (past the point where the bullets come out), the bullets go backwards. I keep my cursor pretty close to my character in these kids of games so I can change angles quickly, so this did mildly impact gameplay for me.

All in all I did have a good amount of fun once I realized the various other things I could do in the game, so again I'd say make those clear, if not in the game itself then in the description. Beyond that, nice work!

hueson 2020-04-24 05:39

Fellow Godot game I see. Love seeing it in action.

monblu 2020-04-24 05:39

Simple core mechanic but it's actually quite interesting, especially the fact that you can grab the unicorn! It reminds me my own game (check it out!). Crazy idea with the unicorn, it was fun!

trexxak 2020-04-24 05:44

@zebraatomica Oh, my pleasure! While there are many great games in this jam, this one is one of only two that made me have one of those "meta-moments" - and those things I celebrate greatly!

Okay, so I played a few more times now that I got the drift.

A few thoughts: - I love shotguns in videogames. It's sad that I'm always disappointed when I get the shotgun upgrade here :( The machine gun just feels so much more on point and balanced while the shotgun just lacks behind.

- On the same note, it would be really nice to have some indication on which gun you just picked up. When walking around with the horse on your back, you can't really see the gun, so I feel it's on some level deliberate, but on the other hand, you did colourcode the machine gun red, the shotgun green and the pistol blue. Maybe the colour of the ammo amount could reflect which weapon you carry?

- I'm sometimes unsure about the distance at which hits will register

Also, a few expansion ideas if you guys were to keep developing this super interesting game:

- While the music selection is great, wouldn't it be cool if you could load up your own music (as a player)? o: (At least for the party sections, but maybe even in the "wild" when walking around random variations of the player's music could play O: But I can't even imagine what a nightmare that would be to code)

- The monster design shows a great promise of variation. Would be awesome if their behaviour would reflect that! "Gotta kill em' all" and stuff :D

- The monsters being easily outsped by the MC already makes for a great 'zombie' vibe. Could easily see the game become somewhat of an open world kinda deal where you can make it to settlements and be safe for a while. Until the monster nation attacks again!

sooo much potential, I love it!

Oh, I forgot to mention last time: What lured me in here was the great cover art! Really sets the mood! :3

(did manage a highscore of a bit over 45000 by now, too :D )

lapisraider 2020-04-24 08:20

The unicorn is beautiful XD. Especially love how I can grab the unicorn and move it around. Would prefer to have more visual feedback for the enemies though, as it can be hard sometimes to tell whether I hit the enemies or not, maybe you can add some red flashes or particle effects?

Overall this game has a lot of potential and I had fun carrying the fabulous unicorn around XD!

zebraatomica 2020-04-24 15:48

**First of all, thanks to all of you that helped us achiveve 50 reviews! We don't know how much much we can thank for!** unicorn spin.gif

@arthurds We are sorry for it but we are actually trying different things, first we didn't know how much people wasn't noticing it, them we shouted GET CLOSE AND CLICK THE UNICORN, but that destroyed the feeling of discovering, so now we are trying "There is a hidden mechanic in the game", written on top of the downloads so it wouldn't be that throwed upon the player, we are trying to find a way to say that because we are Restrictly not upddating our game for two reason, "That's what we made, we have to deal with our flaws now" hahahha and that we unfortunatly don't have time for it....

We lack in the ingame art not for time but for lack experience >-< That was the way that we found being able to do everything. But the Cover and Game Over art, to be honest, they were made in 15 minutes by our team artist, Yuu didn't joined for the rest because she is not interested in the area :/ But we believed in ourselvs for doing something pleasing that wouldn't fall SO MUCH behind that art but my experience for drawing characters is atleast more than 1 XD but never drew scenarios, so i used collage and drew, for the terrain texture i didn't know anything that i could do but "Dirtying" everything a little hahhaha. I won't even talk about colloring >-<

Our mistake about the pistol was playing the game already knowing that there were guns, so we just ran for it, really our fault, when we realised, using the pistol is so bad we had already uploaded the game... And we couldn't fix a glitch of the Waypoint, yes, that weird thing appearing randomly in the screen is a waypoint XD If that was done correctly and the ground with a little more work, we believe it would grab the players attention.

And yeah! A dash would sure be interesting! Don't know how it wouldn't make the game too easy but with enemy behaviors it would sure be needed for a "Charger" monster!.

Thank you for your feedback and I hope that you had fun after getting a little mad with us! We will surely improve XD

@herniewise Inflatable Dinos, it really does sound like that hahahahha Didn't think of it in that way XD We wanted to make a cute and fun unicorn that contrasted with space marine like player and monsters, but this is what we ended up with XD Really thanks for playing or gaming and we're happy you had fun!

About your game, i thought about the pump! But i was thinking... How does a pump/heartbeat is going to feed him? Maybe because english is not my mother language... But I check the monitor and I think I did something wrong and didn't see changes, but at the same time explains how i survived more than 2 minutes, i kept pumping believing it was for hunger XD

@grentacular We also hated using the pistol! We didn't realise how bad it was soon enough... And yeah, getting things clearer would definatly have a better player experience, instead of leaving him alone with a boring starting gameplay with a fun unicorn.

Oh no, you saw the bug! hahahhaha Not for just your playstyle, i tried it with my family and what they usually do is clicking on the enemies or clicking veeery close to the player, and for them, it was a game breaker because they wouldn't understand why the character was shooting backwards >-<

As I said for Arthurds, we are trying diferent things with the description, no information at start, shouting the mechanic to the player and now saying it's a hidden mechanic, but if it was to be hidden, the pistol should have a better feel through the first minutes.

Thanks for playing our game and we're happy too see you had fun even through the challenge of getting to know it XD!

@hueson hahahahah @kagerowo has mutual feelings XD

@monblu Don't worry! We will definatly check your game! We're glad you had fun with it! Thanks for giving us a bit of your time!

**_Breathing_**

abiral 2020-04-24 16:05

Really Awesome game. I liked the art style of monsters and gameplay was fun too.. Overall its a really nice & enjoyable game. Good Luck! for upcoming projects.

zebraatomica 2020-04-24 16:15

@trexxak Hahahahaha so you came back XD I'm glad that you are having fun with our game! And thank you for getting the feeling of "meta-game" we spoke about that we badly implemented hahahha

Now, point to point:

- We got that same feeling but we believe is the lack of ammo. 60 rifles bullets can kill 20 monsters, 60 shotgun bullets can kill only 12 monsters, with occasional multikill, maybe raising it a bit would make it feel better, and yeah, we also thought "Everyone loves shotguns, put a lot of shots in it", in the start it shoot only 3 bullets XD

-Collouring the ammo aaaaaaa why we didn't do it XD It would save players from "What weapon am I gonna take..." only after realeasing the unicorn.

-We do really missed player feedback, i all apects, no excuses, I'm not saying we didn't think of it, but we poorly excecuted >-< But hit markers, even after player 9712xxxxx hours of Call of Duty, Battlefield and hundred other games, we forgot that XD

Improvements point to point:

-Yeah! It is a nice idea, we were only focusing on getting good musics to randomize but being able to select your playlist would be nice. Would make the playlist usable after beating the game though, so the first experience would be based on what we choose.

-Definately! We were a bit sad for not being able to implement player behavior, there is a monster that we didn't make that we think would be awesome, a Charger! Like Left for Dead 2. We did one concept that could work like that.

Concept.png

-That's an interesting point to think about! That will surely be on the table! We really think of a big open map to play!

So you found our trick card? The cover art! XD It was a last minutes idea for a 4th member of the team hahaha So much talent from Yuu!

Thank you for playing our game again! And we're happy that you had fun even playing in a 2 time!

@lapisraider We surely missed on that, even though we talked about implementing gore in the game. We completely forgot about hit markers hahahah Thank you for playing our game and having the time for a feedback! And for sharing that you actually had fun with our game ^-^

zebraatomica 2020-04-24 16:27

@abiral Hey! Thanks for having the time to play our game and we're happy that you had fun and enjoyed the game in the overall! I'm glad you liked our monsters! Good Luck for you too!

svenerik 2020-04-24 19:11

Interesting game, loved the vibe of it and the graphics. The one thing that could be a bit better was perhaps the pacing. Felt a bit too slow initally and too easy, thus a bit of wait-time that could be avoided. Overall, good job!

amigarulz 2020-04-24 19:20

This was fun to play, although I found a point on the screen where I just got stuck and could not move... (top left hand corner. Being able to move the unicorn is a great idea.

loginaut 2020-04-24 19:34

This is a very fun little game. Initially I was pretty frustrated with it, because the default weapon is severely underpowered. Eventually I realized that you're supposed to carry the unicorn around and find new weapons, but I almost gave up before I got to that point! Part of this could be that the speaker icon was off the corner of my screen, so I didn't realize that I should head in that direction.

I think you could make the game a lot more dynamic if you only scored points for being in the dancing area and if the dancing area moved at faster intervals (or every time you pick up the unicorn). Right now it feels pretty static, and it seems like if you're careful you can just survive indefinitely if you grab the unicorn and run around, since you're faster than enemies.

sndr 2020-04-24 19:39

Haha! Such an interesting take on the theme. Fun and definitely unique! The main piece of feedback that I can provide is around visual feedback when hitting enemies. It is a little bit hard to know if you're hitting them, if you're just not aiming correctly or if you are indeed hitting them but not visually seeing it. A small explosion when the ball hits, a small blink or something like that should be more than enough.

Overall though, good entry! :unicorn:

P.S. In my game I'm also protecting a unicorn, although it is a bit different. Mine is definitely not DANCING!

landosilva 2020-04-24 19:40

Fun game and very cool art style/idea! :smile: I missed some feedback with the monsters interaction, like hit effect and HP bar. At first, the game looks very difficult but when you realize you can grab the unicorn everything makes sense. Overall a good game! Congratz! :smile:

lorwon 2020-04-24 19:56

AHAH very fun game, il love how the unicorn dance :D good job

yxmx-rsx 2020-04-24 20:03

The music is awesome, especially the intro song. Very groovy. The game is quite easy to pick up, but it's also very easy to get overwhelmed so I wish the cooldown for the shooting was shorter. The idea is nice and I like the fact that the unicorn is grooving as you progress it's a nice touch. Good job guys!

forgeronstudio 2020-04-24 20:51

The game was fun, and a cool concept! I liked the art. Like some people above, I was initially confused about picking up the unicorn, but it became a lot more fun once I did!

marcusnystrand 2020-04-24 22:30

That unicorn has some wiiiiiild moves. Good job!

robokarla 2020-04-24 22:42

Hahaha I love this concept! Super innovative and fun! It would be awesome to see it fleshed out more with some of the additions other people have mentioned, but overall great job! And shoutout to whoever painted the really beautiful thumbnail : )

2020-04-24 23:36

i liked it, especially picking the unicorn and carrying it around while avoiding enemies and the art, pretty cool game.

zebraatomica 2020-04-25 01:43

@svenerik Thank you for playing our game! We tried as much as we could for finding musics that would work well in the game and for color pallets that wouldn't be blast the players eyes at the same time that it had to be "Disco like" XD We really had a bat time adjusting the pace of the difficulty, we "hardened" the game 3 times so it was much worse before hahahha but the start really is toooo slow. We hope you had fun!

@amigarulz O.O, wow, thank you for finding that bug! For liking the mechanic and for writing a feedback!

@loginaut Thank you for not giving up on us hahaha And yeah... We had that glitch going on we don't know what happened but maybe @kagerowo can answer it. About that idea, It's pretty interesting, we could try it when we keep developing this game! Thank you for your feedback!

@sndr Ownt, thank you! And yeah, we really lacked in player feed feedback. Guess we learn it the hard way XD And don't worry! I will surely test your game, don't worry! Thank you for sparing a little bit of your time!

@orlandobatista Brigadão pelo feedback! We're glad you enjoyed our game and had that little feeling of surprise when getting the unicorn that we intended! We sure have that player feedback that we missed, but a health bar was in our mind!

@lorwon hahahha We did our best to make them funny for all of you! Thanks for the feedback!

@yxmx-rsx It was the first song that we found, right there the menu song was decided! hahahah About the Weapon Shooting Cooldown, do you mean only the pistol or the shotgun too? By your feedback I don't know if you grabbed the unicorn or not >-< If not, is our fault for not guiding the player enough. Thank you for playing!

@forgeronstudio XD Thanks for not giving up! XD And sorry for not making that very accessible >-< We hope you had fun nonetheless!

@marcusnystrand unicorn spin.gif Thank you!

@robokarla Hahahah thank you! We're happy you like our crazy idea hahaha! We have plans on keep working on this project, just that right now we aren't able to do any advances on to it >-< We're looking forward to summer break! Feel free to follow us if you like ^-^

@punhos Thank you for giving our game a try and writing a feedback! We're glad you enjoyed the core mechanic of our game ^-^

kagerowo 2020-04-25 04:29

@loginaut Sorry about the glitched speaker icon! I used Godot's default visibility notifier to save some time but apparently it's not working properly, so the ideal thing would be to code a custom visibility notifier in order to make it better.

dextreon 2020-04-25 11:52

Wow! This game has so much potential! It is a really fun and challenging concept, it made me try several times. It was a bit difficult staying in the main area and survive, but then I found out that I can wander through the map. Maybe before starting the game you could do a fast camera trip over the map that would be great, cause the main area seems that its closed and the outer borders are void and you will fall. Despite of that I had so much fun and the music was awesome! :dancers:

Good job guys, awesome entry!! :ok_hand:

beng 2020-04-25 17:34

We loved the unicorn - it was really sad when it died/stopped dancing for the first time. We liked the idea. We couldn't figure out how to shoot at first, but got it quickly. Well done on the submission!

epicular 2020-04-25 19:18

Hey there - I thought this was a funny game and there was a lot to like about it.

Like many other commenters here, I initially didn't know you could pick up and move the unicorn. I think I read earlier in this thread that the idea is for that to be a "hidden" mechanic. I cannot stress enough that **framing this as a hidden mechanic is a terrible, terrible idea**. It's basically the one core mechanic of the entire game - it's virtually unplayable if you don't know about it. The game should ensure that the player knows about it before the game even starts, by any means necessary.

Now, that aside - it seems that the game never really scales in difficulty, so I found it pretty trivial to stay alive virtually indefinitely. After about 15 minutes I just got bored and quit, as I didn't see an ending in sight.

I think you utilized the unicorn movement well, the 3x score area was a great idea as well as making the player move around for weapon upgrades. I found it somewhat strange that the camera only followed the unicorn, which limited the player's movement.

The next step should be creating some variations between the different enemies besides just sprites, and then maybe a few powerful/rarer weapons.

Great work!

zebraatomica 2020-04-25 20:21

@Dextreon Hahahah thank you for coming check us out! We're glad you had fun! We'll look into that camera trip, it sounds interesting showing points of interest with a lot of fade outs! We can see now that it look like a fighting disco cage XD Thanks for the feedback!

@beng Hahaha we were shocked with how well made for the game was that game over screen too!

@epicular Yeah.... we agree with you on that XD From one of the feedbacks I had the greatest idea "What if we tell if it is hidden?" hahhaha It blew back instantly and we quickly changed it back to **CLICK THE UNICORN**, but a little less intrusive, removing the explore so the player could recognize something by himself, but, well, the boombox waypoint didn't work out as well do to bugs. Whe had nothing, till getting feedback, then it was... "Get close and click the unicorn and explore for weapon upgrades**, we tried hidden >-<, and now we are like this and also implemented it on the image of the itch page, since we don't have full screen, we believe it won't be missed that easily, it sure will, but not as much as before. About the difficulty, we had a hard time with that for the lack of experimentation, it was waaay easier before, but the scaling is present, but tooo slow. The monsters get faster as time passes but by so little that it it's boring till that point. I believe its from 20 minutes it starts to be something but still not hard, we even don't know when the enemies starts to be faster than the player. The camera being stuck to the unicorn is something that we liked and gets the player off guard but we do believe that if the camera was a bit more higher it would be better, best reason for it is that if you walk up or down, you will be hit by monsters that are almost impossible to evade. We'll definatly work on that! We planned some behaviours and weapons but couldn't implement them at the time but it will surely help the game out, and now that i'm thinking of it again, power ups may sound interesting too. Thanks for your feedback! I hope that even after these problems that you had fun!

cptn-b 2020-04-26 18:13

lol

mika-la-grand 2020-04-26 18:49

The game doesn't load properly on chrome Windows 10. After the loading, there is a black screen with a barely visible crosshair. Nvm, as I was typing this it loaded.

mika-la-grand 2020-04-26 19:02

I agree with @epicular. There are lot of things that aren't obvious or mentioned anywhere: * You can pick up the horse and move around the whole map (not just the little starting square) * There are bonus multiplier areas (blue circles) * There are weapon upgrades (globe icons)

There's also the massive exploit were you just run around with the horse in your arms. That's pretty much how I managed to get a score of 7150. The loading times were also very bad if I look at what is on screen. Perhaps you can optimize the game a bit in that aspect.

ovid 2020-04-26 19:34

Very innovative idea! I enjoyed and had fun picking up a crazy dancing unicorn when a lot of types of animals surrounding me! I liked the graphics and music.

zebraatomica 2020-04-26 20:20

@cptn-b rofl unicorn spin.gif

@mika-la-grand I have to disagree with you that we didn't informed, it wasn't informed previously, even in @epicular post it was already meantioned but he saw in another feedback (correct me if i'm wrong) that we did it at some point. It's on the description and in the itch game page image, that is, about the carrying the Unicorn and that there are weapon upgrades. And about the Bonus multiplayer zone, it was made for the player to discover, but the waypoint is glitched, anyhow, finding it, the 3X on the screen would notify that that was a bonus area. Now for the exploit, we couldn't make our game well balanced in time, but i must inform you that the highest score was 64k points. We wanted to implement an Highscore sistem so that it would motivate the players to make their best scores instead of surviving, even tought there is a point were the enemies start to get faster than the player, but we didn't managed to get there yet, and don't even know when that starts to happen. We will sure keep on working on the game to keep on improving and we're sorry for any incovenience! About the slow loading, our game has 100mb due to the amount of music.

@ovid Thank you for playing our game! And we're happy that you enjoyed it! And thank you for your feedback!

savvu 2020-04-28 16:48

Such a crazy theme haha! Had a great fun but I think the controls need a bit of adjustment, maybe slower? Overall a great entry with potential! The dance moves, sooooo dope!

johnnysix 2020-04-29 00:16

The unicorn dancing is hilarious. :laughing: :man_dancing:

The game mechanics could do with some polish, and since you have really cool art for the intro and the end, if that same art style was done in the level and on the characters , it'd be better.

It feels a bit inconsistent where buttons , characters, level design and intro/outro all appear to have different artists?

jarithius 2020-05-02 16:01

Interesting game play idea, Love the art work, and the music was cool. As far as game play idea goes, i liked the concept, but felt lost in the slow pace of the shoot ability at start. Maybe there is a way to make different difficulties so you can have a faster gun at start for a better challenge. But good Jam game, nice job.

lazzydev72 2020-05-06 16:38

Now i love Unicorns. Well done. :v: Keep it up :thumbsup:

zebraatomica 2020-05-08 14:28

@savvu Hahhaah thank you! We had a great time also doing the animations XD We'll check the movement out, you're the first one to comment that, maybe have a bigger camera view would match the speed...

@johnnysix If you check our credits, yes, everything was made by different artists XD

@lazzydev72 I can give you a special one: unicorn spin.gif hahaha

fabula-rasa 2020-05-08 16:16

The game over screen is the saddest thing I ever saw! I loved the unicorn animations in this game - both of it dancing and of my character carrying it. The art overall is pretty cool and the soundscape is great as well.

The concept is great - just the right amount of ridiculous!

The shooting I didn't much enjoy at the beginning. It felt like I have the slowest gun in the world :laughing: Some picking up of the pace would do this game much good, I think.

zubspace 2020-05-08 22:19

Funny game you got there! Love the music!

Mixing a shooter and dancing unicorns is a concept, I've never considered. But now, that I think about it more, it makes complete sense!

Unfortunately I did not get really far. I think, the only thing, which is missing, is a better starting weapon. Something like a minigun shooting rainbows.

Nonetheless, good job!

zebraatomica 2020-05-08 22:31

@fabula-rasa hahahahah XD And we agree with you in that, we could have double checked the starting weapon because right off the bat we would grab the unicorn and leave to get better weapons >-< Thank you for playing our game! And don't feel sad! The unicorn is ok! XD

@zubspace Have your tried leaving the dancing area with the unicorn? It's not restricted but it's our fault in the scenery art >-<. You can get better weapons looking for Disco Balls. But thanks for playing our game!

johnnysix 2020-05-08 22:47

Came back to re-rate for fun, having realised that you can pick up and carry the unicorn ( and scroll the map ) , great stuff.

hlo-world 2020-05-08 23:33

That's one Groovy Unicorn! Being able to pick up the unicorn to move around adds a whole new layer to the game, awesome!

joaog 2020-05-09 23:18

The art is really beautiful, I also liked the soundtrack. Honestly i’m really bad at this game! Haha. It would be nice if you had added some kind of visual or audible feedback when you hit the shot but that’s okay it’s a great game and I liked the idea. :unicorn:

rosypenguin 2020-05-09 23:18

Cute game, love the music. I found it a bit clunky in areas, such as giving feedback when the enemy touches the unicorn or when I kill an enemy. The mechanic to pick up the unicorn in order to move the map is interesting, but ultimately unintuitive. I like the pickups to increase my firing speed, though it should have a way of indicating how long the firing speed increase will last. Overall nice work.

alexander-wayne 2020-05-10 09:13

Hi, I liked the gameplay mechanic of picking the unicorn up and following the radio, that was really refreshing to do. Great job, you should keep on developing the game post-LD and release it!

I found two minor bugs: 1. The radio icon often glitched out of the view, and was visible only when the whole camera was moving. 2. If you put the cursor a little behind the tip of the gun, the gun fires backwards.

marcmagus 2020-05-10 19:38

Thanks for bringing your game by my stream for us to check out! It was a fun way to close out the night.

If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/617113697

leonardo-fraga 2020-05-11 14:18

It's actually pretty good. I enjoy and was sad when I lost after a while. The new types of bullets is great. Nice job

narudgi 2020-05-11 14:33

Neat game! Its fun to take the unicorn haha, I like the animation! Well done!

adrian-guevara 2020-05-11 15:12

Interesting theme interpretation, good job!

alphazeba 2020-05-11 17:34

I liked the theme and the unicorns dance moves. The unicorn's dancing was definitely a highlight. I think also the main character looked pretty good, but he looked a bit static while idling, even if he had a toned down pulse effect like the enemies, i think he might fit in better with the unicorn and enemies. The camera also felt a bit claustrophobic when i was trying to stand between the unicorn and the enemies. If the camera focused on a average of the player and unicorn positions, maybe 2/3 hero 1/3 unicorn I would have felt less blind. But maybe you actually want the player sitting right next to the unicorn. I liked it, it was pretty and the unicorn danced like mad. My first play through i never even stepped off the dance pad, I didn't even check to see if there were walls lol. that unicorn didn't last very long